Coup Attempt

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Coup Attempt icon
Coup Attempt
There are people moving in the shadows attempting to overthrown our ruler.

Coup Attempt[1] is a general disaster that can occur in monarchies during regencies.

Note: this disaster can currently not happen, because the progress always stops

Prerequisites[edit | edit source]

This country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • does have a regency.
Monthly progress This country:
+10.0% has Stability.png stability of less than 1.
+10.0% has Stability.png stability of less than 0.
+10.0% has Stability.png stability of less than -1.
the progress always stops[2]

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngCoup Rumors

Halls in the palace are busier than ever, people from all the country gather there and exchange information, celebrate meetings or simply try to forge alliances or solve old disputes. This would not be strange, but for the sole reason that everytime [Root.Monarch.GetName] goes through those halls, silence becomes tangible. It is not the common silence derived from respect, but an uncomfortable silence that makes everyone feel uneasy. As our interest grows about this strange behaviour, gossips that a coup is being plotted have arrived to our ears. Who would dare to attack us?
 
Trigger conditions
  • None
Is triggered only by

Start of the “Coup Attempt” disaster


Event button 547.png
An investigation must be done so light is casted over the issue.
  • Lose Gold Icon.png ducats equal to 1.5 years of income
  • One of the following at random:
    • 25% chance of:
      • Set country flag plot_failed_flag
      • Hidden effect:
        • Trigger country event “Plot Discovered” in 30 days
    • 75% chance of:
      • Hidden effect:
        • Add +50% progress to the Coup Attempt.png Coup Attempt disaster
        • Trigger country event “Plot Continues” in 30 days
Event button 547.png
Those are probably nothing but gossips, but we shall be ready just in case.
  • One of the following at random:
    • 10% chance of:
      • Set country flag plot_failed_flag
      • Disaster “Coup Attempt” ends
    • 90% chance of:
      • Hidden effect:
        • Trigger country event “Plot Continues” in 30 days


While the disaster is ongoing the country gets:

  • National unrest.png +5 National unrest
  • Stability cost modifier.png +25% stability cost

Events[edit | edit source]

id

Msg event.pngPlot Discovered

After days of investigation, bribes and threats here and there and countless nights without sleep, the plotters have been discovered and the coup attempt neutralized. Culprits will be sent to the dungeons and finally executed, owing to the fact that traitors deserve nothing else. As in so many cases, the less obvious enemies appear at the top of a conspiracy and hearts are broken in disappointment. 'Tu quoque, Brute, fili mi?'.
 
Trigger conditions
  • None
Is triggered only by

The event “Coup Rumors” option “An investigation must be done so light is casted over the issue.”


Event button 547.png
It's time to punish the traitors and put an end on this.
  • Set country flag plot_failed_flag
  • Trigger country event “The Aftermath”


id

Msg event.pngPlot Continues

If gossips were quite obvious in the last few weeks, they are deafening in the last days. Some people are not even hiding what they are talking about anymore and simply keep on chatting about it even in our presence. Something big is about to happen and we do not really know what our next step must be. The country is held in suspense as the feeling that bad things are coming spreads like a wild fire.
 
Trigger conditions
  • None
Is triggered only by
  • The event “Coup Rumors” option “An investigation must be done so light is casted over the issue.”
  • The event “Coup Rumors” option “Those are probably nothing but gossips, but we shall be ready just in case.”

Event button 547.png
What will happen?
  • If:
    • Limited to:
      • At least one of:
        • Ruler has the personality trait Spy network construction.png Intricate Webweaver
        • Has a level 3 Advisor Spymaster.png Spymaster advisor
    • One of the following at random:
      • 30% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Fails” in 30 days
          • Set country flag plot_failed_flag
      • 70% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Succeeds” in 30 days
          • Set country flag plot_succeeded_flag
  • Else, if:
    • Limited to:
      • Has a level 1 Advisor Spymaster.png Spymaster advisor
    • One of the following at random:
      • 25% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Fails” in 30 days
          • Set country flag plot_failed_flag
      • 75% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Succeeds” in 30 days
          • Set country flag plot_succeeded_flag
  • Else:
    • One of the following at random:
      • 15% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Fails” in 30 days
          • Set country flag plot_failed_flag
      • 85% chance of:
        • Hidden effect:
          • Trigger country event “The Plot Succeeds” in 30 days
          • Set country flag plot_succeeded_flag
Event button 547.png
Purge them. Purge them all.
  • If:
    • Limited to:
      • At least one of:
        • Is in a regency led by the Nobility.png Nobility estate
        • Country flag noble_coup is set
    • Nobility.png Nobility loses 25 loyalty
    • One random owned province:
      • Limited to:
        • Province is controlled by Our country
      • Noble rebels.png Noble rebels (size 3) rise in revolt
      • Noble rebels.png Noble rebels (size 2) rise in revolt
  • Else, if:
    • Limited to:
      • At least one of:
        • Country flag burgher_coup is set
        • Is in a regency led by the Burghers.png Burghers estate
    • Burghers.png Burghers loses 25 loyalty
    • One random owned province:
      • Limited to:
        • Province is controlled by Our country
      • Particularist rebels.png Particularist rebels (size 3) rise in revolt
      • Particularist rebels.png Particularist rebels (size 2) rise in revolt
  • Else, if:
    • Limited to:
      • At least one of:
        • Country flag church_coup is set
        • Is in a regency led by the Clergy.png Clergy estate
    • Clergy.png Clergy loses 25 loyalty
    • One random owned province:
      • Limited to:
        • Province is controlled by Our country
      • (unrecognized string “leadered peasants” for Template:Icon) Leadered peasants (size 2) rise in revolt
      • (unrecognized string “leadered peasants” for Template:Icon) Leadered peasants (size 3) rise in revolt
  • Lose Stability.png 4 stability
  • Advisor random leaves the country's court
  • Advisor random leaves the country's court
  • Clear country flag plot_succeeded_flag
  • Set country flag plot_failed_flag
  • Trigger country event “The Aftermath”


