Nation designer

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The nation designer is a tool that was introduced in the El Dorado DLC, in February 2015. It allows the player to create custom nations.

Territory[edit | edit source]

Creating a custom nation begins by selecting a capital province. Thereafter, additional provinces may be added. No province may be more than 200 distance from "home provinces", these being defined as provinces with a land connection to the capital. All provinces within 400 distance of starting provinces are explored.

Cost[edit | edit source]

Province cost is calculated as follows:

  • 20 points for a capital in the HRE.
  • 0.5 points per development, modified by terrain type, and multiplied by 1.2 if the capital is in the HRE.
  • 3 points per base production for gold-producing provinces.
  • Some provinces cost more. These are provinces with special province modifiers, such as center of trade. The additional cost is given explicitly, not by a formula.
    • Any provincial trade power modifier is added directly (+20 for Sjælland Sound Toll, +10 for Estuaries, Important Natural Harbors, and Bosphorous Sound Toll)
    • 15 points for a Coastal Center of Trade
    • 10 points for an Inland Center of Trade
    • A varying amount for static goods produced modifiers (Dalaskogen, Potosi, Nile Delta, etc.)

Terrain multipliers:

Terrain type Multiplier
Farmlands 1.1
Grasslands 1.0
Coastline 0.95
Drylands 0.95
Savannah 0.95
Steppe 0.95
Forest 0.9
Woods 0.9
Coastal Desert 0.9
Highlands 0.9
Hills 0.85
Marsh 0.85
Jungle 0.8
Desert 0.8
Mountain 0.75
Glacier 0.75

Government[edit | edit source]

Ruler[edit | edit source]

The ruler and heir may be customized. With Rights of Man.png Rights of Man, a consort may be customized as well.

One common strategy for minimizing point cost while maximizing ruler skills is to make the heir (and consort) very unskilled with bad personality traits, and disinherit the heir or hope both the heir and consort die naturally before the ruler dies. If done correctly, the player can have a 6/6/6 ruler costing 36 points be nearly totally offset by a -24 point heir and -3 point consort. This results in an effective cost of 9 for the ruler, which is the same cost as having a 3/3/3 ruler of the same age with no heir or consort. When it comes to selecting the age of your ruler, if you opt for an amazing ruler and a terrible heir is to set your heir's age at 30, the max and the ruler's at 20, so most likely your heir will die before the ruler, making disinheriting unessential, and saving you the -50 Yearly prestige.png

  • Name
  • Dynasty
  • Gender
  • Age
    • The ruler may be 20 to 40 years old
    • The heir 0 to 30 years old
    • The consort may be 20 to 40 years old (requires Rights of Man.png Rights of Man)
  • Skills
  • Personalities (see below)
Ruler cost[edit | edit source]

Based on skills and age, the ruler may cost anywhere from -18 (0/0/0, age 20) to 36 (6/6/6, age 20) points.

Heir cost[edit | edit source]

Based on skills and age, the heir may cost anywhere from -24 (0/0/0, age 0) to 48 (6/6/6, age 0) points.

For rulers and heirs, a lower age will push point cost towards the extremes of the spectrum, where a higher age will tend towards 0.

Consort cost[edit | edit source]


For consorts, age does not matter. However, a consort's total point cost is multiplied by a factor of 0.25, including any personality traits.

Thus, based only on skills, the consort may cost anywhere from -3 (0/0/0) to 6 (6/6/6) points.

Government[edit | edit source]

Starting government type may be selected from a fixed list. The list has all the government types that aren't unlocked with technologies. Some of them cost points and others have requirements like a specific religion or technology group. Government rank also factors into the cost, with ranks 1, 2, and 3 costing 0, 10, and 40 points respectively.

Available government types[edit | edit source]

Players may select one of the of the following Tier 1 Government Reforms.

