Open main menu

Dai Viet

Kingdom rankDai Viet
Dai Viet.png
Primary culture
Vietnamese (Kinh)

Capital province
Dong Kinh (613)

Government
Autocracy Government monarchy.png

State religion
MahayanaMahayana.png

Technology group
ChineseChinese technology group
Dai Viet ideas
Notes:

For Flag of Dai Viet Dai Viet, Flag of Annam Annam and Flag of Tonkin Tonkin.


Traditions.png Traditions:

+1 Attrition for enemies
−15% Culture conversion cost

Infantry combat ability.png The Great Proclamation

+10% Infantry combat ability

Prestige.png Confucian Revival

+1 Yearly prestige

Fort defense.png Autonomous Villages

+20% Fort defense

National manpower modifier.png Village Militia

+25% National manpower modifier

Core-creation cost.png Don Dien

−10% Core-creation cost

Legitimacy.png Thuan Thiên

+1 Yearly legitimacy
+0.05 Mandate growth modifier

Technology cost.png Literary Reform

−5% Technology cost

Idea bonus.png Ambition:

+10% Morale of armies

Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Flag of Ming Ming, Flag of Champa Champa, and Flag of Lan Xang Lan Xang. If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.

Contents

Vietnamese minor statesEdit

The kingdoms of   Annam and   Tonkin break off from Dai Viet in later historical starts, starting from 1527.

EventsEdit

This is a list of all   Dai Viet's events:[1]

id

 Confucian Heritage

Ever since the Chinese occupation the reverence of Confucius and the Confucian ideals run deep in our society. From the basic worship of Confucius in the folk religion of the commoners to the admiration and study of Neo-Confucian texts in our court.
Though the clergy would not agree, some would say that we are a Confucian country first and a Mahayana Buddhist one second.


 
This event happens only once during a campaign.
Trigger conditions
  • State religion is NOT   Confucian
  • is   Dai Viet
  • State religion is   Mahayana
  • is not AI
  • is at peace

The year is before 1500.

Mean time to happen

60 months


 
We are a civilized people and revere the Masters.
  •   Dai Viet, its ruler and heir convert to   Confucian
  •   Mahayana becomes a Harmonized Religion
 
Confucianism is interesting but Dai Viet is a Buddhist country.

  Dai Viet gains 20   Prestige

id

 Le Nghi Dan's Reforms


Emperor Le Nghi Dan has proposed various reforms concerning the government and the economic well-being of our kingdom. While many of these proposals make great sense, they will also be expensive and may cause unrest. What shall we do?


 
This event happens only once during a campaign.
Trigger conditions
  • The country is   Dai Viet.
  • The year is at least 1460 but before 1470.
Mean time to happen

200 months


 
Administrative reforms

Dai Viet gains  100 administrative power.

 
Diplomatic reforms

Dai Viet gains  100 diplomatic power.

 
Military reforms

Dai Viet gains  100 military power.


Effects after selecting any option

If Dai Viet has not enacted one of the highest tier government reforms

  • then Dai Viet gains   15 government reform progress.
id

 The Rivalry of the Mac and Trinh Families


Two great families vie for the power of regent of this nation, the Mac and the Trinh. Because of this power struggle, the nation has slid into anarchy, with armed bands supporting one side or the other roaming the countryside. We can only hope that their feuding will end soon.


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is   Dai Viet.
  • is ruled by the “Mac” dynasty.

The year is at least 1527.

Mean time to happen

200 months


 
Curse their interminable feuding!

A random core province of Dai Viet gains  2 local unrest.

 
The feud must stop, now!

Dai Viet loses  20 administrative power.

id

 The Tay Son Rebellion


After years of corruption, mismanagement, and famine, the people of our nation have apparently had enough. They have risen up in rebellion under the leadership of the Tay Son brothers. What shall we do?


 
This event happens only once during a campaign.
Trigger conditions

The country:

The year is at least 1700 but before 1800.

Mean time to happen

200 months


 
Crush the rebels

  Peasants (size 2) rise in revolt in 3 random core provinces of Dai Viet.

 
Negotiate a peaceful settlement

A random core province of Dai Viet that is not the capital:

  • gains   100% autonomy.

StrategyEdit

Starting positionEdit

Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. At the start of the game, the player will find themselves in a harder position than the other countries in the subcontinent. Dai Viet is actually the weakest of the Big Four of Southeast Asia (The other three being   Lan Xang,   Khmer and   Ayutthaya) because: it's Mahayana, so diplomacy is flawed for being heretic; has less development than all of them which leads to a starting smaller army.

DiplomacyEdit

Picking rivals at this point is pretty straight forward.   Champa, in the south, should always be the first objective. As it's the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with a Burmese/Shan minor (Like   Taungu,   Mong Yang or   Ava) is a good idea as they can field a somewhat sizable army. Complete alliances with a regional power like   Malacca (for naval superiority and to encircle   Ayutthaya) and Lan Xang/Khmer/Ayutthaya.

First stepsEdit

To save money, the fort in Thanh Hoa must be destroyed. 7 transport ships could be sold or destroyed until colonies become available. It is advisable to declare war on Champa as soon as the claim is finished since Khmer or Lan Xang will also attack Champa as soon as they can. Build until your force limit, declare war, and stack wipe Champa's weaker army. Try to blockade its capital with your fleet and wait. Once the war is over, take the provinces that isolate Champa from Khmer and Lan Xang. In the peace deal add humiliate rival and take as much money as possible. Khmer is the next potential target depending on the alliances that have formed. After defeat Champa, Ayutthaya almost attacks Khmer. When Ayutthaya having a war with Khmer, convert Hindu provinces and put out the Champa rebels. After the war with Khmer, if Ayutthaya won, attack the rest of Khmer and make Khmer become your vassal. If Khmer won (rate) attack them ( it would be harder so use mercenary ). When Khmer become your vassal, when Ayutthaya weaker ( when Khmer rebels revolt ), attack them with Reconquest (don't kill the rebels) If you won this war, Khmer would be a loyal vassal and it's time annex Khmer. The game is now easier. It could take 100 years to conquest the rest of Indochina and Malacca. I suggest using offensive ideas, defensive idea, and religious ideas. After a stronger, cancel tribute with Ming. It will make them angry. Allied with Korea and wait... Ming will attack and use your best general to defend. Ming will get huge attrition and let avoid from the battle (except they attack your fort). Use your army profession to get manpower and reduce your war exhaustion. When Ming weaker ( because of the revolt ) start counter-attack and NEVER accept their peace demand. Ming will be destroyed after this war when many new countries appeared. Make them become your tribute (or attack them if you want). Now you are the lord of Asian, use casus belli "take Mandate Heaven" but only take province from Ming. Ming very weak now ( they get more 50% shock damage because of low mandate) so it will be very easy

Idea groupsEdit

Dai Viet has an awesome combo of +1% attrition for enemies, +2% of tropical climate, +1% from siege. So picking up defensive ideas as one of the first three, will lead to a base of +5 monthly attrition. Exploration and Economic/Administrative should complete the first three.

AchievementsEdit

 
As Dai Viet, have 10 nations follow the Mahayana Faith by 1500.

ReferencesEdit

  1. The script code of these events can be found in /Europa Universalis IV/events/flavorDAI.txt.
Country guides

Eastern technology group     Jerusalem   Kharabakh
Muslim technology group     Afghanistan   Ajam   Arabia   Ardabil   Hisn Kayfa   Hormuz   Oman   Mushasha   Timurids   Qara Qoyunlu
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Uzbek   Mongolia

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche