Crisis of the Ming Dynasty

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Crisis of the Ming Dynasty icon
Crisis of the Ming Dynasty
The Ming dynasty is crumbling due to internal strife. They are at risk of losing the Mandate.

Crisis of the Ming Dynasty[1] is a Disaster.pngdisaster in Flag of Ming Ming after the Age of Discovery.png ‘Age of Discovery’.

Prerequisites[edit | edit source]

This country:

  • is Flag of Ming Ming.
  • had not yet this disaster.

If these prerequisites are met, the monthly progress can begin.

Progress starts if Progress halts if
Flag of Ming Ming:
  • does not have an ongoing disaster.
  • is not the Age of Discovery.png ‘Age of Discovery’.
  • If Mandate of Heaven.png Mandate of Heaven is active, at least one of:
  • If Mandate of Heaven.png Mandate of Heaven is not active, at least one of:
Monthly progress The country:
+10.0% not the Emperor of china icon.png Emperor of China and Mandate of Heaven.png Mandate of Heaven is active.
+10.0% Mandate.png mandate less than 10.
+3.0% Mandate.png mandate between 10 and 30.
+2.0% Mandate.png mandate between 30 and 50.
+5.0% Corruption.png corruption is at least 10.
+2.0% Corruption.png corruption between 5 and 10.
+5.0% is bankrupt.
+3.0% has at least 10 loans.
+1.0% has at least 5 loans.
Both of the following conditions are true for the country:
  • has an ongoing disaster.
  • if Mandate of Heaven.png Mandate of Heaven is active:
    • has at least Mandate.png 50 mandate
  • if Mandate of Heaven.png Mandate of Heaven is not active:
    • does not have the country modifier The Mandate of Heaven Lost
    • does not have the country modifier “Lost Mandate of Heaven”

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event

id

Msg event.pngCrisis of the Ming Dynasty


Great Ming faces a terrible crisis. The [Root.Monarch.Dynasty.GetName] family have failed to rule in accordance with the Mandate of Heaven, and have lost the blessings and good fame that the Mandate affords. Mismanagement and strife are rampant in China and discontent is spreading rapidly among the people; already great masses have risen in revolt. We must think of our ancestors and strive to cultivate virtue, for the great Mandate is not easy to keep.


 
Trigger conditions
  • None
Is triggered only by

the start of the ‘Crisis of the Ming Dynasty’ disaster.


Immediate effects
  • Anti tax rebels.png Peasants (size 6) rise in revolt in 5 random stated provinces in the China subcontinent

Event button 547.png
May the Mandate not end with us.

Flag of Ming Ming:

  • loses Stability.png2 stability.
  • loses Mandate.png35 mandate.
  • gains Corruption.png5 corruption.

While the disaster is ongoing Flag of Ming Ming gets:

  • Goods produced modifier.png −30% goods produced modifier
  • National tax modifier.png −50% national tax modifier
  • Global monthly devastation +0.08 global monthly devastation
  • National unrest.png +15 national unrest
  • Technology cost.png +20% technology cost
  • Morale of armies.png −15% morale of armies

Strategy to Navigate the Crisis[edit | edit source]

Preparation before Triggering the Crisis

  • Dealing with -2 Stability
    • Increase Stability to 3
    • Bank 500 Administrative Power
  • Dealing with -35 mandate
    • Increase number of tributaries to raise mandate growth
    • Make sure devastation is 0
    • Bank 100 mandate
  • Dealing with 5 corruption, -30% goods produced, and -50% national tax modifier
    • Have 0 Corruption
    • Build economy to the point the budget positive balance is 30% of Income
    • Bank 2000 ducats

Triggering the Crisis

  • Give Privilege Indebted to the Shangbang
  • Keep the five loans and let the crisis fire in 100 months
  • Spread your troops in paired stacks of 20 so they can support each other and assign a general

After the Crisis Fires

  • Raise stability back to 3
  • Make sure forts are active
  • When rebels trigger send in 40 stacks of troops to kill them
  • Make Sure Root Out Corruption gets corruption under five
  • Wait for Mandate to grow from 65 back to 75
    • Only take positive mandate events

Monthly events[edit | edit source]

id

Msg event.pngKoxinga Flees to Taiwan


Over the course of our nation’s collapse we have lost most of our ports and thus control over what remains of our navy. Claiming to be a Ming loyalist, a general known as Koxinga has commandeered several vessels and fled to Taiwan. The Ming government has historically taken little interest in the island, seeing it as a largely irrelevant backwater. Koxinga however sees potential in the island, and aims to use it as a base from which to eventually retake the mainland.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Ming Ming
  • Total Development.png development is less than 600
  • Any province in the Taiwan area is empty
Mean time to happen

120 months


Immediate effects

Every uncolonized province in the Taiwan area changes its culture to “Min” and is ceded to Flag of Tungning Tungning which gains a core on it.


Event button 547.png
Coward!
  • If is Emperor of china icon.png Emperor of China:
    • Lose Mandate.png 10 mandate
  • Else:
    • Lose Yearly prestige.png 10 prestige
  • Flag of Tungning Tungning:
    • A new ruler "Koxinga Zheng" comes to power
    • Max promoted cultures.png Gain Polynesian as an accepted culture
    • Gain Animism Animist as a harmonized religion
    • Change government to monarchy
    • Enact government reform Chinese Kingdom
    • Build land units in the capital to force limit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery
    • Build naval units in a random owned province with a port to force limit: Heavy ship.png 3 parts heavy ships, Light ship.png 3 parts light ships, Transport.png 2 parts transports


id

Msg event.pngLi Zicheng's Rebellion and the Shun Dynasty


We have lost control over the north. The peasant warlord Li Zicheng has consolidated a large host of rebels and bandits under his command and seized control of an alarmingly large portion of the Empire. Li has declared himself Emperor and laid claim to the Mandate of Heaven. In a proclamation from the capital, Li announces the beginning of the Shun dynasty and pledges to restore traditional rituals and rule in accordance with Heaven.


 
Trigger conditions
  • Flag of Shun Shun does not exist
  • At least 10 owned provinces in the North China region are controlled by rebels
  • Owns a province in one of the following areas:
    • East Gansu
    • West Gansu
    • Shaanxi
    • Shanxi
    • North Hebei
    • South Hebei
    • Liaoning
Is triggered only by

the monthly pulses of the ‘Crisis of the Ming Dynasty’ and the 'Unguarded Nomadic Frontier' disasters.


Immediate effects
  • Hidden effect:
    • Every tributary of Flag of Ming Ming which does not border it gets the event Turmoil in China
    • Flag of Shun Shun gains a core on every owned province controlled by this country or rebels in the above-mentioned areas
    • Flag of Shun Shun gains a core on every owned province in the Mongolia region controlled by this country or rebels that neighbours a core of Shun
    • All rebellions end in these provinces
    • Release Flag of Shun Shun as a vassal
    • Flag of Shun Shun:
      • Builds land units in their capital to force limit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery
      • Changes government to monarchy
      • Enacts government reform Chinese Kingdom
      • Adopts the same amount of reform progress as this country

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Kill this rebel!
  • Lose Stability.png 2 stability
  • Lose Mandate.png 10 mandate
  • Flag of Shun Shun:
    • A new ruler named Zicheng of the Li dynasty comes to power
    • Gain Manpower.png 15 years' worth of manpower
    • Gain Gold Icon.png ducats equal to 15 years of income
  • Flag of Shun Shun declares war on this country, using Take Mandate of Heaven casus belli if they're the Emperor of China

Event trigger.pngEnabled if: Is player-controlled

Event button 547.png
I really wish I would be in Shun right now...
  • Lose Stability.png 2 stability
  • Lose Mandate.png 10 mandate
  • The human player plays as Flag of Shun Shun
  • Flag of Shun Shun:
    • A new ruler named Zicheng of the Li dynasty comes to power
    • Gain Manpower.png 15 years' worth of manpower
    • Gain Gold Icon.png ducats equal to 15 years of income
  • Flag of Shun Shun declares war on this country, using Take Mandate of Heaven casus belli if they're the Emperor of China