Name Type Cost Other requirements
Feudal Nobility Government monarchy.png 0 points
Autocracy Government monarchy.png 0 points
Plutocracy Government monarchy.png 10 points Indian technology groupMuslim technology groupChinese technology groupEast African technology group Indian, Muslim, Chinese or East African tech group.
Indian Sultanate Government monarchy.png 10 points Islam Is in Muslim religion group. Capital.png Capital is in the India superregion.
Nayankara System Government monarchy.png 10 points Indian technology group Indian tech group. Buddhism.pngHinduism Is Theravada, Vajrayana, Mahayana or in the Dharmic religion group. Culture icon.png Primary culture is Oriya, Sinhalese or in the Dravidian culture group.
Misl Confederacy Government monarchy.png 10 points Sikhism Is Sikh.
Rajput Kingdom Government monarchy.png 10 points Indian technology group Indian tech group. Culture icon.png Primary culture is NOT Marathi. Culture icon.png Primary culture is Vindhyan or in the Western Aryan culture group.
Negusa Nagast Monarchy Government monarchy.png 40 points
Solomonic Empire Government monarchy.png 50 points
Chinese Kingdom Government monarchy.png 10 points Chinese technology group Chinese tech group. Culture icon.png Primary culture is in the Chinese culture group and Religion is Confucian, primary culture is Miao or Yi and Religion is Confucian or Animist, or primary culture is Bai and Religion is Confucian or Theravada. Capital.png Capital is in the North China, South China or Xinan region.
Grand Duchy Government monarchy.png 10 points
Daimyo Government monarchy.png 0 points Chinese technology group Chinese tech group. Culture icon.png Primary culture is in the Japanese culture group. Capital.png Capital is in the Japan region.
Independent Daimyo Government monarchy.png 0 points Chinese technology group Chinese tech group. Culture icon.png Primary culture is in the Japanese culture group. Capital.png Capital is in the Japan region.
Elective Monarchy Government monarchy.png 10 points
Iqta Government monarchy.png 10 points Islam Is in Muslim religion group.
Ottoman Government Government monarchy.png 20 points Islam Is in Muslim religion group.
Prussian Monarchy Government monarchy.png 100 points
Imperial Austrian Monarchy Government monarchy.png 100 points
Russian Principality Government monarchy.png 5 points Orthodoxy Is Orthodox. Culture icon.png Primary culture is in the East Slavic culture group.
Tsardom Government monarchy.png 40 points Orthodoxy Is Orthodox. Culture icon.png Primary culture is in the East Slavic culture group.
Mamluk Government Government monarchy.png 60 points Islam Is in Muslim religion group.
Feudal Theocracy Government monarchy.png 60 points Islam Is in Muslim religion group or Zoroastrian
Celestial Empire Government monarchy.png 10 points Chinese technology group Chinese tech group. Culture icon.png Primary culture is in the Chinese culture group. Capital.png Capital must be in the North China, Xinan or South China region.
Shogunate Government monarchy.png 50 points Chinese technology group Chinese tech group. Province icon.png Owns Kyoto. Culture icon.png Primary culture is in the Japanese culture group. Capital.png Capital is in the Japan region.
English Monarchy Government monarchy.png 15 points
Mandala System Government monarchy.png 10 points Chinese technology group Chinese tech group. ShintoismConfucianism Is NOT Shinto or Confucian. Buddhism.pngHinduismIslam Is in the Eastern, Dharmic or Muslim religion group.
Crusader State Government monarchy.png 50 points Catholicism Is Catholic.
Austrian Archduchy Government monarchy.png 0 points
Confucian Bureaucracy Government monarchy.png 0 points Is Confucian or Primary culture is Vietnamese or Sino-Vietnamese
Musa Rule Government monarchy.png 30 points
Mossi Confederal Kingdom Government monarchy.png 30 points
Norwegian Monarchy Government monarchy.png 15 points Lions of the North.png Requires the Lions of the North DLC.
Livnian Militaristic Monarchy Government monarchy.png 100 points Lions of the North.png Requires the Lions of the North DLC.
Livonian States General Government monarchy.png 60 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Plutocracy Government monarchy.png 60 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Constitutional Monarchy Government monarchy.png 50 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Theocracy Government monarchy.png 50 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Elective Monarchy Government monarchy.png 50 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Monarchy Government monarchy.png 20 points Lions of the North.png Requires the Lions of the North DLC.
Livonian States Council Government monarchy.png 40 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Imperial Reign Government monarchy.png 60 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Mercenary State Government monarchy.png 25 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Admiralty Government monarchy.png 25 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Thalassocracy Government monarchy.png 40 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Autocracy Government monarchy.png 40 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Absolute Monarchy Government monarchy.png 40 points Lions of the North.png Requires the Lions of the North DLC.
Livonian Enlightened Monarchy Government monarchy.png 75 points Lions of the North.png Requires the Lions of the North DLC.
Great Sejm Government monarchy.png 25 points Lions of the North.png Requires the Lions of the North DLC.
Polish Elective Monarchy Government monarchy.png 50 points Lions of the North.png Requires the Lions of the North DLC.
Polish Autocratic Monarchy Government monarchy.png 75 points Lions of the North.png Requires the Lions of the North DLC.
Grand Kingdom Government monarchy.png 30 points
Grand Empire Government monarchy.png 55 points
Native Council Native uprising chance.png 0 points Nahuatl.pngMayan.pngInti.png Is NOT Nahua, Mayan or Inti. North American technology groupSouth American technology group North American or South American tech group. Capital.png Capital is on the North America, South America or The New World(RNW, Requires Conquest of Paradise.pngConquest of Paradise DLC) continent.
Oligarchy Government republic.png 0 points
Plutocracy Government republic.png 40 points
Venetian Government Government republic.png 40 points
Pirate Republic Government republic.png 40 points

Capital.png Capital has a port and must either be in the Maghreb region or be an island. Andean technology groupNorth American technology groupSouth American technology groupMesoamerican technology group NOT Andean, North American, South American or Mesoamerican culture group.

