- +1 Attrition for enemies
- −15% Culture conversion cost
- +10% Infantry combat ability
- +1 Yearly prestige
- +20% Fort defense
- +25% National manpower modifier
- −10% Core-creation cost
- +1 Yearly legitimacy
- +0.05 Mandate growth modifier
- −5% Technology cost
- +10% Morale of armies
Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Ming, Champa, and Lan Xang. If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.
Vietnamese minor states
Though the clergy would not agree, some would say that we are a Confucian country first and a Mahayana Buddhist one second.
|Available only with the Mandate of Heaven DLC enabled.|
The year is before 1500.
|Mean time to happen
We are a civilized people and revere the Masters.
Confucianism is interesting but Dai Viet is a Buddhist country.
Dai Viet gains 20 Prestige
Le Nghi Dan's Reforms
Emperor Le Nghi Dan has proposed various reforms concerning the government and the economic well-being of our kingdom. While many of these proposals make great sense, they will also be expensive and may cause unrest. What shall we do?
||Mean time to happen
|Effects after selecting any option
If Dai Viet has not enacted one of the highest tier government reforms
The Rivalry of the Mac and Trinh Families
Two great families vie for the power of regent of this nation, the Mac and the Trinh. Because of this power struggle, the nation has slid into anarchy, with armed bands supporting one side or the other roaming the countryside. We can only hope that their feuding will end soon.
The year is at least 1527.
|Mean time to happen
Curse their interminable feuding!
The feud must stop, now!
The Tay Son Rebellion
After years of corruption, mismanagement, and famine, the people of our nation have apparently had enough. They have risen up in rebellion under the leadership of the Tay Son brothers. What shall we do?
The year is at least 1700 but before 1800.
|Mean time to happen
Crush the rebels
Peasants (size 2) rise in revolt in 3 random core provinces of Dai Viet.
Negotiate a peaceful settlement
A random core province of Dai Viet that is not the capital:
Please help with verifying or updating this section. It was last verified for version 1.28.
Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. At the start of the game, the player will find themselves in a harder position than the other countries in the subcontinent. Dai Viet is actually the weakest of the Big Four of Southeast Asia (The other three being Lan Xang, Khmer and Ayutthaya) because: it's Mahayana, so diplomacy is flawed for being heretic; has less development than all of them which leads to a starting smaller army; and the Mon Khmer Culture is all scattered around the peninsula.
Picking rivals at this point is pretty straight forward. Champa, in the south, should always be the first objective. As it's the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with a Burmese/Shan minor (Like Taungu, Mong Yang or Ava) is a good idea as they can field a somewhat sizable army. Complete alliances with a regional power like Malacca (for naval superiority and to encircle Ayutthaya) and Lan Xang/Khmer/Ayutthaya.
To save money, the fort in Thanh Hoa must be destroyed. 7 transport ships could be sold or destroyed until colonies become available. It is advisable to declare war on Champa as soon as the claim is finished since Khmer or Lan Xang will also attack Champa as soon as they can. Build until your force limit, recruit a general from the nobility, declare war, and stack wipe Champa's weaker army. Try to blockade its capital with your fleet and wait. Once the war is over, take the provinces that isolate Champa from Khmer and Lan Xang. In the peace deal add humiliate rival and take as much money as possible. Khmer is the next potential target depending on the alliances that have formed. After defeat Champa, Ayutthaya almost attacks Khmer. When Ayutthaya having a war with Khmer, convert Hindu provinces and put out the Champa rebels. After the war with Khmer, if Ayutthaya won, attack the rest of Khmer and make Khmer become your vassal. If Khmer won (rate) attack them ( it would be harder so use mercenary ). When Khmer become your vassal, when Ayutthaya weaker ( when Khmer rebels revolt ), attack them with Reconquest (don't kill the rebels) If you won this war, Khmer would be a loyal vassal and it's time annex Khmer. The game is now easier. It could take 100 years to conquest the rest of Indochina and Malacca. I suggest using offensive ideas, defensive idea, and religious ideas. After a stronger, cancel tribute with Ming. It will make them angry. Allied with Korea and wait... Ming will attack and use your best general to defend. Ming will get huge attrition and let avoid from the battle (except they attack your fort). Use your army profession to get manpower and reduce your war exhaustion. When Ming weaker ( because of the revolt ) start counter-attack and NEVER accept their peace demand. Ming will be destroyed after this war when many new countries appeared. Make them become your tribute (or attack them if you want). Now you are the lord of Asian, use casus belli "take Mandate Heaven" but only take province from Ming. Ming very weak now ( they get more 50% shock damage because of low mandate) so it will be very easy
Dai Viet has an awesome combo of +1% attrition for enemies, +2% of tropical climate, +1% from siege. So picking up defensive ideas as one of the first three, will lead to a base of +5 monthly attrition. Exploration and Economic/Administrative should complete the first three.
- The script code of these events can be found in .