Danish events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of all of Denmark's events:[1]

Events[edit | edit source]

id

Msg event.pngThe Pluralistic Government of [Root.Monarch.GetName]


Upon succeeding to the throne, [Root.Monarch.GetName] bypassed the Rigsråd and used the chancellery to grant commercial privileges to merchants, overriding the claims of Danish nobles and traders of the Hanseatic League. In 1517 Christian accused the governor of Copenhagen Castle of poisoning his lover Dyveke, and thereafter he ignored the Rigsråd and the royal charter. He created an essentially bourgeois government with the burgomaster of Malmø, Hans Mikkelsen, as his special counselor.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1550.

Mean time to happen

150 months


Event button 547.png
Rule with the support of the bourgeoisie.
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains 15 government reform progress.
  • Gain ruler modifier "Pluralistic Government" until the end of the campaign, giving:
    • Institution spread.png +10% institution spread
    • Institution embracement cost.png -10% embracement cost
    • Diplomatic technology cost -10% diplomatic technology cost
    • National unrest.png +2 global unrest
  • If Burghers.png Burghers estate exists
    • Burghers.png Burghers gains 15 loyalty
    • Burghers.png Burghers gains influence modifier "Danish Pluralism" (+10 influence) for 15 years
  • If Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 15 loyalty
    • Nobility.png Nobility gains influence modifier "Danish Pluralism" (-10 influence) for 15 years
Event button 547.png
Rely on the Royal Council.
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain Yearly prestige.png 5 prestige
  • If Flag of Denmark Denmark has not enacted one of the highest tier government reforms
    • then the country gains 15 government reform progress.
  • If Clergy.png Clergy estate exists, gains 5 loyalty
  • If Nobility.png Nobility estate exists, gains 5 loyalty


id

Msg event.pngThe Scandinavian Constitution


In 1481 King Christian I died and left the throne to his son Hans. Since the Battle of Brunkeberg in 1471, Sweden had not been a part of the Union in anything but name. In 1483 the Councils of the Scandinavian kingdoms drafted the Halmstad Recess, an attempt to provide a Scandinavian constitution which asserted the supremacy of the high nobility, but Sten Sture, the chancellor of Sweden, refused to send a delegation to Halmstad. The Swedes delayed signing the document until 1484, and then with certain provisos.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1450 and 1550.

Mean time to happen

500 months


Event button 547.png
Draft the Scandinavian Constitution
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Flag of Sweden Sweden and Flag of Denmark Denmark become historical rivals
  • Flag of Sweden Sweden gets the opinion modifier "Enforced the Scandinavian Constitution" towards Flag of Denmark Denmark worth Opinion.png -30 opinion during 25 years
Event button 547.png
Drop the whole idea
  • Lose Yearly prestige.png 25 prestige
  • Lose Legitimacy.png 25 legitimacy
  • Flag of Sweden Sweden gets the opinion modifier "Discarded the Scandinavian Constitution" towards Flag of Denmark Denmark worth Opinion.png +30 opinion during 25 years
id

Msg event.pngThe Great Naval Reform


Under King Hans, who came to the throne in 1481, the fleet was given a more organized structure, and during his reign large ships were built by royal order. The 'Engelen' was built in Sønderborg, where there was a good supply of oak for shipbuilding. The 'Maria', which was just as big, seems to have been built in Copenhagen, which has gradually become the home port of the fleet. By 1509 Denmark had one of the largest and best navies in Europe.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1520.

Mean time to happen

60 months


Event button 547.png
Expand the Navy
  • Gain Navy tradition.png 25 navy tradition
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
id

Msg event.pngPeder Oxe


Peder Oxe was a financial genius who was recalled from exile by Frederik II when the Nordic Seven Years War had ruined the Danish economy. With Oxe at the helm from 1567 it did not take long before the state finances had recovered. He convinced the aristocracy to contribute more and reorganized the Sound Due so that the revenues tripled. He also improved the agriculture and educational system. Until his death in 1577, Peder Oxe and a few other lords were the de-facto rulers of Denmark.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Owns province Sjælland (12)

The year is between 1566 and 1586.

Mean time to happen

60 months


Event button 547.png
An Excellent Minister!
  • Gain Administrative power.png 25 administrative power
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains 15 government reform progress.
  • Gain skill 2 Advisor Treasurer.png Treasurer advisor named Peder Oxe in Sjælland (50% cheaper to employ)
id

Msg event.pngThe Mercantile Reforms of Christian IV


Christian IV was inclined to occupy himself with every minor detail of his administration while losing sight of the larger problems. Not only did he personally lay down the lines of Denmark's mercantilist policy, he even established the import duties, he started state-subsidized and privileged trading companies and manufactories - all of them with no marked success - and insisted on auditing their accounts personally.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1600 and 1700.

Mean time to happen

300 months


Event button 547.png
Mercantilist Reforms
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains 15 government reform progress.
  • Gain Mercantilism.png 7% mercantilism
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Navy tradition.png 20 navy tradition
  • Gain Innovativeness.png 1 innovativeness
id

Msg event.pngThe Absolutism


Absolutism in Denmark was a result of the lengthy political crisis and the acute state of emergency which resulted from the last of the Karl Gustav wars against Sweden in 1657-60. Despite his weak position when elected king in 1648, Frederik III's political skill allowed him to succeed in ousting two of his main adversaries in the Rigsråd as early as the 1650s. The two were the seneschal Corfitz Ulfeldt and the governor of Norway Hannibal Sehested, who were both married to Frederik's half-sisters. The king's heroic conduct during the siege of Copenhagen in the winter of 1659 had, in addition, made him widely popular at a time when the nobility and the Rigsråd were increasingly being discredited. In October 1660, these events led the estates - the nobility only reluctantly - to create a hereditary monarchy. The new system meant that the king was no longer dependent on the Rigsråd, and he immediately used his new power to introduce absolutism, which was temporarily established on 10 January 1661 in the Hereditary Monarchy Act before being fully set out in Kongeloven (the King's Law) of 1665, the basic law of Danish absolutism.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1650 and 1750.

Mean time to happen

300 months


Event button 547.png
The King shall rule supreme
  • If the country has not enacted one of the highest tier government reforms
    • then the country gains 15 government reform progress.
  • Gain Absolutism.png 20 Absolutism
  • Lose Stability.png 1 stability
Event button 547.png
The King must heed the Council
  • Gain Stability.png 3 stability
id

Msg event.pngThe Modernization of the Navy


The reign of Frederik II saw a marked increase in Danish sea power, and the king took a deep personal interest in building up the fleet. This policy was continued and further developed by his legendary son, Christian IV, who sailed with the fleet every year during his reign. Christian IV's intense interest in the fleet was manifest at all levels, from the naval base at Bremerholm to the duties of his admirals and the equipment of the ships.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 160 and 1620.

Mean time to happen

60 months


Event button 547.png
Reform the Navy
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Navy tradition.png 25 navy tradition
Event button 547.png
Reform the Army
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Gain Army tradition.png 25 army tradition
id

Msg event.pngPeder Griffenfeld


Peder Griffenfeld was perhaps the most brilliant advisor a Danish king has ever had. Peder was born Schumacher to a wealthy Copenhagen family. After study and travel abroad in 1654-62, he returned to enter state service as royal librarian. Soon winning the favor of the absolutist king Frederick III, he became secretary of the king's chamber, in which post he drafted the 1665 Kongeloven ('King's Law'), which was a justification of absolutism. In 1670, the year of the king's death, Schumacher was made Count Griffenfeld. By 1674 he had risen to the post of high chancellor of Denmark under King Christian V.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Owns province Sjælland (12)

The year is between 1673 and 1693.

Mean time to happen

60 months


Event button 547.png
An Excellent Minister!
  • Gain Administrative power.png 25 administrative power
  • Gain skill 2 Advisor Statesman.png Statesman advisor named Peder Griffenfeld in Sjælland (50% cheaper to employ)
id

Msg event.pngThe Great Northern Conflict


In 1697, the 15 years old Charles XII ascended the Swedish throne. Seeing the opportunity, the Russian Czar Peter I allied with Denmark and Poland-Saxony in 1699. However, with British and Dutch naval assistance, Charles XII landed on Zealand and promptly defeated the Danes, then moved to Estland where his badly outnumbered Swedes (1 to 5) won a crushing victory over the Russians. Instead of finishing the Russians, Charles moved against August II of Poland-Saxony and drove him out of Poland in 1704, having the pro-Swedish Stanislaw Leszczynski elected King. Then he subjugated Saxony in 1706. While the Russians started the construction of St Petersburg (1703) and rebuilt their armies, they also took parts of Estland (1704-1706). Charles then decided to march to Moscow via the Ukraine where the Cossacks under Mazeppa had again risen in revolt (1708). The harsh winter and Russian raids decimated his army and he was finally beaten at the battle of Poltava in 1709. The wounded king escaped to the Ottomans. The Russians were encircled by the Ottomans on the Prut River, but Peter succeeded through bribery to obtain a safe conduct in exchange for Azov. While Charles was still exiled in Turkey, Russian, Danish, Hanoverian and even Prussian troops captured most of the Swedish lands around the Baltic. Having emerged from Turkish internment, Charles got killed in 1718 in front of the Norwegian fortress of Frederickshald. Sweden lost most of her Baltic empire in the peace treaties that followed.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1700 and 1750.

Mean time to happen

150 months


Event button 547.png
Reclaim Skåne
  • Gain a claim on province Lund (6)
  • Flag of Sweden Sweden gets the opinion modifier "Have a Claim" towards Flag of Denmark Denmark worth Opinion.png -10 opinion
  • Every rival of Flag of Sweden Sweden gets the opinion modifier "Common Enemy" towards Flag of Denmark Denmark worth Opinion.png +30 opinion for 30 years
Event button 547.png
Do nothing
  • Lose Yearly prestige.png 10 prestige
  • Flag of Sweden Sweden gets the opinion modifier "Ignored Claim" towards Flag of Denmark Denmark worth Opinion.png +10 opinion
id

Msg event.pngThe Mercantile Reforms of Christian VI


Christian VI was a firm believer in heavy-handed mercantilism and large state controlled manufactories. Although his protectionist reforms did have a positive effect on the for Denmark all-important agriculture, they were mostly costly failures that retarded the commercial development of the nation for decades to come.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1730 and 1760.

Mean time to happen

90 months


Event button 547.png
Mercantilist Reforms
  • Gain Mercantilism.png 7.5% mercantilism
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Navy tradition.png 20 navy tradition
  • If owns province Lund:
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
  • If owns province Vestjylland
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
id

Msg event.pngPietism


Like his consort, Sophie Magdalene of Brandenburg-Kulmbach, Christian VI was imbued with German pietism and devoutly encouraged a pietistic national church. He banned theater performances on Sundays and holidays, and after 1738 actors and entertainers were not even allowed to enter the country. Frivolous amusements were also banned at court, but the royal couple's love of splendor led to costly buildings, such as Christiansborg Castle (built 1733-45).


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Religion is Protestantism Protestant or Reformed.png Reformed

The year is between 1700 and 1800.

Mean time to happen

300 months


Event button 547.png
Endorse Pietism

Gain country modifier "Pietism" until the end of the campaign, giving:

  • Tolerance heretic.png +1 Tolerance of heretics
Event button 547.png
Outlaw Pietism

Gain country modifier "The Conventicle Edict" until the end of the campaign, giving:

  • Tolerance of the true faith.png +1 tolerance of the true faith
id

Msg event.pngThe Regency of J.H.E. Bernstorff


In 1766 Christian VII was crowned king of Denmark, succeeding his father Frederik V. Christian was unfortunately quite insane. His mental instability has been attributed to a brutal childhood governor and to morally corrupt court pages. After his 1766 marriage to Caroline Matilda, the daughter of Frederick, Prince of Wales, he gave himself up to debauchery. During his entire reign the country was run by others. First up was the foreign minister J.H.E. Bernstorff, a devious and competent man who managed to get Catherine II of Russia to renounce some of her claims to parts of the duchy of Holstein. However, Bernstorff's position grew increasingly precarious and he was dismissed from office on Sep. 15, 1770.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Is in a regency with no consort

The year is between 1700 and 1725.

Mean time to happen

200 months


Event button 547.png
Ok
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power
id

Msg event.pngThe Regency of Struensee


Johann Friedrich Struensee took over as the real ruler of Denmark after Bernstorff was dismissed. Originally a German physician, Struensee came to know the Danish king when he was named to accompany the mentally unstable Christian VII on a European tour (1768-69), a post that led to Struensee's appointment as court physician in 1769. Dominating the king, he became the lover of Queen Caroline Matilda in 1770. He was soon able to abolish the council of state and the office of statholder (governor) of Norway in 1770. In June 1771 he had the king name him privy Cabinet minister, and in July he was made a count. From March 1771 until January 1772 Struensee introduced a number of reforms, including freedom of the press, reduction of peasant labor service, a unitary judiciary, and reform of Copenhagen's municipal government. Having alienated many officials, however, he was the victim of a conspiracy in January 1772, when he was arrested and tortured to death for his liaison with the queen.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Is in a regency with no consort

The year is between 1700 and 1725.