Noble Elite Government republic.png 0 points
Free City Government republic.png 40 points Capital.png Capital must be part of the HRE. Province icon.png Owns less than 2 provinces.
Ambrosian Republic Government republic.png 10 points
Russian Principality Government republic.png 40 points Culture icon.png Primary culture is in the East Slavic culture group.
American Republic Government republic.png 15 points Content pack Requires the American Dream DLC.
Federal Republic Government republic.png 15 points Content pack Requires the American Dream DLC.
Dutch Republic Government republic.png 40 points
Peasants Republic Government republic.png 20 points
Sich Rada Government republic.png 60 points Province icon.png Owns at least 1 steppe province.
Military Dictatorship Government republic.png 0 points
Italian Signoria Government republic.png 0 points Culture icon.png Primary culture is in the Latin culture group.
Stratocractic Administration Government republic.png 100 points
Autonomous Swiss Cantons Government republic.png 40 points
Clerical State Government theocracy.png 0 points
Monastic Order Government theocracy.png 10 points
Crusader Order Government theocracy.png 75 points
Crusader State Government theocracy.png 50 points Catholicism Is Catholic.
Autonomous Swiss Cantons Government theocracy.png 40 points
Holy Horde Government theocracy.png 40 points
Teutonic Bishopric Government theocracy.png 30 points
Militaristic Divine State Government theocracy.png 100 points
Crusading Empire Government theocracy.png 200 points
Blessed Plutocracy Government theocracy.png 40 points
Salvific Plutocracy Government theocracy.png 40 points
Steppe Nomads Government native.png 0 points Nomadic technology group Nomadic tech group.
Tribal Federation Government tribal.png 20 points
Tribal Despotism Government tribal.png 0 points
Tribal Monarchy Government tribal.png 0 points
Siberian Native Council Government tribal.png -10 points
Gond Kingdom Government tribal.png 0 points Indian technology group Indian tech group. Culture icon.png Primary culture is Gondi.
Stateless Society Government tribal.png 0 points
Polynesian Kingdom Government tribal.png 0 points
Polynesian Tribe Government tribal.png -10 points
Sacred Kingdom Government tribal.png 10 points Is in Pagan religion group
Tribal Confederacy Government tribal.png 30 points
Zulu Tribe Government tribal.png 30 points
Matrilineal System Government tribal.png 30 points
Feudal Tribe Government tribal.png 30 points
Great Man Government tribal.png 30 points

Technology group[edit | edit source]

Any technology group may be chosen, and will determine the nation's starting institutions and technology level (1–3). Every technology group besides Aboriginal and High American costs 0 nation designer points if within the old world; however, the non-native tech groups cost 50 or 75 nation designer points in America and Oceania. A nation's revealed map at game start will include the continent of their capital and the home continent of their technology group. For example, a custom nation with its capital in North America and Western Tech would start with North America and Europe explored. Keep in mind that province discovery is slowly shared across tech groups so be careful about taking Western/etc tech group as a New World country and giving Europe free exploration.

Tech group Tech level Base cost Cost in America and Oceania Other requirements
Western technology group Western Tech 3 0 points 75 points
Eastern technology group Eastern Tech 3 0 points 75 points
Anatolian technology group Anatolian Tech 3 0 points 75 points
Muslim technology group Muslim Tech 3 0 points 75 points
Indian technology group Indian Tech 3 0 points 75 points
East African technology group East African Tech 3 0 points 75 points
Central African technology group Central African Tech 2 0 points 50 points
Chinese technology group Chinese Tech 3 0 points 75 points
Nomadic technology group Nomadic Tech 3 0 points 75 points Government native.png Has government reform Steppe Nomads.
West African technology group West African Tech 2 0 points 50 points
North American technology group North American Tech 1 0 points 0 points
Mesoamerican technology group Mesoamerican Tech 1 0 points 0 points
South American technology group South American Tech 1 0 points 0 points
Andean technology group Andean Tech 1 0 points 0 points
Aboriginal technology group Aboriginal Tech 1 50 points 50 points
Polynesian technology group Polynesian Tech 2 0 points 50 points
High American technology group High American Tech 3 75 points 75 points

Other[edit | edit source]

  • Culture: Any culture may be chosen. The capital will be of the chosen culture, but any other provinces, that do not have the original culture of your chosen capital, will have their default culture (even those uncolonized by default). There is no cost.
  • Religion: Any religion may be chosen, including ones that don't exist at game start such as Protestantism Protestant and Norse.png Norse. All provinces will be of the national religion at game start. There is no cost.
  • Sprites: Affects unit models and building icons and may be selected independent of technology group. This is purely cosmetic. Sprite packs can be mixed, but the last selected one replaces all previous selections available to it. This means that that if you select Inuit Base Sprites (Has models for all 3 unit types and all 4 tiers) and then select the Manchu Base Sprites (Has models for all 3 unit types and all 4 tiers), you will ONLY see the Manchu sprites. However, this means that you can mix sprite packs that do not use all 3 unit types and all 4 tiers. If you use the aforementioned Inuit Base Sprites then select the Southeast Asian Elephant Sprites (Cavalry only, all 4 tiers), then your infantry and artillery will use the Inuit sprites, but your cavalry will use the Southeast Asian Elephant sprites. In the same example above, you could also include the Orleans Hundred Years War (Infantry/Artillery, Tier 1 only), which would change your tier 1 Infantry and Artillery sprite models, but keep the Inuit sprite models for tiers 2, 3 and 4.

Ideas[edit | edit source]

Ten bonuses must be chosen: two for Traditions, seven for progress, and one for Ambition.

If more than 50% of the total idea "levels" come from a single category (Administrative power.png, Diplomatic power.png, Military power.png), the point cost of all ideas is increased by 5% for each 1% share over 50%. These are not the actual idea levels, but rather 10 * level / maximum level.

Early ideas are more expensive:

Slot Cost multiplier
Traditions 2.0
Idea 1 2.0
Idea 2 1.8
Idea 3 1.6
Idea 4 1.4
Idea 5 1.2
Idea 6 1.0
Idea 7 1.0
Ambitions 1.0

Administrative[edit | edit source]

DLC Bonus Per level 1 2 3 4 ← Cost
National tax modifier.png National tax modifier +5.0% 0 3 9 18
Production efficiency.png Production efficiency +5.0% 0 3 9 18
National unrest.png National unrest −0.50 0 3 9 18
Stability cost modifier.png Stability cost modifier −5.0% 0 3 9 18
Missionaries.png Missionaries +1 15 50
Yearly inflation reduction.png Yearly inflation reduction −0.05 0 5 15 30
Reduce inflation cost.png Reduce inflation cost −5.0% 0 3 9 18
Interest per annum.png Interest per annum −0.50 5 30
Construction cost.png Construction cost −5.0% 0 5 15 30
Development cost.png Development cost −10.0% 5 30
Missionary strength.png Missionary strength +0.5% 0 5 15 30
Yearly prestige.png Yearly prestige +0.50 0 5 15 30
Prestige decay.png Prestige decay −0.5% 0 5 15 30
Yearly legitimacy.png Yearly legitimacy +0.50 0 15
Yearly horde unity.png Yearly horde unity +0.50 0 15
Yearly devotion.png Yearly devotion +0.50 0 15
Yearly republican tradition.png Yearly republican tradition 0.15 20 60
Technology cost.png Technology cost −5.0% 5 30
Idea cost.png Idea cost −5.0% 3 18
Advisor cost.png Advisor costs −5.0% 0 3 9 18
Possible advisors.png Possible advisors +1 5 30
Tolerance of the true faith.png Tolerance of the true faith +1 3 18
Tolerance heretic.png Tolerance of heretics +1 3 18
Tolerance heathen.png Tolerance of heathens +1 3 18
Chance of new heir.png Chance of new heir +25.0% 0 3 9 18
Hostile core-creation cost on us.png Hostile core-creation cost on us +15.0% 0 5 15 30
Core-creation cost.png Core-creation cost −5.0% 0 5 15 30
Income from vassals.png Income from vassals +5.0% 0 3 9 18
Religious unity.png Religious unity +5.0% 0 3 9 18
Autonomy change cooldown.png Autonomy change cooldown −10.0% 0 3 9 18
Imperial authority growth modifier.png Imperial authority growth modifier +10.0% 5 30
Administrative free policies.png Administrative free policies +1 30
Administrative possible policies.png Administrative possible policies +1 30
Years of separatism.png Years of separatism −5 5 30
Female advisor chance.png Female advisor chance +10% 0 (max level 10)
Yearly harmony increase.png Yearly harmony increase +0.25 0 5
Religious harmonization speed Religious harmonization speed +10.0% 0 10
Yearly meritocracy.png Yearly meritocracy +0.50 0 15
Monarch administrative skill Monarch administrative skill +1 45
Maximum absolutism Maximum absolutism +5 0 5 15 30
Absolutism.png Yearly absolutism +0.50 15 60
Administrative efficiency.png Administrative efficiency +5.0% 15 60
Institution spread.png Institution spread +10.0% 0 3 9 18
Institution spread in true faith provinces.png Institution spread in true faith provinces +10.0% 0 2 6 12
Institution embracement cost.png Institution embracement cost −10.0% 0 3 9 18
Governing capacity modifier Governing capacity modifier +10% 0 5 15 30
Common Sense.png Church power.png Church power +10.0% 0 3 9 18
Yearly corruption Yearly corruption −0.05 0 3 9 18
Caravan power.png Caravan power +10.0% 0 3 9 18
Monthly fervor.png Monthly fervor +1 0 3 9 18
Goods produced modifier.png Goods produced modifier +5.0% 0 5 15 30
Administrative technology cost Administrative technology cost −5.0% 0 20
Construction time.png Construction time −10.0% 0 3 9 18
State maintenance.png State maintenance −10.0% 0 3 9 18
Autonomy.png Monthly autonomy change −0.05 5 30
Monthly piety.png Monthly piety −0.1% 9 18
Monthly piety.png Monthly piety +0.1% 9 18
Reform progress growth.png Reform progress growth +7.5% 0 3 9 18
Negative religious Tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity. Heretic and heathen provinces do not give any penalties Yes 45
Cost of advisors with ruler's culture Cost of advisors with ruler's culture −5.0% 0 1 6 9
Emperor Maximum revolutionary zeal Maximum revolutionary zeal +5 0 5 15 30
Average monarch lifespan.png Average monarch lifespan +10% 0 3 9 18
Third Rome.png Yearly patriarch authority Yearly patriarch authority +0.50 0 3 9 18
Clergy loyalty equilibrium.png Clergy loyalty equilibrium +5% 0 3 9 18
Dhimmi loyalty equilibrium.png Dhimmi loyalty equilibrium +5% 0 3 9 18
Jains loyalty equilibrium.png Jains loyalty equilibrium +5% 0 3 9 18
Emperor Revolutionary zeal.png Yearly revolutionary zeal +0.50 15 60
Missionary strength vs heretics.png Missionary strength vs heretics +1.0% 0 15
Missionary strength vs heretics.png Missionary strength vs heathens +1.0% 0 15
Missionary maintenance cost.png Missionary maintenance cost −10.0% 0 5 15 30
Tribal development growth.png Tribal development growth +0.015 10 20 30 40
Leviathan.png Great project upgrade cost.png Great project upgrade cost −10.0% 0 3 9 18
All power costs.png All power costs −5.0% 30 60
Monthly administrative power.png Monthly administrative power +1 60
Mandate of Heaven.png Monthly splendor.png Monthly splendor +2 0 3 9 18
Chance of new heir.png Monthly heir claim increase +0.20 0 3 9 18
Monthly heir support gain Monthly heir support gain +0.10 0 3 9 18
Monthly federation favor growth.png Monthly federation favor growth +0.05 0 3 9 18
Yearly tribal _allegiance Yearly tribal allegiance +0.50 0 3 9 18
Mandate of Heaven.png Mandate.png Mandate growth modifier +0.10 5 30
Length of election term.png Length of election term −1 30
Reelection cost.png Reelection cost −15.0% 10 20
State governing cost.png States governing cost −5.0% 0 5 15 30
Trade company governing cost.png Trade company governing cost −5.0% 0 3 9 18
Expand administration cost.png Expand administration cost −25.0% 5 25
Emperor Curia powers cost Curia powers cost −15.0% 0 3 9 18
Prestige per development from missionary Prestige per development from missionary +0.50 0 3 9 18
Common Sense.png Monthly karma Monthly karma +0.01 9 18
Common Sense.png Monthly karma Monthly karma −0.01 9 18
Minimum autonomy in territories.png Minimum autonomy in territories −5.0% 0 3 9 18
Free policies.png Free policies +1 40
Possible policies.png Possible policies +1 50
Rule Britannia.png Innovativeness gain Innovativeness gain +25% 0 3 9 18
Cb on religious enemies.png Permanent casus belli against neighboring heathens and heretics Yes 50
Idea claim colonies.png Can fabricate claims in any colonial region belonging to another nation who are also overseas from the province, or to their colonial nations Yes 35
Can NOT build over force limit Yes -25
Can NOT build buildings Yes -40
Can NOT declare war Yes -100
Can NOT establish colonies Yes -10
Can NOT send merchants Yes -40
Can NOT send missionaries Yes -10
Global monthly devastation.png Global monthly devastation −0.05 5 30
Mandate of Heaven.png Global prosperity growth.png Global prosperity growth +0.05 5 30
Monthly piety accelerator.png Monthly piety accelerator +0.2% 5 30
Monthly gold inflation modifier.png Monthly gold inflation modifier −25.0% 5 30
Gold depletion chance modifier.png Gold depletion chance modifier −25.0% 5 30
Maximum tolerance of heretics.png Maximum tolerance of heretics +1 3 18
Maximum tolerance of heathens.png Maximum tolerance of heathens +1 3 18
Yearly doom reduction.png Yearly doom reduction +2 9 18
Yearly authority.png Yearly authority +0.25 9 18
Move capital cost modifier.png Move capital cost modifier −20.0% 0 3 9 18
All estates' loyalty equilibrium.png All estates' loyalty equilibrium +5% 0 5 15 30

Diplomatic[edit | edit source]

DLC Bonus Per level 1 2 3 4 ← Cost
Max promoted cultures.png Max promoted cultures +1 0 5 15 30
Culture conversion cost.png Culture conversion cost −5.0% 0 3 9 18
Morale of navies.png Morale of navies +5.0% 0 5 15 30
Trade efficiency.png Trade efficiency +5.0% 0 5 15 30
Trade power.png Global trade power +5.0% 0 3 9 18
Provincial trade power modifier.png Provincial trade power modifier +5.0% 0 3 9 18
Trade steering.png Trade steering +5.0% 0 3 9 18
Global tariffs.png Global tariffs +5.0% 0 5 15 30
Diplomatic reputation.png Diplomatic reputation +1 5 30
Diplomatic relations.png Diplomatic relations +1 5 30
Merchants.png Merchants +1 30 140
Migration cost Migration Cost -10.0% 0 3 9 18
Colonists.png Colonists +1 30 140
Diplomat.png Diplomats +1 30 140
Naval maintenance modifier.png Naval maintenance modifier −5.0% 0 5 15 30
Naval forcelimit.png Naval force limit modifier +7.5% 0 5 15 30
Ship durability Ship durability +5.0% 0 5 15 30
War exhaustion.png Monthly war exhaustion −0.05 5 30
Cost of reducing war exhaustion.png Cost of reducing war exhaustion −5.0% 0 3 9 18
Yearly navy tradition.png Yearly navy tradition +0.50 0 15
Yearly navy tradition decay.png Yearly navy tradition decay −0.5% 0 15
Naval leader fire.png Naval leader fire +1 15 50
Naval leader shock.png Naval leader shock +1 15 50
Naval leader maneuver.png Naval leader maneuver +1 15 50
Spy network construction.png Spy network construction +10.0% 0 3 9 18
Foreign spy detection.png Foreign spy detection +10.0% 0 3 9 18
Shipbuilding time.png Shipbuilding time −5.0% 0 3 9 18
Blockade efficiency.png Blockade efficiency +10.0% 0 3 9 18
Embargo efficiency.png Embargo efficiency +10.0% 0 3 9 18
Prestige from naval battles.png Prestige from naval battles +25.0% 0 3 9 18
Colonial range.png Colonial range +10.0% 0 3 9 18
Global settler increase.png Global settler increase +5 0 5 15 30
Aggressive expansion impact.png Aggressive expansion impact −5.0% 0 5 15 30
Privateer efficiency.png Privateer efficiency +7.5% 0 3 9 18
Diplomatic annexation cost Diplomatic annexation cost −5.0% 0 5 15 30
Heavy ship cost Heavy ship cost −5.0% 0 5 15 30
Light ship cost.png Light ship cost −5.0% 0 3 9 18
Galley cost.png Galley cost −5.0% 0 3 9 18
Transport cost.png Transport cost −5.0% 0 3 9 18
Heavy ship combat ability.png Heavy ship combat ability +5.0% 0 5 15 30
Light ship combat ability.png Light ship combat ability +5.0% 0 3 9 18
Galley combat ability.png Galley combat ability +5.0% 0 3 9 18
Diplomatic free policies.png Diplomatic free policies +1 30
Diplomatic possible policies.png Diplomatic possible policies +1 30
Transport combat ability.png Transport combat ability +10% 0 1 3 6
Ship disengagement chance.png Ship disengagement chance +5% 0 5 15 30
Yearly karma decay.png Yearly karma decay +0.05[1] 0 3 9 18
National sailors modifier.png National sailors modifier +10.0% 0 5 15 30
Sailor recovery speed.png Sailor recovery speed +5% 0 5 15 30
Mare Nostrum.png May raid coasts May raid coasts Yes 20
Province war score cost.png Warscore cost vs other religions −12.5% 5 15
War taxes cost War taxes cost −50% 10 20
Monarch diplomatic skill Monarch diplomatic skill +1 45
Liberty desire from subjects development Liberty desire from subject development −10% 0 3 9 18
Liberty desire in same continent subjects Liberty desire in same continent subjects −10% 0 10
Naval tradition from battles Naval tradition from battles +50.0% 0 5
Chance to capture enemy ships.png Chance to capture enemy ships +10.0% 0 3 9 18
Morale hit when losing a ship.png Morale hit when losing a ship −10.0% 0 3 9 18
Global naval engagement.png Global naval engagement +5.0% 0 3 9 18
Ship trade power.png Ship trade power +10.0% 0 3 9 18
Native assimilation.png Native assimilation +15.0% 0 3 9 18
Native uprising chance.png Native uprising chance −25.0% 0 3 9 18
Liberty desire in subjects Liberty desire in subjects −5.0% 0 3 9 18
Envoy travel time.png Envoy travel time −10.0% 0 3 9 18
Province war score cost.png Province warscore cost −12.5% 15 25
Diplomatic technology cost Diplomatic technology cost −5.0% 0 20
Papal influence.png Yearly papal influence +1 0 20
Trade range.png Trade range +20.0% 0 3 9 18
Auto explore adjacent to colony.png Automatically discover adjacent when a colony is built Yes 0
Unjustified demands.png Unjustified demands −10.0% 0 3 9 18
Rebel support efficiency.png Rebel support efficiency +20.0% 0 3 9 18
Merchant trade power.png Merchant trade power +5 0 10
Trade power.png Domestic trade power +5.0% 0 3 9 18
Recover navy morale speed.png Recover navy morale speed +5.0% 0 3 9 18
Trade power abroad.png Trade power abroad +5.0% 0 3 9 18
Improve relations.png Improve relations +5.0% 0 3 9 18
Possible condottieri Possible condottieri +25.0% 0 3 9 18
Naval attrition.png Naval attrition −10.0% 0 3 9 18
Power projection from insults.png Power projection from insults +100% 10
Cb on primitives.png Can fabricate claim overseas in colonial regions Yes 35
Justify trade conflict cost.png Cost to justify trade conflict −17.5% 0 3 9 18
Cost to fabricate claims.png Cost to fabricate claims −17.5% 0 3 9 18
Sailor maintenance.png Sailor maintenance -10% 0 3 9 18
Naval combat bonus off owned coast Naval combat bonus off owned coast +1.00 10 40
Third Rome.png May establish Siberian frontiers.png May establish Siberian frontiers Yes 200
Burghers loyalty equilibrium.png Burghers loyalty equilibrium +5% 0 3 9 18
Vaishyas loyalty equilibrium.png Vaishyas loyalty equilibrium +5% 0 3 9 18
Rule Britannia.pngGolden Century.png Marines force limit.png Marines force limit +25% 0 5
Mare Nostrum.png Cost to promote mercantilism Cost to promote mercantilism −5% 0 5 15 30
Dharma.png Trade company investment cost Trade company investment cost −15% 0 20
Admiral cost Admiral cost −25% 15 30
Golden Century.png Naval barrage cost.png Naval barrage cost −15% 0 5 15 30
Vassal.png Vassalization acceptance +15 0 5
Transfer trade acceptance.png Transfer trade acceptance +25 0 5
Monthly diplomatic power.png Monthly diplomatic power +1 60
Covert action relation impact Covert action relation impact −25% 0 3 9 18
Dharma.png Center of trade upgrade cost.png Center of trade upgrade cost −10% 0 5 15 30
Mare Nostrum.pngGolden Century.png May raid coasts May raid coasts, including coasts of countries with same religion Yes 40
Ship tradepower propagation.png Ship tradepower propagation +10% 0 3 9 18
Golden Century.png Expel minorities cost.png Expel minorities cost −10% 0 3 9 18
Settler chance.png Settler chance +5% 0 3 9 18
Golden Century.png Expel minorities cost.png Expel minorities cost −10% 0 3 9 18
Appoint cardinal cost Appoint cardinal cost −25% 10 20
Cost of enforcing religion through war Cost of enforcing religion through war −25% 0 5 15 30
Promote culture cost.png Promote culture cost −10% 0 3 9 18
Change rival cost.png Change rival cost −25% 0 3 9 18
Global ship repair.png Global ship repair +10% 0 3 9 18
Ship costs.png Ship costs −5.0% 0 3 9 18
Reduced stab impacts.png Lowered impact on stability from diplomatic actions Yes 35
May explore.png Allows recruitment of explorers & conquistadors. Yes 40
Monthly favor growth modifier.png Monthly favor growth modifier +5% 0 3 9 18
Fleet movement speed.png Fleet movement speed +1 0 3 9 18

Military[edit | edit source]

DLC Bonus Per level 1 2 3 4 ← Cost
Morale of armies.png Morale of armies +5.0% 0 5 15 30
Discipline.png Discipline +2.5% 0 5 15 30
Land maintenance modifier.png Land maintenance modifier −5.0% 0 5 15 30
Mercenary maintenance.png Mercenary maintenance −10.0% 0 3 9 18
Mercenary manpower.png Mercenary manpower +12.5% 0 3 9 18
Land forcelimit.png Land force limit modifier +7.5% 0 5 15 30
National manpower modifier.png National manpower modifier +7.5% 0 5 15 30
Manpower recovery speed.png Manpower recovery speed +5.0% 0 5 15 30
Reinforce speed.png Reinforce speed +7.5% 0 5 15 30
Attrition for enemies.png Attrition for enemies +0.50 0 5 15 30
Yearly army tradition.png Yearly army tradition +0.50 0 15
Yearly army tradition decay.png Yearly army tradition decay −0.5% 0 15
Land leader fire.png Land leader fire +1 30 140
Land leader shock.png Land leader shock +1 30 140
Land leader maneuver.png Leader land maneuver +1 15 50
Leader siege.png Leader siege +1 30 140
Recruitment time.png Recruitment time −5.0% 0 3 9 18
Prestige from land battles.png Prestige from land battles +25.0% 0 3 9 18
Fort defense.png Fort defense +5.0% 0 3 9 18
Siege ability.png Siege ability +5.0% 0 5 15 30
Vassal force limit contribution.png Vassal force limit contribution +50.0% 0 5 15 30
Infantry combat ability.png Infantry combat ability +5.0% 0 5 15 30
Cavalry combat ability.png Cavalry combat ability +5.0% 0 3 9 18
Artillery combat ability.png Artillery combat ability +5.0% 0 5 15 30
Infantry cost.png Infantry cost −5.0% 0 3 9 18
Cavalry cost.png Cavalry cost −5.0% 0 3 9 18
Artillery cost.png Artillery cost −5.0% 0 3 9 18
Fort maintenance.png Fort maintenance −5.0% 0 3 9 18
Military free policies.png Military free policies +1 30
Military possible policies.png Military possible policies +1 30
May recruit female generals.png May recruit female generals Yes 0
Mercenary discipline.png Mercenary discipline +2.5% 0 5 15 30
Fort maintenance on border with rival Fort maintenance on border with rival −10.0% 0 3 9 18
Blockade impact on siege Blockade impact on siege +1 5
Cavalry to infantry ratio.png Cavalry to infantry ratio +15.0% 0 3 9 18
Artillery bonus vs fort.png Artillery bonus vs fort +1 3 10
Monarch military skill Monarch military skill +1 45
Artillery damage from back row.png Artillery damage from back row +5.0% 0 5 15 30
Harsh treatment cost.png Harsh treatment cost −10.0% 0 3 9 18
Fire damage received.png Fire damage received −5.0% 0 5 15 30
Shock damage received.png Shock damage received -5.0% 0 5 15 30
Cavalry flanking ability.png Cavalry flanking ability +25.0% 0 10
Shock damage.png Shock damage +5.0% 0 5 15 30
Land fire damage.png Land fire damage +5.0% 0 5 15 30
Movement speed.png Movement speed +5.0% 0 3 9 18
Army tradition from battles Army tradition from battles +50.0% 0 5
Militarization of state.png Militarization of state +0.05 0 5 15 30
Reinforce cost.png Reinforce cost −5.0% 0 3 9 18
Looting speed.png Looting speed +10.0% 0 3 9 18
Garrison size.png Garrison size +10.0% 0 3 9 18
Land attrition.png Land attrition -10.0% 0 3 9 18
Military technology cost Military technology cost −5.0% 0 20
Leader(s) without upkeep.png Leader(s) without upkeep +1 0 10
Regiment cost.png Regiment costs −5.0% 0 3 9 18
Mercenary cost.png Mercenary cost −2.5% 0 3 9 18
Recover army morale speed.png Recover army morale speed +5.0% 0 3 9 18
Artillery fire.png Artillery fire +1 25
Mandate of Heaven.png Possible Manchu banners.png Possible Manchu banners +12.5% 0 3 9 18
National garrison growth.png National garrison growth +17.5% 0 3 9 18
Available loot.png Available loot +15% 0 3 9 18
Special unit force limit.png special unit force limit +15% 0 3 9 18
Nobility loyalty equilibrium.png Nobility loyalty equilibrium +5% 0 3 9 18
Marathas loyalty equilibrium.png Marathas loyalty equilibrium +5% 0 3 9 18
Rajputs loyalty equilibrium.png Rajputs loyalty equilibrium +5% 0 3 9 18
Cossacks loyalty equilibrium.png Cossacks loyalty equilibrium +5% 0 3 9 18
Tribes loyalty equilibrium.png Tribes loyalty equilibrium +5% 0 3 9 18
Cradle of Civilization.png Yearly army professionalism Yearly army professionalism +0.5% 10 20 30 40
Cradle of Civilization.png Army drill gain modifier.png Army drill gain modifier +12.5% 0 5 15 30
Cradle of Civilization.png Army drill decay modifier.png Regiment drill loss −12.5% 0 5 15 30
Infantry fire.png Infantry fire +1 25
Infantry shock.png Infantry shock +1 25
Cavalry fire.png Cavalry fire +1 25
Cavalry shock.png Cavalry shock +1 25
Artillery shock.png Artillery shock +1 15 25
Reduced morale damage taken by reserves.png Reduced morale damage taken by reserves +15% 0 3 9 18
Supply limit.png National supply limit modifier +10% 0 3 9 18
General cost General Recruitment Cost −25% 15 30
Razing power gain Razing power gain +10% 0 5 15 30
Manpower in true faith provinces Manpower in true faith provinces +10% 0 5 15 30
Military power.png Monthly military power +1 60
Triple manpower increase in religious wars Yes 50
Origins.png Possible cawa +15% 0 3 9 18
Rebel suppression efficiency.png Rebel suppression efficiency +25% 0 3 9 18

