- +15% Trade efficiency
- +10% Morale of armies
- −1 National unrest
- +15% Reform progress growth
- +15% Trade power abroad
- +2 Max promoted cultures
- −5% Development cost
- +10% Institution spread
- +15% Infantry combat ability
- +25% Naval force limit modifier
- −15% Core-creation cost
- +15% Morale of navies
- For the area, see Dalmatia (area).
Missions[edit | edit source]
- Main article: Croatian missions
Dalmatia uses Croatian missions when released from its cores, but forming it retains the missions of the previous country.
Formation[edit | edit source]
Reunite the Kingdom of Dalmatia
If the country is AI-controlled, then
Playing with normal or historical nations.
Dalmatia does not exist.
Strategy[edit | edit source]
Starting as Ragusa[edit | edit source]
Experienced players going for the achievement can leverage their position in the tumultuous Balkans region early on by taking the provinces Spalato and Zara from Venice. It is advised to either seek allies among Venice's rivals or timing the player's attack to coincide with Ottomans aggression before starting a war of conquest. A successful land grab will allow players to form Dalmatia and gain access to its strong military ideas. From here, players have a number of options. Close proximity to the Holy Roman Empire allows players with good relations to the current emperor to reap the benefits of Imperial protection. Alternatively, advanced players could build a coalition with Hungary and dismantle the Ottomans early, waiting for them to become preoccupied with the Mamluks before striking. Because Dalmatia's primary culture is in the Italian group, players will have the option to expand into Italy without incurring serious penalties. Starting as Ragusa also gives the player early access to a level two center of trade and completing Dalmatia's mission tree will give the opportunity to upgrade this to a level three.