Mean time to happen

200 months


Event button 547.png
Ok
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power
id

Msg event.pngThe Regency of Ove Høegh-Guldberg


Høegh-Guldberg was of humble background. He earned a theology degree in 1753, and in 1761 became professor of rhetoric at Sorø academy. He was appointed tutor to Prince Frederik, half brother of the future king Charles VII, in 1764. As Frederick's private secretary in 1771, he shared Frederik's hostility to Count Johann Friedrich Struensee, then supreme in Denmark through his domination of Christian VII - Høegh-Guldberg took part in a conspiracy that led to Struensee's arrest and execution in 1772. Thereafter, Høegh-Guldberg, along with Prince Frederik and the dowager queen Juliana Maria, gained significant power in the Danish state. In 1774 Høegh-Guldberg was made confidential cabinet secretary. Soon, without consulting the other council ministers, he was issuing orders signed by the incompetent Christian VII. He took over control of foreign policy after dismissing foreign minister Count A.P. Bernstorff in 1780. Høegh-Guldberg was forced out of power during a 1784 coup d'etat led by Prince Frederik.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Is in a regency with no consort

The year is between 1700 and 1725.

Mean time to happen

200 months


Event button 547.png
Ok
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power
id

Msg event.pngThe Regency of A.P. Bernstorff


Recalled to office in April 1784, Bernstorff, until his death, served as foreign minister in a moderate liberal government. He supported a series of reform measures including the regulation of landlord-peasant relations and the emancipation of the serfs. In foreign affairs, Bernstorff carefully pursued a policy of neutrality. When the French Revolution broke out, he condemned any interference in the domestic affairs of France and avoided every anti-French coalition. In March 1794 he negotiated a neutrality treaty with Sweden for protecting the merchant shipping of both countries by combined squadrons. Bernstorff's foreign policy won him the respect of European diplomats - his domestic policy gained him such popularity among the Danes that his death (June 21, 1797) was regarded as a national calamity.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Is in a regency with no consort

The year is between 1700 and 1725.

Mean time to happen

200 months


Event button 547.png
Ok
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power
id

Msg event.pngThe Great Agricultural Reform


Denmark was and is primarily an agricultural nation, and it was one of the first to adopt the new farming methods and tools that were invented in the late 18th and early 19th centuries. Fields were reallotted, improved plows were used, crop rotation was introduced and new high-yield crops (potato, Indian corn) from the new world were taken into wide use. Not all of the reforms were greeted with joy by the peasants, but the most unpopular by far involved the splitting of villages into separate farms so that the peasants could live closer to their fields.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1700 and 1800.

Mean time to happen

300 months


Event button 547.png
Reform the agriculture

Five random owned provinces in Europe gain Base tax.png 1 base tax

Event button 547.png
Reform the army

Five random owned provinces in Europe gain Manpower.png 1 base manpower

id

Msg event.pngTycho Brahe


Tycho Brahe was a Danish astronomer whose work in developing astronomical instruments and in measuring and fixing the positions of stars paved the way for future discoveries. His observations - the most accurate possible before the invention of the telescope - included a comprehensive study of the solar system and accurate positions of more than 777 fixed stars.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1576 and 1600.

Mean time to happen

72 months


Event button 547.png
Ok
  • Gain Administrative power.png 10 administrative power
  • Gain Yearly prestige.png 10 prestige
  • Gain skill 3 Advisor Natural Scientist.png Natural Scientist advisor named Tycho Brahe in Sjælland (50% cheaper to employ)
  • Gain Innovativeness.png 1 innovativeness


id

Msg event.pngUniversity of Copenhagen


King Christian I of Denmark founded the University of Copenhagen 1479 as a studium generale. The university became a center of Roman Catholic theological learning, but also had faculties for the study of law, medicine, and philosophy.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1475 and 1500.

Mean time to happen

75 months


Event button 547.png
Sponsor the University
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain Yearly prestige.png 5 prestige
  • Gain Administrative power.png 100 administrative power
  • Gain Innovativeness.png 1 innovativeness
id

Msg event.pngSt. Clare's Monastery


King John I and Queen Christina founded the St. Clare's Monastery in Copenhagen in 1497 with a gift of the former royal vegetable gardens in an area known as Rosengård. The Queen made a donation of 40 Rhenish Guilders for construction of the monastery in 1498. Seven years later, in 11 August 1505, the monastery was completed and consecrated. The monastery consisted of a dormitory, refectory, church, infirmary, cellars and places for lay sisters and a priest to stay.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Owns province Sjælland
  • Religion is Catholicism Catholic

The year is between 1480 and 1500.

Mean time to happen

60 months


Event button 547.png
Ok
  • Gain Papal influence.png 5 papal influence
  • Gain Yearly prestige.png 5 prestige


id

Msg event.pngDen Anden Store Manddrukning


'In the evening a great storm and bad weather rose from the southwest out of the sea. The wind began to blow so hard that no sleep could touch our eyes. When we had been lying in bed for about an hour my son said to me, 'Father, I feel water dripping into my face.' The waves were rising up at the sea dike and onto the roof of the house. It was a very frightening sound.'

A sudden storm tide has struck the coast of Slesvig and Dithmarschen, overrunning dikes, and covering the entire North Frisian countryside in water. As water levels rise thousands of people are killed or displaced. Entire islands and settlements have been washed away by the waves never to be seen again.


 
Trigger conditions
  • Owns at least one of:
    • Province Slesvig that does not have the flag drowned
    • Province Dithmarschen that does not have the flag drowned

The year is between 1630 and 1640.

Mean time to happen

30 months


Event button 547.png
Is this the end?
  • Province Slesvig:
    • Lose Base tax.png 1 base tax
    • Lose Manpower.png 1 base manpower
    • Set province flag drowned
    • Province owner gets the country event "Den Anden Store Manddrukning"
  • Province Dithmarschen:
    • Lose Base tax.png 1 base tax
    • Lose Manpower.png 1 base manpower
    • Set province flag drowned
    • Province owner gets the country event "Den Anden Store Manddrukning"
id

Msg event.pngDeath of Adolf VIII


Since 1439 the entirety of the Duchy of Schleswig has been a hereditary fief under the Danish crown ruled by Count Adolf of Holstein. Adolf's death has left Schleswig without a clear line of succession however even though the deceased duke tried to make arrangements for his favorite nephew, [Root.Monarch.GetName] to inherit both of his titles. The local nobles worry that the Duchy and County could be separated, parting their possessions and costing them dearly.
By guaranteeing the rights of the estates of Schleswig and Holstein as well as compensating other claimants we might be able to acquire both titles.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Flag of Holstein Holstein's ruler heir dies


Option conditions

Event trigger.pngEnabled if: Always enabled

Event button 547.png
We must acquire both titles!
  • If ruler is of von Oldenburg dynasty
    • Lose Gold Icon.png ducats equal to 0.75 years of income
  • Else
    • Lose Gold Icon.png ducats equal to 1 years of income
  • Inherit Flag of Holstein Holstein
  • Trigger country event "Treaty of Ribe"

Event trigger.pngEnabled if: Province Slesvig is owned by Flag of Holstein Holstein

Event button 547.png
We must secure the Duchy!
  • (custom tooltip - delete this line)
  • Province Slesvig is ceded to Flag of Denmark Denmark
  • Release vassal Flag of Holstein Holstein as an independent country
  • Hidden effect: Flag of Holstein Holstein loses their core on province Slesvig

id

Msg event.pngTreaty of Ribe


The nobles of Holstein and Schleswig have agreed to support [Root.Monarch.GetName] as the new Duke of Schleswig and Count of Holstein. In return we have promised to keep the lands of the two titles undivided to further the interests of the landholders there. Schleswig and Holstein are now an indivisible part of our domain even if one is a Danish duchy and the other a Holy Roman County.
In order to keep the titles equal in rank the Holy Roman Emperor has now agreed to elevate the County of Holstein to a duchy, confirming our right not only to the county that Adolf VIII left behind but also to the small province of Dithmarschen to the west.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

the event Death of Adolf VIII.


Event button 547.png
Quite simple, really.
  • Gain Yearly prestige.png 5 prestige
  • Gain core on Holstein
  • Every owned province which is a core of Flag of Holstein Holstein
    • Gain Local autonomy.png 50% local autonomy
  • If Flag of Denmark Denmark does not own province Dithmarschen
    • Gain a permanent claim on Dithmarschen
id

Msg event.pngThe State of Denmark


Ever since the treaty of Kalmar in 1397 it has been stipulated that the crowns of Norway, Sweden and Denmark rest on one head. Denmark is the seat of this union, the dominant state in the north, and a would-be contender to the influence of the Hanseatic League. Newly crowned [Root.Monarch.GetName] has not inherited a Baltic empire however. His predecessor was deposed after having been defeated by the Hanseatics and now leads a life as a pirate on Gotland in the middle of the Baltic Sea. While the recently introduced Sound Toll is a great source of income the Crown has also been forced to pawn many of its lands to the major noble families of Thott, Gyldenstierne, Rosenkrantz, Rønnow, Frille to pay for the many expenses of keeping the union together and the failed wars of our predecessors.
If we are to prevent royal power from weakening we must get that land back, by any means possible.


 
This event happens only once during a campaign.
Trigger conditions

The year is before 1450.

Mean time to happen

18 months


Event button 547.png
Nobility must aid and advice, never rule.
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain country modifier "Crown Lands Recovered" for 15 years, giving:
    • Yearly tax income.png +10% global tax
    • National unrest.png +1 global unrest
  • Noble rebels.png Noble rebels (size 1) rise in revolt in province Lund
  • Noble rebels.png Noble rebels (size 1) rise in revolt in province Halland
  • If Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 10 loyalty
    •  take_estate_land_share_small = { estate = estate_nobles } 
Event button 547.png
The nobles carry this kingdom on their shoulders, we must give them what they are owed.
  • Gain country modifier "Crown Lands Lost" for 15 years, giving:
    • Yearly tax income.png +10% global tax
    • National unrest.png +1 global unrest
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • If Nobility.png Nobility estate exists
    • Nobility.png Nobility gains 10 loyalty
    •  give_estate_land_share_small = { estate = estate_nobles } 
id

Msg event.pngBavarian Inheritance


With the death of Johann of Palatinate-Neumarkt in 1443 Christopher inherited the family holdings in Oberpfalz. Their importance may pale in comparison to the Crowns Christopher holds in the north but they still provide a nice source of income on the side in these dire times.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Ruler is "Christopher III"
Mean time to happen

24 months


Event button 547.png
In memory of Johann.
  • Gain ruler modifier "Bavarian Holdings" until ruler's death, giving:
    • Yearly tax income.png +8 tax income
id

Msg event.pngThe Succession of [Root.Monarch.GetName]


As [Root.Monarch.GetName] is not getting any younger the royal council has begun to look around for suitable heirs in the widest sense. One of our most powerful vassals, [count_of_holstein.Monarch.GetName] of Schleswig-Holstein, has put forth the idea that [count_of_holstein.Monarch.GetHerHis] nephew and heir Christian, a descendant of Valdemar the Victorious, would be a suitable candidate.
[count_of_holstein.Monarch.GetName] has also made it clear that [count_of_holstein.Monarch.GetSheHe] will support the candidacy of Christian out of his own pocket.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Does not have an heir, but can have one
  • Is not a lesser partner in a personal union
  • Flag of Holstein Holstein is a subject of Flag of Denmark Denmark
  • Ruler is not of von Oldenburg dynasty
  • Country flag christian_elected is not set

The year is between 1450 and 1490.

Mean time to happen

120 months


Event button 547.png
Virtue will show the way.
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Gain a new 25 year old heir named Christian von Oldenburg with 4Administrative power.png/3Diplomatic power.png/2Military power.png skill points
Event button 547.png
We cannot make any promises ahead of time.
  • Gain Yearly prestige.png 10 prestige
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • If Nobility.png Nobility estate exists, gains 10 loyalty
id

Msg event.pngHerring Runs Out


Once the waters off Skanör-Falsterbo in Skåne were so full of herring that you 'could cut them with a dagger'. Ever since the market of Skåne has been the major entrepôt for Fish export in the Baltic as well as the main entrepôt for any goods coming from Western Europe to the eastern ports.
Lately however the herring has been less bountiful and this year the catch has been so poor that it is impossible to support the market itself. As the Skåne Market dies so does one of the major sources of income for the crown.