Notes[edit | edit source]

Liberty desire from subjects development Liberty desire from subject development −0.10% reduces the liberty desire from development value by 10% (up to 40%). Two examples for a level 3 (−0.30%) idea:

  1. Colony with 200 development: 200 × 0.10 * (1 − 0.30) = 14 liberty desire from development (20 without)
  2. Vassal with 200 development: 200 × 0.25 * (1 − 0.30) = 35 liberty desire from development (50 without)

Cavalry to infantry ratio.png Cavalry to infantry ratio +15.0% is added to the country's current ability, meaning at level 4 a Western nation gets a 50% + 60% = 110% cavalry to infantry ratio and can field cavalry-only armies without penalties.

Personalities[edit | edit source]

Main article: Personalities#Ruler personalities

There are plenty of traits that can be chosen for a nation's ruler, heir, and consort. They are very important as they can influence events or how nations will see you.

The ruler may have up to 3 customized personality traits. Since the first trait is gained at age 15 and a custom nation's ruler must be at least 20, the first one is guaranteed. The ruler must be 25 (having ruled for 10 years) to gain the second trait. The ruler must be 40 (having ruled for 25 years) to gain the third trait.

The heir may only have 1 customized personality trait, as they have not ruled for 10 or 25 years. However, if the heir is younger than 15, they will have no traits.

Similarly, the consort will always have exactly 1 customized trait, as they are required to be over 15, but have not ruled yet. Additionally, a consort's total point cost is multiplied by a factor of 0.25, including personality traits.

Appearance[edit | edit source]

The name, adjective, color, and flag of the nation can be customized at no point cost. There are many different options to choose from for you to style your nation in a way that serves your image, and future powerhouse its rightful place in the world. You can do whatever you might want, and your only restriction is the given flag colors, yet even that isn't so much as a restriction as there are several mods that can add to these options.

Miscellaneous[edit | edit source]

  • When playing at a later start date, custom nations do not start with any idea groups.
  • Player-controlled custom nations may take decisions that form nations if they meet the conditions. However, their national ideas do not change even if the decision would normally cause this to happen.
  • There is a maximum of 75 custom nations.
  • In the options it's possible to set the custom nation's difficulty. Depending on the difficulty selected the number of points available changes between 50 (very hard) and 800 (very easy).

Achievements[edit | edit source]

Main article: Achievements

The following achievements require playing as a custom nation. Most other achievements can't be earned with custom nations enabled; those that can mostly require no more than 201 points spent.

Around the World in 80 Years icon
Around the World in 80 Years
Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11.
First Come, First Serve icon
First Come, First Serve
Starting as a Western technology custom nation in North America or South America with no more than 200 points, unite the two continents.
For Odin! icon
For Odin!
Starting as a Norse custom nation with no more than 200 points and a maximum of 5 provinces, own & core Scandinavia and the British Isles and convert it all to Norse.
Humble Origins icon
Humble Origins
Starting as a custom nation with no more than 50 points, have at least 2000 total development.
Ideas Guy icon
Ideas Guy
Starting as a custom nation with the full 800 points but no more than 3 total development, have a monthly income of at least 500 ducats.
Rekindling the Flames icon
Rekindling the Flames
Starting as a Zoroastrian custom nation with no more than 200 points and a maximum of 5 provinces, rekindle the royal fires (aka take the decision).
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology

  1. Displays as 0.00 but it is positive.