Bosnia was once integrated into the Kingdom of Croatia. In our absence they have become dens of heresy and unrest. Croatian hegemony must be imposed once more, and the true faith restored to its rightful dominance.
Croatian naval power has waned since the days of our independence, though we have a long history of maritime warfare. We should build a fleet and restore these traditions.
The country:
Has at least 5 light ships
Has at least 5 galleys
Has at least 5 transports
Te country:
Gains 20 Navy Tradition
Gets "Croatian Fleet" for 20 years, giving:
+20% Galley Combat Ability
+33% Ship Tradepower Propagation
Dominate Dubrovnik
The republic of Ragusa has thrived as an independent state through shrewd diplomacy and advantageous trade agreements. But it is time for Ragusa to rejoin the greater Croatian realm.
The country:
Owns the province Ragusa (137)
Is the strongest trade power in the Ragusa trade node
The country:
Gains 20 Navy Tradition
If Ragusa (137) has a Center of Trade which is not level 3:
then the center of trade level in Ragusa (137) is increased by 1
Carniola has come to be dominated by the powerful Habsburg dynasty. We must tread carefully around our Imperial neighbor, and strike only when the time is right.
All provinces in the Carniola area are owned by the country or its non-tributary subjects
The Adriatic and Aegean Seas are overrun with Italian merchants profiting from the uneasy situation in the Balkans. We must drive these profiteers out of the region and expand our own realm.
The Ottoman Turks pose the greatest threat to our independence. We must build an army to withstand them and rule a powerful realm that will stand as a Bulwark against the Turkish threat.
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Mission
Completion requirements
Effects
Prerequisites
Gosti Guests
We should seek to make our country a welcoming place for new arrivals, for an influx of labor and manpower can only be a benefit to the state. Under the direct authority of the Crown, these Gosti will serve us well.
The country owns at least 3 provinces in the Slavonia area with at least 10 development
The country gets “Gosti Guests” until the end of the game, giving:
−5% development cost
Renovate Zagreb
Zagreb has fallen into decline in recent years, and is much in need of renovation. We must devote the resources of the state to improving our historic capital.
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power in its home node, which is the highest valued trade node in the world.
Country:
gains 30 prestige.
gets the modifier “World Renowned” for 20 years, giving the following effect:
+15% trade efficiency.
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery
The country:
is Defender of the Faith
has at least 100% Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two allies with at least 150 opinion.
Country gets “Influential Diplomats” for 25 years, giving the following effect:
+1 diplomatic reputation
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary subjects
Country gets “Obedient Subjects” for 25 years, giving the following effect:
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
10 heavy ships
30 galleys
Country gets “Naval Enthusiasm” for 25 years, giving the following effects:
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% trade power in the home trade node
A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces
Country gets “Growing East-Indian Trade” for 25 years, giving the following effects:
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's monthly income has increased to 150% of the starting monthly income.
Country gets “Growing Economy” for 25 years, giving the following effects:
−10% construction cost
−25% construction time
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 owned provinces with:
Has one of the following buildings: Temple or Cathedral
Country has at least 5 owned provinces with:
Has one of the following buildings: Workshop or Counting House
Country gains 50 administrative power
Country gets “Building Spree” for 25 years, giving the following effect:
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least 2000 ducats
Country gets “Strong Treasury Department” for 25 years, giving the following effects:
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 total development
Country gains 30 prestige
Country gets “Imperial Ambition” for 25 years, giving the following effect: