This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.29.
- +1 Attrition for enemies
- +50% Hostile Core-creation cost
- +10% Infantry combat ability
- +1 Yearly prestige
- +20% Fort defense
- +25% National manpower modifier
- −10% Core-creation cost
- +1 Yearly legitimacy
- −5% Technology cost
- +10% Morale of armies
Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Ming, Champa, and Lan Xang. If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.
Vietnamese minor states
Le Nghi Dan's Reforms
||Mean time to happen
|Effects after selecting any option
If Dai Viet has not enacted one of the highest tier government reforms
The Rivalry of the Mac and Trinh Families
The year is at least 1527.
|Mean time to happen
Curse their interminable feuding!
The feud must stop, now!
The Tay Son Rebellion
The year is at least 1700 but before 1800.
|Mean time to happen
Crush the rebels
Peasants (size 2) rise in revolt in 3 random core provinces of Dai Viet.
Negotiate a peaceful settlement
A random core province of Dai Viet that is not the capital:
Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. At the start of the game, the player will find themselves in a harder position than the other countries in the subcontinent. Dai Viet is actually the weakest of the Big Four of Southeast Asia (The other three being Lan Xang, Khmer and Ayutthaya) because: it's Mahayana, so diplomacy is flawed for being heretic; has less development than all of them which leads to a starting smaller army; and the Mon Khmer Culture is all scattered around the peninsula.
Picking rivals at this point is pretty straight forward. Champa, in the south, should always be the first objective. As it's the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with a Burmese/Shan minor (Like Taungu, Mong Yang or Ava) is a good idea as they can field a somewhat sizable army. Complete alliances with a regional power like Malacca (for naval superiority and to encircle Ayutthaya) and Lan Xang/Khmer/Ayutthaya.
To save money, fort in Thanh Hoa may be destroyed. Also 7 transport ships could be sold or destroyed until colonies become available. It is advisable to declare war on Champa as soon as claim is finished, since Khmer or Lan Xang will also attack Champa as soon as they can. Build until your force limit, recruit a general from the nobility, declare war and stackwipe Champa's weaker army. Try to blockade its capital with your fleet and wait. Once the war is over, take the provinces that isolate Champa from Khmer and Lan Xang. In the peace deal add humiliate rival and take as much money as possible. Khmer is next potential target depending the alliances that have formed.
Dai Viet has an awesome combo of +1% attrition for enemies, +2% of tropical climate, +1% from siege. So picking up defensive ideas as one of the first three, will lead to a base of +5 monthly attrition. Exploration and Economic/Administrative should complete the first three.
- The script code of these events can be found in .