 
This event happens only once during a campaign.
Trigger conditions
  • Owns province Lund
  • Province Lund has province modifier "Skåne Market"

The year is between 1550 and 1600.

Mean time to happen

120 months


Event button 547.png
Regrettable.
  • Lose Yearly prestige.png 5 prestige
  • Province Lund:
    • Change province's goods produced to Grain.png Grain
    • Remove province modifier "Skåne Market"
id

Msg event.pngIndia


A group of Merchants lead by Jan de Willum, Herman Rosenkrantz and Roland Crappe, has approached [Root.Monarch.GetName] asking to be given a charter to establish a Danish colony in India. The merchants are varyingly claiming to have already established ties with the 'King of Ceylon' and the Raja of Tanjore and while it is unclear how much is actually behind these claims, it is clear that they do know the area quite well. Should we grant them an Indian Charter they will attempt to establish a Danish presence in India and to further our interests in the region.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Has at least 3 ports
  • Owns at least 5 non-colony provinces
  • Any known country
    • Has its capital in India sub-continent
    • Has at least 3 ports (except capital) in India sub-continent

The year is between 1600 and 1700.

Mean time to happen

120 months


Immediate effects

Hidden effect:

  • Any known country
    • Has its capital in India sub-continent
    • Has at least 3 ports (except capital) in India sub-continent
    • is tagged as danish_india_target

Event button 547.png
To India!
  • Lose Gold Icon.png 100 ducats
  • Hidden effect: danish_india_target gets the country event "An Embassy from Denmark"
Event button 547.png
We have concerns closer at hand.

Gain Diplomatic power.png 50 diplomatic power

id

Msg event.pngAn Embassy from Denmark


A man presenting himself as captain Pike has approached [Root.Monarch.GetName]. He claims to represent the [From.Monarch.GetTitle] of Denmark and ask that we let them create a trading factory in our port in [dansborg.GetName]. In return he offers financial compensation and 'protection' from other Europeans.


 
Trigger conditions
  • None
Is triggered only by

the event India.


Immediate effects

Hidden effect: One random owned port province (except capital) in India sub-continent

  • Is tagged as dansborg

Event button 547.png
An excellent idea!
  • Gain Gold Icon.png 100 ducats
  • Flag of Denmark Denmark gets the country event "News from [From.GetName]" in 24 days
  • dansborg province:
    • gets the province modifier "Dansborg Factory" until the end of the campaign, giving:
      • Goods produced.png +25% trade goods produced
      • Institution spread.png +10% institution spread
    • Flag of Denmark Denmark gets a permanent claim on this province
Event button 547.png
I do not trust small fish.

Flag of Denmark Denmark gets the country event "Failure of the Indian Expedition" in 24 days

id

Msg event.pngNews from [From.GetName]


Our first expedition to India has returned with news from Captain Gjedde. It seems he has convinced the local [From.Monarch.GetTitle] to agree to a Danish colony in the general area of [dansborg.GetName].
According to the good captain a new fort has already been constructed together with a small but profitable factory.


 
Trigger conditions
  • None
Is triggered only by

the event An Embassy from Denmark.


Event button 547.png
Great!
  • Gain Gold Icon.png 150 ducats
  • Flag of Denmark Denmark gets a permanent claim on dansborg province
id

Msg event.pngFailure of the Indian Expedition


Our expedition to India has returned with nothing but bad news. It seems the crew found their way to the island of Ceylon and immediately proceeded to occupy a local temple to use as a base of operations. As soon as the authorities found out they stormed the temple together with troops from another European nation already established in the area and ejected our men.
The ships continued to visit a number of ports but were met with similarly negative responses wherever they went, with many insisting that the Danish sailors were in fact pirates.


 
Trigger conditions
  • None
Is triggered only by

the event An Embassy from Denmark.


Event button 547.png
Regrettable.

Lose Yearly prestige.png 10 prestige

id

Msg event.pngThe Great Fire of Copenhagen


What started as a small accident where two children played with candles has grown into a great fire engulfing all of Copenhagen. For four days the fire has spread from house to house in the old medieval city center, entire blocks are gone and tens of thousands have become homeless or killed. The fire has consumed a number of old and prominent buildings, among them the Copenhagen University Library with many of the works from the great minds of our country's past.
An ambitious restructuring plan has been suggested by our architects to rebuild what was lost, with a ban on half-timbered houses and a new network of orderly streets and blocks, far from the old medieval city that was destroyed by the fire. Others however point out that we would be wise to rebuild as quickly as possible, thousands are without homes and there is little room to waste any time...


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1720 and 1730.

Mean time to happen

30 months


Event button 547.png
Go with the ambitious plan!
  • Lose Gold Icon.png 100 ducats
  • Gain Yearly prestige.png 10 prestige
Event button 547.png
Go with a realistic plan!
  • Lose Gold Icon.png 25 ducats
  • Province Sjælland loses Production.png 1 base production
id

Msg event.pngThe Murder of Poul Laxmand


The leader of the Royal Council and one of the richest men in the country, Poul Laxmand, has been murdered in broad daylight in Copenhagen. According to eyewitnesses two well-known nobles assaulted Laxmand with a knife and then threw him into a canal. As leader of the Royal Council Laxmand was a force to be reckoned with and not always on good terms with [Root.Monarch.GetName]. There are suspicions that he has not always served the good of the realm first. We might make good use of this incident to further weaken his supporters and confiscate his property. It is however very likely that such actions would reflect very poorly on us and some would think that [Root.Monarch.GetName] might be behind the murder [Root.Monarch.GetHerselfHimself].


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1550.

Mean time to happen

150 months


Event button 547.png
'Your name is Lax, surely you can swim!'
  • Gain Administrative power.png 75 administrative power
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Lose Yearly prestige.png 10 prestige
  • Gain Corruption.png +1 corruption
Event button 547.png
We must find and punish his killers!
  • Gain Yearly prestige.png 10 prestige
  • Lose Corruption.png -1 corruption
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain Diplomatic power.png 75 diplomatic power
id

Msg event.pngReforms of [Root.Monarch.GetName]


Due to our shared position as a Maritime power in the North Sea and the Baltics we have always had close relations with the trading cities of the Low Countries. While Royal Power has traditionally remained strongly tied to the nobility in Denmark however political power has come to rely more and more on the Burghers in the Low Countries. Now however our interests and challenges are so closely aligned that [Root.Monarch.GetName] has been eyeing Dutch political and economic structures for inspiration.
Given free hands our [Root.Monarch.GetTitle] is confident that [Root.Monarch.GetSheHe] could implement a set of far-reaching reforms to empower the Danish Burghers and strengthen our economy significantly.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1500 and 1550.

Mean time to happen

150 months


Event button 547.png
This is the future for our country.
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 150 diplomatic power
  • Gain Military power.png 50 military power
  • Every known country which has its capital or subject capital is in Low Countries region
    • Gain opinion modifier "Pro-Dutch Policies in Denmark" towards Flag of Denmark Denmark worth Opinion.png +50 opinion with a yearly decay of -1
    • Hidden effect: Flag of Denmark Denmark gets the opinion modifier "Pro-Dutch Policies in Denmark" towards (Previously mentioned country) worth Opinion.png +50 opinion with a yearly decay of -1
id

Msg event.pngReligious Debate


As the ideas of the Reformation spread through Europe a schism is growing in our country between those who defend the old and those who wish to reform the Church. A staunch follower of Lutheran teachings theologian Hans Tausen has built quite a following and have been able to rely on the protection of local burghers against his opponents within the Church. Others, like the Carmelite Poul Helgesen are critical of the Catholic establishment but reject the ideas of reformation.
The faith of Denmark is clearly swinging in the wind right now and small actions by [Root.Monarch.GetName] can likely have a great influence on our future.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • The Protestantism Protestant religion is enabled

The year is between 1500 and 1530.

Mean time to happen

90 months


Event button 547.png
Let us take Tausen under our wings.
  • Gain skill 3 Advisor inquisitor.png Inquisitor advisor named Hans Tausen (50% cheaper to employ)
  • One random owned province in capital area (except capital)
    • Change religion to Protestantism Protestant
Event button 547.png
Let us promote voices of reason.
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain skill 3 Advisor Theologian.png Theologian advisor named Poul Helgesen (50% cheaper to employ)
id

Msg event.pngGrowth of the Cattle Trade


For centuries the Oxen Road has carried armies and merchants up and down the center of Jutland. More than anything however it is used to bring thousands of cattle to the great market of Wedel. From there the oxen are brought via Stade, Hamburg and Lübeck and resold all over northern Germany. As population in the late 16th century continues to soar, both in northern Germany in general and the Baltic region in particular, the demand for cattle, grain and fish is rapidly rising. The size of the herds brought south are now approaching 40 000 oxen for each market.
Export of agricultural produce and especially oxen is earning a fortune of German and Dutch money for our landed nobility and market town burghers. Some worry however that this development is empowering the large estates of the nobility while small time free peasants suffer...


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Owns province Kolding
  • Owns Slesvig or is overlord of its owner

The year is between 1540 and 1580.

Mean time to happen

120 months


Event button 547.png
More money has never harmed anyone!
  • Gain Yearly prestige.png 5 prestige
  • Gain country modifier "Growth of the Cattle Trade" for 30 years, giving:
    • Goods produced.png +10% global goods produded
    • Trade efficiency.png +10% trade efficiency
    • Development cost.png +10% development cost
id

Msg event.pngMarkus Hess


The growing economy of Copenhagen, Malmø and other rich Market Towns has seen the emergence of a new breed of burgher aristocrats. These men are eager not only to find opportunity to enrich themselves but are ready to ally with the state to create future wealth for both themselves and us.
Few embody this ideal as much as Markus Hess, the mayor of Copenhagen and personal head of trading enterprises from the Netherlands to Spain and from Iceland to Estonia. Hess has a number of close ties to the crown, at times single-handedly taking responsibility for supplying the navy and army with certain goods as well as by facilitating financial contacts with the Dutch.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Denmark Denmark
  • Owns province Sjælland
  • Owns province Lund

The year is between 1560 and 1590.

Mean time to happen

90 months


Event button 547.png
Let him do what he does best!
  • Gain skill 2 Advisor Trader.png Trader advisor named Markus Hess in Sjælland (50% cheaper to employ)
Event button 547.png
Loans you say?
  • Gain skill 2 Advisor Master of Mint.png Master of Mint advisor named Markus Hess in Sjælland (50% cheaper to employ)
id

Msg event.pngCorfitz Ulfeldt and the Royal Council


The Danish Royal Council of the Realm and the [Root.Monarch.GetTitle] have a long history of disagreeing on the limits of power. The current Rigshofmester, Count Corfitz Ulfeldt, is also the brother-in-law of [Root.Monarch.GetName] and has ambitiously tried to extend the power of the council and the noble families of the realm. Attempts to divorce the count from his office has ended in failure as he has the support of the Nobility and full power of the administration. Ulfeldt is a skilled intrigue-maker and has in the past several times managed to outplay royal power and other adversaries, demonstrating his own authority through various devices.
As the sole administrator of the Sound Toll it is also believed that Ulfeldt may be siphoning significant state income but using this excuse to depose him would likely come at a high political cost.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1600 and 1650.

Mean time to happen

150 months


Event button 547.png
Let us be rid of this traitor in our midst!
  • Lose Stability.png 1 stability
  • Gain ruler modifier "Asserted Power over Royal Council" until ruler's death, giving:
    • Yearly legitimacy.png +0.5 yearly legitimacy
    • National tax modifier.png +10% national tax modifier
    • National unrest.png +1 national unrest
  • If Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 10 loyalty
    • Nobility.png Nobility gains influence modifier "Council Intrigue" (-10 influence) for 15 years
Event button 547.png
Back down to the Nobles.
  • Gain ruler modifier "Powerful Royal Council" until ruler's death, giving:
    • Yearly legitimacy.png -0.5 yearly legitimacy
    • National tax modifier.png -10% national tax modifier
    • National unrest.png -1 national unrest
  • If Nobility.png Nobility estate exists
    • Nobility.png Nobility gains 10 loyalty
    • Nobility.png Nobility gains influence modifier "Council Intrigue" (+10 influence) for 15 years
id

Msg event.pngOn Miracles, signs and revelations


Throughout his professional life the Bishop of Ribe, Jens Dinesen Jersin, has been a man of renown. Early in his life he attempted to reform Latin education by introducing explanations and translations in Danish rather than Latin itself. Secondly the Bishop is a proponent of a practical pious approach to faith, authoring two immensely popular religious texts, 'Vera via vitae, en riktig vei til det evige liv' and 'Troens kamp oc seier'.
Recently however Jersin has been fighting popular superstition through a text titled 'Om miracler, tegn oc obenbaringer oc deris udleggelse', attempting to free the minds in his diocese of worries about the supernatural.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1600 and 1630.