Effects after selecting any option
  • Hidden effect:
    • Trigger country event "Intervention in the Crisis of the [From.GetAdjective] Dynasty" in 1 day for a random neighbouring country which:
      • Has reform Steppe Horde
      • Has at least Development.png 300 total development, including non-tributary subjects
      • Is not a subject nation
      • Is not allied to this country
    • If no country meeting the above conditions exists, Flag of Manchu Manchu gets the event instead if it's independent or a tributary and not allied to this country.


id

Msg event.pngIntervention in the Crisis of the [From.GetAdjective] Dynasty


The [From.GetAdjective] Emperor has lost control of the north. The peasant warlord Li Zicheng has gathered a large host of rebels and bandits under his command and seized control of [CSH.Capital.GetCapitalName], proclaiming himself Emperor of China. This moment of [From.GetAdjective] weakness presents an ideal opportunity for us to seize control of northern China and, if all goes well - and if we see fit to exercise it - set the stage for our own claim to the Mandate of Heaven.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event "Li Zicheng's Rebellion and the Shun Dynasty"


Event button 547.png
We ride to war!
  • All provinces owned by Flag of Shun Shun in Liaoning, North Hebei, South Hebei and Shanxi areas:
    • If our country does not have a claim or a core on this province
      • Our country gains a claim on this province
  • If ou country have Tribal Conquest casus belli against Flag of Shun Shun
    • Declare war on Flag of Shun Shun using Tribal Conquest casus belli
  • Else:
    • Declare war on Flag of Shun Shun using Conquest casus belli
Event button 547.png
The time has not yet come for us to intervene.
  • Lose Yearly prestige.png 20 prestige


id

Msg event.pngYunnan Protectorate


It has always been difficult to rule the disparate peoples of the south-western provinces, but never more so than in this time of crisis. The rebels have begun to consolidate under the warlord [CDL.Monarch.GetName], who demands that the [Root.GetAdjective] state recognize him as Protector of Yunnan. We risk losing control of the region entirely if we do not take drastic action.


 
Trigger conditions
  • Flag of Dali Dali does not exist
  • At least 10 owned provinces in the Xinan region are controlled by rebels
  • Owns a province in one of the following areas:
    • Yun-Gui Hinterland
    • Chuannan
    • Yun-Gui Frontier
Is triggered only by

the monthly pulses of the ‘Crisis of the Ming Dynasty’ and the 'Unguarded Nomadic Frontier' disasters.


Immediate effects
  • Hidden effect:
    • Every tributary of Flag of Ming Ming which does not border it gets the event Turmoil in China
    • Flag of Dali Dali gains a core on every owned province controlled by this country or Flag of rebels rebels in the above-mentioned areas
    • All rebellions end in these provinces
    • Release Flag of Dali Dali as a vassal
    • Flag of Dali Dali:
      • Builds land units in their capital to force limit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery
      • Changes government to monarchy
      • Enacts government reform Chinese Kingdom
      • Adopts the same amount of reform progress as this country

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Establish a Protectorate
  • Lose Mandate.png 5 mandate
  • Flag of Dali Dali gains Liberty desire.png 100% liberty desire

Event trigger.pngAlways enabled:

Event button 547.png
Great [Root.GetName] will not be fractured!
  • Gain Mandate.png 15 mandate
  • Flag of Dali Dali declares war on this country using Independence casus belli

Event trigger.pngEnabled if: Is player-controlled

Event button 547.png
Dali must be very nice around that time...
  • Gain Mandate.png 15 mandate
  • The human player plays as Flag of Dali Dali
  • Flag of Dali Dali declares war on this country using Independence casus belli


id

Msg event.pngLosing Control of the South


South China is in chaos. Swarms of rebels and bandits ravage the countryside and even control several cities of vital importance to the state. As the [Root.GetAdjective] state has failed to deal with this crisis, local governors have taken matters into their own hands. They have raised armies to combat the rebels, but they are refusing to take orders from our generals. Our messengers report that they intend to continue to administer their feudatory states even after the crisis is over. Allowing them to rule so autonomously will set a dangerous precedent, but we are hardly in a position to challenge these lords.


