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Dai Viet

Kingdom rankDai Viet
Dai Viet.png
Primary culture
Vietnamese (Kinh)

Capital province
Dong Kinh (613)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
ChineseChinese technology group
Dai Viet ideas

For Flag of Dai Viet Dai Viet, Flag of Annam Annam and Flag of Tonkin Tonkin.

Traditions.png Traditions:

+1 Attrition for enemies
+50% Hostile Core-creation cost

Infantry combat ability.png The Great Proclamation

+10% Infantry combat ability

Prestige.png Confucian Revival

+1 Yearly prestige

Fort defense.png Autonomous Villages

+20% Fort defense

National manpower modifier.png Village Militia

+25% National manpower modifier

Core-creation cost.png Don Dien

−10% Core-creation cost

Legitimacy.png Thuan Thiên

+1 Yearly legitimacy

Technology cost.png Literary Reform

−5% Technology cost

Idea bonus.png Ambition:

+10% Morale of armies

Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Flag of Ming Ming, Flag of Champa Champa, and Flag of Lan Xang Lan Xang. If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.


Vietnamese minor statesEdit

The kingdoms of   Annam and   Tonkin break off from Dai Viet in later historical starts, starting from 1527.


This is a list of all   Dai Viet's events:[1]


 Le Nghi Dan's Reforms

Emperor Le Nghi Dan has proposed various reforms concerning the government and the economic well-being of our kingdom. While many of these proposals make great sense, they will also be expensive and may cause unrest. What shall we do?
This event happens only once during a campaign.
Trigger conditions
  • The country is   Dai Viet.
  • The year is at least 1460 but before 1470.
Mean time to happen

200 months

Administrative reforms

Dai Viet gains  100 administrative power.

Diplomatic reforms

Dai Viet gains  100 diplomatic power.

Military reforms

Dai Viet gains  100 military power.

Effects after selecting any option

If Dai Viet has not enacted one of the highest tier government reforms

  • then Dai Viet gains   15 government reform progress.

 The Rivalry of the Mac and Trinh Families

Two great families vie for the power of regent of this nation, the Mac and the Trinh. Because of this power struggle, the nation has slid into anarchy, with armed bands supporting one side or the other roaming the countryside. We can only hope that their feuding will end soon.
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Dai Viet.
  • is ruled by the “Mac” dynasty.

The year is at least 1527.

Mean time to happen

200 months

Curse their interminable feuding!

A random core province of Dai Viet gains  2 local unrest.

The feud must stop, now!

Dai Viet loses  20 administrative power.


 The Tay Son Rebellion

After years of corruption, mismanagement, and famine, the people of our nation have apparently had enough. They have risen up in rebellion under the leadership of the Tay Son brothers. What shall we do?
This event happens only once during a campaign.
Trigger conditions

The country:

The year is at least 1700 but before 1800.

Mean time to happen

200 months

Crush the rebels

  Peasants (size 2) rise in revolt in 3 random core provinces of Dai Viet.

Negotiate a peaceful settlement

A random core province of Dai Viet that is not the capital:

  • gains   100% autonomy.


Starting positionEdit

Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. At the start of the game, the player will find themselves in a harder position than the other countries in the subcontinent. Dai Viet is actually the weakest of the Big Four of Southeast Asia (The other three being   Lan Xang,   Khmer and   Ayutthaya) because: it's Mahayana, so diplomacy is flawed for being heretic; has less development than all of them which leads to a starting smaller army; and the Mon Khmer Culture is all scattered around the peninsula.


Picking rivals at this point is pretty straight forward.   Champa, in the south, should always be the first objective. As it's the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with a Burmese/Shan minor (Like   Taungu,   Mong Yang or   Ava) is a good idea as they can field a somewhat sizable army. Complete alliances with a regional power like   Malacca (for naval superiority and to encircle   Ayutthaya) and Lan Xang/Khmer/Ayutthaya.

First stepsEdit

To save money, fort in Thanh Hoa may be destroyed. Also 7 transport ships could be sold or destroyed until colonies become available. It is advisable to declare war on Champa as soon as claim is finished, since Khmer or Lan Xang will also attack Champa as soon as they can. Build until your force limit, recruit a general from the nobility, declare war and stackwipe Champa's weaker army. Try to blockade its capital with your fleet and wait. Once the war is over, take the provinces that isolate Champa from Khmer and Lan Xang. In the peace deal add humiliate rival and take as much money as possible. Khmer is next potential target depending the alliances that have formed.

Idea groupsEdit

Dai Viet has an awesome combo of +1% attrition for enemies, +2% of tropical climate, +1% from siege. So picking up defensive ideas as one of the first three, will lead to a base of +5 monthly attrition. Exploration and Economic/Administrative should complete the first three.


As Dai Viet, have 10 nations follow the Mahayana Faith by 1500.


  1. The script code of these events can be found in /Europa Universalis IV/events/flavorDAI.txt.
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