Defensive idea group events

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Defensive idea group events[1] are the part of the idea group events which require to have unlocked the defensive idea group.

Five years pulse events[edit]

id

Msg event.pngAristocrats don't want to serve

Our Aristocrats are becoming reluctant to serve in our army since we are focusing on defensive tactics. They are concerned about the lack of opportunities for glory while cowering behind fortifications.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
But they don't understand

The country:

  • loses Army tradition.png 10 army tradition.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas estate.png marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
Event button 547.png
A little gold will convince them

The country:

  • gains 0.5 Corruption.png corruption.
id

Msg event.pngPeasants upset

With our increasing focus on defense, we have been clearing land around our fortifications to dig moats and create clear fields of fire. The people occupying some of the land have reacted in a most disloyal manner.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Well, the fort should hold out till relief arrives.

Anti tax rebels.png Peasants (size 1) rise up in revolt in a random own province.

id

Msg event.pngFortification Expert

Since we have started to focus on more defensive philosophies, a humble engineer (a position usually at the bottom of the rung in the military) has had a chance to impress with the mark of true genius.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
He is pretty good I guess

The country:

  • gains access to a discounted Advisor Military Engineer.png military engineer (skill 2).[2]

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.

Event trigger.pngEnabled if: the country owns a province that:

  • has a fort
  • does not have the modifier “Improved Fortifications”:
Event button 547.png
Let him improve defenses in his home province.

A random province of the country that:

  • has a fort
  • does not have the modifier “Improved Fortifications”:

gets the modifier “Improved Fortifications” for 30 years with the following effect:

  • Local defensiveness.png +10% local defensiveness.
id

Msg event.pngPromising General

Our policy of battlefield commissions has been very successful, a new general has emerged.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Well, he shows promise

The country:

  • gains a General.png general as of Army tradition.png 50 army tradition.
id

Msg event.pngNobility concerned with the loss of privileges

Our policy of battlefield commissions is seriously concerning our nobles. They believe that just because a man shows some ability on the battlefield doesn't mean that he will be a good general. In fact it seems that life in the mess is becoming quite unbearable, as these new officers have no idea how a gentleman behaves. There are also rumors that the rank and file believe that a good leader ought to be better bred.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Does the nobility really matter?

The country:

  • loses Icon stability.png1 stability.
Event button 547.png
Well, I think making things a bit more difficult in the short term might be better

The country:

  • loses Army tradition.png 20 army tradition.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas estate.png marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngMilitary Improvements

Our Officers are experimenting with new ways to drill our, already superbly drilled, army. This seems to be raising the overall level of military thought in our nation.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “Military Improvements”.
  • does not have the modifier “Military Complacency”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
I like military thinkers

The country:

  • gains Army professionalism.png 1% army professionalism.
  • gets the modifier “Military Improvements” for 10 years with the following effect:
    • Military technology cost −10% military technology cost.
id

Msg event.pngMilitary Complacency

Our superbly drilled army is in the opinion of our most influential generals invincible. Any recent defeats are down to the weather or the enemy using such unmanly things as tactics. As far as our generals are concerned there is no way to improve on perfection.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “Military Improvements”.
  • does not have the modifier “Military Complacency”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Invincible, I like the sound of it

The country:

  • loses Army professionalism.png 1% army professionalism.
  • gets the modifier “Military Complacency” for 10 years with the following effect:
    • Military technology cost +10% military technology cost.
Event button 547.png
I think the truth may upset some people

The country:

  • loses Icon stability.png1 stability.
id

Msg event.pngGlory of the Army

Our Glorious Army is enhancing the prestige of our nation.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Glory to us

The country:

  • gains Prestige.png5 prestige.
id

Msg event.pngOur Army has seen better days

The tarnish seems to have come off the glory of our arms. People just aren't taking our army as seriously as before.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Time to shake things up then

The country:

  • loses Icon stability.png1 stability.
Event button 547.png
I don't think there is much that can be done

The country:

  • loses Prestige.png25 prestige.
id

Msg event.pngFortification Effort

Our decision to focus on the defensive has lead to local commanders building fortifications to hide behind.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • has at least a Military tech.png military technology level of 2.
  • owns and controlls a province that:
    • has at least fort level 1.
    • does not have the province modifier: “Local Fortifications”
    • does not have the province modifier: “Fort in disrepair”
    • is not a colony.
    • is a core.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
A wise decision

A random owned and controlled province that:

  • has at least fort level 1.
  • does not have the province modifier: “Local Fortifications”
  • does not have the province modifier: “Fort in disrepair”
  • is not a colony.
  • is a core.

gets the modifier “Local Fortifications” for 10 years with the following effect:

  • Local defensiveness.png +25% local defensiveness.
id

Msg event.pngGenerals Concerned by our unmanly tactics

Our focus on the defensive is robbing our units of the élan they need to be truly successful on the battlefield. Our generals are deeply concerned about this, and there are rumors that other countries snigger about us behind our back.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Who cares what others think?

The country:

  • loses Prestige.png25 prestige.
Event button 547.png
We can give a little ground here

The country:

  • loses Army tradition.png10 army tradition.
id

Msg event.pngRelentless Drill

Our men have been drilled to the pitch of military efficiency. Like a coiled spring we cannot maintain this high level for too long. Still, for a while our armies will stand where lesser men would run.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “Relentless Drill”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Show them boys!

The country:

  • gains Army professionalism.png 1% army professionalism.
  • gets the modifier “Relentless Drill” for 10 years with the following effect:
    • Morale of armies.png +15% morale of armies.
id

Msg event.pngRegimental Pride

Our men are proud of their regiments at the best of times but these days their pride knows no bounds. The healthy competition between regiments means that they are outdoing each other to ensure their own perfection. The really nice thing is they are buying equipment for themselves, to ensure that they have the best available, so we don't have to buy it for them ourselves.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier '“Regimental Pride”.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Stay calm and take pride

The country gets the modifier “Regimental Pride” for 10 years with the following effect:

  • Land maintenance modifier.png −10% land maintenance modifier.
id

Msg event.pngPrepared Defense

Let the word go round to every village, hamlet and town, that no support should be offered to the enemy. Any attempt to take the enemy's coin will be punished when victory is won. Let no one be in doubt in our resolve to see this done.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “Prepared Defense”.
  • is not at war.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Spread the word!

The country gets the modifier “Prepared Defense” for 10 years with the following effect:

  • Attrition for enemies.png +50% attrition for enemies.
id

Msg event.pngTo the Last Man

We are not often able to do this, but right now the time is right to whip up our men into new levels of fanaticism. They are ready to defend our fortresses to the very last man.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “To the Last Man!”.
  • is at War.png war.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
Hold the line!

The country gets the modifier “To the Last Man!” for 10 years with the following effect:

  • Fort defense.png +25% fort defense.
id

Msg event.pngRegimental Spirit

Good foraging relies on the man being sent to forage to willingly make sacrifices to ensure that his comrades also receive their rations. He is required to walk great distances after a full day's march to bring food for his comrades. The stronger the bond between messmates, the further the forager will go and the better fed the army will be. The current war has created a strong spirit amongst the men and the foraging is going exceptionally well.
 
Trigger conditions

The country:

  • has enabled the Defensive idea group.png defensive ideas.
  • does not have the modifier “Regimental Spirit”.
  • is at War.png war.
Is triggered only by

the five year pulse.

Base weight: 100

Event button 547.png
That's the spirit!

The country gets the modifier “Regimental Spirit” for 10 years with the following effect:

  • Land attrition.png −10% land attrition.

Footnotes[edit]

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.
  2. The Religion of this advisor depends on manifold conditions, the settings in the event code and further conditions in /Europa Universalis IV/common/scripted_effects/01_scripted_effects_for_advisors.txt.