Mean time to happen

90 months


Event button 547.png
Interesting.
  • If Denmark has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain skill 3 Advisor Theologian.png Theologian advisor named Jens Dinesen Jersin in Sjælland (50% cheaper to employ)
id

Msg event.pngNiels Juel


Putting his experience of dutch shipbuilding and his apprenticeship under Maarten Tromp and Michiel de Ruyter to good use Niels Juel is a force to be reckoned with. Juel is constantly trying to improve and modernize the tactics and organization of the Danish Navy in times of peace. In times of war he has proven that he is greatly skilled in the practice of Naval warfare itself, achieving shockingly effective results against superior foes.
While Juel has had to deal with the traditionalists in the navy his brilliance is becoming increasingly obvious both at home and abroad. It is time we reward him with the recognition his talent deserves.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1670 and 1690.

Mean time to happen

60 months


Event button 547.png
Let us put his administrative ability to use.
  • Gain skill 3 Advisor Naval reformer.png Naval Reformer advisor named Niels Juel in Sjælland (50% cheaper to employ)
Event button 547.png
He will serve us as an admiral at sea.

Gain an admiral named "Niels Juel" with:

  • Naval leader fire.png 4 fire skill
  • Naval leader shock.png 4 shock skill
  • Naval leader maneuver.png 4 manuever skill
id

Msg event.pngDorothea of Saxe-Lauenburg


A strict woman with a great interest in politics and some influence, Queen Dorothea of Saxe-Lauenburg participates in appointing and dismissing officials. Her lady-in-waiting Birgitte Gøye was only fourteen years old when her family forced her to become engaged to Jesper Daa but with the queen's friendship she managed to break the engagement. Bishops and professors were told to investigate the matter which led to a new law that banned parents from arranging engagements for their minor children.


 
This event happens only once during a campaign.
Trigger conditions

The year is between 1511 and 1571.

Mean time to happen

200 months


Event button 547.png
Her political interest and experience may be useful to us.
  • Gain access to a female discounted Advisor Diplomat female.PNG diplomat with skill 2 named Dorothea of Saxe-Lauenburg.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
Good to know.

Gain 50 Administrative power.png administrative power.

New events from version 1.34[edit | edit source]

id

Msg event.pngThe Fate of Eric Gryf

Eric Gryf of Pomerania, once the mighty king of the Kalmar Union and now a petty pirate who took over the city of Visby on Gotland. His time as a pirate is counted as we have gained full control over Gotland yet again. The question is: what shall happen with the disgraced king now?
 
Trigger conditions
  • None
Is triggered only by

Completing the “Retake Gotland” mission


Event button 547.png
Banish him from Gotland.
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Event button 547.png
Let him rule over Gotland. His piracy might come in handy.
  • Lose core on Gotland (25)
  • Release Flag of Gotland Gotland as a vassal
  • Make Flag of Gotland Gotland a vassal
  • Flag of Gotland Gotland:
    • Change government to republic
    • Enact government reform Pirate Republic
    • Hidden effect:
      • Changes government to that of Our country
      • Gain Republican tradition.png 50 republican tradition
      • Change religion to that of Our country
      • discover_provinces = ROOT
      • Capital
        • Build units to forcelimit: Infantry.png 80% infantry, Cavalry.png 0% cavalry, Artillery.png 20% artillery, Heavy ship.png 30% heavy ships, Light ship.png 30% light ships, Galley.png 0% galleys, Transport.png 30% transports
      • Gets new Mission.png missions
      • Gain Gold Icon.png 200 ducats
    • A new ruler comes to power with the following attributes:
      • Named “Eric”
      • Of the Gryf dynasty
      • Aged 60 years
      • Fixed Administrative power.png 1 administrative skill
      • Fixed Diplomatic power.png 2 diplomatic skill
      • Fixed Military power.png 3 military skill
      • Of Culture icon.png Pomeranian culture
    • Set ruler flag historical_pirate


id

Msg event.pngColonization of a New World

The rumors of completely new lands in the Far West are true! Our explorers discovered land masses which were never documented in any of our maps - not even those of our viking ancestors. We should send adventure hungry settlers to this New World and establish the first [Root.GetAdjective] frontier on this new continent!
 
Trigger conditions
  • None
Is triggered only by

Completing the “Discover the New World” mission


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • Is playing with a Random New World
      • One random province:
        • Limited to:
          • Continent is The New World
          • Is open for colonization
          • Has been discovered by Our country
          • Has a port
        • Save as event target named dan_rnw_colonial_province
    • Else:
      • One random province:
        • Limited to:
          • Province is in Hudson Bay region
          • Is open for colonization
          • Has been discovered by Our country
          • Has a port
        • Save as event target named dan_hudson_bay_colonial_province
      • One random province:
        • Limited to:
          • Province is in Canada region
          • Is open for colonization
          • Has been discovered by Our country
          • Has a port
        • Save as event target named dan_canada_colonial_province
      • One random province:
        • Limited to:
          • Province is in Northeast region
          • Is open for colonization
          • Has been discovered by Our country
          • Has a port
        • Save as event target named dan_northeast_america_colonial_province
      • One random province:
        • Limited to:
          • Province is in Southeast region
          • Is open for colonization
          • Has been discovered by Our country
          • Has a port
        • Save as event target named dan_southeast_america_colonial_province

Option conditions

Event trigger.pngEnabled if:

  • An event target named dan_rnw_colonial_province has been saved
Event button 547.png
Send the settlers to [dan_rnw_colonial_province.GetName].
  • Event target dan_rnw_colonial_province:
    • Change religion to that of Our country
    • Change culture to that of Our country
    • Gain a siberian frontier colony with 400 settlers

Event trigger.pngEnabled if:

  • An event target named dan_hudson_bay_colonial_province has been saved
Event button 547.png
Send the settlers to [dan_hudson_bay_colonial_province.GetName].
  • Event target dan_hudson_bay_colonial_province:
    • Change religion to that of Our country
    • Change culture to that of Our country
    • Gain a siberian frontier colony with 400 settlers

Event trigger.pngEnabled if:

  • An event target named dan_canada_colonial_province has been saved
Event button 547.png
Colonize [dan_canada_colonial_province.GetName].
  • Event target dan_canada_colonial_province:
    • Change religion to that of Our country
    • Change culture to that of Our country
    • Gain a siberian frontier colony with 400 settlers

Event trigger.pngEnabled if:

  • An event target named dan_northeast_america_colonial_province has been saved
Event button 547.png
[dan_northeast_america_colonial_province.GetName] should be our first colony.
  • Event target dan_northeast_america_colonial_province:
    • Change religion to that of Our country
    • Change culture to that of Our country
    • Gain a siberian frontier colony with 400 settlers

Event trigger.pngEnabled if:

  • An event target named dan_southeast_america_colonial_province has been saved
Event button 547.png
[dan_southeast_america_colonial_province.GetName] is rightful [Root.GetAdjective] territory.
  • Event target dan_southeast_america_colonial_province:
    • Change religion to that of Our country
    • Change culture to that of Our country
    • Gain a siberian frontier colony with 400 settlers

Event trigger.pngEnabled if:

  • None of:
    • An event target named dan_rnw_colonial_province has been saved
  • None of:
    • An event target named dan_hudson_bay_colonial_province has been saved
  • None of:
    • An event target named dan_canada_colonial_province has been saved
  • None of:
    • An event target named dan_northeast_america_colonial_province has been saved
  • None of:
    • An event target named dan_southeast_america_colonial_province has been saved
Event button 547.png
Too bad there are no coastal provinces left to colonize...

(Nothing)



id

Msg event.pngThe Ratification of the Kalmar Union

In 1397, 67 members of the Clergy and Nobility of Denmark, Norway and Sweden signed the treaty in Kalmar, which became known as the Kalmar Union. Although the treaty was signed by nobles and clerics of all of the three Kingdoms, it was never ratified, and as such there was never a uniform legal base for the Kalmar Union to stand on.
In the year [GetYear], the [Root.Monarch.GetTitle] of [Root.GetName] gathered the nobles and clerics of all three Kingdoms yet again at [Root.Capital.GetName]. Today, the Kalmar Union is finally receiving the legal code which converts the members of the Union into actual Junior Partners of [Root.GetName]. From this day forth, Norway and Sweden will always be ruled by a [Root.GetAdjective] [Root.Monarch.GetTitle]!

 
Trigger conditions
  • None
Is triggered only by

Completing the “Ratify the Kalmar Union” mission


Event button 547.png
May this be the day of a new Era for Scandinavia!
  • Remove government reform Kalmar Union
  • Enact government reform Unified Kalmar Monarchy


id

Msg event.pngKøbenhavns Universitet

The University of Copenhagen (Københavns Universitet) was founded in [GetYear] and is the oldest university in Denmark. Its construction started after the [Root.Culture.GetName] [Root.Monarch.GetTitle] received a papal bull from Pope [PAP.Monarch.GetName] with permission to establish a university in Denmark.
The university is one of the few locations in [Root.GetName] which received a royal decree, making it into an autonomous institution free from royal interference and the usual laws governing the [Root.GetAdjective] people.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The University of Kobenhavn” mission


Event button 547.png
Marvelous.
  • Gain Innovativeness.png 2 innovativeness
  • Gain 50 government reform progress
  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power
  • Province Sjælland (12):
    • Build Latin university.png University


id

Msg event.pngThe Unification of Scandinavia

For centuries Scandinavia was split in the three Kingdoms of Denmark, Sweden and Norway. There have always been attempts to unify these kingdoms in several personal unions in the past, the Kalmar Union being the latest one of them.
And the one which finally brings an end to the division of the North! Sweden and Norway have been integrated into the primary Crown of [Root.GetName], and the whole Scandinavian region is now going through a new Golden Era under [Root.GetAdjective] rulership!

 
Trigger conditions
  • None
Is triggered only by

Completing the “Unite Scandinavia” mission


Event button 547.png
Queen Margaret would be so proud now.
  • If:
    • Limited to:
      • None of:
        • Government rank is Empire rank Empire
    • Set government rank to Empire rank Empire
  • Gain country modifier “Great Empire of Scandinavia” for the rest of the game, giving the following effects:
    • Yearly legitimacy.png +0.25 Yearly legitimacy
    • Yearly devotion.png +0.25 Yearly devotion
    • Yearly republican tradition.png +0.1 Yearly republican tradition
    • Maximum absolutism +20 Maximum absolutism
  • Gain Legitimacy.png 100 legitimacy
  • Gain Yearly prestige.png 100 prestige
  • Hidden effect:
    • Set country flag can_form_scandinavia_earlier


id

Msg event.png[Root.Capital.GetName] Bloodbath

The coronation of [From.Monarch.GetName] as [From.Monarch.GetTitle] of [Root.GetName] was not devoid of problems. [Root.GetAdjective] Nobilities have been split between pro-unioists and anti-unionists - those who enjoy the privileges granted by our [From.GetAdjective] overlord, and those who seek for [Root.GetAdjective] independence.
As the tensions rose between the two factions, the [From.Monarch.GetTitle] intervened and held a banquet for the [Root.GetAdjective] nobility. However, this was revealed to be a trap by the pro-unioists as many of the nobles wanting independence have been imprisoned and shortly thereafter executed for heresy!

Our people are in shock of the pure atrocities [Root.Monarch.GetName] was capable of. The [Root.GetAdjective] [Root.GetNobilityOrFallbackName] is completely decimated and the [Root.GetAdjective] populace comply with the Butchers of [From.GetName] for the time being. But the [Root.Capital.GetName] Bloodbath will be remembered forever in [Root.GetName]...

 
Trigger conditions
  • Is a subject nation
  • Overlord:
    • None of:
      • Country flag got_no_swedish_disloayalty_to_gotland is set
Is triggered only by

The event “The brewing Revolution of [From.GetName]” option “We should gather the [From.GetAdjective] anti-unionists and... deal with them.”


Event button 547.png
And such cruel [From.Monarch.GetTitle] shall rule us? Bah...
  • Set country flag dan_had_stockholm_bloodbath
  • FROM:
  • Add [From] as a historical rival
  • Lose Liberty desire.png 100% liberty desire
  • Gain country modifier “The Scars of the Bloodbath” for 100 years, giving the following effects:
    • Liberty desire.png +25% Liberty desire
    • Nobility influence.png −25% Nobles influence
  • Gain opinion modifier “Slaughtered our Nobility” (Opinion.png −200 opinion / +2.5 yearly decay) towards [From]
  • Gain opinion modifier “Stockholm Bloodbath” (Opinion.png −100 opinion / +1 yearly decay) towards [From]

Effects after selecting any option
  • FROM:
    • Trigger country event “The Consequences of the Bloodbath”


id

Msg event.pngAdvisor of Dansk Ostindien

The Danish East India Company (Ostindisk Kompagni) is the trade company of the Danish Crown, which focuses on the commerce and trade with India. As such, many who seek fortune and wealth make the journey to India. While the majority of these traders are rather ordinary, a few have proven to be exceptionally well versed in managing the treasury, in the arts of trading, in navigation and bookkeeping. We should hire one of these gifted traders for our cabinet.
 