 
Trigger conditions
  • Either Flag of Wu Wu or Flag of Yue Yue does not exist
  • At least 10 owned provinces in the South China region are controlled by rebels
  • Owns a province in one of the following areas:
    • Zhejiang
    • Fujian
    • East Guangdong
    • West Guangdong
    • Guangxi
Is triggered only by

the monthly pulses of the ‘Crisis of the Ming Dynasty’ and the 'Unguarded Nomadic Frontier' disasters.


Immediate effects
  • Hidden effect:
    • Every tributary of Flag of Ming Ming which does not border it gets the event Turmoil in China
    • Flag of Wu Wu and/or Flag of Yue Yue, whichever doesn't already exist:
      • Gain cores on every owned province in the following areas that's controlled by this country or Flag of rebels rebels:
        • For Flag of Wu Wu: Zhejiang, Fujian
        • For Flag of Yue Yue: East Guangdong, West Guangdong, Guangxi
      • All rebellions end in these provinces
      • This country releases them as vassals, then they:
        • Build land units in their capitals to force limit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery
        • Change government to monarchy
        • Enact government reform Chinese Kingdom
        • Adopt the same amount of reform progress as this country

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Appoint autonomous governors.
  • Lose Mandate.png 5 mandate
  • Flag of Yue Yue and/or Flag of Wu Wu, whichever exists, gain Liberty desire.png 100% liberty desire

Event trigger.pngAlways enabled:

Event button 547.png
Great [Root.GetName] will not be fractured!
  • Gain Mandate.png 15 mandate
  • Flag of Yue Yue and/or Flag of Wu Wu, whichever is a subject of this country:
    • Declare war on this country using Independence casus belli

Event trigger.pngEnabled if: Is player-controlled

Event button 547.png
Yue is a great realm to be in...
  • Gain Mandate.png 15 mandate
  • The human player plays as Flag of Yue Yue
  • Flag of Yue Yue and/or Flag of Wu Wu, whichever is a subject of this country:
    • Declare war on this country using Independence casus belli

Event trigger.pngEnabled if: Is player-controlled

Event button 547.png
I think I start a new life in Wu...
  • Gain Mandate.png 15 mandate
  • The human player plays as Flag of Wu Wu
  • Flag of Yue Yue and/or Flag of Wu Wu, whichever is a subject of this country:
    • Declare war on this country using Independence casus belli

Random events[edit | edit source]

The weight that no event is triggered is 1000 and for both of these events the weight is 100.

id

Msg event.pngChinese Peasants Revolt in [ming_disaster_rebel_province.GetAreaName]

The peasants of [ming_disaster_rebel_province.GetAreaName] have risen up in revolt following decades of mismanagement and neglect from the [Root.GetAdjective] state. If their rebellion spreads too far it could spark an even greater crisis, so we must either address their concerns immediately or promptly face them in battle.
 
Trigger conditions
  • Any owned province:
    • Is part of a state
    • Is in the China subcontinent
    • Local autonomy.png Local autonomy is less than 75%
Is triggered only by

the monthly pulse of the ‘Crisis of the Ming Dynasty’ disaster.


Immediate effects

Save one province meeting the trigger criteria as the event target


Event button 547.png
This rebellion will be crushed.
  • Gain Mandate.png 5 mandate
  • Anti tax rebels.png Peasants (size 6) rise in revolt in the event target

AI will always choose this option.

Event button 547.png
Give in to their demands.
  • Lose Mandate.png 10 mandate
  • All owned provinces in the area of the event target gain Local autonomy.png 50% local autonomy
id

Msg event.png[ming_disaster_new_tag.GetName] Separatists rise up in [ming_disaster_nationalist_province.GetName]!

