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Court And Country

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Court And Country
Resistance to the growing centralization in our country has culminated in a period of general crisis and conflict between Court and Country. Depending on how we handle this time of crisis we might come out of it a stronger country than before.

Court And Country[1] is a disaster that can occur in the Age of Absolutism.png Age of Absolutism.

Contents

PrerequisitesEdit

This country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • has   national unrest of at least 1.
  • has   stability of less than 3.
  • is at war.
  • has   absolutism of at least 50.
Monthly progress This country:
+1.0% has   absolutism of at least 50.
+1.0% has   absolutism of at least 60.
+1.0% has   national unrest of at least 1.
+1.0% has   stability of 0 or less.
−1.0% has   stability of 3.
−1.0% has   absolutism less than 50.
−1.0% has   national unrest of less than 1.
at least one of the following is true for this country:
  • has an ongoing disaster.
  • has   national unrest of less than 1.
  • has   stability of 3.
  • has   absolutism of less than 50.
  • it is not the   Age of Absolutism.

StartEdit

If the progress reaches 100%, the disaster will start with the following event:

id

 Conflict of Court and Country

----

The encroachment of the [Root.GetAdjective] state on domains that have traditionally been dominated by regional aristocrats, local courts or other interest groups has led to a widespread resentment of the [Root.Monarch.GetTitle] and the [Root.Capital.GetCapitalName] court. These groups have now united and formed alliances to combat central authority.
Today we have received a number of objections to our latest tax decree, citing ancient rights and immoral conduct by the representatives of the [Root.Monarch.GetTitle]. It is clear that continued attempts to strengthen our power will be obstructed at every opportunity.


 
Trigger conditions
  • None
Is triggered only by

the start of the “Court and Country” disaster.


 
I am the State.
  • Gain disaster modifier “Hardline Centralization Attempts” for the rest of the campaign, giving the following effects:
    •   +2 National unrest
    •   −0.05 Monthly autonomy change
  • Gain   5 absolutism
 
Attempt to negotiate with these Frondeurs.
  • Gain disaster modifier “Negotiations to Increase Central Power” for the rest of the campaign, giving the following effects:
    •   −1 National unrest
    •   +0.05 Monthly autonomy change
  • Lose   5 absolutism


While the disaster is ongoing the country gets:

  •   −20% National goods produced modifier
  •   −20% National tax modifier
  •   −20 Maximum absolutism

Also the following events are triggered by a monthly pulse.

Monthly eventsEdit

The weight that no event is triggered is 1000 and for each monthly event is 50.

id

 Refusal to Pay Taxes

----

Local [Root.GetLocalPowerStructure]s in [local_court_location.GetName] and surrounding provinces are refusing to acquiesce to a number of recent ordonances and taxes. Instead the [Root.GetLocalPowerStructure]s have sent a formal request to [Root.Capital.GetCapitalName] asking us to replace a number of [Root.GetLowLevelOfficialForCountry]s in the state, citing abuse of power and a disrespect of their old privileges.


 
Trigger conditions
  • Any owned province:
    • Is not the country's capital
    • Is part of a state
    • Does not have province modifier “Refusal to Pay Taxes”
    • Has not been affected by this this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Hidden effect:
    • Save as event target named local_court_location one random owned province that:
      • Is not the country's capital
      • Is part of a state
      • Does not have province modifier “Refusal to Pay Taxes”
      • Has not been affected by this event before
    • And in all owned provinces in the same area except the capital:
      • Set province flag local_courts_refuse_to_pay_tax if it isn't set already

 
Arrest their leaders!
  • Gain   5 absolutism
  • Event target local_court_location:
    •   Particularist rebels (size 2) rise in revolt
  • Every owned province with province flag local_courts_refuse_to_pay_tax:
    • Gain province modifier “Enforcement of Ordinances” for 5 years, giving the following effects:
      •   +4 Local unrest
    • Clear province flag local_courts_refuse_to_pay_tax
 
Send a negotiator to the [local_court_location.GetName] [Root.GetLocalPowerStructure].
  • Every owned province with province flag local_courts_refuse_to_pay_tax:
    • Gain province modifier “Refusal to Pay Taxes” for 10 years, giving the following effects:
      •   Local autonomy is at least 0.13%
    • Clear province flag local_courts_refuse_to_pay_tax
id

 [separatist_province.Culture.GetName] Revolt

----

Our attempts to unify the legal traditions, taxes and obligations of the provinces in the [Root.GovernmentName] of [Root.GetName] has led to the leaders of the [separatist_province.Culture.GetName] people to call their compatriots to arms. They claim we have violated the rules we swore to uphold when the [separatist_province.Culture.GetName] lands came under our control and that they have no choice but to once again raise the [separatists_wanted_country.GetAdjective] banners.
Our local representatives implore us to strike a deal before it is too late. If we guarantee to uphold some of the [separatist_province.Culture.GetName] privileges they may yet be convinced the abolition of others.


 
Trigger conditions
  • Has not had this event before
  • Owns at least 15 non-colony provinces
  • Any owned province:
    • Has non-accepted culture
    • Province flag separatist_province_set_here is not set
    • Any other country with a core on this province:
      • Owns at least 5 core provinces in this country with their primary culture, including this one
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Hidden effect:
    • Choose one random owned province where:
      • Province flag separatist_province_set_here is not set
      • Has non-accepted culture
      • Any other country with a core on this province:
        • This province's culture is their primary culture
        • Has cores on at least 5 of our provinces with the same culture
    • And:
      • Set province flag separatist_province_set_here
      • Save as event target named separatist_province
      • One random other country with a core on this and 5 provinces we own with their primary culture, including this one:
        • Save as event target named separatists_wanted_country
        • Every owned core province with that culture where province flag separatist_province_set_here is not set:
          • Set province flag separatist_province_set_here

 
This rebellion must be crushed!
  • Gain   10 absolutism
  • Event target separatist_province:
    •   Nationalist rebels (size 2) rise in revolt
    • Clear province flag separatist_province_set_here
    • Gain 10 years of separatism
    • Gain province modifier “Rooting out Separatism” for 5 years, giving the following effects:
      •   +8 Local unrest
  • If province flag separatist_province_set_here is set in at least 7 owned provinces:
    • Every owned province where province flag separatist_province_set_here is set:
      • Clear province flag separatist_province_set_here
      • Gain   10 years of separatism
      • Gain province modifier “Rooting out Separatism” for 5 years, giving the following effects:
        •   +8 Local unrest
  • Else:
    • Every owned province where province flag separatist_province_set_here is set:
      • Clear province flag separatist_province_set_here
      • Gain   10 years of separatism
      • Gain province modifier “Rooting out Separatism” for 5 years, giving the following effects:
        •   +8 Local unrest
 
We will buy their loyalty.
  • Gain   5 absolutism
  • Event target separatist_province:
    • Clear province flag separatist_province_set_here
    • Gain   40% local autonomy
    • Lose   5 years of separatism
    • Gain province modifier “Local Concessions” for 10 years, giving the following effects:
      •   −2 Local unrest
      •   0.15% Monthly autonomy change
  • If province flag separatist_province_set_here is set in at least 7 owned provinces:
    • Every owned province where province flag separatist_province_set_here is set:
      • Gain   40% local autonomy
      • Lose 5 years of separatism
      • Gain province modifier “Local Concessions” for 10 years, giving the following effects:
        •   −2 Local unrest
        •   Local autonomy is at least 0.15%
  • Else:
    • Every owned province where province flag separatist_province_set_here is set:
      • Gain   40% local autonomy
      • Lose 5 years of separatism
      • Gain province modifier “Local Concessions” for 10 years, giving the following effects:
        •   −2 Local unrest
        •   Local autonomy is at least 0.15%
id

 The League of [city_league_demand_rights_province.GetName]

----

Recent years have seen a number of new taxes and obligations put on many [Root.GetAdjective] cities and guilds. So far we have received all what has been asked for but our [Root.GetLowLevelOfficialForCountry]s report an increasing dissatisfaction among them.
With the growing resistance to the [Root.Capital.GetCapitalName] edicts and taxes the most powerful cities in the province of [city_league_demand_rights_province.GetName] have banded together around the mayor of [city_league_demand_rights_province.GetCapitalName]. They now demand their rights to levy their own taxes and privileges to uphold their own laws and they have violently evicted our [Root.GetLowLevelOfficialForCountry] from the area.


 
Trigger conditions
  • Any owned province:
    • Has not had this event before
    • Is not the country's capital
    • At least one of:
      •   Development is at least 10
      • Has a   center of trade of at least level 1
      • Is assigned to the   Burghers
  • No more than 2 owned provinces have had this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Hidden effect:
    • Save as event target named city_league_demand_rights_province one random owned province where:
      • Is not the country's capital
      • Has not had this event before
      • At least one of:
        •   Development is at least 10
          • Prefer one with 15, 18, 20, 23, 26, 30, 35, 40, 50 or 60 development
        • Has a   center of trade of at least level 1
          • Prefer one with a level 2 center of trade
        • Has estate   Burghers

 
Let us crush these troublemakers!
  • Gain   5 absolutism
  • Event target city_league_demand_rights_province:
    •   Particularist rebels (size 2) rise in revolt and occupy the province
 
We can make exceptions for the cities of [city_league_demand_rights_province.GetName].
  • Lose   5 absolutism
  • Event target city_league_demand_rights_province:
    • All owned provinces in the area containing this province, except the capital:
      • Gain   40% local autonomy
id

 The Quarrelsome Nobles of [quarrelsome_nobles_province.GetName]

----

Some nobles have come to resent the new ideals of nobility. They have lost influence and power in [Root.Capital.GetCapitalName] but they still command considerable local influence, with vast estates to their name and deep pockets. Longing for the time when they were the pillars of the realm instead of the servants of the [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] ministers, they have grown increasingly quarrelsome and obstinate.
It seems one such group has been preparing a plot to restore their old privileges and bring tradition and dignity back to the [Root.Capital.GetCapitalName] court. Using their countryside holdings as a base they have assembled an army to force their will upon us.


