The institution of the Papacy is the religious center of the Catholic faith and a moral authority for all Catholic nations. It is 'located' in the Papal States, but is separate from the country and can reform elsewhere by event if the country no longer exists, via event for any Catholic theocracy with more than one province. Cardinals now appear at random or appear via events in provinces with at least 10 Development. Each country can have at most 7 cardinals. One nation is designated the current Papal Controller, also known as the Curia Controller, earning bonuses and able to use its power diplomatically (see below).
The Curia Controller will gain the following bonuses:
The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28.
|−10%||Stability cost modifier|
|+1||Leader(s) without upkeep|
|−20%||Aggressive expansion impact|
- Can break royal marriages without the -1 stability hit.
- Special diplomatic actions (listed under papal actions) available during the Age of Discovery and Age of Reformation
The Curia controller gains several diplomatic actions available for use during the Age of Discovery and Age of Reformation. As a base requirement, these actions require the Papal States (if exists) to have a negative opinion of the targeted nations.
Excommunication requires the targeted nation to be Catholic, and for the Papal States to have a negative opinion of them. If the Papal States do not exist this requirement is waived and the Curia Controller can excommunicate any Catholic ruler. Excommunication gives every neighbouring Catholic nation a Casus Belli against the targeted nation.
Call a crusade
The Curia controller can also call a crusade against a single target. This target must be a heathen and the Papal States must have an opinion of -50 or below of the target. Catholic nations that border the crusade target receive a Casus Belli against it, and all Catholic nations at war with the crusade target receive bonuses to manpower, morale, prestige and yearly papal influence while they are at war with them, controls at least 1 province owned by the crusade target and the Army Maintenance slider is at maximum. Crusades may no longer be called as of the Age of Absolutism, but if a crusade called before it starts hasn't expired yet, it will continue to stay in effect until 30 years have passed since its start, as before.
The Curia is the administrative body of the Catholic Church overseen by a group of cardinals. There are 49 seats in the Curia, and a new cardinal will be inducted on the first day of each year should any seat be empty. New cardinals are randomly selected from among the Catholic provinces of Catholic nations. Cardinals are loyal to the Catholic ruler who has ownership of their province, so it is possible to earn the allegiance of more cardinals through conquest. The primary benefit of controlling more cardinals is to increase one's papal influence. Per cardinal controlled, you gain 0.5 Papal Influence per year.
The top ten Catholic provinces in Catholic nations except The Papal State will compete for empty seats in the Curia. The chance of a cardinal being picked from any province can be seen in the tooltip over the Active Cardinals ribbon in the papacy interface. Factors that affect cardinal selection chance are as follows:
- Development of candidate province must be at least 10
- Total provincial base tax of all Catholic provinces owned by nation (worth more)
- Total provincial base tax of all non-Catholic provinces owned by nation (worth less)
- Number of cardinals already controlled by nation
The selection of cardinals tends to favors countries whose wealth is concentrated in a few valuable provinces, rather than spread out over many poorer ones. Cardinals can only be elected from provinces on the same continent as the Papal States (usually Europe). If the Papal state does not exist, this restriction is removed. Cardinals can be selected from vassals but they cannot be selected from colonial nations.
- If you conquer a province with a cardinal - you get the cardinal.
- The event “Cardinal Across the Border” can cause a cardinal to move from one province to another.
The change in papal influence is:
|+0.5 yearly||Base increase|
|+0.5 yearly||for each controlled cardinal|
|+1 yearly||as defender of the Catholic faith|
|+1 yearly||for having the triggered modifier “Crusade”|
|−10 yearly||for violation of the Treaty of Tordesillas|
|−10 yearly||for having the country modifier “The Statute in Restraint of Appeals” (obtained by decision)|
|−10 yearly||during excommunication|
|−10 yearly||for having the triggered modifier “The Occupation of Rome”|
|−100 yearly||as revolution target|
- converting a province gives papal influence on completion equal to the development of the converted province.
Also the following ideas increase papal influence:
Additionally, implemented decisions and events can give gains or losses to papal influence. One of the possible bribes for a seat in Parliament is Send Delegation to Holy See, which will buy that seat's vote at a cost of 10 papal influence.
The yearly change of papal influence is affected by the opinion of the Papal state towards a country, namely by 0.5% times this opinion. If the Papal state does not exist, this modifier is always zero.
Papal influence can be spent in the following manner:
|Action||Prerequisites||Papal Influence cost||Effect|
|Invest influence||5 + 0.5 * current influence||Gain +10 influence towards election of next Curia controller|
|Levy church tax||
||50||Gain the “Papal Sanction for Increased Taxes” modifiers for 20 years:|
|Grant indulgence for sins||
||50||Gain the “Papal Sanction for our Dynasty” modifier for 20 years:|
||50||Gain the “Usury Forgiven” modifier for 20 years:|
|Send papal legate||
||50||Gain the “Papal Legate” modifier for 20 years:|
||50||Gain the “Papal Blessing” modifier for 20 years:|
|Beatify local saint||
||100||Gain +1 Stability|
|Proclaim holy war||
||50||Gain the “Papal Sanction of War” modifier for 20 years:|
|Sanction commercial monopoly||
||50||Gain +1% mercantilism|
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