Dai Viet

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Kingdom rankDai Viet
Dai Viet.png
Primary culture
Vietnamese (Chinese)

Capital province
Dong Kinh (613)

Government
Confucian Bureaucracy Government monarchy.png

State religion
MahayanaMahayana.png

Technology group
ChineseChinese technology group
Dai Viet ideas
Notes:

For Flag of Dai Viet Dai Viet, Flag of Annam Annam and Flag of Tonkin Tonkin.


Traditions.png Traditions:

+1 Attrition for enemies
−15% Culture conversion cost

Infantry combat ability.png The Great Proclamation

+10% Infantry combat ability

Yearly prestige.png Confucian Revival

+1 Yearly prestige

Fort defense.png Autonomous Villages

+20% Fort defense

National manpower modifier.png Village Militia

+25% National manpower modifier

Core-creation cost.png Don Dien

−10% Core-creation cost

Yearly legitimacy.png Thuan Thiên

+1 Yearly legitimacy
+0.05 Mandate growth modifier

Technology cost.png Literary Reform

−5% Technology cost

Idea bonus.png Ambition:

+10% Morale of armies

Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Flag of Ming Ming, Flag of Champa Champa, Flag of Muan Phuang Muan Phuang (who they are guaranteeing at start) and Flag of Lan Xang Lan Xang (who also guarantees Muan Phuang). If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.

Vietnamese minor states[edit]

The kingdoms of Flag of Annam Annam and Flag of Tonkin Tonkin break off from Dai Viet in later historical starts, starting from 1527.

Events[edit]

Main article: Vietnamese events

Missions[edit]

Main article: Vietnamese missions

Strategy[edit]

Starting position[edit]

Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. Despite starting with less development than any of the other Big Four (Itself, Flag of Lan Xang Lan Xang, Flag of Khmer Khmer and Flag of Ayutthaya Ayutthaya), Dai Viet's unique geographical position on the edge of Indochina lets it pinch Lan Xang and Khmer between itself and the strongest power, Ayutthaya, allowing the player to succeed in taking out those two nations and dealing with Ayutthaya next.

Diplomacy[edit]

Picking rivals at this point is pretty straight forward. Flag of Champa Champa, in the south, should always be the first objective, as it is the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with some of the stronger powers in Burma, such as Flag of Ava Ava or Flag of Pegu Pegu can be a good idea depending on what rivals Flag of Ayutthaya Ayutthaya picks, although it is not necessary since Dai Viet is strong enough on its own to dissuade AI attackers on traditional difficulties. Flag of Malacca Malacca is one of the best potential allies as they can be used to block in and flank Flag of Ayutthaya Ayutthaya, the strongest nation in the region who you will have to eventually face.

Early Game[edit]

Dai Viet begins with two forts, but it is recommended to destroy the fort in Thanh Hoa to save money. The fort on the capital should not be destroyed because having a Level 3 fort can be somewhat useful against AI.

In 1.31 update, Dai Viet cannot attack in the first 10 years of the game due to regency: Nguyen Thi Anh (4/4/3). Players can wait till the regency end but the not recommended because Le Bang Co (1/1/2) has a mediocre stat. Meanwhile, Flag of Dai Viet Dai Viet has event "A Moment of Splendor" to make Nguyen Thi Anh with her stat changes to 6/4/5 become the queen of the country. To activate this event, the stability of Dai Viet have to be +1 and the year should be before 1459.

Immediately begin fabricating claims on Flag of Champa Champa, as they are the easiest route of expansion for Dai Viet. Declare war on Champa as soon as the claim is finished since Khmer will likely also attack Champa as soon as they can. During the war with Champa, you can use your starting navy to blockade the Level 3 fort on their capital to quicken the siege. It is also recommended to hire the cheap Free Company mercenaries, as they cost less than normal troops and do not use your manpower. Focus on stackwiping Champa's army first, as you then want to siege all of their provinces to prevent Flag of Khmer Khmer from taking land for themselves. Use your starting transport ships to move troops past Champa's fort. Once Champa is annexed, it is recommended to simply culture convert Cham culture once it is possible, as the culture is too small to justify taking up an entire culture slot that could be better used on large cultures in Burma and Maritime Southeast Asia. If player has Leviathan DLC, this is a must to finish the mission and get free claims in Khmer. Dai Viet's starting idea is very useful for this, as well as exploiting tax development from Cham provinces. Remember that adjacency is important for making culture conversion cheap.

The next target is most likely Flag of Khmer Khmer, who is usually attacked by Flag of Ayutthaya Ayutthaya, and Flag of Lan Xang Lan Xang, who often suffers the same fate.

Early on, Dai Viet will likely obtain the event Confucian Heritage which will give the player the option to convert to Confucianism Confucian or stay Mahayana.png Mahayana. Although it may seem sensible to become Confucianism Confucian, as most of China is as well, Confucianism Confucian is one of the worst religions in the game in a normal playthrough. This is because Confucianism Confucian and Harmonization bonuses are mediocre at best and Confucians are unable to convert the religion of provinces properly without tanking a large amount of Harmony, causing unrest in the early game, the part of the game where rebels are most dangerous. Although harmonizing religions is a way around this, not only is it very long, but you will then discover that you cannot convert the culture of provinces with a harmonized religion, essentially locking you out of doing so and ironically creating more unrest. But this is not the case in 1.31, Flag of Dai Viet Dai Viet can still convert culture Cham after harmonized Hindu religion. And with additions of Confucianism Confucian monuments in Hue and China, Confucian choice in 1.31 Leviathan is better for conquer Ming mission route.

Culture and Religious Routes[edit]

Although the Southeast Asian culture group is alright, converting to Chinese or Malayan culture can be much more profitable as it gives larger cultural unions. If the primary culture is swapped to Malayan (most likely with Cham or Filipino), then all of Maritime Southeast Asia becomes extremely profitable to take, allowing the player to easily become stronger than Flag of Ming Ming and stomp them. Converting to Chinese does not need an explanation on why it is powerful, especially with the more reliable Ming destabilization introduced in 1.29, which can allow a player to stomp Ming and force them to explode.

Religiously, Mahayana.png Mahayana is one of the weakest religions in the game. Idea cost.png -5.0% Idea Cost is a very mediocre modifier, so it is really like this religion only has Discipline.png +5.0% Discipline and Diplomatic reputation.png +2.00 Diplomatic Reputation. Therefore, swapping religions is a great idea that will strengthen your Vietnam.

Dai Viet can immediately swap to Vajrayana.png Vajrayana at the beginning of the game for the cost of Yearly prestige.png -100 Prestige and Stability.png 1 Stability. This will give Vajrayana's base bonus of Morale of armies.png +5.0% Morale of Armies, which is great, unlike Mahayana.png Mahayana's base Idea cost.png Idea Cost. Theravada.png Theravada can also be swapped into, but its base modifier, Advisor cost.png -10.0% Advisor Cost, is not that good compared to Vajrayana's Morale of armies.png Morale of Armies, especially since every nation can already gain cheap advisors with the estate privileges. In addition, swapping to Theravada.png Theravada will remove one of Mahayana.png Mahayana's perks which is preserved with Vajrayana.png Vajrayana: its religious isolation, allowing you to utilize the Deus Vult Casus Belli from Religious Ideas as well as the Clergy privilege Expansionist Zealotry, which gives another Morale of armies.png +5.0% Morale of Armies.

Another great religion to swap to is Hinduism Hindu, although this will lock you out of using the Mandate CBs on Flag of Ming Ming. Hinduism Hindu is quite a bit stronger than Vajrayana since it has many good modifiers and versatility, especially with States General or Republic government. However, Sunni Islam Sunni, accessible in Borneo or the Malaya peninsula, is much stronger and by far, the best religion to access disregarding the Mandate CB.

As mentioned, Dai Viet gets an event early on that gives the option of converting to Confucianism Confucian with Mahayana.png Mahayana already harmonized. Since Confucian is trash unless the player is playing a mass blobbing game (WC, or similar) the primary reason players would convert to Confucianism is so the conquest of China is easier. However, it is more worth it to simply convert China to another religion long term, outside of big blobbing games, of which Confucian is not even the best religion. Sunni is easily accessible and allows you to tolerate all heathens instantly while providing far stronger bonuses.

Achievements[edit]

Disciples of Enlightenment icon
As Dai Viet, have 10 nations follow the Mahayana Faith by 1500.

References[edit]


Country guides

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Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche