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- +10% Infantry combat ability
- +1 Diplomatic reputation
- −10% Core-creation cost
- −10% Aggressive expansion impact
- −10% Idea cost
- +10% Land fire damage
- −5% Heavy ship cost
- +10% Heavy ship combat ability
- −5% Technology cost
- −10% Development cost
- +15% Global trade power
- Main article: Daimyo missions
Unite Japan as a Daimyo.
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Embrace "manufacturies" institution as Japan by 1655.
Go full isolationist in 6 Incidents.