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Duchy rankDanzig
Primary culture
Prussian (Germanic)

Capital province
Danzig (43)

Oligarchy Government republic.png

State religion

Technology group
WesternWestern technology group
Danziger ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Trade efficiency
+10% Domestic trade power

Diplomatic relations.png Danzig Law

+1 Diplomatic relation

Trade power.png Vistula River Trade

+15% Global trade power

National manpower modifier.png Centralized Population

+10% National manpower modifier

Mercenary maintenance.png Hanseatic League Member

−15% Mercenary maintenance

Light ship cost.png Danziger Shipyards

−15% Light ship cost

Manpower recovery speed.png Continued Independence

+5% Manpower recovery speed
+15% Fort defense

National tax modifier.png Lutheran Change

+10% National tax modifier

Idea bonus.png Ambition:

+20% Trade steering

Danzig is a country located in the Prussian region. They do not exist in the 1444 start, although they exist from 9 August 1807 on. They may also be released as a vassal from the Flag of Teutonic Order Teutonic Order or formed from rebels.

During the event chain "Prussian Confederation", it represents the confederation and will declare independence from the Teutons. However, they will immediately be vassalised by Flag of Poland Poland after the war.

Missions[edit | edit source]

Main article: Danzigian missions

Decisions[edit | edit source]

As a country with Prussian primary culture Danzig can form Prussia.


Execute decision.pngDeclare the Hanseatic League

The wealth nested within the ports of the Baltic and North Germany must be harnessed by able and meticulous merchants. It is up to us to improve upon the old legacies of trade, commerce and ample coin. The institutions of old were rotten to their core, their merchants pleased with mediocrity and corruption. The time has come for us to wipe the slate clean, undo and burn down the status quo! And from its ashes a new Hansa will be born, evolved but untamed!
Potential requirements
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
    • Country flag formed_hsa_flag is set
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • At least one of:
    • Is independent or a tributary
    • Is player-controlled
  • None of:
  • None of:
  • None of:
  • None of:
  • At least one of:
  • Is not a colonial nation
  • At least one of:
    • Is not a former colonial nation
    • All of:
      • Is a former colonial nation
      • Is player-controlled
  • Owns province Lübeck (45)
  • None of:
    • Owns at least 20 non-colony provinces
  • Is not at war
  • Is independent or a tributary
  • Is not a steppe horde
  • None of:
  • Owns core province Hamburg (44)
  • Owns core province Lübeck (45)
  • Owns core province Bremen (1874)
  • Province Lübeck (45):
    • Is in a state
  • Is not the Holy Roman Emperor
  • None of:
    • Owns at least 25 non-colony provinces
  • At least one of:
    • Mercantilism.png Mercantilism is at least 40
    • Government is republic
    • Burghers.png Burghers has at least 90 influence
  • Lübeck trade node:
    • Our country is the strongest trade power in this node

  • Province Lübeck (45):
    • Province becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
  • Hidden effect:
    • Country becomes Flag of Lübeck Lübeck
    • Set country flag hsa_proclaimed_queen_of_the_hansa_flag
    • Country's name changes to “The Hanseatic League”
  • Tooltip: “We shall proclaim the founding of a new Hanseatic League”
  • Gets new Mission.png missions
  • If:
    • Limited to:
      • At least one of:
        • Is not part of the Holy Roman Empire
        • Is an Elector of the Holy Roman Empire
      • None of:
        • Government rank is Kingdom rankKingdom or Empire rank Empire
    • Set government rank to Kingdom rank Kingdom
  • If:
    • Limited to:
      • At least one of:
        • None of:
          • Government is republic
        • None of:
          • Has enacted the “Merchant Republic” government reform
    • Tooltip: “Enact Merchant Republic Government Reform”
    • Hidden effect:
      • Change government to republic
      • Enact government reform Plutocracy
      • Gain Republican tradition.png 100 republican tradition
  • Gain country modifier “Increased Centralization” for 20 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • Gain Yearly prestige.png 25 prestige
  • Set country flag formed_hsa_flag
  • If:
    • Limited to:
    • Trigger country event “New Traditions & Ambitions”

AI decision factors:

  • Base weight: 1
  • Base weight * 0 if the following are true:
    • None of:
      • Government is republic
  • Base weight * 0 if the following is true: Has enacted the “Free City” government reform
  • Base weight * 0 if the following is true: Flag of Lübeck Lübeck exists

Execute decision.pngReform into Prussia

The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.

Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • Flag of Prussia Prussia does not exist
  • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations


Flag of Prussia Prussia does not exist
The country:


The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 25 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • changes Primary culture.png primary culture to Prussian.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • the Emperor emperor DLC is not enabled or the HRE does not exist
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

One random owned province with Culture icon.png Pomeranian, Saxon or Prussian culture:

  • Gain Base tax.png 1 base tax

One random owned province with Culture icon.png Saxon or Pomeranian culture as well as Capital.png country's capital:

  • Change Culture icon.png culture to Prussian

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.


The country:

  • has an Administrative technology.png administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • owns core provinces:
    • Berlin (50)
    • München (65)
    • Brunswick (57
    • Augsburg (1868) or Stuttgart (70)
    • Nürnberg (67) or Frankfurt (1876)
    • Niederhessen (1762) or Köln (85)
    • Königsberg (41) or Straßburg (75)
    • Hamburg (44) or Lübeck (45)
    • Dresden (61) or Erfurt (63)
  • owns at least 50 core provinces across the North Germany and South Germany regions.


The country:

If the country is the Imperial authority.png emperor of the Holy Roman Empire:

  • Dismantle the Holy Roman Empire.


AI will always take this decision

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Danzig. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Danzig is an incredibly valuable province due of its trade bonuses. Given this, Danzig can very easily be the dominant trade power in the Baltic Sea Trade Node. Flag of Pomerania Pomerania, Flag of Poland Poland, and the Flag of Teutonic Order Teutonic Order will prioritize annexing the province. Survival will be Danzig's greatest concern.

Released as a Teutonic vassal[edit | edit source]

If released as a vassal from the Teutonic Order, Danzig will need to improve relations with nations that will be willing to support Danzig in a their war of independence. Once independent, Danzig's greatest threats will be Poland and Pomerania until the truce with the Teutonic Order ends. It may be greatly beneficial to improve relations with Austria and become part of the Holy Roman Empire. This will bring Austria to defend Danzig should Poland or the Teutonic Order attack. This will make it less likely for Poland or the Teutonic Knights to attack early on, especially as they will concentrate on fighting each other instead. Alliances with Austria or Brandenburg will help defend against Pomerania.

Due to the great trade bonuses of the Danzig province, as well as the Danzig traditions and national ideas, Danzig's focus should be to build up trade power in the Baltic Sea. The easiest expansion possibility is annexing Pomerania. Depending on Danzig's allies, the Teutonic Order is also a possibility with the added bonus that their provinces are within the Baltic trade region. Once this is done, Danzig should become a wealthy trading state, with great opportunities for expansion following similar strategies to those of Pomerania or the Teutonic Order.

Concede to the Prussian Confederation[edit | edit source]

Instead of releasing Flag of Danzig Danzig, Flag of Teutonic Order Teutonic Order can become Flag of Danzig Danzig through the event The End of the Teutonic State.

This requires letting the Prussian Confederation Flag of Disaster Disaster happen and granting the Concede to the Prussian Confederation privilege to the Burghers to prevent the revolt.

After 1460, when at peace, the event The End of the Teutonic State offers the possibility to change to Flag of Danzig Danzig. It will move the capital to the province of Danzig and switch to Oligarchic Republic instead of a Theocracy when released as a vassal.

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