Dai Viet

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Kingdom rankDai Viet
Dai Viet.png
Primary culture
Vietnamese (Kinh)

Capital province
Dong Kinh (613)

Government
Despotic MonarchyGovernment monarchy.png

State religion
MahayanaMahayana.png

Technology group
ChineseChinese technology group
Dai Viet ideas

Notes:

For Flag of Dai Viet Dai Viet, Flag of Annam Annam and Flag of Tonkin Tonkin.


Traditions.png Traditions:

+1 Attrition for enemies
+50% Hostile Core-creation cost

Infantry combat ability.png The Great Proclamation

+10% Infantry combat ability

Prestige.png Confucian Revival

+1 Yearly prestige

Fort defense.png Autonomous Villages

+20% Fort defense

National manpower modifier.png Village Militia

+25% National manpower modifier

Core-creation cost.png Don Dien

−10% Core-creation cost

Legitimacy.png Thuan Thiên

+1 Yearly legitimacy

Technology cost.png Literary Reform

−5% Technology cost

Idea bonus.png Ambition:

+10% Morale of armies

Dai Viet is a mid-sized country in Southeast Asia. In 1444, they border Flag of Ming Ming, Flag of Champa Champa, and Flag of Lan Xang Lan Xang. If they can maintain their independence from Ming they have the potential to expand greatly in the region and colonize the rich islands around them.

Vietnamese minor states[edit]

The kingdoms of Flag of Annam Annam and Flag of Tonkin Tonkin break off from Dai Viet in later historical starts, starting from 1527.

Events[edit]

This is a list of all Flag of Dai Viet Dai Viet's events:[1]

id

Msg event.pngLe Nghi Dan's Reforms

Emperor Le Nghi Dan has proposed various reforms concerning the government and the economic well-being of our kingdom. While many of these proposals make great sense, they will also be expensive and may cause unrest. What shall we do?
 
This event happens only once during a campaign.
Trigger conditions
  • The country is Flag of Dai Viet Dai Viet.
  • The year is at least 1460 but before 1470.
Mean time to happen

200 months


Event button 547.png
Administrative reforms

Dai Viet gains Administrative power.png100 administrative power.

Event button 547.png
Diplomatic reforms

Dai Viet gains Diplomatic power.png100 diplomatic power.

Event button 547.png
Military reforms

Dai Viet gains Military power.png100 military power.


Effects after selecting any option

If Dai Viet has not enacted one of the highest tier government reforms

  • then Dai Viet gains Reform progress growth.png 15 government reform progress.
id

Msg event.pngThe Rivalry of the Mac and Trinh Families

Two great families vie for the power of regent of this nation, the Mac and the Trinh. Because of this power struggle, the nation has slid into anarchy, with armed bands supporting one side or the other roaming the countryside. We can only hope that their feuding will end soon.
 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is Flag of Dai Viet Dai Viet.
  • is ruled by the “Mac” dynasty.

The year is at least 1527.

Mean time to happen

200 months


Event button 547.png
Curse their interminable feuding!

A random core province of Dai Viet gains Local unrest.png2 local unrest.

Event button 547.png
The feud must stop, now!

Dai Viet loses Administrative power.png20 administrative power.

id

Msg event.pngThe Tay Son Rebellion

After years of corruption, mismanagement, and famine, the people of our nation have apparently had enough. They have risen up in rebellion under the leadership of the Tay Son brothers. What shall we do?
 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is Flag of Dai Viet Dai Viet.
  • has a stability lower than 0.

The year is at least 1700 but before 1800.

Mean time to happen

200 months


Event button 547.png
Crush the rebels

Anti tax rebels.png Peasants (size 2) rise in revolt in 3 random core provinces of Dai Viet.

Event button 547.png
Negotiate a peaceful settlement

A random core province of Dai Viet that is not the capital:

  • gains Local autonomy.png 100% autonomy.

Strategy[edit]

Starting position[edit]

Dai Viet revolves around two major strategies: The first, annexing neighbours while improving its military quality; and the other, colonizing and expanding into the Pacific islands while slowly doing it in the mainland. At the start of the game, the player will find themselves in a harder position than the other countries in the subcontinent. Dai Viet is actually the weakest of the Big Four of Southeast Asia (The other three being Flag of Lan Xang Lan Xang, Flag of Khmer Khmer and Flag of Ayutthaya Ayutthaya) because: it's Mahayana, so diplomacy is flawed for being heretic; has less development than all of them which leads to a starting smaller army; and the Mon Khmer Culture is all scattered around the peninsula.

Diplomacy[edit]

Picking rivals at this point is pretty straight forward. Flag of Champa Champa, in the south, should always be the first objective. As it's the weakest and most isolated nation in the region. The other two most likely should be rivalling back enemies. Allying with a Burmese/Shan minor (Like Flag of Taungu Taungu, Flag of Mong Yang Mong Yang or Flag of Ava Ava) is a good idea as they can field a somewhat sizable army. Complete alliances with a regional power like Flag of Malacca Malacca (for naval superiority and to encircle Flag of Ayutthaya Ayutthaya) and Lan Xang/Khmer/Ayutthaya.

First steps[edit]

To save money, fort in Thanh Hoa may be destroyed. Also 7 transport ships could be sold or destroyed until colonies become available. It is advisable to declare war on Champa as soon as claim is finished, since Khmer or Lan Xang will also attack Champa as soon as they can. Build until your force limit, recruit a general from the nobility, declare war and stackwipe Champa's weaker army. Try to blockade its capital with your fleet and wait. Once the war is over, take the provinces that isolate Champa from Khmer and Lan Xang. In the peace deal add humiliate rival and take as much money as possible. Khmer is next potential target depending the alliances that have formed.

Idea groups[edit]

Dai Viet has an awesome combo of +1% attrition for enemies, +2% of tropical climate, +1% from siege. So picking up defensive ideas as one of the first three, will lead to a base of +5 monthly attrition. Exploration and Economic/Administrative should complete the first three.

Achievements[edit]

Disciples of Enlightenment icon
As Dai Viet, have 10 nations follow the Mahayana Faith by 1500.

References[edit]

  1. The script code of these events can be found in /Europa Universalis IV/events/flavorDAI.txt.
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