Danish missions

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This is a list of all Mission.png missions for Flag of Denmark Denmark and for Flag of Scandinavia Scandinavia if it has been Flag of Denmark Denmark at some point.[1]

Danish missions
Retake GotlandHumiliate LübeckThe Cities of the HansaExpand the Sound TollControl the ChannelDiscover the New WorldColonize the New WorldColonize AmericaExpand the MilitaryReconquer EstoniaEliminate NovgorodColonial AmbitionsColonize the Gold CoastControl the CapeExpand the African TradeDansk VestindienThe Crown of NorwayIntegrate HolsteinRatify the Kalmar UnionIntegrate NorwayUnite ScandinaviaThe University of KobenhavnAn Educated PeopleDansk OstindienControl the CoromandelDansk Deccan CoastThe Crown of SwedenThe Nobles of SwedenIntegrate SwedenRevoke the Privileges.5BRoot.GetAdjective.5D AbsolutismThe European StageBecome a Great PowerThe Spices of MalaccaConquer BengalRival EnglandChallenge the English NavyInvade North EnglandConquer EnglandThe Age of ReformationThe German MercenariesThe Mercenary ArmyDanish Missions.png
Clicking on a mission icon leads to the appropriate table row.
Scandinavian danish missions
Retake GotlandHumiliate LübeckThe Cities of the HansaExpand the Sound TollControl the ChannelDiscover the New WorldColonize the New WorldColonize AmericaExpand the MilitaryReconquer EstoniaEliminate NovgorodColonial AmbitionsColonize the Gold CoastControl the CapeExpand the African TradeDansk VestindienThe Crown of NorwayIntegrate HolsteinRatify the Kalmar UnionIntegrate NorwayUnite ScandinaviaThe University of KobenhavnAn Educated PeopleDansk OstindienControl the CoromandelDansk Deccan CoastThe Crown of SwedenThe Nobles of SwedenIntegrate SwedenRevoke the Privileges.5BRoot.GetAdjective.5D AbsolutismThe European StageBecome a Great PowerThe Spices of MalaccaConquer BengalRival EnglandChallenge the English NavyInvade North EnglandConquer EnglandThe Age of ReformationThe German MercenariesThe Mercenary ArmyRule over West IndiaCrown of IndiaDominate North IndiaColonize CanadaPush further WestThe Mexican GoldPomeranian ConquestSubjugate PrussiaDominium Maris BalticiWindow to the eastThe Military QuestionIntegrate the SamiForest ExpansionInvest in the WorkforceScandes InfrastructureIntensify Metal ProductionScandinavian danish missions.png
Clicking on a mission icon leads to the appropriate table row.
Catholic branch
The Age of ReformationA Catholic ScandinaviaProtector of CatholocismThe Religious LeagueDanish catholic missions.png
Protestant branch
The Age of ReformationA Reformed ScandinaviaDefend the ReformationSpread the ReformationDanish protestant missions.png
Humanist branch
The Age of ReformationInbetween the FaithsDisempower the ClergyMulticultural .5BRoot.GovernmentName.5DDanish humanist missions.png
Norse branch
The Age of ReformationRestore the Norse FaithRaiders of the NorthThe North Sea EmpireDanish norse missions.png

Danish missions[edit | edit source]

Trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
Retake Gotland icon
Retake Gotland
Our previous king, Eric VII Gryf, ruled over Denmark and over the entire Kalmar Union from 1412 until 1439. Due to the economical issues caused by Eric's war with the Hansa he eventually was deposed, and his nephew, "Arch-"King Chistopher III, took over the throne.

Although Eric is no longer ruling the Kalmar Union, he still made himself a home on the island of Gotland, where he continues his existence as a pirate.

While he used to be our king, Gotland still is Danish territory. It is time for him to abdicate entirely.
  • Owns core province Gotland (25)
  • None of:
    • At least 1 rebel army is present in the country
  • None of:
    • At least 1 province is controlled by rebels
  • None of:
  • If:
    • Limited to:
      • None of:
        • Year is 1460 or later
    • Trigger country event “The Fate of Eric Gryf”
  • Else:
    • If the country has a stability of less than +3,
      • then it gains Stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
  • If:
    • Limited to:
      • None of:
      • None of:
        • Has a core on Lübeck (45)
    • Gain a permanent claim on Lübeck (45)
Humiliate Lübeck icon
Humiliate Lübeck
In the year 1426, King Eric established the Sound Toll which was one of the main sources of Danish income. Every non-Danish ship which traversed the Öresund had to pay us.

Unfortunately, the Hanseatic League had no interest in Danish prosperity, and embargoed the entire Kalmar Union. Eventually, in 1426, their audacity led to an open war between Denmark and the Hansaetic League. To our humiliation, these good-for-nothing merchants won the war in 1435, and enforced liberation from the toll.

We should repay our humiliation to the Hansa by either conquering the city of Lübeck, or overtaking their grip over the Lübeck trade node.
  • At least one of:
    • Lübeck (45) is owned by the country or or its non-tributary subjects
    • None of:
    • If:
      • Limited to:
        • DLC Mare Nostrum.png Mare Nostrum is active
      • None of:
    • Lübeck trade node:
      • None of:
        • Flag of Lübeck Lübeck is the strongest trade power in this node
      • Our country controls at least 30% of the trade in the trade node
  • Gain country modifier “Humiliated the Hansa” for 30 years, giving the following effects:
    • Trade efficiency.png +20% Trade efficiency
    • Trade power.png +20% Global trade power
    • Trade steering.png +10% Trade steering
  • Hidden effect:
    • Set country flag dan_enable_trade_conflict_war_decision
Mission develop visby.png Retake Gotland

Mission marines.png Expand the Military

The Cities of the Hansa icon
The Cities of the Hansa
The coastal cities of the Holy Roman Empire consists mostly of members of the Hanseatic League. We should blockade, occupy or annex these cities if we ever want to disband this league which threatened our trade dominance in Öresund for so long.
  • At least 3 of the following are true:
    • Province Stralsund (47):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • All of:
          • Is blockaded
          • Province owner:
            • Is at war with Our country
        • Province is controlled by Our country
        • Province owner:
          • Country flag dan_submitted_to_danish_trade_dominance is set
    • Province Stettin (1858):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • All of:
          • Is blockaded
          • Province owner:
            • Is at war with Our country
        • Province is controlled by Our country
        • Province owner:
          • Country flag dan_submitted_to_danish_trade_dominance is set
    • Province Lübeck (45):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • All of:
          • Is blockaded
          • Province owner:
            • Is at war with Our country
        • Province is controlled by Our country
        • Province owner:
          • Country flag dan_submitted_to_danish_trade_dominance is set
    • Province Hamburg (44):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • All of:
          • Is blockaded
          • Province owner:
            • Is at war with Our country
        • Province is controlled by Our country
        • Province owner:
          • Country flag dan_submitted_to_danish_trade_dominance is set
    • Province Bremen (1874):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • All of:
          • Is blockaded
          • Province owner:
            • Is at war with Our country
        • Province is controlled by Our country
        • Province owner:
          • Country flag dan_submitted_to_danish_trade_dominance is set
  • Gain Yearly prestige.png 20 prestige
  • Gain Mercantilism.png 2% mercantilism
  • Gain 4 years worth of Tradeview income.png trade income
  • Rheinland trade node:
    • Our country gains trade modifier “Danish Trade Influence in Germany” (+10 Power) for the rest of the game
  • Saxony trade node:
    • Our country gains trade modifier “Danish Trade Influence in Germany” (+10 Power) for the rest of the game
Mission humiliate lubeck.png Humiliate Lübeck
Expand the Sound Toll icon
Expand the Sound Toll
The Sound Toll is one if not the most important source of income for the Danish crown. It ensures the royal independence from the nobility, and grants us an iron grip on the trade flow between the Baltic Sea and the North Sea. It would be wise to expand the Sound Toll by constructing additional naval batteries and markets where merchants have to pay their toll.
  • Province Sjælland (12):
    • Province is owned by Our country
    • Is a core of Our country
    • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
  • Province Østjylland (4142):
    • Province is owned by Our country
    • Is a core of Our country
    • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
  • Province Holstein (1775):
    • Province is owned by Our country
    • Is a core of Our country
    • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
  • Province Lund (6):
    • Province is owned by Our country
    • Is a core of Our country
    • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
  • Mercantilism.png Mercantilism is at least 15
  • Province Sjælland (12):
    • Gain Production.png 2 base production
  • Province Østjylland (4142):
    • Gain Production.png 2 base production
  • Province Holstein (1775):
    • Gain Production.png 2 base production
  • Province Lund (6):
    • Gain Production.png 2 base production
  • Hidden effect:
    • Set country flag dan_completed_mission_dan_the_sound_toll
    • Province Sjælland (12):
      • Gain province modifier “Sound Toll Protection” until the end of the campaign, providing the following effects:
        • Local trade power.png +3 Local trade power
        • Hostile fleet attrition.png +3 Hostile fleet attrition
        • Possible number of buildings.png +2 Possible number of buildings
        • Cost to promote mercantilism.png −5% Cost to promote mercantilism
        • Limited to:
          • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
          • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
          • Province owner:
            • Country flag dan_completed_mission_dan_the_sound_toll is set
    • Province Østjylland (4142):
      • Gain province modifier “Sound Toll Protection” until the end of the campaign, providing the following effects:
        • Local trade power.png +3 Local trade power
        • Hostile fleet attrition.png +3 Hostile fleet attrition
        • Possible number of buildings.png +2 Possible number of buildings
        • Cost to promote mercantilism.png −5% Cost to promote mercantilism
        • Limited to:
          • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
          • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
          • Province owner:
            • Country flag dan_completed_mission_dan_the_sound_toll is set
    • Province Holstein (1775):
      • Gain province modifier “Sound Toll Protection” until the end of the campaign, providing the following effects:
        • Local trade power.png +3 Local trade power
        • Hostile fleet attrition.png +3 Hostile fleet attrition
        • Possible number of buildings.png +2 Possible number of buildings
        • Cost to promote mercantilism.png −5% Cost to promote mercantilism
        • Limited to:
          • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
          • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
          • Province owner:
            • Country flag dan_completed_mission_dan_the_sound_toll is set
    • Province Lund (6):
      • Gain province modifier “Sound Toll Protection” until the end of the campaign, providing the following effects:
        • Local trade power.png +3 Local trade power
        • Hostile fleet attrition.png +3 Hostile fleet attrition
        • Possible number of buildings.png +2 Possible number of buildings
        • Cost to promote mercantilism.png −5% Cost to promote mercantilism
        • Limited to:
          • Has one of the following buildings: Coastal defence.png Coastal Defence or Naval battery.png Naval Battery
          • Has one of the following buildings: Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
          • Province owner:
            • Country flag dan_completed_mission_dan_the_sound_toll is set
Mission livonian knights.png Reconquer Estonia

