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Duchy rankDanzig
Primary culture
Prussian (Germanic)

Capital province
Danzig (43)

Oligarchy Government republic.png

State religion

Technology group
WesternWestern technology group
Danziger ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Domestic trade power

Diplomatic relations.png Danzig Law

+1 Diplomatic relation

Trade power.png Vistula River Trade

+15% Global trade power

National manpower modifier.png Centralized Population

+10% National manpower modifier

Mercenary maintenance.png Hanseatic League Member

−15% Mercenary maintenance

Light ship cost.png Danziger Shipyards

−15% Light ship cost

Manpower recovery speed.png Continued Independence

+5% Manpower recovery speed
+15% Fort defense

National tax modifier.png Lutheran Change

+10% National tax modifier

Idea bonus.png Ambition:

+20% Trade steering

Danzig is a country located in the Prussian region. They do not exist in the 1444 start, although they exist from 9 August 1807 on. They may also be released as a vassal from the Flag of Teutonic Order Teutonic Order or formed from rebels.

During the event chain "Prussian Confederation", it represents the confederation and will declare independence from the Teutons. However, they will immediately be vassalised by Flag of Poland Poland after the war.


As a country with Prussian primary culture Danzig can form Prussia. Danzig may also re-establish Flag of Poland Poland if Poland and the Flag of Commonwealth Commonwealth do not exist.


Execute decision.pngReform into Prussia

The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Primary culture is Pomeranian, Saxon or Prussian
  • Is not Flag of Prussia Prussia, Flag of Germany Germany, the Flag of Holy Roman Empire Holy Roman Empire, Flag of Brandenburg Brandenburg
  • Is not the Flag of Teutonic Order Teutonic Order with theocracy government reform enabled
  • Does not have the Celestial Empire government reform
  • Is not a theocracy
  • If AI-controlled:
    • Is not playing a custom nation
    • The Protestantism Protestant or Reformed.png Reformed religion is enabled
    • Flag of Prussia Prussia does not exist
  • Flag of Prussia Prussia does not exist
  • Administrative technology.png Administrative technology is at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Religion is Reformed.png Reformed or Protestantism Protestant
  • Owns core provinces Königsberg (41), Warmia (42) and Danzig (43)


The country:

  • becomes Flag of Prussia Prussia
  • gets new Mission.png missions.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • changes its government to monarchy
  • enacts the government reform Prussian Monarchy
  • gains Yearly prestige.png 25 prestige
  • changes its primary culture to Prussian
  • gains a permanent claim on all non-owned provinces in the West Prussia and East Prussia areas

If Flag of Prussia Prussia:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a duchy and the Emperor emperor DLC is not enabled or the HRE does not exist:
    • then it becomes a Kingdom rank kingdom.
  • is a republic:
  • is not a republic:
    • then it changes its government to monarchy and enacts the government reform Prussian Monarchy
  • has the States General reform
  • does not have custom or Prussian ideas

One random owned province with Saxon or Pomeranian culture that is not the capital:

  • Change culture to Prussian

Change the capital's culture to Prussian


Execute decision.pngForm Polish Nation

The kingdom that the Piasts once worked so hard to reunify is now divided and without a king. We must strive to unite the Polish people and create a Polish nation to take the place of the kingdom that once was.

Potential requirements

If the country is AI controlled then:

  • it must own at least 6 provinces.
  • it can not be a former colonial nation.

Flag of Poland Poland does not exist.

  • Changes to Flag of Poland Poland.
  • Gets new missions
  • If is a member of the Holy Roman Empire but not the emperor or an elector:
    • then all owned provinces are removed from the HRE.
  • If is a duchy:
    • becomes a Kingdom rank kingdom
  • Gains permanent claims on all provinces of Poland (region) that are not already owned.
  • Gets the modifier “Increased Centralization” for Time Icon.png20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change,
    • National unrest.png +1 National unrest.
  • Changes primary culture to Polish.
  • Gains Yearly prestige.png 25 prestige.
  • If does not have custom ideas:
  • Set country flag “formed_poland_flag”


Strategy The below is one of many player suggested strategies for Danzig. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Danzig is an incredibly valuable province due of its trade bonuses. Given this, Danzig can very easily be the dominant trade power in the Baltic Sea Trade Node. Flag of Pomerania Pomerania, Flag of Poland Poland, and the Flag of Teutonic Order Teutonic Order will prioritise annexing the province. Survival will be Danzig's greatest concern.

Released as a Teutonic vassal[edit]

If released as a vassal from the Teutonic Order, Danzig will need to improve relations with nations that will be willing to support Danzig in a their war of independence. Once independent, Danzig's greatest threats will be Poland and Pomerania until the truce with the Teutonic Order ends. It may be greatly beneficial to improve relations with Austria and become part of the Holy Roman Empire. This will bring Austria to defend Danzig should Poland or the Teutonic Order attack. This will make it less likely for Poland or the Teutonic Knights to attack early on, especially as they will concentrate on fighting each other instead. Alliances with Austria or Brandenburg will help defend against Pomerania.

Due to the great trade bonuses of the Danzig province, as well as the Danzig traditions and national ideas, Danzig's focus should be to build up trade power in the Baltic Sea. The easiest expansion possibility is annexing Pomerania. Depending on Danzig's allies, the Teutonic Order is also a possibility with the added bonus that their provinces are within the Baltic trade region. Once this is done, Danzig should become a wealthy trading state, with great opportunities for expansion following similar strategies to those of Pomerania or the Teutonic Order.

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