Croatian missions

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This is a list of all missions of Flag of Croatia Croatia, Flag of Dalmatia Dalmatia and Flag of Ragusa Ragusa.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestCroatian IndependanceReclaim BosniaReconquer DalmatiaCroatian FleetDominate DubrovnikConquer CarniolaExpel the ItaliansWithstand the TurksGosti GuestsRenovate ZagrebCroatian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

An Independent Nation[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission monarch in throne room.png Croatian Independence Croatia gets a permanent claim on the following areas:
  • Croatia
  • Bosnia

Croatia gains Legitimacy.png 20 legitimacy

Mission unite home region.png Reclaim Bosnia

All Provinces in the Croatia area and Bosnia area:

  • follow the state religion of this country
  • are owned by this country or a non-tributary subject
If Bosnian is not an accepted culture:
  • then gain Bosnian as an accepted culture
  • else gain +100 Diplomatic power.png Diplomatic power

The Adriatic Coast[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission invade island.png Reconquer Dalmatia This country owns the following provinces:
  • Zadar (4753)
  • Split (136)
This country:
Mission galleys in port.png Croatian Fleet
  • Have at least 5 Light ship.png light ships
  • Have at least 5 Galley.png galleys
  • Have at least 5 Transport.png transports

This country:

  • Gains Navy tradition.png 20.0 Navy Tradition
  • Gets "Croatian Fleet" for Time Icon.png 20 years, giving the following effects:
    • Galley combat ability.png +20% Galley Combat Ability
    • Ship tradepower propagation.png +33% Ship Tradepower Propagation
Mission dominate home trade node.png Dominate Dubrovnik This country:
  • owns the province Ragusa (137)
  • has the highest Trade power.png trade power in the Ragusa trade node
This country:
  • Gains Navy tradition.png 20 Navy Tradition

If Ragusa (137) has a Center of Trade which is not level 3:

  • then the center of trade level in Ragusa (137) is increased by 1
  • else this country gains Gold Icon.png 200 ducats
Mission invade island.png Reconquer Dalmatia

Mission galleys in port.png Croatian Fleet

Mission landsknecht soldier.png Conquer Carniola All provinces in the Carniola area are owned by this country or its non-tributary subjects This country:
  • gains Army tradition.png 30 army tradition
Mission dominate home trade node.png Dominate Dubrovnik
Mission italian condottiere.png Expel the Italians
  • This country owns 20 provinces in the Balkans region
  • No country which has a primary culture that is in the Latin group but which is not Dalmatian, owns any province in the Balkans region
This country:
  • gains “Balkan Liberators” until the end of the game, giving the following effects:
    • Years of separatism.png −5 years of seperatism
  • gains permanent claims on the following region:
Mission dominate home trade node.png Dominate Dubrovnik
Mission non-western soldiers.png Withstand the Turks
  • This country owns 30 provinces in the Balkans region
  • If the Flag of Ottomans Ottomans exist:
    • the army of this country has at least 50% of the strength of the Ottoman army
  • else:
    • this country has an army of at least 100k
This country:
  • gains +200 Military power.png military power
Mission italian condottiere.png Expel the Italians

Splendor of Croatia[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission noble council.png Gosti Guests This country owns at least 3 provinces in the Slavonia area with at least Development.png 10 development This country gains “Gosti Guests” until the end of the game, giving the following effects:
  • Development cost.png −5% development cost
Mission eastern european city.png Renovate Zagreb Zagreb (131):
  • is owned by this country
  • has no free building slot

Zagreb (131):

  • Gains 2 base Base tax.png Tax
  • Gains 2 base Production.pngProduction
  • Gains 2 base Manpower.pngManpower
  • Gains a Center of trade - level 2 level 2 center of trade
Mission noble council.png Gosti Guests


Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/croatian_missions.txt.