Mission subjugate the merchants.png The Cities of the Hansa

Control the Channel icon
Control the Channel
Due to the discovery of the New World in the west, goods and profitable trade flows into the English Channel. It is a fool's errand to hope that either the British or the Dutch would steer their invaluable goods into the Sound Toll. Instead we should expand our own trade influence in the English Channel, and siphon as much trade as possible from our naval rivals.
  • English Channel trade node:
    • Our country is the strongest trade power in this node
    • Our country controls at least 30% of the trade in the trade node
  • Trade accounts for at least 50% of national income
  • Gain country modifier “Controller of the English Channel” for the rest of the game, giving the following effects:
    • Trade efficiency.png +25% Trade efficiency
Mission the sound toll.png Expand the Sound Toll
Discover the New World icon
Discover the New World
The rumors from our rivals tell us about mysterious lands in the far West, filled with unimaginable wonders and opportunities for aspiring global empires. We need to discover this land before our enemies get the chance to expand there first.
  • If:
    • Limited to:
      • Is playing with a Random New World
    • Any province in the The New World continent:
      • Has been discovered by Our country
      • Has a port
  • Else:
    • At least one of:
      • Any province in the Hudson Bay region:
        • Has been discovered by Our country
        • Has a port
      • Any province in the Canada region:
        • Has been discovered by Our country
        • Has a port
      • Any province in the Northeast region:
        • Has been discovered by Our country
        • Has a port
      • Any province in the Southeast region:
        • Has been discovered by Our country
        • Has a port
  • If:
    • Limited to:
      • None of:
        • has_any_colonist_idea = yes
    • add_temporary_colonist
      • duration = 27375
  • Else:
    • Gain country modifier “Expansion into the New World” for 25 years, giving the following effects:
      • Global settler increase.png +20 Global settler increase
  • If:
    • Limited to:
      • At least one of:
        • All of:
          • Is playing with a Random New World
          • Any province in the The New World continent:
            • Has been discovered by Our country
            • Has a port
            • Is open for colonization
        • All of:
          • Is not playing with a Random New World
          • At least one of:
            • Any province in the Hudson Bay region:
              • Has been discovered by Our country
              • Has a port
              • Is open for colonization
            • Any province in the Canada region:
              • Has been discovered by Our country
              • Has a port
              • Is open for colonization
            • Any province in the Northeast region:
              • Has been discovered by Our country
              • Has a port
              • Is open for colonization
            • Any province in the Southeast region:
              • Has been discovered by Our country
              • Has a port
              • Is open for colonization
    • Trigger country event “Colonization of a New World”
  • Else:
Mission corsairs of the north sea.png Colonial Ambitions

Colonialization of North America[edit | edit source]

Mission Completion requirements Effects Prerequisites
Colonize America icon
Colonize America
The lands of America appear to be rich in resources such as fur, cotton and a whole new stimulant called "tobacco". We should establish new settlements on this continent as soon as possible in order to profit from these goods.
  • At least 8 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Province is in Hudson Bay region
      • Province is in Canada region
      • Province is in Northeast region
      • Province is in Southeast region
  • Gain Conquistador conquistador with 50 army tradition
  • Hidden effect:
    • All provinces in the Colonial Caribbean region:
      • Limited to:
        • At least one of:
          • Province has a Estuary.png river estuary
          • Province has a Province trade power value.png center of trade of at least level 1
        • None of:
          • Is a core of Our country
        • None of:
        • None of:
          • Province owner:
            • Is a subject of Our country
        • Has a port
      • Our country gains a permanent claim on this province
  • If:
    • Limited to:
    • All provinces in the Colonial Canada region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
        • None of:
          • Province owner:
            • Is a subject of Our country
      • Our country gains a permanent claim on this province
Mission exploration.png Discover the New World

Start of Colonialization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Colonize the New World icon
Colonize the New World
The lands of the New World are ripe for Danish settlements. We should send some of our most adventurous people to this new continent and colonize them for the [Root.GetAdjective] Crown.
  • At least 5 provinces owned by the country or non-tributary subjects with:
    • Continent is The New World
  • Gain Conquistador conquistador with 100 army tradition
  • Gain Explorer explorer with 100 navy tradition
Mission exploration.png Discover the New World

Early expansion and further colonialization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Expand the Military icon
Expand the Military
We have many enemies such as the Holy Roman Empire to our South, the English to our West and the Republic of Novgorod to our East and, worst of all, Sweden in the North.We should build our land and naval forces and prepare them for the worst to come.
  • Army size is at least 100% of force limit
  • Navy is at least Naval forcelimit.png 100% of force limit
  • Has at least Galley.png 12 galley ships
  • Gain Admiral.png admiral with 50 navy tradition
  • All provinces in the Livonia area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Estonia area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Curonia area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Reconquer Estonia icon
Reconquer Estonia
The great King Valdemar II led the Danish armies to great victories in Estonia against the Pagans, however, since the St George's Night uprising these lands have become part of the Livonian order. We must follow in his footsteps and reconquer what was taken by the Livonian Order.
  • All provinces in the Estonia area:
    • Province is owned by Our country or its non-tributary subjects
  • Ösel (35) is owned by the country or or its non-tributary subjects
  • Max promoted cultures.png Gain “Estonian” as an accepted culture. If the culture is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead.
  • Gain country modifier “Estonian Integration” for the rest of the game, giving the following effects:
    • Max promoted cultures.png +1 Max promoted culture
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Culture is Estonian
      • Gain province modifier “Support of the Estonian People” for the rest of the game, giving the following effects:
        • Local goods produced modifier +10% Local goods produced modifier
  • If:
    • Limited to:
      • None of:
        • Has a core on Neva (33)
      • None of:
    • Gain a permanent claim on Neva (33)
  • All provinces in the South Karelia area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Novgorod area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Pskov area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Mission marines.png Expand the Military
Eliminate Novgorod icon
Eliminate Novgorod
The relations with the Veche Republic of Novgorod have always been frosty at best. Their intention to control the eastern flow of the trade as well as expanding their borders into Scandinavia did not help improve these relations either. But even if Novgorod was not a threat to us, the rising Principality of Muscovy is. We should take the strategic provinces of [274.GetName], [33.GetName] and [310.GetName] for the sake of protecting the Scandinavian people.
  • Owns core province Neva (33)
  • Owns core province Pskov (274)
  • Owns core province Novgorod (310)
  • Province Neva (33):
    • Has the highest level fort available
  • Province Pskov (274):
    • Has the highest level fort available
  • Province Novgorod (310):
    • Has the highest level fort available
  • Novgorod trade node:
    • Our country gains trade modifier “Controller of the Novgorodian Routes” (+10 Power) for the rest of the game
  • Kazan trade node:
    • Our country gains trade modifier “Controller of the Novgorodian Routes” (+10 Power) for the rest of the game
  • Kiev trade node:
    • Our country gains trade modifier “Controller of the Novgorodian Routes” (+10 Power) for the rest of the game
  • Ruler gains Administrative power.png 1 Administrative skill. Excess points over 6 will be converted into +100 Administrative power.
  • Ruler gains Diplomatic power.png 1 Diplomatic skill. Excess points over 6 will be converted into +100 Diplomatic power.
  • Ruler gains Military power.png 1 Military skill. Excess points over 6 will be converted into +100 Military power.
Mission livonian knights.png Reconquer Estonia
Colonial Ambitions icon
Colonial Ambitions
The world is ever changing, and we have to adapt to these new circumstances. The great powers of Europe are taking their eyes from Europe and prey upon the lands which have yet to be discovered. The Medieval times are nothing but a fading dream. The Time of Colonialism, on the other hand, is ahead - and we shall be one of the firsts to benefit from it.
  • At least one of:
    • The country has embraced the Colonialism Colonialism institution
    • Has idea “Quest for the New World”
  • Country's Income.png monthly income has increased to 200% of the starting monthly income
  • Is not running a deficit
  • Is not bankrupt
  • Gain Explorer explorer with 50 navy tradition
  • Gain skill 2 Navigator advisor (75% cheaper to employ)
  • Gain country modifier “Colonial Ambitions” for 50 years, giving the following effects:
    • May explore Can recruit explorers and conquistadors. Explorers may explore ocean provinces.
    • Colonists.png +1 Colonist
Colonize the Gold Coast icon
Colonize the Gold Coast
Africa is rich with invaluable goods such as ivory, dyes and of course gold. However, we are not the only ones who seek out to siphon these goods from Africa and funnel them into their own treasury. It would be wise if we establish colonies along the coast of West Africa so we control who gets access to these resources, and who will not.
  • At least 3 provinces owned by the country or non-tributary subjects with:
    • Province is in Guinea region
    • Is not an island
  • Ivory Coast trade node:
    • At least one of:
      • Our country is the strongest trade power in this node
      • Our country controls at least 20% of the trade in the trade node
  • Hidden effect:
    • All provinces in the Guinea region:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is not an island
      • Gain province modifier “Danske Guldkyst” for 25 years, giving the following effects:
        • Province trade power modifier.png +15% Local trade power modifier
        • Local construction cost −15% Local construction cost
  • Gain country modifier “Control over the Gold Coast” for 25 years, giving the following effects:
    • Trade company investment cost −15% Trade company investment cost
    • Trade range.png +15% Trade range
  • Hidden effect:
    • All provinces in the South Africa region:
      • Limited to:
        • At least one of:
          • Province has a Province trade power value.png center of trade of at least level 1
          • Province has a Estuary.png river estuary
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
Mission corsairs of the north sea.png Colonial Ambitions
Control the Cape icon
Control the Cape
The Cape of Good Hope is the main stop for all merchants from Europe trying to travel to Asia and vice versa. Whoever controls the Cape will also control the European-Asian trade. From our experience with the Sound Toll, a place like the Cape is more than ideal for establishing another toll.
  • Owns core province Cape (1177)
  • Cape of Good Hope trade node:
    • At least one of:
      • Our country is the strongest trade power in this node
      • Our country controls at least 20% of the trade in the trade node
  • Province Cape (1177):
    • Build Latin stock exchange.png Stock Exchange
  • Gain Mercantilism.png 5% mercantilism
Mission west african ports.png Colonize the Gold Coast
Expand the African Trade icon
Expand the African Trade
While the Cape of Good Hope serves mostly to centralize the goods coming from India and Asia, it is still part of Africa - a continent with worthwhile opportunities in its own right. We should expand our horizon and establish [Root.GetAdjective] trade dominance in the other markets of Africa.
  • At least 6 of the following are true:
    • Congo trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Province Ganja (420):
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Zambezi trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Zanzibar trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Gulf of Aden trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Ethiopia trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Alexandria trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Cape of Good Hope trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Ivory Coast trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Katsina trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Timbuktu trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Tunis trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
    • Safi trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 25% of the trade in the trade node
  • Gain Gold Icon.png ducats equal to 2 years of income
  • Gain country modifier “Danish African Trade Company” for the rest of the game, giving the following effects:
    • Merchants.png +1 Merchant
    • Trade power abroad.png +15% Trade power abroad
Mission colonize the cape.png Control the Cape