 
Trigger conditions
  • Any owned province:
    • Has not triggered this event before
    • Does not border the capital
  • Fewer than 2 owned provinces have triggered this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Hidden effect:
    • Save as event target named quarrelsome_nobles_province one random owned province where:
      • Province flag cnc_quarrelsome_nobles is not set
      • Does not border the capital
      • Prefer a province for which one of the following is true:
        • Is assigned to the   Nobility
        • Has province modifier “Seat of Strong Aristocrats”
        • Has province modifier “Angered Nobles”

 
We will meet them with sword in hand.
  • Gain   5 absolutism
  • Event target quarrelsome_nobles_province:
    •   Noble rebels (size 2) rise in revolt
  • If the country owns at least 30 non-colony provinces:
    • One random owned province in the capital area other than the capital that has not triggered this event before:
      •   Noble rebels (size 1) rise in revolt
  • If the country owns at least 40 non-colony provinces:
    • One random owned province in the capital area other than the capital that has not triggered this event before:
      •   Noble rebels (size 1) rise in revolt
  • If the country owns at least 60 non-colony provinces:
    • One random owned province in the capital area other than the capital that has not triggered this event before:
      •   Noble rebels (size 1) rise in revolt
 
Let us see try to meet their demands.
  • Lose   5 absolutism
  • Lose   10 legitimacy
  • Lose   10 devotion
  • Lose   10 horde unity
  • Lose   5 republican tradition
  • Event target quarrelsome_nobles_province:
    • Gain   40% local autonomy
id

 Disloyal Officers

----

In times of war the army allows advancement like few other places. In a period of inward strife such as this, however, we must not forget that these men of ability still have ties to the disenfranchised and disloyal groups of the realm.
Can we really trust our armed forces? Close ministers to the [Root.Monarch.GetTitle] are asking us to purge all men with ties to the groups and families that oppose us.


 
Trigger conditions
  • Has not had this event in the last 5 years
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


 
We need loyal soldiers.
  • Gain   5 absolutism
  • Lose   20 army tradition
  • Lose   1 year's worth of manpower
 
We cannot afford that.
  • Lose   5 absolutism
  • Lose   10 prestige
id

 Supporters of the [Root.Monarch.GetTitle]

----

Not everyone stands to lose from the new order of the [Root.GovernmentName], some can now make a salaried career out of military service or as a functionary in one of the many new institutions of the state. Others yet remain loyal to the [Root.Monarch.GetTitle] out of their sense of honor and tradition.
While the resistance to the increasingly ironclad rule of the [Root.Capital.GetCapitalName] court is widespread in our country we have recently seen a [Root.GetGovernmentSupporters] surge.


 
Trigger conditions
  • Has not had this in the last 5 years
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


 
An excellent opportunity to strengthen our ranks!
  • Gain   5 absolutism
  • Gain   1 year's worth of manpower
 
Their loyalty will be rewarded.
  • Lose   ducats equal to 0.25 years of income
  • Gain   5 absolutism
  • Gain   10 legitimacy
  • Gain   10 devotion
  • Gain   5 republican tradition
  • Gain   10 horde unity
  • Gain   10 prestige

End eventEdit

If this country:

  • Has no rebel controlled provinces.
  • Has   stability of at least 0.
  • Has   war exhaustion of less than 2.
  • Disaster has been active for 10 years.

Or:

  •   Particularist or   Noble rebels enforce their demands

Then it loses the above-mentioned effects and the following event is triggered:

id

 An End to Hostilities between Court and Country

----

The period widespread obstruction of authority in the provinces has finally come to an end. The way we have handled this crisis will shape the way local power structures interact with the government in [Root.Capital.GetCapitalName] for the foreseeble future.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Option conditions

 Enabled if:

  •   Absolutism is at least 65
  • Did not end this disaster by rebels enforcing their demands
 
The state is Triumphant!
  • Gain   15 prestige
  • Gain country modifier “Crushed Local Power” for the rest of the campaign, giving the following effects:
    •   +20 Maximum absolutism

 Enabled if:

  •   Absolutism is at least 30 but less than 65
  • Did not end this disaster by rebels enforcing their demands
 
Perhaps we can now finally work together.
  • Gain   5 prestige
  • Gain country modifier “Central Authority Asserted” for the rest of the campaign, giving the following effects:
    •   +10 Maximum absolutism

 Enabled if:

  • At least one of:
    • Ended this disaster by rebels enforcing their demands
    •   Absolutism is less than 30
 
The [Root.Capital.GetCapitalName] court is devastated.
  • Gain country modifier “Central Authority Defeated” for 10 years, giving the following effects:
    •   −10 Maximum absolutism

FootnotesEdit

  1. See in /Europa Universalis IV/common/disasters/court_and_country.txt and for the events in /Europa Universalis IV/events/disaster_court_and_country.txt.