Trigger conditions
  • None
Is triggered only by

Completing the “Dansk Ostindien” mission


Event button 547.png
We need somebody who manages the treasury.
  • Gain skill 3 Master of Mint advisor (50% cheaper to employ)
Event button 547.png
A good trader is exactly what we are looking for.
  • Gain skill 3 Trader advisor (50% cheaper to employ)
Event button 547.png
Navigation has become of great concern lately.
  • Gain skill 3 Navigator advisor (50% cheaper to employ)
Event button 547.png
Navigation has become of great concern lately.
  • Gain skill 3 Grand Captain advisor (50% cheaper to employ)


id

Msg event.png[From.GetAdjective] Merchants in [Root.GetName]

Foreigners in strange cloths arrived in our country. At first we feared for the worst, but these strangers seem to be no conquerors but merchants.
Apparently, these traders are from [From.GetName] and seek out opportunities to invest in our economy in exchange for restricting our own trade within India.

 
Trigger conditions
  • None
Is triggered only by
  • Completing the “The Spices of Malacca” mission
  • Completing the “The Spices of Malacca” mission
  • Completing the “The Spices of Malacca” mission
  • Completing the “The Spices of Malacca” mission
  • Completing the “Dansk Ostindien” mission
  • Completing the “Dansk Ostindien” mission
  • Completing the “Dansk Ostindien” mission
  • Completing the “Dansk Ostindien” mission
  • Completing the “Dansk Ostindien” mission
  • Completing the “Dansk Ostindien” mission

Event button 547.png
Accept the deal.
  • Gain country modifier “Danish Investment” for 25 years, giving the following effects:
    • Goods produced modifier.png +15% Goods produced modifier
    • Trade power.png −10% Domestic trade power
Event button 547.png
Expel these foreigners from our land.
  • Gain Mercantilism.png 2% mercantilism


id

Msg event.pngThe State of the Kalmar Union

In the year of 1397, Queen Margaret I of Denmark incepted the Kalmar Union - a rather loose bound between the three Kingdoms of Denmark, Norway and Sweden with Denmark as the ruling power. However, the Act of the Union has never become a law in Sweden and Norway, and as such whenever the king of the Kalmar Union died, the two other Kingdoms had to elect the monarch of Denmark as their own ruler - a task which especially the Swedes have trouble to do.

Additionally to the struggle of keeping the Union together, the Nobility of Denmark itself is a threat to the stability of the Kalmar Union as the attention of the Danish King is split amongst the three Kingdoms. The nobles will regularly try to demand resources from the Crown to pursuit their own goals until their power has been greatly revoked.

 
This event happens only once during a campaign.
Trigger conditions
  • Has government type where: Has the Kalmar Election
Mean time to happen

6 months


Event button 547.png
Difficult times are ahead...


id

Msg event.pngRaise of the Sound Toll

The greedy [From.GetAdjective] raised their already oppressing Sound Toll, and force half of our merchants into near bankruptcy just for travelling through Öresund. Complaints about it only reached the deaf ears of the [From.GetAdjective] [From.Monarch.GetTitle]. Every kind of diplomacy with [From.GetName] is futile, so we have only two options: submitting to the Sound Toll, or declare a Trade War on [From.GetName] like the Hanseatic League did years ago.
 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Provoke Hanseatic Trade Conflict”
  • Taking the decision “Provoke Hanseatic Trade Conflict”
  • Taking the decision “Provoke Hanseatic Trade Conflict”
  • Taking the decision “Provoke Hanseatic Trade Conflict”
  • Taking the decision “Provoke Hanseatic Trade Conflict”

Immediate effects
  • Hidden effect:
    • Set country flag dan_considers_war_with_denmark

Event button 547.png
That's it! [From.GetName] siphoned enough Ducats from us for far too long!
  • Declare war on [From] using Trade Conflict casus belli
  • If:
    • Limited to:
    • Hidden effect:
      • Every known country:
        • Limited to:
          • Is in the same trade league as Our country
          • None of:
            • Country flag dan_considers_war_with_denmark is set
        • join_all_offensive_wars_of = ROOT
Event button 547.png
We don't have the strength to contest [From.GetName].
  • Lübeck trade node:
    • Our country gains trade modifier “Submitted to the Sound Toll” (−15 Power) for 50 years
  • Hidden effect:
    • Set country flag dan_submitted_to_danish_trade_dominance
    • FROM:
      • Trigger country event “[From.GetName] submits to [Root.GetAdjective] Trade Dominance”

Effects after selecting any option
  • Clear country flag dan_considers_war_with_denmark


id

Msg event.png[From.GetName] submits to [Root.GetAdjective] Trade Dominance

Although the [From.GetAdjective] outcry was large when we increased the toll for members of the Haseatic League, the government of [From.GetName] had to submit to our dominance. The fear of complete annihiliation was larger than their worry of loss of profit.
 
Trigger conditions
  • None
Is triggered only by

The event “Raise of the Sound Toll” option “We don't have the strength to contest [From.GetName].”


Event button 547.png
A wise decision from their [From.Monarch.GetTitle].
  • FROM:


id

Msg event.pngNorway in the Kalmar Union

Prior to the Black Death, Norway was an equal amongst Sweden and Denmark and had its own strong nobility and royal court. However, the pestilence eventually reached Norway, and 60% of their population found a miserable death in 1348. Ever since this event, the Norwegian Crown degraded in importance and their nobility was replaced with Danes over time.
Nowadays, the Crown of Norway is the least important one of the three Kingdom titles. But voices within Norway wish to return their beloved country back to glory, and wish for more recognition within the Kalmar Union.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The Crown of Norway” mission


Event button 547.png
Set the Crown of Norway equal to our own Crown.
  • Gain country modifier “Equal Crowns” for the rest of the game, giving the following effects:
    • Nobility influence.png +10% Nobles influence
    • National tax modifier.png −10% National tax modifier
  • Flag of Norway Norway:
    • Gain country modifier “Equal to the Danish Crown” for the rest of the game, giving the following effects:
      • Liberty desire.png −10% Liberty desire
      • Yearly tax income.png +24 Tax income
      • Yearly prestige.png +0.5 Yearly prestige
  • If:
Event button 547.png
Keep the status quo.
  • Gain Diplomatic power.png 100 diplomatic power
Event button 547.png
Degrade Norway into a [Root.GetAdjective] province instead.


id

Msg event.pngThe Mercenaries of Germany

Our people are well versed in the arts of war and our economy allows us to field a remarkable army to defend the homeland. However, our expectise is mostly on the sea.
In [GetYear], the great [Root.Monarch.GetTitle] of [Root.GetName] gathered the leaders of the Germanic mercenary companies in [Root.Capital.GetName] to sign a royal contract between the [Root.GovernmentName] of [Root.GetName] and the mercenary companies. In exchange of the [Root.GetAdjective] wealth, the mercenaries promise their loyalty to the [Root.GetAdjective] crown.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The German Mercenaries” mission


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • Province Dresden (61):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 61_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Niederhessen (1762):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 1762_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Stuttgart (70):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 70_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Groningen (4382):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 4382_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Bruges (90):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 90_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Königsberg (41):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 41_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Bern (165):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 165_owner_allow_merc_company_flag
    • If:
      • Limited to:
        • Province Etschtal (4758):
          • At least one of:
            • Province is owned by Our country or its non-tributary subjects
            • Province owner:
              • Opinion of Our country is at least Opinion.png +100
      • Set country flag 4758_owner_allow_merc_company_flag

Event button 547.png
These mercenaries will surely prove their worth.
  • If:
    • Limited to:
      • Country flag 61_owner_allow_merc_company_flag is set
    • Clear country flag 61_owner_allow_merc_company_flag
    • Unlock mercenary company “Schwarze Garde”
  • If:
    • Limited to:
      • Country flag 1762_owner_allow_merc_company_flag is set
    • Clear country flag 1762_owner_allow_merc_company_flag
    • Unlock mercenary company “Hessian Jaegerkorps”
  • If:
    • Limited to:
      • Country flag 70_owner_allow_merc_company_flag is set
    • Clear country flag 70_owner_allow_merc_company_flag
    • Unlock mercenary company “Doppelsöldner”
  • If:
    • Limited to:
      • Country flag 4382_owner_allow_merc_company_flag is set
    • Clear country flag 4382_owner_allow_merc_company_flag
    • Unlock mercenary company “Frisian Free Company”
  • If:
    • Limited to:
      • Country flag 90_owner_allow_merc_company_flag is set
    • Clear country flag 90_owner_allow_merc_company_flag
    • Unlock mercenary company “Flemish Company”
  • If:
    • Limited to:
      • Country flag 41_owner_allow_merc_company_flag is set
    • Clear country flag 41_owner_allow_merc_company_flag
    • Unlock mercenary company “Prussian Volunteer Army”(This mercenary company does not cost army professionalism when hired.)
  • If:
    • Limited to:
      • Country flag 165_owner_allow_merc_company_flag is set
    • Clear country flag 165_owner_allow_merc_company_flag
    • Unlock mercenary company “Reisläufer”
  • If:
    • Limited to:
      • Country flag 4758_owner_allow_merc_company_flag is set
    • Clear country flag 4758_owner_allow_merc_company_flag
    • Unlock mercenary company “Tyrolean Guard”
  • Gain country modifier “Mercenary Contract” for the rest of the game, giving the following effects:
    • Mercenary maintenance.png −15% Mercenary maintenance
    • Mercenary manpower.png +10% Mercenary manpower
  • If:
    • Limited to:
      • DLC Cradle of Civilization.png Cradle of Civilization is active


id

Msg event.pngSweden in the Kalmar Union

Unlike Norway, the Kingdom of Sweden is more difficult to keep within the Union. During the war between Denmark and the Hansa in 1435, Sweden experienced economical issues caused by the Hansa. As a result of it, the miner and nobleman Engelbrekt Engelbrektsson raised a small army of revolters and rebels. The Kalmar Union as we know it today might have ceased to exist already if it was not for his premature death.
It is clear that the Swedish nobility is no longer happy with [Root.GetAdjective] involvement in their affairs. Fortunately for us, some of the Swedish ruling class are pro-unionist. We could use our resources to persuade the remaining nobility and convert them into pro-unionists too.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The Crown of Sweden” mission


Event button 547.png
Try to persuade the rest of the nobility to our cause.
  • Gain country modifier “Supports the Pro-Unionists” for the rest of the game, giving the following effects:
    • Nobility influence.png +10% Nobles influence
    • Goods produced modifier.png −10% Goods produced modifier
  • Flag of Sweden Sweden:
    • Gain country modifier “Supported Unionists” for the rest of the game, giving the following effects:
      • Liberty desire.png −10% Liberty desire
      • Nobility influence.png +10% Nobles influence
      • Nobility loyalty equilibrium.png +20% Nobility loyalty equilibrium
      • Yearly tax income.png +24 Tax income
Event button 547.png
They will eventually become pro-unionist on their own.
  • Gain Administrative power.png 100 administrative power
Event button 547.png
To deal with the Swedish Nobility is pointless. Exploit Sweden's resources instead.
  • Gain country modifier “Exploitment of Swedish Resources” for the rest of the game, giving the following effects:
    • Construction cost.png −10% Construction cost
    • Trade efficiency.png +10% Trade efficiency
    • Goods produced modifier.png +10% Goods produced modifier
    • Land maintenance modifier.png −5% Land maintenance modifier
  • Add Flag of Sweden Sweden as a historical rival
  • Flag of Sweden Sweden:


id

Msg event.pngThe Dream of Freedom

Although the [Root.GetAdjective] nobles meant the best for [Root.GetName] when they signed the Kalmar Union treaty, none of our people has the wish to be underneath the Danish Crown. The dream of an independent Sweden is starting to get more and more attractive...
 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Sweden Sweden
  • Is a subject of Flag of Denmark Denmark
  • Year is 1450 or later
  • It is currently the Age of Discovery.png Age of Discovery
  • Overlord:
    • None of:
      • Country flag got_no_swedish_disloayalty_to_gotland is set
Mean time to happen

60 months


Event button 547.png
One day this dream will become reality!
  • Lose Liberty desire.png 50% liberty desire
  • Gain country modifier “The Dream of Freedom” for 60 years, giving the following effects:
    • Liberty desire.png +50% Liberty desire
  • Hidden effect:
    • Flag of Denmark Denmark:
      • Trigger country event “The Scandinavian Constitution” in 10 years


id

Msg event.pngThe Scandinavian Constitution

In 1481 King Christian I died and left the throne to his son Hans. Since the Battle of Brunkeberg in 1471, Sweden had not been a part of the Union in anything but name. In 1483 the Councils of the Scandinavian kingdoms drafted the Halmstad Recess, an attempt to provide a Scandinavian constitution which asserted the supremacy of the high nobility, but Sten Sture, the chancellor of Sweden, refused to send a delegation to Halmstad. The Swedes delayed signing the document until 1484, and then with certain provisos.
 
Trigger conditions
  • Is the overlord of Flag of Sweden Sweden
  • None of:
    • Country flag got_no_swedish_disloayalty_to_gotland is set
Is triggered only by

The event “The Dream of Freedom” option “One day this dream will become reality!”


Event button 547.png
Draft the Scandinavian Constitution
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Gain Administrative power.png 100 administrative power
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Military power.png 100 military power
  • Flag of Sweden Sweden:
    • Gain opinion modifier “Enforced the Scandinavian Constitution” (Opinion.png −30 opinion / 25 years) towards Our country
    • Hidden effect:
      • Trigger country event “Discontent of the [Root.GetAdjective] Nobility” in 10 years


id

Msg event.pngDiscontent of the [Root.GetAdjective] Nobility

With the draft of a Scnadinavian Constitution, the [From.Monarch.GetTitle] of [From.GetName] is preparing the ratification of the Kalmar Union - and our eventual integration into the [From.GetAdjective] Crown. As this constitution is removing power from the [Root.GetAdjective] [Root.GetNobilityOrFallbackName], the discontent within our [Root.GovernmentName] is rising. While pro-unionists try to defend the [From.GetAdjective] decisions, the anti-unionists are preparing their forces for another revolt against the Kalmar Union...
 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Sweden Sweden
  • Is a subject of Flag of Denmark Denmark
  • Overlord:
    • None of:
      • Country flag got_no_swedish_disloayalty_to_gotland is set
Is triggered only by

The event “The Scandinavian Constitution” option “Draft the Scandinavian Constitution”


Event button 547.png
[From.GetName] cannot control us forever.
  • Gain Liberty desire.png 25% liberty desire
  • Gain Manpower.png 6 000 manpower
  • Hidden effect:
    • Flag of Denmark Denmark:
      • Trigger country event “The brewing Revolution of [From.GetName]” in 90 days


id

Msg event.pngThe brewing Revolution of [From.GetName]

The tensions between [Root.GetName] and the [From.GetAdjective] nobility is reaching a new height. The establishment of the Scandinavian Constitution rubbed many of the [From.GetAdjective] ruling class the wrong way, and even some anti-unionists within [Root.GetName] are preparing to raise arms against the Kalmar Union.
A large revolution is on the horizon. We must act unless we want to face the wrath of several [From.GetAdjective] pretender rebels.

 
Trigger conditions
  • Is the overlord of Flag of Sweden Sweden
  • None of:
    • Country flag got_no_swedish_disloayalty_to_gotland is set
Is triggered only by

The event “Discontent of the [Root.GetAdjective] Nobility” option “[From.GetName] cannot control us forever.”


Event button 547.png
We can handle the revolts.
  • Flag of Sweden Sweden:
    • Capital
      • Pretender rebels.png Pretender rebels (size 5) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 4) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 4) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 3) rise in revolt
  • One random owned province:
    • Limited to:
      • Is on the same continent as the capital of Our country
    • Noble rebels.png Noble rebels (size 2) rise in revolt
  • Hidden effect:
    • Trigger country event “The Pretender War of Sweden” in 30 days
Event button 547.png
We should gather the [From.GetAdjective] anti-unionists and... deal with them.
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Pay Military power.png 75 Military power[2]
  • Flag of Sweden Sweden:
    • Trigger country event “[Root.Capital.GetName] Bloodbath”

Effects after selecting any option
  • Set country flag dan_handled_swedish_nobility_issue


id

Msg event.pngA new Capital for the North Sea Empire?

When Cnut the Great conquered England, he ensured his reign by ruling over England from the city of London while the already secured that the lands of Denmark and Norway were handled by his Norse wife.
After so many centuries, the North Sea Empire is now restored once again, though this time England was not conquered by [Root.GetAdjective] Vikings but by our advanced society. Still, ruling over England will pose a problem due to the distance between [Root.Capital.GetName] and the English lands. It might be worth relocating our capital to London once again.

 
Trigger conditions
  • None
Is triggered only by

Completing the “Conquer England” mission


Event button 547.png
[236.GetName] shall be our new capital!
  • Change capital to London (236)
  • Max promoted cultures.png Gain English as an accepted culture
  • Province London (236):
    • Gain Base tax.png 3 base tax
    • Gain Production.png 3 base production
    • Gain Manpower.png 2 base manpower
Event button 547.png
Expand [Root.Capital.GetName] instead.
  • Capital
    • Gain Base tax.png 3 base tax
    • Gain Production.png 3 base production
    • Gain Manpower.png 2 base manpower


id

Msg event.pngRegression in the English Channel

Our loss of the trade influence in the English Channel is causing a massive hit to our trade revenues and our access to the many wonderful goods from the New World.
 
This event happens only once during a campaign.
Trigger conditions
  • Has country modifier “Controller of the English Channel”
  • None of:
    • English Channel trade node:
Mean time to happen

1 month


Event button 547.png
Darn...
  • Remove country modifier "Controller of the English Channel"


id

Msg event.pngnone

 
Trigger conditions
  • At least one of:
    • All of:
      • At least one of:
        • Has country modifier “Supports the Pro-Unionists”
        • Has country modifier “Exploitment of Swedish Resources”
      • Flag of Sweden Sweden:
        • At least one of:
          • None of:
            • Is a subject of Our country
          • Is not a lesser partner in a personal union
    • All of:
      • At least one of:
        • Has country modifier “Equal Crowns”
        • Has country modifier “Degradation of the Norwegian Crown”
      • Flag of Norway Norway:
        • At least one of:
          • None of:
            • Is a subject of Our country
          • Is not a lesser partner in a personal union
Mean time to happen

1 month


Event button 547.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • At least one of:
        • Has country modifier “Supports the Pro-Unionists”
        • Has country modifier “Exploitment of Swedish Resources”
      • Flag of Sweden Sweden:
        • At least one of:
          • None of:
            • Is a subject of Our country
          • Is not a lesser partner in a personal union
    • Remove country modifier "Supports the Pro-Unionists"
    • Remove country modifier "Exploitment of Swedish Resources"
    • Flag of Sweden Sweden:
      • Remove country modifier "Supported Unionists"
  • If:
    • Limited to:
      • At least one of:
        • Has country modifier “Equal Crowns”
        • Has country modifier “Degradation of the Norwegian Crown”
      • Flag of Norway Norway:
        • At least one of:
          • None of:
            • Is a subject of Our country
          • Is not a lesser partner in a personal union
    • Remove country modifier "Equal Crowns"
    • Remove country modifier "Degradation of the Norwegian Crown"
    • Flag of Norway Norway:
      • Remove country modifier "Equal to the Danish Crown"


id

Msg event.pngThe Consequences of the Bloodbath

[Root.Monarch.GetTitle] [Root.Monarch.GetName] travelled to the capital of Sweden and invited all Swedish nobles to a great festival to celebrate his coronation. Although hesitantly, the Swedish nobility accepted the invitation and travelled to the center of the capital.
Shortly after the arrival of all the nobles, however, the [Root.Monarch.GetTitle] ordered a trial against the Swedish nobility, and exectued the majority of the nobles for heresy.

While this act was a gruesome one, it was one of necessity for our [Root.GovernmentName]. The Kalmar Union would fall apart if anti-unionist thoughts were to spread further in Sweden. The population of Sweden sees this event as a proof of Danish tyranny though...

 
Trigger conditions
  • None
Is triggered only by

After choosing an option an option in the “[Root.Capital.GetName] Bloodbath” event


Event button 547.png
It had to be done. The Swedish people will have to accept it.


id

Msg event.pngThe Pretender War of Sweden

Our inactions motivated more and more Swedish nobility to gather their allies and to start open revolts against our rule. However, not all of Sweden see their actions as justified and the atrocities done by the rebels in the name of "freedom and liberty" are causing heavy devastation to the Swedish lands. The nobles are making themselves highly unpopular with the Swedish commoners.
While this Pretender War will be highly costly to our treasury and our manpower, it will at least show the Swedes that the [Root.GetAdjective] rule is not one of tyranny but of justice - unlike the one their nobilites try to enforce.

 
Trigger conditions Is triggered only by

The event “The brewing Revolution of [From.GetName]” option “We can handle the revolts.”


Event button 547.png
Finally the Swedes accept our rule.
  • Flag of Sweden Sweden:
    • Capital
      • Pretender rebels.png Pretender rebels (size 4) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 3) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 3) rise in revolt
    • Lose Liberty desire.png 100% liberty desire
    • Add Our country as a historical friend


id

Msg event.pngThe Changing Role of the Mercenaries

Ever since the days of the Roman Empire, kings and generals relied on mercenaries for their wars, and [Root.GetName] is no exception to this. But as time went on, the governments of Europe established the concept of standing armies; military forces which are recruited from their own people who can be called to arms in times of need. Our advisors are divided. On the one hand the usage of a standing army guarentees that we are using professional and loyal soldiers for the defense of our ambitions. On the other hand, we would have to be ready to sacrifice good [Root.GetAdjective] lives for our goals.
In the end it is up to the [Root.Monarch.GetTitle] to make the final decision.

 
Trigger conditions
  • None
Is triggered only by

Completing the “The Military Question” mission


Event button 547.png
We should stick with the mercenary armies.
  • Gain country modifier “Professional Mercenary Armies” for the rest of the game, giving the following effects:
    • Mercenary discipline.png +10% Mercenary discipline
Event button 547.png
The time for a standing army has come for [Root.GetName].
  • Remove country modifier "Mercenary Contract"
  • Remove country modifier "Grand Mercenary Army"
  • Gain country modifier “Refocus on Standing Armies” for the rest of the game, giving the following effects:
    • Land maintenance modifier.png −5% Land maintenance modifier
    • Discipline.png +2.5% Discipline
    • National manpower modifier.png +15% National manpower modifier
    • Army drill gain modifier.png +50% Army drill gain modifier
    • Army drill decay modifier.png −50% Regiment drill loss


id

Msg event.pngThe new [Root.Monarch.GetTitle] of [Root.GetName]

[Root.Monarch.GetName] has been crowned in [Root.Capital.GetName] and is now the [Root.Monarch.GetTitle] of [Root.GetName], as well as of the entire Kalmar Union.
However, the personal unions of Scandinavia have to elect [Root.Monarch.GetName] as their rightful ruler too. Otherwise the union might be in danger of falling apart...

 
Trigger conditions
  • Has government type where: Has the Kalmar Election
  • None of:
    • Ruler flag suggested_ruler_flag is set
Is triggered only by

Getting a new ruler


Immediate effects
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 50%
      • Set country flag dan_rebellious_union_partner
    • Every subject country:
      • Limited to:
        • Country flag dan_already_suggested_new_ruler is set
      • Clear country flag dan_already_suggested_new_ruler

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Our junior partners will love [Root.Monarch.GetName].