Colonization of the Caribbean[edit | edit source]

Mission Completion requirements Effects Prerequisites
Dansk Vestindien icon
Dansk Vestindien
Merchants from our [Root.GovernmentName] request for permissions to establish a trading company in the New World. As, apparently, America is not one but two large continents, it would be a wise choice to colonize the Caribbeans and entrust these isles to the merchants.
  • St. Thomas (493) is owned by the country or or its non-tributary subjects
  • At least 5 provinces owned by the country or non-tributary subjects with:
    • Is in colonial region Colonial Caribbean
  • Province St. Thomas (493):
    • Create a Province trade power value.png level 2 center of trade
  • Caribbean trade node:
    • Our country gains trade modifier “Trade Control of the Caribbean” (+10 Power) for the rest of the game
  • Chesapeake Bay trade node:
    • Our country gains trade modifier “Trade Control of the Caribbean” (+10 Power) for the rest of the game
  • Gulf of St. Lawrence trade node:
    • Our country gains trade modifier “Trade Control of the Caribbean” (+10 Power) for the rest of the game
  • If:
    • Limited to:
    • All provinces in the Colonial Louisiana region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
        • None of:
          • Province owner:
            • Is a subject of Our country
      • Our country gains a permanent claim on this province
    • All provinces in the Colonial Mexico region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
        • None of:
          • Province owner:
            • Is a subject of Our country
      • Our country gains a permanent claim on this province
Mission rb the thirteen colonies.png Colonize America

Unification of Scandinavia and Indian trade[edit | edit source]

Only available if:

  • At least one of:
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
The Crown of Norway icon
The Crown of Norway
The Kalmar Union unifies all of Scandinavia under one crown, and the aristocrats of Sweden and Norway obey our [Root.Monarch.GetTitle]. But even before the creation of the Kalmar Union, Denmark and Norway had a long history together - reaching all the way back to Cnut the Great and his North Sea Empire. We should strengthen our ties with Norway even further to ensure that they remain loyal to the Kalmar Union.
  • At least one of:
    • None of:
    • Flag of Norway Norway:
      • Is a subject of Our country
      • None of:
        • Liberty desire.png Liberty desire is at least 20%
      • Opinion of Our country is at least Opinion.png +150
    • All of:
      • None of:
        • It is currently the Age of Discovery.png Age of Discovery
      • None of:
        • It is currently the Age of Reformation.png Age of Reformation
      • Flag of Norway Norway:
        • Is a subject of Our country
  • If:
    • Limited to:
    • Gain Administrative power.png 100 administrative power
  • Else:
    • Trigger country event “Norway in the Kalmar Union”
Integrate Holstein icon
Integrate Holstein
King Valdemar II invaded and conquered the lands of the Duchy of Holstein in 1203. However, his conquest was not permanent as Duke Adolf IV of Holstein and a coalition of North German states managed to defeat Valdemar in the Battle of Bornhöved in 1227. It is time for us to retake Holstein for ourselves again, and integrate it into our land.
  • Owns core province Slesvig (13)
  • Owns core province Holstein (1775)
  • If:
    • Limited to:
      • Has country modifier “Annexed Subjects”
    • Remove country modifier "Annexed Subjects"
  • Else:
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power
Mission crown of norway.png The Crown of Norway
Ratify the Kalmar Union icon
Ratify the Kalmar Union
Although the Kalmar Union is de facto a real alliance between Denmark, Norway and Sweden, and bounded all three kingdoms to one single monarch, it was never really ratified by either of its members. It is time to change this, and convert this union into a tighter relationship between all of the Scandinavian Kingdoms.
  • If:
    • Limited to:
      • Has enacted the “Kalmar Union” government reform
    • At least one of:
      • All of:
        • Flag of Sweden Sweden:
          • None of:
            • Liberty desire.png Liberty desire is at least 10%
          • Is a subject of Our country
        • Flag of Norway Norway:
          • None of:
            • Liberty desire.png Liberty desire is at least 10%
          • Is a subject of Our country
      • All of:
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
        • None of:
          • It is currently the Age of Reformation.png Age of Reformation
        • Flag of Sweden Sweden:
          • Is a subject of Our country
        • Flag of Norway Norway:
          • Is a subject of Our country
  • Else:
    • At least 50 owned provinces with:
      • Province is in Scandinavia region
  • Stability.png Stability is at least +3
  • Legitimacy.png Legitimacy is at least 100
  • None of:
    • Any subject:
      • At least 1 rebel army is present in the country
  • None of:
    • At least 1 rebel army is present in the country
  • None of:
    • At least 1 province is controlled by rebels
  • Does not have an ongoing disaster
  • Sjælland (12) is owned by the country or or its non-tributary subjects
  • Lund (6) is owned by the country or or its non-tributary subjects
  • Østjylland (4142) is owned by the country or or its non-tributary subjects
  • If:
    • Limited to:
      • Has enacted the “Kalmar Union” government reform
    • Trigger country event “The Ratification of the Kalmar Union”
  • Else:
    • Gain Administrative power.png 100 administrative power
    • Gain Diplomatic power.png 100 diplomatic power
    • Gain Military power.png 100 military power
  • Province Lund (6):
    • Create a Province trade power value.png level 2 center of trade
  • Province Østjylland (4142):
    • Hidden effect:
      • If:
        • Limited to:
          • None of:
            • Province has a Province trade power value.png center of trade of at least level 2
        • Increase Province trade power value.png Center of Trade level by 1
Mission integrate holstein.png Integrate Holstein

Mission swedish nobility.png The Nobles of Sweden

Integrate Norway icon
Integrate Norway
With the ratification of the treaty which is the Kalmar Union, the nobility of either kingdom has no longer any kind of veto right for who becomes the next king. As such, Norway is de facto already Danish proper. All what needs to be done is to integrate the Norwegian Crown entirely.
  • All provinces in the Trøndelag area:
    • Province is owned by Our country
    • Is a core of Our country
  • All provinces in the Vestlandet area:
    • Province is owned by Our country
    • Is a core of Our country
  • All provinces in the Østlandet area:
    • Province is owned by Our country
    • Is a core of Our country
  • Remove country modifier "Equal Crowns"
  • Remove country modifier "Degradation of the Norwegian Crown"
  • Gain country modifier “Norwegian Marines” for 50 years, giving the following effects:
    • Marines force limit.png +25% Marines force limit
    • Sailor recovery speed.png +25% Sailor recovery speed
Mission the kalmar union.png Ratify the Kalmar Union
Unite Scandinavia icon
Unite Scandinavia
The dream of a unified Scandinavia is as old as our kingdoms themselves. Cnut the Great managed to come the closest to unifying Scandinavia with his North Sea Empire but he was too focused on the English Crown to bother with the Swedish one. Queen Margaret I comes in as a close second with her vision of the Kalmar Union - and today her vision shall become reality!
  • Owns core province Stockholm (1)
  • Owns core province Kalmar (3)
  • Owns core province Dalaskogen (8)
  • Owns core province Lund (6)
  • Owns core province Sjælland (12)
  • Owns core province Østjylland (4142)
  • Owns core province Gotland (25)
  • Owns core province Nyland (28)
  • Owns core province Akershus (17)
  • Owns core province Bergenhus (23)
  • Owns core province Trøndelag (20)
  • At least 45 owned provinces with:
    • Province is in Scandinavia region
  • Trigger country event “The Unification of Scandinavia”
Mission conquer norway.png Integrate Norway

Mission conquer sweden.png Integrate Sweden

The University of Kobenhavn icon
The University of Kobenhavn
Universities are places of knowledge and of learning. As such they are of great importance for the technological advancment of any country as the bright ideas come from universities in general. However, the establishment of such institution needs the official permission of those who are well versed in the literacy already - the [Root.GetChurchOrFallbackName]. We will have to appease them in order to build a university which accelerates our technological progress.
  • Province Sjælland (12):
    • Province is owned by Our country
    • Is a core of Our country
    • Development.png Development is at least 25
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • If:
  • Clergy.png Clergy has at least 60 loyalty
  • Clergy.png Clergy has at least 50 influence
  • Trigger country event “Københavns Universitet”
An Educated People icon
An Educated People
The troublesome times of the Reformation, as well as the technological gap between the Europeans and the natives of the New World have shown us how important education and knowledge are for the wellbeing of a country. We should build more universities in Scandinavia in order to increase our overall literacy.
  • At least 15 owned provinces with:
    • Province is in Scandinavia region
    • Has Latin university.png University building
  • Hidden effect:
    • Set country flag no_more_comet_sighted_event
  • Gain Innovativeness.png 3 innovativeness
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power
Mission university of copenhagen.png The University of Kobenhavn
Dansk Ostindien icon
Dansk Ostindien
The trade between Europe and India is an ancient business which brought wealth and prosperity to many empires in the past. Of course we have our own interests to benfit from the trade of India. We should increase our influence in India, and get access to the markets of the Far East.
  • At least one of:
    • At least 5 provinces owned by the country or non-tributary subjects with:
      • Province is in India super-region
      • At least one of:
        • Province has a Province trade power value.png center of trade of at least level 1
        • Province has a Estuary.png river estuary
    • Gujarat trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 20% of the trade in the trade node
    • Coromandel trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 20% of the trade in the trade node
    • Bengal trade node:
      • At least one of:
        • Our country is the strongest trade power in this node
        • Our country controls at least 20% of the trade in the trade node
  • Trigger country event “Advisor of Dansk Ostindien”
  • Hidden effect:
    • Province Thatta (504):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Gujarat trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Lahore (507):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Lahore trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Central Doab (524):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Doab trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Ganges Delta (1343):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Bengal trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Bidar (1948):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Deccan trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Comorin Cape (1340):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Coromandel trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
Mission west african ports.png Colonize the Gold Coast
Control the Coromandel icon
Control the Coromandel
The Coromandel region is home to the textile industry of South India. Many of its goods find their ways to China, the Middle East and even eventually to Europe. It would be in our best interest if we take control over this part of India.
  • At least 15 provinces owned by the country or non-tributary subjects with:
    • Province is in Coromandel region
  • All provinces in the Malabar area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Kanara area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Konkan area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Orissa area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the East Bengal area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the West Bengal area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Mission dansk ostindia.png Dansk Ostindien
Dansk Deccan Coast icon
Dansk Deccan Coast
The seafront along the West Indian Coast is of great importance to strengthen our grip over India. We must seize it!
  • At least 10 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in Malabar area
      • Is in Kanara area
      • Is in Konkan area
  • Gain Gold Icon.png ducats equal to 2 years of income
  • All provinces in the Malabar area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • All provinces in the Kanara area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • All provinces in the Konkan area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • If:
    • Limited to:
    • All provinces in the Deccan region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Western India region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
Mission south indian trade.png Control the Coromandel

Danish hegemony and further Indian trade[edit | edit source]

Only available if:

  • At least one of:
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
The Crown of Sweden icon
The Crown of Sweden
The Kalmar Union by itself is not a very old union as it was created in 1397. Yet, the nobility of Sweden expressed again and again their discontent with a [Root.Culture.GetName] [Root.Monarch.GetTitle] as their monarch. During 1434 - 1436, the Swedish miners, peasants and even nobles gathered behind Engelbrekt Engelbrektsson and started an open rebellion against the [Root.GetAdjective] Crown during our war with the Hansa. Only Engelbrekt's unfortunate yet very convenient death managed to break this rebellion, and normality has returned in Sweden. Still, unlike Norway, the Swedes and their nobility are a powder keg, waiting for a moment to explode into yet another rebellion. We have to secure the good relations with the Swedish nobility as fast as possible.
  • At least one of:
    • None of:
    • Flag of Sweden Sweden:
      • Is a subject of Our country
      • None of:
        • Liberty desire.png Liberty desire is at least 10%
      • Opinion of Our country is at least Opinion.png +150
    • All of:
      • None of:
        • It is currently the Age of Discovery.png Age of Discovery
      • None of:
        • It is currently the Age of Reformation.png Age of Reformation
      • Flag of Sweden Sweden:
        • Is a subject of Our country
  • If:
    • Limited to:
    • Trigger country event “Sweden in the Kalmar Union”
  • Else:
    • Gain Administrative power.png 100 administrative power
The Nobles of Sweden icon
The Nobles of Sweden
The nobles of Sweden need to accept that they are part of the Kalmar Union - part of the [Root.GetAdjective] Crown. However, to make them accept this fact is easier said than done as they elect any peasant before our [Root.Monarch.GetTitle] for the Swedish Throne. We must secure the loyalty of the Swedish nobility - either by monetary means or by the sword.
  • If:
    • Limited to:
    • At least one of:
      • Country flag got_no_swedish_disloayalty_to_gotland is set
      • Country flag dan_handled_swedish_nobility_issue is set
      • None of:
        • It is currently the Age of Discovery.png Age of Discovery
    • Flag of Sweden Sweden:
      • Is a subject of Our country
      • None of:
        • Liberty desire.png Liberty desire is at least 10%
  • Else:
  • If:
    • Limited to:
      • Flag of Sweden Sweden:
        • Is a subject of Our country
  • Set country flag dan_no_more_swedish_rebels
  • Ruler gains Military power.png 2 Military skill. Excess points over 6 will be converted into +100 Military power.
Mission crown of sweden.png The Crown of Sweden
Integrate Sweden icon
Integrate Sweden
At long last, the Kalmar Union has been ratified. Norwegian and especially Swedish nobility have to recognize the [Root.GetAdjective] [Root.Monarch.GetTitle] as their own too. We can finally finish what Margaret started in 1397, which is the integration of Sweden into the Danish Crown.
  • All provinces in the Västra Svealand area:
    • Province is owned by Our country
  • All provinces in the Östra Svealand area:
    • Province is owned by Our country
  • All provinces in the Östra Götaland area:
    • Province is owned by Our country
  • All provinces in the Norrland area:
    • Province is owned by Our country
  • All provinces in the Ostrobothnia area:
    • Province is owned by Our country
  • All provinces in the Finland area:
    • Province is owned by Our country
  • Gain country modifier “Swedish Steel” for 50 years, giving the following effects:
    • Infantry combat ability.png +10% Infantry combat ability
Mission the kalmar union.png Ratify the Kalmar Union

Mission swedish nobility.png The Nobles of Sweden

Revoke the Privileges icon
Revoke the Privileges
While the nobility of Norway and Sweden keep us busy already, the [Root.GetAdjective] nobles are in no way any better. They do not wish a unification of Scandinavia. Instead their interests are shortsighted and at the cost of our own resources. We should revoke their privileges and seize their land for ourselves.
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • None of:
      • Nobility.png Nobility has at least 40 influence
    • crown_stronger_than_estate
      • estate = estate_nobles
    • None of:
      • The Nobility.png Nobility estate has at least 3 privileges
  • Else:
    • None of:
      • Nobility.png Nobility estate exists
  • If:
    • Limited to:
      • Has enacted the “Kalmar Union” government reform
  • Hidden effect:
    • Set country flag dan_no_more_pesky_nobles_events
  • The Nobility.png Nobility estate will no longer raise any rebels when their land gets seized if their loyalty drops below 30
[Root.GetAdjective] Absolutism icon
[Root.GetAdjective] Absolutism
The time of a feudal realm is coming to its end. In its place, the monarchs and rulers of our time are consolidating all the power of the state to their own crown. We should do the same before we stay behind our neighbors which already have reformed their ruling principles.
  • None of:
    • Autonomy.png Average non-overseas core province autonomy is at least 15%
  • None of:
    • Corruption.png Corruption is at least 1
  • If:
    • Limited to:
      • The current age does not have the Absolutism.png absolutism mechanic
    • Legitimacy.png Legitimacy (or equivalent) is at least 100
    • Stability.png Stability is at least +3
    • Own or non-tributary subject Development.png development is at least 600
    • The current age does not have the Absolutism.png absolutism mechanic
  • Else:
    • If:
      • Limited to:
        • Is revolutionary
        • DLC Emperor Emperor is active
      • Revolutionary zeal.png Revolutionary zeal is at least 75
    • Else:
      • Absolutism.png Absolutism is at least 75
    • None of:
      • At least 1 rebel army is present in the country
    • None of:
      • At least 1 province is controlled by rebels
  • Gain country modifier “Danish Absolutism” for the rest of the game, giving the following effects:
    • Maximum absolutism +20 Maximum absolutism
    • Liberty desire from subjects development −25% Liberty desire from subjects development
Mission danish kingdom.png Revoke the Privileges
The European Stage icon
The European Stage
Great Powers are emerging in Europe, and the nets of alliances and diplomacy become more and more of great importance. If we want to survive in this ever evolving stage of rising empires then we need strategic alliances who share their view of rivals with us.
  • At least one of:
    • At least 2 of the following are true:
      • All allies:
        • Capital
          • Is on the same continent as the capital of Our country
        • Country's total Development.png development is at least 90
    • All of:
      • Power projection.png Power projection is at least 100%
      • Own or non-tributary subject Development.png development is at least 400
    • Own or non-tributary subject Development.png development is at least 1 000
  • Gain Yearly prestige.png 25 prestige
  • Hidden effect:
    • Every ally:
      • Limited to:
        • Capital
          • Is on the same continent as the capital of Our country
        • Country's total Development.png development is at least 90
      • Our country
        • This country and Previously mentioned country gain 10 trust towards each other
        • Gain 10 favors with Previously mentioned country
Become a Great Power icon
Become a Great Power
The time of small medieval kingdoms and regional powers is over. Instead, the world is on the move because of large and influential powers which have a global reach. We cannot allow us to stay behind our rivals which develop into such powers!
  • If:
    • Limited to:
      • At least one of:
        • DLC Emperor Emperor is active
        • DLC Rights of Man.png Rights of Man is active
    • None of:
      • Is a Great power.png great power with rank 6 or worse or not a great power
    • At least 3 of the following are true:
      • All discovered countries:
        • Own or non-tributary subject Development.png development is at least 200
        • Has opinion modifier “Great Power Influence” (Opinion.png +25 opinion / 10 years) towards Our country
  • Else:
    • None of:
      • Any known country:
        • Own or non-tributary subject Development.png development is at least that of Our country
    • At least 3 of the following are true:
      • All discovered countries:
        • Own or non-tributary subject Development.png development is at least 200
        • At least 25% of the income is from subsidies
  • Gain Power projection.png +50 power projection
Mission among the great powers.png The European Stage
The Spices of Malacca icon
The Spices of Malacca
Spices are a rarity in Europe, but they are in extreme high demand. Meanwhile, the East Indies are full of spices and other lucrative goods which are highly sought after. The basic principle of Offer and Demand requires us to establish a trade presence in Malacca so we can finally help our European neighbors in their spice problem - for the right price of course.
  • Has access to at least 15% of the global Spices.png Spices market
  • Malacca trade node:
    • At least one of:
      • Our country is the strongest trade power in this node
      • Our country controls at least 25% of the trade in the trade node
  • Belitung (2679): If uncolonized, gain a siberian frontier colony with 400 settlers (+1/+1/+1 development if the “Higher Developed Colonies” age ability is unlocked), if owned gain +1/+1/+1 development, otherwise gain a permanent claim.
  • Hidden effect:
    • Province Straits of Johor (1361):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Malacca trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
            • At least one of:
              • Province is in Malaya region
              • Province is in Indonesia region
              • Province is in Moluccas region
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Gulf of Siam (1365):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Siam trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
            • At least one of:
              • Province is in Malaya region
              • Province is in Indonesia region
              • Province is in Moluccas region
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Flores Sea (1357):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • The Moluccas trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
            • At least one of:
              • Province is in Malaya region
              • Province is in Indonesia region
              • Province is in Moluccas region
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
    • Province Visayan Sea (1397):
      • All countries with owned provinces in the trade node:
        • Limited to:
          • Philippines trade node:
            • Previously mentioned country controls at least 5% of the trade in the trade node
          • None of:
            • Is Our country
          • Capital
            • At least one of:
              • Province is in Malaya region
              • Province is in Indonesia region
              • Province is in Moluccas region
        • Trigger country event “[From.GetAdjective] Merchants in [Root.GetName]”
Mission dansk ostindia.png Dansk Ostindien
Conquer Bengal icon
Conquer Bengal
The Dansk Ostindien trade company has been established in India for some time already, yet their attempts to expand their business have been countered by hostile counter measures from the states of the Bengal region. We should end their reign and annex them to the trade company.
  • At least 7 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in Orissa area
      • Is in East Bengal area
      • Is in West Bengal area
  • Gain Mercantilism.png 5% mercantilism
  • All provinces in the Orissa area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • All provinces in the East Bengal area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • All provinces in the West Bengal area:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Dansk Ostindien Trade Company” for 25 years, giving the following effects:
      • Local center of trade upgrade cost.png −33% Local center of trade upgrade cost
      • Local construction cost −15% Local construction cost
  • If:
    • Limited to:
    • All provinces in the Bengal region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Hindustan region:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
Mission south indian trade.png Control the Coromandel

Conquest of England[edit | edit source]

Mission Completion requirements Effects Prerequisites
Rival England icon
Rival England
The English to our West are one of the greatest naval powers in Europe. Unfortunately, their interests and our own are in direct conflict as our both nations intend to dominate the North Sea trade.
  • Gain country modifier “Naval Preperations” for 30 years, giving the following effects:
    • Shipbuilding time.png −15% Shipbuilding time
    • Ship costs.png −15% Ship cost
Challenge the English Navy icon
Challenge the English Navy
The Royal Navy of the English is one of the most formidable powers on the sea. There is no chance for us to end their dominance in the North Sea as long as our own navy cannot match theirs. We should build more heavy ships and advance our knowledge in the arts of shipbuilding so we can face them in the near future.
  • If:
    • Limited to:
      • DLC Rule Britannia.png Rule Britannia is active
    • Has a flagship
  • If:
  • Else, if:
    • Limited to:
    • Navy size is at least as large as that of Flag of England England
    • At least one of:
      • Ship durability Ship Durability is at least 0.15
      • Has at least as many Heavy ship.png heavy ships as Flag of England England
  • Else:
    • None of:
    • None of:
    • Navy size is at least 30
    • At least one of:
      • Ship durability Ship Durability is at least 0.15
      • Has at least Heavy ship.png 20 heavy ships
  • Naval forcelimit.png Naval forcelimit is at least 30
  • Gain Navy tradition.png 20 navy tradition
  • All provinces in the Northern England area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Yorkshire area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Mission invade england.png Rival England
Invade North England icon
Invade North England
The time has come to put an end to the English threat. We shall sail westwards and land into England in their nothern territories of Northumberland!
  • At least 4 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in Northern England area
      • Is in Yorkshire area
  • All provinces in the East Midlands area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the West Midlands area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Wales area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Wessex area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the East Anglia area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the London area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Mission establish high seas navy.png Challenge the English Navy
Conquer England icon
Conquer England
In the year of 1016, the Danish King, Cnut the Great, led an invasion of England and conquered the kingdom within a few months. His achievement resulted into the creation of the North Sea Empire. Today, we shall repeat what did done so many centuries ago, and conquer all of England yet again for the Danish glory!
  • At least 20 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in Yorkshire area
      • Is in Northern England area
      • Is in East Midlands area
      • Is in West Midlands area
      • Is in Wales area
      • Is in Wessex area
      • Is in East Anglia area
      • Is in London area
  • London (236) is owned by the country or or its non-tributary subjects
  • If:
    • Limited to:
      • Owns province London (236)
    • Trigger country event “A new Capital for the North Sea Empire?”
  • Else, if:
    • Limited to:
      • London (236) is owned by the country or or its non-tributary subjects
      • None of:
        • Owns province London (236)
    • Capital
      • Gain Base tax.png 3 base tax
      • Gain Production.png 3 base production
      • Gain Manpower.png 2 base manpower
  • Else:
  • Gain country modifier “The Second North Sea Empire” for the rest of the game, giving the following effects:
    • Yearly legitimacy.png +1 Yearly legitimacy
    • Monthly splendor.png +1 Monthly splendor
Mission northumberland coast.png Invade North England

Religion (start)[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Age of Reformation icon
The Age of Reformation
The deeds of the Catholic church are no longer unquestioned. Scholars of the Christian faith criticize the Holy See for their selling of indulgences. A schism of unforseen dimensions is about to start in Europe; a time of a Great Reformation of Christianity. We have to pick our side in this new age or otherwise the religious conflict may threaten our own unity.
  • If:
    • Limited to:
      • Religion is Norse.png Norse
    • At least one of:
      • Religion is Norse.png Norse
      • All of:
        • Religion is Catholicism Catholic
        • Has country modifier “Counter-Reformation”
      • All of:
        • Religion is in Christian group
        • None of:
          • Religion is Catholicism Catholic
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
      • All of:
        • Has activated Humanist idea group.png Humanist Ideas
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
  • Else, if:
    • Limited to:
      • Has ruler modifier “Withdrawn from Public Life”
    • None of:
      • Has ruler modifier “Withdrawn from Public Life”
    • At least one of:
      • All of:
        • Religion is Catholicism Catholic
        • Has country modifier “Counter-Reformation”
      • All of:
        • Religion is in Christian group
        • None of:
          • Religion is Catholicism Catholic
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
      • All of:
        • Has activated Humanist idea group.png Humanist Ideas
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
  • Else:
    • At least one of:
      • All of:
        • Religion is Catholicism Catholic
        • Has country modifier “Counter-Reformation”
      • All of:
        • Religion is in Christian group
        • None of:
          • Religion is Catholicism Catholic
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
      • All of:
        • Has activated Humanist idea group.png Humanist Ideas
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
  • Owns core province Sjælland (12)
  • Province Sjælland (12):
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Trigger country event “The Religious Question of [Root.GetName]”

Catholic Denmark[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Catholic Scandinavia icon
A Catholic Scandinavia
The Reformation is spreading like a wildfire, and even our home region is a possible target for it. We have to root out any kind of heresy which might appear in Scandinavia, and ensure our loyalty to the Holy See.
  • Religion is Catholicism Catholic
  • None of:
    • Any province in the Scandinavia region:
      • None of:
        • Religion is same as Our country
  • Religious unity.png Religious unity is at least 90%
  • Gain Papal influence.png 50 papal influence
  • Gain country modifier “Papal Support” for 25 years, giving the following effects:
    • Institution spread in true faith provinces +20% Institution spread in true faith provinces
    • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
    • Papal influence.png +1 Yearly papal influence
Mission luther theses.png The Age of Reformation
Protector of Catholocism icon
Protector of Catholocism
The Catholic Faith - the true and only correct Christian faith - is at risk of being annihiliated by this heretic reformation attempt. We must show Europe our colors, and support our Catholic brethren with our military aid.
  • Religion is Catholicism Catholic
  • At least one of:
  • If:
    • Limited to:
      • DLC Emperor Emperor is active
    • Become Defender of the Faith.png Defender of the Faith tier is at least 5
  • Else:
    • Is Defender of the Faith
  • Manpower.png Manpower reserves are at least 60% of maximum
  • Army size is at least 50
  • Hidden effect:
    • Every known country:
      • Limited to:
        • Religion is Catholicism Catholic
      • Gain 10 trust towards Our country
Mission religious.png A Catholic Scandinavia
The Religious League icon
The Religious League
The tensions in the Holy Roman Empire between the heretics and the followers of the true faith are rising. It is only a question of time before a religious war breaks out. It is in all of Christianity's best interest that the Catholic League wins this war if it happens.
  • Religion is Catholicism Catholic
  • If:
    • Limited to:
      • DLC Art of War.png Art of War is active
    • At least one of:
      • None of:
        • Imperial authority.png Holy Roman Empire exists
      • All of:
        • Country flag religious_league_war_on_winning_side is set
        • The Holy Roman Empire's official religion is Catholicism Catholic
        • The religion of the Holy Roman Empire is fixed
      • At least one of:
        • All of:
          • None of:
            • Global flag evangelical_union_happened is set
          • Year is 1625 or later
        • All of:
          • The religion of the Holy Roman Empire is fixed
          • Global flag evangelical_union_happened has been set for at least 30 years
  • Else:
    • At least one of:
      • None of:
        • Imperial authority.png Holy Roman Empire exists
      • None of:
        • Any known country:
          • Is part of the Holy Roman Empire
          • None of:
            • Religion is Catholicism Catholic
  • Gain Papal influence.png 200 papal influence
  • Lose War exhaustion.png 2 war exhaustion
  • Ruler gains Military power.png 2 Military skill. Excess points over 6 will be converted into +100 Military power.
  • If:
    • Limited to:
      • DLC Art of War.png Art of War is active
      • Imperial authority.png Holy Roman Empire exists
      • Country flag religious_league_war_on_winning_side is set
    • Hidden effect:
      • Every known country:
        • Limited to:
          • Is part of the Holy Roman Empire
          • Religion is Catholicism Catholic
        • Gain opinion modifier “Supported the Catholic League” (Opinion.png +150 opinion / −2 yearly decay) towards Our country
  • Else, if:
    • Limited to:
      • DLC Art of War.png Art of War is active
      • Imperial authority.png Holy Roman Empire exists
      • None of:
        • At least one of:
          • All of:
            • Country flag religious_league_war_on_winning_side is set
            • The Holy Roman Empire's official religion is Catholicism Catholic
            • The religion of the Holy Roman Empire is fixed
          • All of:
            • None of:
              • Global flag evangelical_union_happened is set
            • Year is 1625 or later
          • All of:
            • The religion of the Holy Roman Empire is fixed
            • Global flag evangelical_union_happened has been set for at least 30 years
  • Else:
    • Ruler gains Diplomatic power.png 1 Diplomatic skill. Excess points over 6 will be converted into +100 Diplomatic power.
Mission chivalry is not dead.png Protector of Catholocism

Protestant Denmark[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Reformed Scandinavia icon
A Reformed Scandinavia
The Papal plight must be expunged from our home region. No Catholic settlement shall remain in Scandinavia!
  • Religion is in Christian group
  • None of:
    • Religion is Catholicism Catholic
  • None of:
    • Any province in the Scandinavia region:
      • Religion is Catholicism Catholic
  • Religious unity.png Religious unity is at least 90%
  • Gain Church power.png 100 church power
  • Gain Monthly fervor.png 50 fervor
  • Gain country modifier “Support of the Clergy” for 25 years, giving the following effects:
    • Institution spread in true faith provinces +20% Institution spread in true faith provinces
    • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
    • Church power.png +25% Church power
    • Monthly fervor.png +1 Monthly fervor
Mission luther theses.png The Age of Reformation
Defend the Reformation icon
Defend the Reformation
The Reformation is finding new members every day, but so do our enemies too. The backward heretics are preparing the forces to extinguish the Flame of the Reformation. Our brothers and sisters in faith need somebody who will defend them from the Catholic threat. They need us!
  • Religion is in Christian group
  • None of:
    • Religion is Catholicism Catholic
  • Is Defender of the Faith
  • At least 3 of the following are true:
    • All discovered countries:
      • At least one of:
        • Is a subject of Our country
        • Is allied to Our country
        • Guaranteed by Our country
      • Religion is in Christian group
      • None of:
        • Religion is Catholicism Catholic
  • Gain Church power.png 50 church power
  • Gain Monthly fervor.png 25 fervor
  • Clergy.png Clergy gains 10 loyalty
  • Hidden effect:
    • Every known country:
      • Limited to:
        • Religion is in Christian group
        • None of:
          • Religion is Catholicism Catholic
      • Gain 10 trust towards Our country
Mission danish reformation.png A Reformed Scandinavia
Spread the Reformation icon
Spread the Reformation
The time to be in the defensive is over! The Catholics tremble before our might, and we shall lead to the true path of the Christian faith - either by the cunning words, or by the mighty sword!
  • Religion is in Christian group
  • None of:
    • Religion is Catholicism Catholic
  • At least one of:
    • If:
      • Limited to:
        • DLC Art of War.png Art of War is active
      • At least one of:
        • None of:
          • Imperial authority.png Holy Roman Empire exists
        • All of:
          • Country flag religious_league_war_on_winning_side is set
          • At least one of:
            • The Holy Roman Empire's official religion is Protestantism Protestant
            • The Holy Roman Empire's official religion is Reformed.png Reformed
          • The religion of the Holy Roman Empire is fixed
    • Else:
      • At least one of:
        • None of:
          • Imperial authority.png Holy Roman Empire exists
        • None of:
          • Any known country:
            • Is part of the Holy Roman Empire
            • Religion is Catholicism Catholic
    • At least 25 of the following are true:
      • All discovered countries:
        • Has been force converted by Our country
        • Religion is same as Our country
    • Value of variable num_converted_religion is at least 100
  • Gain Church power.png 200 church power
  • Gain Monthly fervor.png 100 fervor
  • Lose War exhaustion.png 2 war exhaustion
  • Ruler gains Military power.png 2 Military skill. Excess points over 6 will be converted into +100 Military power.
  • If:
    • Limited to:
      • Imperial authority.png Holy Roman Empire exists
      • Country flag religious_league_war_on_winning_side is set
      • At least one of:
        • The Holy Roman Empire's official religion is Protestantism Protestant
        • The Holy Roman Empire's official religion is Reformed.png Reformed
      • The religion of the Holy Roman Empire is fixed
    • Hidden effect:
      • Every known country:
        • Limited to:
          • Is part of the Holy Roman Empire
          • At least one of:
            • Religion is Protestantism Protestant
            • Religion is Reformed.png Reformed
        • Gain opinion modifier “Supported the Protestant League” (Opinion.png +150 opinion / −2 yearly decay) towards Our country
  • Else, if:
    • Limited to:
      • DLC Art of War.png Art of War is active
      • Imperial authority.png Holy Roman Empire exists
      • None of:
        • Country flag religious_league_war_on_winning_side is set
  • Ruler gains Diplomatic power.png 1 Diplomatic skill. Excess points over 6 will be converted into +100 Diplomatic power.
Mission denmark and the reformation.png Defend the Reformation

Humanist Denmark[edit | edit source]

Mission Completion requirements Effects Prerequisites
Inbetween the Faiths icon
Inbetween the Faiths
The Reformation is causing a rift within the Catholic faith. Brethren are raising their swords against each other; entire kingdoms fall in disarray while their population slaughters itself in the name of the same God. We should show these lunatics that a harmonic life between the faiths is a possibility.
  • Has activated Humanist idea group.png Humanist Ideas
  • Has a level 1 Advisor Theologian.png Theologian advisor
  • Religious unity.png Religious unity is at least 75%
  • At least 6 owned provinces with:
    • None of:
      • Religion is same as Our country
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain country modifier “Communication between the Faiths” for 25 years, giving the following effects:
    • National unrest.png −2 National unrest
Mission luther theses.png The Age of Reformation
Disempower the Clergy icon
Disempower the Clergy
The clergy is a plague upon our realm as they embody the very religious fanaticism we want to root out. We should revoke privilges for the clergy and remove any kind of power from them.
  • Has activated Humanist idea group.png Humanist Ideas
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
    • None of:
      • Clergy.png Clergy has at least 40 influence
    • Has at least 30% crown land ownership
    • None of:
      • The Clergy.png Clergy estate has at least 2 privileges
  • Else:
    • None of:
      • Clergy.png Clergy estate exists
  • The Clergy.png Clergy estate will no longer raise any rebels when their land gets seized if their loyalty drops below 30
  • Gain Gold Icon.png ducats equal to 0.5 years of income
Mission bridge the heresy.png Inbetween the Faiths
Multicultural [Root.GovernmentName] icon
Multicultural [Root.GovernmentName]
Religious tolerance is one aspect. The tolerance between cultures is another one we should consider. If we want to be the beacon of enlightenment in this dark world we have to show that everyone is welcome in [Root.GetName] - regardless of their faith or their culture.
  • Has activated Humanist idea group.png Humanist Ideas
  • Has completed Humanist idea group.png Humanist Ideas
  • Has at least Max promoted cultures.png 6 accepted cultures
  • Religious unity.png Religious unity is at least 100%
  • Does not have an ongoing disaster
  • None of:
    • Unrest is at least National unrest.png 0
  • None of:
    • At least 1 rebel army is present in the country
  • None of:
    • At least 1 province is controlled by rebels
  • Ruler gains Diplomatic power.png 3 Diplomatic skill. Excess points over 6 will be converted into +100 Diplomatic power.
Mission rb control state religion.png Disempower the Clergy

Norse Denmark[edit | edit source]

Mission Completion requirements Effects Prerequisites
Restore the Norse Faith icon
Restore the Norse Faith
Christianity was brought to Scandinavia by German missionaries. Although they were put under trials by ordeal (usually an ordeal by fire), they survived and managed to convince our ancestors of the Christian faith. Ever since, Scandinavia converted more and more to the Catholic faith, and temples of our old Gods were destroyed in the name of Christ. We should repair the damage our misled ancestors did in the past, and restore the Norse faith!
  • Religion is Norse.png Norse
  • At least 10 provinces owned by the country or non-tributary subjects with:
    • Religion is same as Our country
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
    • Has one of the following buildings: Latin barracks.png Barracks or Latin training fields.png Training Fields
  • Province Stockholm (1):
    • Province is owned by Our country or its non-tributary subjects
    • Religion is same as Our country
  • If:
    • Limited to:
      • Province Stockholm (1):
        • None of:
          • Province flag has_uppsala_temple_flag is set
    • Trigger country event “The Restoration of the Temple of Uppsala”
  • Else:
    • Province Stockholm (1):
      • Gain Manpower.png 4 base manpower
  • Gain Power projection.png +25 power projection
Mission luther theses.png The Age of Reformation
Raiders of the North icon
Raiders of the North
Before we abandoned our gods, our people caused fear and terror in the hearts of these weak Christians. We raided their coasts and plundered their churches and temples. It is time to teach these heathens to fear us yet again!
  • Religion is Norse.png Norse
  • At least one of:
    • At least 25 of the following are true:
      • All provinces in the Europe continent:
        • Province is controlled by Our country
        • None of:
          • Province is owned by Our country
        • Is looted
    • Value of variable num_of_raided_coasts is at least 40
    • Country's total Development.png development is at least 1 000
  • Gain country modifier “Plundering and Pillaging” for 35 years, giving the following effects:
    • Manpower recovery speed.png +33% Manpower recovery speed
    • Looting speed.png +200% Looting speed
Mission norse faith.png Restore the Norse Faith
The North Sea Empire icon
The North Sea Empire
The North Sea Empire was created by the Great Sweyn Forkbeard, King of Denmark, Norway and England. His reign was of short duration though. After his death, his son Cnut the Great took over his mantle and united the three kingdoms yet again and ruled for 19 glorious years. Although he was a Christian, the Viking culture was at its height of power during his lifetime. It is time to restore what is rightfully ours, and reclaim the North Sea Empire - but this time under the true gods' guidance!
  • Religion is Norse.png Norse
  • At least 40 owned provinces with:
    • Religion is Norse.png Norse
    • Province is in Britain region
  • Trigger country event “Restoration of the North Sea Empire”
  • Gain country modifier “Defender of the Pagan Ways” for the rest of the game, giving the following effects:
    • Yearly legitimacy.png +1 Yearly legitimacy
    • Manpower in true faith provinces +15% Manpower in true faith provinces
    • Tolerance of the true faith.png +1 Tolerance of the true faith
    • These effects are lost if the state religion changes
  • If:
    • Limited to:
    • All provinces in the Flanders area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Picardy area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Normandy area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Brittany area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Île-de-France area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Loire Valley area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
    • All provinces in the Orléanais area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
      • Our country gains a permanent claim on this province
Mission longships.png Raiders of the North