A group of [ming_disaster_new_tag.GetName] rebels has the audacity to question the authority of our [Root.Monarch.GetTitle], and claim we are no longer the descedants of heaven! They prepared a threatening force in [ming_disaster_nationalist_province.GetName] are now in open revolt against us!
 
Trigger conditions
  • Any owned province:
Is triggered only by

Monthly pulse of the “Crisis of the Ming Dynasty” disaster (Base weight: 100/1200)


Immediate effects
  • Hidden effect:
    • One random owned province which matches the following conditions is saved as event target named ming_disaster_nationalist_province:
      • Province is in China super-region
      • A non-existing country which is not Flag of Shun Shun, Flag of Wu Wu or Flag of Yue Yue has a core on this province
    • One random non-existing country with a core on that province and which is neither Flag of Ming Ming, Flag of Shun Shun, Flag of Wu Wu nor Flag of Yue Yue is saved as event target named ming_disaster_new_tag

Event button 547.png
They need to be striked down immediately!
  • Gain Mandate.png 5 mandate
  • Separatist rebels.png Separatist rebels (size 5) (friendly to ming_disaster_new_tag) rise in revolt in ming_disaster_nationalist_province

AI will always choose this option.

Event button 547.png
Maybe a few concessions might appease them...
  • Lose Mandate.png 5 mandate
  • All provinces in the area of ming_disaster_nationalist_province:
    • Gain Local autonomy.png 10% local autonomy

Finishing conditions[edit | edit source]

If the following conditions are true, the disaster will end:

  • if Mandate of Heaven.png Mandate of Heaven is active, at least one of:
    • has at least Mandate.png 75 mandate.
    • is not the Emperor of china icon.png Emperor of China
  • if Mandate of Heaven.png Mandate of Heaven is not active:
    • has 3 Stability.png stability.
  • is not bankrupt.
  • has less than 5 loans.
  • has less than 5 Corruption.png corruption.
  • does not own provinces controlled by rebels.
  • does not have rebels.

then it loses the above-mentioned effects and one of the following events is triggered:

id

Msg event.pngThe Mandate Restored


We have regained the confidence of the people; there are none left who doubt our right to hold the Mandate of Heaven. We must reflect on the misdeeds that led us into crisis and model ourselves on the Sage Kings of old to avoid repeating our mistakes.


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Crisis of the Ming Dynasty’ disaster while still being the Emperor of china icon.png Emperor of China.


Event button 547.png
None shall question us again.
  • Gain Stability.png 1 stability
  • Gain Mandate.png 20 mandate
id

Msg event.pngThe Crisis Abates


With the loss of the Mandate of Heaven to [emperor_of_china.GetUsableName], part of the pressure on our dynasty has abated. Even though many challenges await us in future, we may leave the poisoned chalice of governing the Celestial Empire to the [emperor_of_china.GetAdjective] [emperor_of_china.Monarch.GetTitle].


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Crisis of the Ming Dynasty’ disaster while not being the Emperor of china icon.png Emperor of China.


Event button 547.png
Let them choke on it.
  • Gain Stability.png 1 stability

Related events[edit | edit source]

id

Msg event.pngTurmoil in China


The Ming dynasty is in crisis. The state struggles to control even its own territory, with warlords raising armies and vying for power across China. We must ask ourselves whether such a tumultuous state truly hold the Mandate of Heaven, and therefore whether [Root.GetName] ought to reconsider its tributary relationship with the Ming.


 
Trigger conditions
  • None
Is triggered only by

Event button 547.png
The Ming are no longer useful to us.
  • The country becomes independent

The AI ​​always chooses this option.

Event button 547.png
We will stand by the Emperor in [MNG.Capital.GetCapitalName].


Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/disasters/ming_crisis.txt and for the events in /Europa Universalis IV/events/disaster_ming_crisis.txt.