Event trigger.pngAlways enabled:

Event button 547.png
Grant our subject's Nobles additional privileges.
  • Gain ruler modifier “Privileges for the Union's Nobility” for the rest of the game, giving the following effects:
    • National tax modifier.png −10% National tax modifier
    • Vassal force limit contribution.png −10% Vassal force limit contribution
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Country flag dan_rebellious_union_partner is set
      • Our country
        • Nobility.png Nobility loses 10 loyalty
      • Nobility.png Nobility gains 15 loyalty
      • Gain ruler modifier “Granted Noble Privileges” for the rest of the game, giving the following effects:
        • National tax modifier.png +10% National tax modifier
        • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
        • Nobility influence.png +10% Nobles influence
        • Liberty desire.png −5% Liberty desire

Event trigger.pngEnabled if:

  • Any subject:
    • Is subject type Junior Partner
    • Capital
      • Province is in Scandinavia region
    • Liberty desire.png Liberty desire is at least 75%
Event button 547.png
Ensure that the junior partners accept [Root.Monarch.GetName]. Personal Unions which have more than 90% Liberty Desire will always reject [Root.Monarch.GetName] while those with less than 10% Liberty Desire will always elect our ruler as their [Root.Monarch.GetTitle].
  • Gain ruler modifier “Extensive Privileges for the Union's Nobility” for the rest of the game, giving the following effects:
    • National tax modifier.png −25% National tax modifier
    • Vassal force limit contribution.png −20% Vassal force limit contribution
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Country flag dan_rebellious_union_partner is set
      • Our country
        • Lose Legitimacy.png 10 legitimacy
        • Nobility.png Nobility loses 15 loyalty
      • Nobility.png Nobility gains 25 loyalty
      • Gain ruler modifier “Granted Extensive Noble Privileges” for the rest of the game, giving the following effects:
        • National tax modifier.png +25% National tax modifier
        • Nobility loyalty equilibrium.png +20% Nobility loyalty equilibrium
        • Nobility influence.png +20% Nobles influence
        • Liberty desire.png −15% Liberty desire


Effects after selecting any option
  • Every subject country:
    • Limited to:
      • Country flag dan_rebellious_union_partner is set
    • Clear country flag dan_rebellious_union_partner
  • Every subject country:
    • Limited to:
      • Is subject type Junior Partner
      • Capital
        • Province is in Scandinavia region
    • Trigger country event “Election of the [Root.Monarch.GetTitle] of [Root.GetName]”


id

Msg event.pngElection of the [Root.Monarch.GetTitle] of [Root.GetName]

With the death of the previous ruler, a new [From.Monarch.GetTitle] has claimed the throne of [From.GetName]. As we are a member of the Kalmar Union, this makes [From.Monarch.GetName] de jure [Root.Monarch.GetTitle] of [Root.GetName]. However, [From.Monarch.GetSheHe] has to be elected by our [Root.GetNobilityOrFallbackName] first before we recognize [From.Monarch.GetHerHim] as our [Root.Monarch.GetTitle].
 
Trigger conditions
  • None
Is triggered only by

After choosing an option an option in the “The new [Root.Monarch.GetTitle] of [Root.GetName]” event


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
[From.Monarch.GetName] shall be our elected [Root.Monarch.GetTitle]!
  • FROM:
    • Gain Yearly prestige.png 10 prestige
    • Gain Legitimacy.png 5 legitimacy
  • [From] gains opinion modifier “Elected the same King” (Opinion.png +25 opinion / −1 yearly decay) towards this country
  • Gain opinion modifier “Elected the same King” (Opinion.png +25 opinion / −1 yearly decay) towards [From]

Event trigger.pngEnabled if:

  • If:
    • Limited to:
    • Overlord:
      • Any subject:
        • Capital
          • Province is in Scandinavia region
        • None of:
        • None of:
          • Country's total Development.png development is at least that of Flag of Sweden Sweden
  • Else, if:
    • Limited to:
    • Overlord:
      • Any subject:
        • Capital
          • Province is in Scandinavia region
        • None of:
        • None of:
          • Country's total Development.png development is at least that of Flag of Norway Norway
Event button 547.png
Propose a [Root.GetAdjective] [Root.Monarch.GetTitle] who shall rule over the union.
  • Trigger country event “A [Root.GetAdjective] Regent”

Event trigger.pngAlways enabled:

Event button 547.png
Elect a local regent instead.
  • Gain Liberty desire.png 20% liberty desire
  • FROM:
    • Lose Yearly prestige.png 20 prestige
  • Capital
    • Pretender rebels.png Pretender rebels (size 3) rise in revolt
  • One random owned province:
    • Limited to:
      • Is on the same continent as the capital of Our country
      • Is not the country's capital
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt


id

Msg event.pngA [Root.GetAdjective] Regent

It is obvious that [kalmar_union_leader.Monarch.GetName] will not act in our but in [kalmar_union_leader.GetAdjective] interests. By our right of autonomy, we have to elect one of our people and propose them as the new [Root.Monarch.GetTitle] of the Kalmar Union.
 
Trigger conditions
  • None
Is triggered only by

The event “Election of the [Root.Monarch.GetTitle] of [Root.GetName]” option “Propose a [Root.GetAdjective] [Root.Monarch.GetTitle] who shall rule over the union.”


Immediate effects
  • Hidden effect:
    • Overlord:
      • Save as event target named kalmar_union_leader
      • Set ruler flag suggested_ruler_flag

Event button 547.png
The administration of our [Root.GovernmentName] needs help.
  • Hidden effect:
    • Overlord:
      • Set country flag dan_a_new_king_from_the_clergy_estate_from_@ROOT
Event button 547.png
A diplomat is what the union needs.
  • Hidden effect:
    • Overlord:
      • Set country flag dan_a_new_king_from_the_burghers_estate_from_@ROOT
Event button 547.png
We need somebody with military experience.
  • Hidden effect:
    • Overlord:
      • Set country flag dan_a_new_king_from_the_nobles_estate_from_@ROOT

Effects after selecting any option
  • Set country flag dan_already_suggested_new_ruler
  • Overlord:
    • If:
      • Limited to:
        • None of:
          • Ruler flag suggested_ruler_flag is set
    • Trigger country event “The [From.Monarch.GetTitle] from [From.GetName]”


id

Msg event.pngThe [From.Monarch.GetTitle] from [From.GetName]

Our subject and junior partner, [From.GetName], expressed great discontent with the rule of [Root.Monarch.GetName]. According to them, a [Root.Culture.GetName] [Root.Monarch.GetTitle] could not satisfy the [From.GetAdjective] interests, and as such they propose a [From.Culture.GetName] [From.Monarch.GetTitle] who shall rule over the Kalmar Union.
 
Trigger conditions
  • None
Is triggered only by

After choosing an option an option in the “A [Root.GetAdjective] Regent” event


Option conditions

Event trigger.pngEnabled if:

  • At least one of:
    • Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set
    • Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set
    • Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set
Event button 547.png
The [From.GetAdjective] [From.Monarch.GetTitle] shall rule the union.
  • The first of the following that is true:
    • If Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set:
      • A new ruler comes to power with the following attributes:
        • Administrative power.png −1 administrative skill
        • Diplomatic power.png −1 diplomatic skill
        • Military power.png +2 military skill
        • At most Administrative power.png 3 administrative skill
        • At most Diplomatic power.png 3 diplomatic skill
        • At most Military power.png 5 military skill
        • Legitimacy.png Claim strength 40
        • Of the same Culture icon.png culture as [From]
        • Following the same religion as [From]
        • At least 30 years old
        • At most 50 years old
    • If Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set:
      • A new ruler comes to power with the following attributes:
        • Administrative power.png −1 administrative skill
        • Diplomatic power.png +2 diplomatic skill
        • Military power.png −1 military skill
        • At most Administrative power.png 3 administrative skill
        • At most Diplomatic power.png 5 diplomatic skill
        • At most Military power.png 3 military skill
        • Legitimacy.png Claim strength 40
        • Of the same Culture icon.png culture as [From]
        • Following the same religion as [From]
        • At least 30 years old
        • At most 50 years old
    • If Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set:
      • A new ruler comes to power with the following attributes:
        • Administrative power.png +2 administrative skill
        • Diplomatic power.png −1 diplomatic skill
        • Military power.png −1 military skill
        • At most Administrative power.png 5 administrative skill
        • At most Diplomatic power.png 3 diplomatic skill
        • At most Military power.png 3 military skill
        • Legitimacy.png Claim strength 40
        • Of the same Culture icon.png culture as [From]
        • Following the same religion as [From]
        • At least 30 years old
        • At most 50 years old
  • Hidden effect:
    • Set country flag dan_new_elected_ruler
    • FROM:
      • Set country flag dan_picked_suggested_ruler
    • If:
      • Limited to:
        • Any subject:
          • Is subject type Junior Partner
          • Capital
            • Province is in Scandinavia region
          • None of:
            • Country flag dan_picked_suggested_ruler is set
      • Trigger country event “Re-Election of the [Root.Monarch.GetTitle] of the Union”

Event trigger.pngEnabled if:

  • At least one of:
    • Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set
    • Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set
    • Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set
Event button 547.png
Reject this pretender [From.Monarch.GetTitle].
  • The first of the following that is true:
    • If Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set:
      • FROM:
        • One random owned province:
          • Noble rebels.png Noble rebels (size 1) rise in revolt
    • If Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set:
      • FROM:
        • One random owned province:
          • Particularist rebels.png Particularist rebels (size 1) rise in revolt
    • If Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set:
      • FROM:
        • One random owned province:
          • Religious rebels (size 1) with the religion of this province, rise in revolt
  • FROM:
    • Gain Liberty desire.png 20% liberty desire
  • Lose Yearly prestige.png 10 prestige

Event trigger.pngEnabled if:

  • None of:
    • Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set
  • None of:
    • Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set
  • None of:
    • Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set
Event button 547.png
We already have a [Root.Monarch.GetTitle] at home.

(Nothing)



Effects after selecting any option
  • If:
    • Limited to:
      • At least one of:
        • Country flag dan_a_new_king_from_the_nobles_estate_from_@FROM is set
        • Country flag dan_a_new_king_from_the_burghers_estate_from_@FROM is set
        • Country flag dan_a_new_king_from_the_clergy_estate_from_@FROM is set
    • Clear country flag dan_a_new_king_from_the_nobles_estate_from_@FROM
    • Clear country flag dan_a_new_king_from_the_burghers_estate_from_@FROM
    • Clear country flag dan_a_new_king_from_the_clergy_estate_from_@FROM


id

Msg event.pngRe-Election of the [Root.Monarch.GetTitle] of the Union

Although the previous ruler was accepted by the [Root.Culture.GetName] people, one of our junior partners expressed great discontent, and pressured us to select one of their ruling class as [Root.Monarch.GetTitle] of the Kalmar Union - and of [Root.GetName].
Not everyone within the union is aware of this change though. We have to let the other junior partners know that they have a new [Root.Monarch.GetTitle] to elect - and this time there is no chance for custom suggestions.

 
Trigger conditions
  • None
Is triggered only by

The event “The [From.Monarch.GetTitle] from [From.GetName]” option “The [From.GetAdjective] [From.Monarch.GetTitle] shall rule the union.”


Immediate effects
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 50%
      • Set country flag dan_rebellious_union_partner

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Our junior partners will love [Root.Monarch.GetName].

Event trigger.pngAlways enabled:

Event button 547.png
Grant our subject's Nobles additional privileges.
  • Gain ruler modifier “Privileges for the Union's Nobility” for the rest of the game, giving the following effects:
    • National tax modifier.png −10% National tax modifier
    • Vassal force limit contribution.png −10% Vassal force limit contribution
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
      • Our country
        • Nobility.png Nobility loses 10 loyalty
      • Nobility.png Nobility gains 15 loyalty
      • Gain ruler modifier “Granted Noble Privileges” for the rest of the game, giving the following effects:
        • National tax modifier.png +10% National tax modifier
        • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
        • Nobility influence.png +10% Nobles influence
        • Liberty desire.png −5% Liberty desire

Event trigger.pngEnabled if:

  • Any subject:
    • Is subject type Junior Partner
    • Capital
      • Province is in Scandinavia region
    • Liberty desire.png Liberty desire is at least 75%
    • None of:
      • Country flag dan_picked_suggested_ruler is set
Event button 547.png
Ensure that the junior partners accept [Root.Monarch.GetName]. Personal Unions which have more than 90% Liberty Desire will always reject [Root.Monarch.GetName] while those with less than 10% Liberty Desire will always elect our ruler as their [Root.Monarch.GetTitle].
  • Gain ruler modifier “Extensive Privileges for the Union's Nobility” for the rest of the game, giving the following effects:
    • National tax modifier.png −25% National tax modifier
    • Vassal force limit contribution.png −20% Vassal force limit contribution
  • Hidden effect:
    • Every subject country:
      • Limited to:
        • Country flag dan_rebellious_union_partner is set
      • Our country
        • Lose Legitimacy.png 10 legitimacy
        • Nobility.png Nobility loses 15 loyalty
      • Nobility.png Nobility gains 25 loyalty
      • Gain ruler modifier “Granted Extensive Noble Privileges” for the rest of the game, giving the following effects:
        • National tax modifier.png +25% National tax modifier
        • Nobility loyalty equilibrium.png +20% Nobility loyalty equilibrium
        • Nobility influence.png +20% Nobles influence
        • Liberty desire.png −15% Liberty desire


Effects after selecting any option
  • Every known country:
    • Limited to:
      • Country flag dan_rebellious_union_partner is set
    • Clear country flag dan_rebellious_union_partner
  • Every subject country:
    • Limited to:
      • Country flag dan_already_suggested_new_ruler is set
    • Clear country flag dan_already_suggested_new_ruler
  • Every subject country:
    • Limited to:
      • Is subject type Junior Partner
      • Capital
        • Province is in Scandinavia region
    • Trigger country event “Re-Election of the [Root.Monarch.GetTitle]”


id

Msg event.pngRe-Election of the [Root.Monarch.GetTitle]

The previous ruler of the Kalmar Union was rejected by one of the partners of the Kalmar Union, and a new one [Root.Monarch.GetTitle] has been proposed as the ruler of the whole union. The question is if the [Root.GetAdjective] people accept [Root.Monarch.GetName] as [Root.Monarch.GetTitle] of [Root.GetName].
 
Trigger conditions
  • None
Is triggered only by

After choosing an option an option in the “Re-Election of the [Root.Monarch.GetTitle] of the Union” event


Event button 547.png
[From.Monarch.GetName] shall be our elected [Root.Monarch.GetTitle]!
  • FROM:
    • Gain Yearly prestige.png 10 prestige
    • Gain Legitimacy.png 5 legitimacy
  • [From] gains opinion modifier “Elected the same King” (Opinion.png +25 opinion / −1 yearly decay) towards this country
  • Gain opinion modifier “Elected the same King” (Opinion.png +25 opinion / −1 yearly decay) towards [From]
Event button 547.png
Elect a local regent instead.
  • Gain Liberty desire.png 20% liberty desire
  • Capital
    • Pretender rebels.png Pretender rebels (size 3) rise in revolt
  • One random owned province:
    • Limited to:
      • Is on the same continent as the capital of Our country
      • Is not the country's capital
    • Pretender rebels.png Pretender rebels (size 2) rise in revolt
  • FROM:
    • Lose Yearly prestige.png 20 prestige

Effects after selecting any option
  • Clear country flag dan_picked_suggested_ruler


id

Msg event.pngPretender Rebellion in [dan_rebellious_junior_partner.GetName]

The election of [Root.Monarch.GetName] as [Root.Monarch.GetTitle] of the Kalmar Union brings bitterness to the nobility of [dan_rebellious_junior_partner.GetName]. A group of nobles organized to a sizeable army, which supports a pretender ruler for [dan_rebellious_junior_partner.GetName]. All their hopes in independence, however, is funneled in the life of the leader of this rebel group.
We could set an example for these [dan_rebellious_junior_partner.Culture.GetName] rebels, and eliminate the pretender army, or we could try to orchestrate an assassination of their ragtag leader.

 
Trigger conditions
  • Has government type where: Has the Kalmar Election
  • Any subject:
    • Is subject type Junior Partner
    • Capital
      • Province is in Scandinavia region
    • At least one of:
      • All of:
        • Liberty desire.png Liberty desire is at least 50%
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
      • All of:
        • Liberty desire.png Liberty desire is at least 75%
        • It is currently the Age of Discovery.png Age of Discovery
Is triggered only by

The five year pulse IV (Base weight: 100/500)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 50%
      • Save as event target named dan_rebellious_junior_partner

Event button 547.png
Crush the rebellion!
  • Event target dan_rebellious_junior_partner:
    • Capital
      • Pretender rebels.png Pretender rebels (size 3) rise in revolt
    • One random owned province:
      • Limited to:
        • Is on the same continent as the capital of Our country
        • Is not the country's capital
      • Pretender rebels.png Pretender rebels (size 2) rise in revolt
Event button 547.png
Go on a "hunt" with their leader.
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • One of the following at random:
    • 37.5% chance of:
      • Only considered if:
        • None of:
          • Has activated Espionage idea group.png Espionage Ideas
      • Event target dan_rebellious_junior_partner:
        • Gain Liberty desire.png 30% liberty desire
    • 12.5% chance of:
      • Only considered if:
        • None of:
          • Has activated Espionage idea group.png Espionage Ideas
    • 37.5% chance of:
      • Only considered if:
        • Has activated Espionage idea group.png Espionage Ideas
    • 12.5% chance of:
      • Only considered if:
        • Has activated Espionage idea group.png Espionage Ideas
      • Event target dan_rebellious_junior_partner:
        • Gain Liberty desire.png 30% liberty desire


id

Msg event.png[Root.Monarch.GetName] loses Support in [dan_rebellious_junior_partner.GetName]

The nobility of [dan_rebellious_junior_partner.GetName] starts to doubt the intentions of the good [Root.Monarch.GetTitle] [Root.Monarch.GetName], and elected a local regent who is administrating the interests of [dan_rebellious_junior_partner.GetName]. This is of course in the complete defiance to the [Root.Monarch.GetTitle] of the Kalmar Union and [dan_rebellious_junior_partner.GetAdjective] wish for independence will only grow from this.
If we decide to grant some additional privileges to the nobility of [dan_rebellious_junior_partner.GetName], [Root.Monarch.GetName] might have a chance to be seen as the proper [Root.Monarch.GetTitle] of [dan_rebellious_junior_partner.GetName].

 
Trigger conditions
  • Has government type where: Has the Kalmar Election
  • Any subject:
    • Is subject type Junior Partner
    • Capital
      • Province is in Scandinavia region
    • At least one of:
      • All of:
        • Liberty desire.png Liberty desire is at least 25%
        • None of:
          • It is currently the Age of Discovery.png Age of Discovery
      • All of:
        • Liberty desire.png Liberty desire is at least 50%
        • It is currently the Age of Discovery.png Age of Discovery
    • None of:
      • Has ruler modifier “Granted Noble Privileges”
    • None of:
      • Has ruler modifier “Granted Extensive Noble Privileges”
Is triggered only by

The five year pulse IV (Base weight: 100/500)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • At least one of:
          • All of:
            • Liberty desire.png Liberty desire is at least 25%
            • None of:
              • It is currently the Age of Discovery.png Age of Discovery
          • All of:
            • Liberty desire.png Liberty desire is at least 50%
            • It is currently the Age of Discovery.png Age of Discovery
        • None of:
          • Has ruler modifier “Granted Noble Privileges”
        • None of:
          • Has ruler modifier “Granted Extensive Noble Privileges”
        • None of:
          • Has ruler modifier “Failing Grip of Power”
      • Save as event target named dan_rebellious_junior_partner

Event button 547.png
Let [dan_rebellious_junior_partner.GetName] have their local regent rule over their lands.
  • Event target dan_rebellious_junior_partner:
    • Gain ruler modifier “Failing Grip of Power” for the rest of the game, giving the following effects:
      • Liberty desire.png +20% Liberty desire
      • National unrest.png −1 National unrest
Event button 547.png
A few more rights to [dan_rebellious_junior_partner.GetAdjective] nobility might do the trick.
  • Nobility.png Nobility loses 10 loyalty
  • Gain ruler modifier “Privileges for the Union's Nobility” for the rest of the game, giving the following effects:
    • National tax modifier.png −10% National tax modifier
    • Vassal force limit contribution.png −10% Vassal force limit contribution
  • Event target dan_rebellious_junior_partner:
    • Gain ruler modifier “Granted Noble Privileges” for the rest of the game, giving the following effects:
      • National tax modifier.png +10% National tax modifier
      • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
      • Nobility influence.png +10% Nobles influence
      • Liberty desire.png −5% Liberty desire
    • Nobility.png Nobility gains 10 loyalty


id

Msg event.pngDemands of the [Root.GetNobilityOrFallbackName]

The handling the Kalmar Union is a difficult task to [Root.Monarch.GetName] due to the lack of ratification of the Kalmar Union treaty and the clash of the interests of the different union partners and their nobility. The nobles of [dan_rebellious_junior_partner.GetName], for example, see little reason to support the union, nor electing a [Root.Culture.GetName] [Root.Monarch.GetTitle] to rule over them.
But our own [Root.GetNobilityOrFallbackName] is an enemy to the Kalmar Union as well. They exploit the divided attention of [Root.Monarch.GetTitle] [Root.Monarch.GetName] and try to enforce their own demands on the [Root.Monarch.GetTitle].

Yet again, one of the nobles arrived this morning at the [Root.GetAdjective] court in order to siphon resources from the [Root.GetAdjective] Crown for one of their never-ending issues.[Root.GetDanNoblesDemand]

 
Trigger conditions
  • Has government type where: Has the Kalmar Election
  • Nobility.png Nobility estate exists
  • None of:
    • Country flag dan_no_more_pesky_nobles_events is set
Is triggered only by

The five year pulse IV (Base weight: 100/500)


Immediate effects
  • Hidden effect:
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
      • Save as event target named dan_rebellious_junior_partner
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 20%
      • Save as event target named dan_rebellious_junior_partner
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 40%
      • Save as event target named dan_rebellious_junior_partner
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 60%
      • Save as event target named dan_rebellious_junior_partner
    • One random subject country:
      • Limited to:
        • Is subject type Junior Partner
        • Capital
          • Province is in Scandinavia region
        • Liberty desire.png Liberty desire is at least 80%
      • Save as event target named dan_rebellious_junior_partner
    • One of the following at random:
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_crownland
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_soldiers
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_cash
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_privileges
      • 9.1% chance of:
        • Only considered if:
          • Has an heir
          • Heir is at least 15 years old
        • Set country flag dan_nobles_demand_go_hunting
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_peasant_suppression
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_kill_some_rebels
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_forget_corruption
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_administrative_support
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_diplomatic_support
      • 9.1% chance of:
        • Set country flag dan_nobles_demand_military_support
    • One random owned province:
      • Limited to:
        • At least one of:
          • Is the country's capital
          • Is on the same continent as the capital of Capital
      • Save as event target named noble_rebels_province

Event button 547.png
Deny the [Root.GetNobilityOrFallbackName].
  • Nobility.png Nobility loses 20 loyalty
  • Event target noble_rebels_province:
    • Noble rebels.png Noble rebels (size 2) rise in revolt
Event button 547.png
Accept the demands of the [Root.GetNobilityOrFallbackName].
  • Nobility.png Nobility gains 15 loyalty
  • The first of the following that is true:
    • If Country flag dan_nobles_demand_crownland is set:
      • The Nobility.png Nobility estate gains +2% share of the land
    • If Country flag dan_nobles_demand_soldiers is set:
      • Lose Manpower.png 1 years' worth of manpower
    • If Country flag dan_nobles_demand_cash is set:
      • Lose Gold Icon.png ducats equal to 1 years of income
    • If Country flag dan_nobles_demand_privileges is set:
      • Lose Legitimacy.png 10 legitimacy
    • If Country flag dan_nobles_demand_go_hunting is set:
      • Heir gains 5 claim strength
      • 25% chance of:
        • Trigger country event “Hunting Accident”
    • If Country flag dan_nobles_demand_peasant_suppression is set:
      • Lose Stability.png 1 stability
    • If Country flag dan_nobles_demand_kill_some_rebels is set:
      • Event target noble_rebels_province:
        • Anti tax rebels.png Peasants (size 2) rise in revolt
    • If Country flag dan_nobles_demand_forget_corruption is set:
      • Gain Corruption.png 2 corruption
    • If Country flag dan_nobles_demand_administrative_support is set:
      • Lose Administrative power.png 50 administrative power
    • If Country flag dan_nobles_demand_diplomatic_support is set:
      • Lose Diplomatic power.png 50 diplomatic power
    • If Country flag dan_nobles_demand_military_support is set:
      • Lose Military power.png 50 military power

Effects after selecting any option
  • Clear country flag dan_nobles_demand_crownland
  • Clear country flag dan_nobles_demand_soldiers
  • Clear country flag dan_nobles_demand_cash
  • Clear country flag dan_nobles_demand_privileges
  • Clear country flag dan_nobles_demand_go_hunting
  • Clear country flag dan_nobles_demand_peasant_suppression
  • Clear country flag dan_nobles_demand_kill_some_rebels
  • Clear country flag dan_nobles_demand_forget_corruption
  • Clear country flag dan_nobles_demand_administrative_support
  • Clear country flag dan_nobles_demand_diplomatic_support
  • Clear country flag dan_nobles_demand_military_support


id

Msg event.pngFall of the Kalmar Union

The Kalmar Union was an act which was supposed to keep the Kingdoms of Denmark, Norway and Sweden together, uniting them into one great power in the North. However, despite our best affords, the Union lost one of the three Kingdoms and as such the status of the Kalmar Union ceases to exist.
 
This event happens only once during a campaign.
Trigger conditions
  • Has enacted the “Kalmar Union” government reform
  • At least one of:
    • All of:
      • Flag of Sweden Sweden:
        • Exists
        • None of:
          • Is a subject of Our country
      • None of:
    • All of:
      • Flag of Norway Norway:
        • Exists
        • None of:
          • Is a subject of Our country
      • None of:
Mean time to happen

12 months


Event button 547.png
This is the end of union...
  • Enact government reform Feudal Nobility
  • Lose Stability.png 1 stability


Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/events/FlavorDAN.txt
  2. This cost is modified by the All power costs.png all power costs modifier.