Mercenary companies[edit | edit source]

Only available if:

  • At least one of:
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
The German Mercenaries icon
The German Mercenaries
The Danish lands are rich and are able to sustain a large population, which in return can serve the country as soldiers. But why should we throw good Danish lives away for our wars when we can hire somebody else to do so instead? The Germans to our south have plenty of competent and well-equipped mercenary companies. We should get into contact with them.
  • At least 4 of the following are true:
    • Province Dresden (61):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Niederhessen (1762):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Stuttgart (70):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Groningen (4382):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Bruges (90):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Königsberg (41):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Bern (165):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
    • Province Etschtal (4758):
      • At least one of:
        • Province is owned by Our country or its non-tributary subjects
        • Province owner:
          • Opinion of Our country is at least Opinion.png +100
The Mercenary Army icon
The Mercenary Army
The armies in European warfare are growing larger and larger. It is important that we keep pace with the new standards of combat and therefore maintain more mercenaries for our wars.
  • Has at least 60 mercenary regiments
  • Is not running a deficit
  • Is not bankrupt
  • None of:
    • Has at least 1 loan
  • Gain country modifier “Grand Mercenary Army” for the rest of the game, giving the following effects:
    • Mercenary cost.png −25% Mercenary cost
    • Mercenary discipline.png +5% Mercenary discipline
Mission landsknecht soldier.png The German Mercenaries

Scandinavian danish missions[edit | edit source]

dan_sca_india_mission_slot_3[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Rule over West India icon
Rule over West India
Our total conquest of India is at hand. Yet the western part of India refuses to be part of our colonial empire. We must do what is necessary to show them their folly.
  • At least 50 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Province is in Western India region
      • Province is in Deccan region
  • All provinces in the Western India region:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Scandinavian Rule” for 25 years, giving the following effects:
      • Local goods produced modifier +20% Local goods produced modifier
      • Local unrest.png −1 Local unrest
  • All provinces in the Deccan region:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Scandinavian Rule” for 25 years, giving the following effects:
      • Local goods produced modifier +20% Local goods produced modifier
      • Local unrest.png −1 Local unrest
  • If:
    • Limited to:
      • Has completed the mission “Dominate North India”
    • Gain country modifier “Integration of India” for the rest of the game, giving the following effects:
      • Tolerance heathen.png +2 Tolerance of heathens
      • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
  • Else:
Mission metropolis of the deccan.png Dansk Deccan Coast
Crown of India icon
Crown of India
The vast land and the riches of India are in our possession. Yet the Indian population refuses to acknowledge us yet as their sovereign Emperor. The whole subcontinetn must be consolidated under our banner.
  • At least 200 provinces owned by the country or non-tributary subjects with:
  • Gain country modifier “Indian Administration” for the rest of the game, giving the following effects:
    • Trade company governing cost.png −25% Trade company governing cost
    • Trade steering.png +20% Trade steering
Mission growth of ahmedabad.png Rule over West India

Mission rb take north india.png Dominate North India

dan_sca_india_mission_slot_4[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Dominate North India icon
Dominate North India
North India is the richest region of this subcontinent with the most amount of population living there. Undoubtedly, it is them who also provide the world with their goods. We should take control over this region so their work can continue undisrupted.
  • At least 60 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Province is in Bengal region
      • Province is in Hindustan region
  • All provinces in the Bengal region:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Scandinavian Rule” for 25 years, giving the following effects:
      • Local goods produced modifier +20% Local goods produced modifier
      • Local unrest.png −1 Local unrest
  • All provinces in the Hindustan region:
    • Limited to:
      • Province is owned by Our country or its non-tributary subjects
    • Gain province modifier “Scandinavian Rule” for 25 years, giving the following effects:
      • Local goods produced modifier +20% Local goods produced modifier
      • Local unrest.png −1 Local unrest
  • If:
    • Limited to:
      • Has completed the mission “Rule over West India”
    • Gain country modifier “Integration of India” for the rest of the game, giving the following effects:
      • Tolerance heathen.png +2 Tolerance of heathens
      • Maximum tolerance of heathens.png +1 Maximum tolerance of heathens
  • Else:
Mission bengal entrepot.png Conquer Bengal

dan_sca_colonize_north_america_mission_slot_1[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
  • Is not playing with a Random New World
Mission Completion requirements Effects Prerequisites
Colonize Canada icon
Colonize Canada
Cold. Harsh. Some might even consider it "uninhabitable". These are the lands of Scandinavia. And so are the lands in North America, the region of Canada. It is only logical that we seize Canada for ourselves.
  • At least 20 provinces owned by the country or non-tributary subjects with:
    • Is in colonial region Colonial Canada
    • Is a city
  • Hidden effect:
    • One random province:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is in colonial region Colonial Canada
        • Is a city
        • None of:
          • Province flag nor_colonize_canada_and_na_flag is set
        • None of:
          • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
      • Set province flag nor_colonize_canada_and_na_flag
    • One random province:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is in colonial region Colonial Canada
        • Is a city
        • None of:
          • Province flag nor_colonize_canada_and_na_flag is set
        • None of:
          • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
      • Set province flag nor_colonize_canada_and_na_flag
    • One random province:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is in colonial region Colonial Canada
        • Is a city
        • None of:
          • Province flag nor_colonize_canada_and_na_flag is set
        • None of:
          • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
      • Set province flag nor_colonize_canada_and_na_flag
    • One random province:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is in colonial region Colonial Canada
        • Is a city
        • None of:
          • Province flag nor_colonize_canada_and_na_flag is set
        • None of:
          • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
      • Set province flag nor_colonize_canada_and_na_flag
    • One random province:
      • Limited to:
        • Province is owned by Our country or its non-tributary subjects
        • Is in colonial region Colonial Canada
        • Is a city
        • None of:
          • Province flag nor_colonize_canada_and_na_flag is set
        • None of:
          • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
      • Set province flag nor_colonize_canada_and_na_flag
    • Every province in the world:
      • Limited to:
        • Province flag nor_colonize_canada_and_na_flag is set
      • Build Latin counting house.png Counting House
      • Clear province flag nor_colonize_canada_and_na_flag
  • Hudson Bay trade node:
    • Our country gains trade modifier “Danish Trade Influence” (+15 Power) for 30 years
  • Gulf of St. Lawrence trade node:
    • Our country gains trade modifier “Danish Trade Influence” (+15 Power) for 30 years
  • Chesapeake Bay trade node:
    • Our country gains trade modifier “Danish Trade Influence” (+15 Power) for 30 years
Mission rb the thirteen colonies.png Colonize America
Push further West icon
Push further West
North America is rich with valuable resources. We should expand our colonies into the west and secure as much land as possible.
  • At least 50 provinces owned by the country or non-tributary subjects with:
    • Is in colonial region Colonial Louisiana
  • Gain country modifier “New World Administration” for 25 years, giving the following effects:
    • Global tariffs.png +25% Global tariffs
    • Liberty desire from subjects development −33% Liberty desire from subjects development
    • Trade steering.png +10% Trade steering
Mission danish caribbean.png Dansk Vestindien

dan_sca_colonize_north_america_mission_slot_2[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
  • Is not playing with a Random New World
Mission Completion requirements Effects Prerequisites
The Mexican Gold icon
The Mexican Gold
While North America is a provider for many valuable goods, the coreland of Mexico is a literal treasure chest, filled with gold to the brim. It is our highest priority to subjugate this land and transport the gold to [Root.Capital.GetName].
  • At least 5 provinces owned by the country or non-tributary subjects with:
    • Is in colonial region Colonial Mexico
    • Is a city
    • Produces Gold Gold
  • Gain Gold Icon.png ducats equal to 3 years of income
Mission danish caribbean.png Dansk Vestindien

dan_sca_conquest_slot_2[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Pomeranian Conquest icon
Pomeranian Conquest
In order to achieve true hegemony in the Baltics we have to ensure that no coastline can endanger our trade nor our national security. Right now, however, the areas of Pomerania and Mecklenburg are in foreign hands, which might be against our interests. We should either find a trustworthy ally in North Germany who holds these coastlines, or conquer it for ourselves.
  • At least one of:
    • At least 7 provinces owned by the country or non-tributary subjects with:
      • At least one of:
        • Is in Hinterpommern area
        • Is in Vorpommern area
        • Is in Mecklenburg area
    • At least 7 of the following are true:
      • All provinces:
        • At least one of:
          • Is in Hinterpommern area
          • Is in Vorpommern area
          • Is in Mecklenburg area
        • Province owner:
          • Is allied to Our country
          • Opinion of Our country is at least Opinion.png +100
          • Has at least 70 trust with Our country
  • If:
    • Limited to:
      • At least 7 provinces owned by the country or non-tributary subjects with:
        • At least one of:
          • Is in Hinterpommern area
          • Is in Vorpommern area
          • Is in Mecklenburg area
    • Gain country modifier “The Conquest of Pomerania” for 25 years, giving the following effects:
      • Core-creation cost.png −10% Core-creation cost
    • All provinces in the Lower Saxony area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
          • Our country has a claim on this province
      • Our country gains a claim on this province
    • All provinces in the Weser area:
      • Limited to:
        • None of:
          • Is a core of Our country
        • None of:
          • Our country has a claim on this province
      • Our country gains a claim on this province
  • Else, if:
    • Limited to:
      • At least 7 of the following are true:
        • All provinces:
          • At least one of:
            • Is in Hinterpommern area
            • Is in Vorpommern area
            • Is in Mecklenburg area
          • Province owner:
            • Is allied to Our country
            • Opinion of Our country is at least Opinion.png +100
            • Has at least 70 trust with Our country
    • Every ally:
      • Limited to:
        • Opinion of Our country is at least Opinion.png +100
        • Has at least 70 trust with Our country
        • Any owned province:
          • At least one of:
            • Is in Hinterpommern area
            • Is in Vorpommern area
            • Is in Mecklenburg area
      • Our country
        • Gain 50 favors with Previously mentioned country
    • Gain Diplomatic power.png 100 diplomatic power
    • All provinces in the Mecklenburg area:
      • Limited to:
      • Our country loses their claim on this province
    • All provinces in the Vorpommern area:
      • Limited to:
      • Our country loses their claim on this province
    • All provinces in the Hinterpommern area:
      • Limited to:
      • Our country loses their claim on this province
  • Else:

dan_sca_conquest_slot_3[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Subjugate Prussia icon
Subjugate Prussia
Prussia used to be a land inhabited by the Old Prussians, a Baltic people, which had the misfortune to be the target of the Teutonic Knights. While the Old Prussians are history, the "New" Prussians established rich trade cities and marvelous fortifications in these lands. It would be beneficial if we take over Prussia, and annex them for the glory of our [Root.GovernmentName].
  • At least 5 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in East Prussia area
      • Is in West Prussia area
  • Danzig (43) is owned by the country or or its non-tributary subjects
  • Königsberg (41) is owned by the country or or its non-tributary subjects
  • Province Königsberg (41):
    • Gain Base tax.png 2 base tax
    • Gain Production.png 2 base production
    • Gain Manpower.png 1 base manpower
    • Construct one of the following buildings depending on the available technology: Latin stock exchange.png Stock Exchange, Latin trade depot.png Trade Depot or Latin marketplace.png Marketplace
  • Province Danzig (43):
    • Gain Base tax.png 2 base tax
    • Gain Production.png 2 base production
    • Gain Manpower.png 1 base manpower
    • Construct one of the following buildings depending on the available technology: Latin stock exchange.png Stock Exchange, Latin trade depot.png Trade Depot or Latin marketplace.png Marketplace
  • Max promoted cultures.png Gain “Prussian” as an accepted culture. If the culture is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead.
Dominium Maris Baltici icon
Dominium Maris Baltici
The rule over the Baltic Sea has been a point of contention ever since the rise of the Scandinavian Kingdoms. But also non-Nordic realms have shown their interest to subjugate the Baltic Sea for themselves. Obviously, these are all fools as there is no other [Root.GovernmentName] than ours and those we trust the most that should lay claim on the coastline!
  • All provinces in the Baltic region:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the South Karelia area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Finland area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Östra Svealand area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Norrland area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Ostrobothnia area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Östra Götaland area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Skåneland area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Denmark area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the North Jutland area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Schleswig-Holstein area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Mecklenburg area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Vorpommern area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • All provinces in the Hinterpommern area:
    • At least one of:
      • Province is owned by Our country or its non-tributary subjects
      • Does not have a port
  • Gain country modifier “Ruler of the Baltic Sea” for the rest of the game, giving the following effects:
    • Naval combat bonus off owned coast +1 Naval combat bonus off owned coast
    • Merchants.png +1 Merchant
Mission conquer pomerania.png Pomeranian Conquest

Mission conquer prussia.png Subjugate Prussia Mission conquer baltic region.png Window to the east

dan_sca_conquest_slot_4[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Window to the east icon
Window to the east
The lands of Estonia, Livonia and Curonia are influential parts of the Baltics, but they are also a metaphorical window to the east as trade from the east flows through them. The Estonian and Latvian might not want to admit it, but they are completely helpless against the Russians to their east. We should integrate them into our realm so we can protect them from the East.
  • At least 6 provinces owned by the country or non-tributary subjects with:
    • At least one of:
      • Is in Estonia area
      • Is in Livonia area
      • Is in Curonia area
  • Riga (38) is owned by the country or or its non-tributary subjects
  • Province Riga (38):
    • If:
      • Limited to:
        • None of:
          • Province has a Province trade power value.png center of trade of at least level 2
      • Increase Province trade power value.png Center of Trade level by 1
    • Else:
  • Province Riga (38):
    • Gain Base tax.png 2 base tax
    • Gain Production.png 2 base production
    • Gain Manpower.png 1 base manpower
    • Construct one of the following buildings depending on the available technology: Latin stock exchange.png Stock Exchange, Latin trade depot.png Trade Depot or Latin marketplace.png Marketplace

dan_sca_merc_mission_slot[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
The Military Question icon
The Military Question
Mercenaries become more and more a rare sight on the battlefield. It is time for us to rethink our approach to warfare and reform our military accordingly.
  • Hast completed at least one Military idea group
  • If:
    • Limited to:
      • DLC Cradle of Civilization.png Cradle of Civilization is active
    • Army professionalism.png Army professionalism is at least 30%
    • Army tradition.png Army tradition is at least 40
  • Else:
    • Army tradition.png Army tradition is at least 60
  • Is employing any Military power.png Military advisor of at least level 3
  • Military technology.png Military technology is at least 16
  • Trigger country event “The Changing Role of the Mercenaries”
Mission hessian jaeger corps.png The Mercenary Army

dan_sca_internal_development[edit | edit source]

Only available if:

  • The country was previously Flag of Denmark Denmark
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Integrate the Sami icon
Integrate the Sami
The Sami are a people living in the dense forests of the North, where no other Scandinavian - be it Swede, Norwegian or Dane - lives. They do not trade with the world outside their territory, and are completely isolated. They are, however, living in territory which formally belongs to us. We should integrate them into our society so we can benefit from these forests.
  • All provinces in the Laponia area:
    • Province is owned by Our country
    • Religion is same as Our country
    • Has an accepted culture of its owner
  • All provinces in the Norrland area:
    • Province is owned by Our country
    • Religion is same as Our country
    • Has an accepted culture of its owner
  • All provinces in the Ostrobothnia area:
    • Province is owned by Our country
    • Religion is same as Our country
    • Has an accepted culture of its owner
  • Unlock the “Forest Expansion” estate privilege
  • All provinces in the Laponia area:
    • Lose Local autonomy.png 100% local autonomy
    • Gain Manpower.png 2 base manpower
  • All provinces in the Norrland area:
    • Lose Local autonomy.png 100% local autonomy
    • Gain Manpower.png 2 base manpower
  • All provinces in the Ostrobothnia area:
    • Lose Local autonomy.png 100% local autonomy
    • Gain Manpower.png 2 base manpower
Forest Expansion icon
Forest Expansion
The forests of Scandinavia are mostly uncharted territory. Apart from the crafty Sami living there, the land is mostly empty of inhabitants due to the harsh winters and the lack of resources. However, the forests are great hunting grounds for fur, and some have goods like iron in the ground. It might be advisable to expand into the forests, and settle even the harsher parts of Scandinavia.
  • All provinces in the Scandinavia region:
    • At least one of:
      • All of:
        • None of:
          • Has Woods terrain
        • None of:
          • Has Forest terrain
      • All of:
        • At least one of:
          • Has Woods terrain
          • Has Forest terrain
        • Province is owned by Our country
        • Development.png Development is at least 6
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Province is in Scandinavia region
        • Climate is Arctic.png Arctic
      • Gain province modifier “Arctic Expansion” for the rest of the game, giving the following effects:
        • Local development cost −40% Local development cost
        • Possible number of buildings.png +1 Possible number of buildings
    • All provinces in the Scandinavia region:
      • Limited to:
        • Province is owned by Our country
      • Gain Prosperity icon m.png 10 progress towards prosperity
Mission the sami.png Integrate the Sami

Scandinavian danish+swedish missions[edit | edit source]

sca_swe_industrialize_norway_slot[edit | edit source]

Only available if:

  • At least one of:
    • The country was previously Flag of Denmark Denmark
    • The country was previously Flag of Sweden Sweden
  • Is Flag of Scandinavia Scandinavia
  • DLC Lions of the North.png Lions of the North is active
  • None of:
    • Using random map setup
Mission Completion requirements Effects Prerequisites
Invest in the Workforce icon
Invest in the Workforce
No other estate is as crucial for the development of a country as the [Root.GetBurghersOrFallbackName] are. It is them who invest into architectural projects, who keep the money flowing into our [Root.GovernmentName]. We should invest into their services as we might need them in the near future.
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Has completed at least 4 Burghers.png Burghers agendas
  • Else:
    • None of:
      • Burghers.png Burghers estate exists
  • At least one of:
    • Has completed Economic idea group.png Economic Ideas
    • Has completed Innovative idea group.png Innovative Ideas
    • Has completed Trade idea group.png Trade Ideas
    • Gold Icon.png Monthly income is at least 100 ducats
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Unlock the “Mountain Expansion” estate privilege
    • Burghers.png Burghers gains 15 loyalty
  • Else:
    • Gain Diplomatic power.png 100 diplomatic power
    • Hidden effect:
      • Unlock the “Mountain Expansion” estate privilege
Scandes Infrastructure icon
Scandes Infrastructure
The Scandes are a mountain range rich with iron and copper. But due to the nature of mountainous terrain they are difficult to traverse. We should develop the infrastructure of the Scandes provinces so we start with our search for new iron and copper nodes.
  • The country has embraced the Renaissance.png Renaissance institution
  • All provinces in the Trøndelag area:
    • Is a core of Our country
    • Province is owned by Our country
    • Development.png Development is at least 10
  • All provinces in the Vestlandet area:
    • Is a core of Our country
    • Province is owned by Our country
    • Development.png Development is at least 10
  • All provinces in the Østlandet area:
    • Is a core of Our country
    • Province is owned by Our country
    • Development.png Development is at least 10
  • Trigger country event “In Search for Iron and Copper”
Mission state manufactories.png Invest in the Workforce
Intensify Metal Production icon
Intensify Metal Production
Scandinavia is rich in iron and copper - both essential materials for a strong army and highly sought after in the European market. If we expand our mining and smelting of iron and copper we can not only equip our troops with higher quality weapons, but also make a large profit in the European trade.
  • At least 7 owned provinces with:
    • Is a core of Our country
    • At least one of:
      • Produces Copper.png Copper
      • Produces Iron.png Iron
    • Has Weapons manufactory.png Weapons Manufactory building
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
  • Trigger country event “The Iron and Copper of [Root.GetName]”
Mission develop the scandes.png Scandes Infrastructure

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/SCA_Danish_Missions.txt.