id

Msg event.pngThe Plot Fails

If this plot teachs us something is that one must never take things for granted. When the night was the darkest and everything seemed lost, our agents have managed, just in the last minute, to catch the plotters 'in flagrante' while the fools were celebrating what they considered a certain victory and a change in the throne. Their hangovers will be soured by their tears and pleas for pardon.
 
Trigger conditions
  • None
Is triggered only by
  • The event “Plot Continues” option “What will happen?”
  • The event “Plot Continues” option “What will happen?”
  • The event “Plot Continues” option “What will happen?”

Event button 547.png
Our realm is safe!
  • Set country flag plot_failed_flag
  • Trigger country event “The Aftermath”


id

Msg event.pngThe Plot Succeeds

The enemy is within! Everything is lost! Our agents were close to catching the plotters, but they have managed to avoid our scrutiny and move on with the perfidious plans. We have to get our people to safety or they will be killed if they are perceived as a threat to the new power behind the throne.. We have to move quickly!
 
Trigger conditions
  • None
Is triggered only by
  • The event “Plot Continues” option “What will happen?”
  • The event “Plot Continues” option “What will happen?”
  • The event “Plot Continues” option “What will happen?”

Event button 547.png
No, hope is lost. Theirs is the throne and our faith.
  • Set country flag plot_succeeded_flag
  • Lose Absolutism.png 75 absolutism
  • If:
    • Limited to:
      • Country flag church_coup is set
    • The Clergy.png Clergy estate gains +25% share of the land
  • Else, if:
    • Limited to:
      • Country flag burgher_coup is set
    • The Burghers.png Burghers estate gains +25% share of the land
  • Else, if:
    • Limited to:
      • Country flag noble_coup is set
    • The Nobility.png Nobility estate gains +25% share of the land
  • Else:
    • Every estate gains +30% share of the land
  • Trigger country event “The Aftermath”

Finishing conditions[edit | edit source]

When one of the above events ends the disaster, the following event is triggered:

id

Msg event.pngThe Aftermath

The plot has been brought to light and recent events have dictated its outcome. For better or worse, our country will now move forward in a new light regardless of the outcome. Such is the nature of politics and backroom dealing...
 
Trigger conditions
  • None
Is triggered only by
  • The event “The Plot Succeeds” option “No, hope is lost. Theirs is the throne and our faith.”
  • The event “Plot Continues” option “Purge them. Purge them all.”
  • The event “The Plot Fails” option “Our realm is safe!”
  • The event “Plot Discovered” option “It's time to punish the traitors and put an end on this.”
  • End of the “Coup Attempt” disaster

Immediate effects
  • Set country flag plot_ended_flag

Option conditions

Event trigger.pngEnabled if:

  • Country flag plot_succeeded_flag is set
Event button 547.png
What now?
  • If:
    • Limited to:
      • Is in a consort regency
    • kill_consort = yes
    • Current heir is removed
    • A new ruler comes to power with the following attributes:
      • At most Administrative power.png 3 administrative skill
      • At most Diplomatic power.png 3 diplomatic skill
      • At most Military power.png 3 military skill
      • Legitimacy.png Claim strength 5
  • Else:
    • Hidden effect:
      • change_estate_regent_to_ruler = yes
  • Disaster “Coup Attempt” ends
  • Clear country flag burgher_coup
  • Clear country flag church_coup
  • Clear country flag noble_coup
  • Clear country flag coup_attempt_starts
  • Clear country flag plot_failed_flag
  • Clear country flag plot_succeeded_flag
  • Clear country flag plot_ended_flag
  • Hidden effect:
    • Gain country modifier “Had a recent Coup Attempt” for 20 years, giving the following effects:

Event trigger.pngEnabled if:

  • Country flag plot_failed_flag is set
Event button 547.png
The crown is victorious!
  • Disaster “Coup Attempt” ends
  • Gain Legitimacy.png 25 legitimacy
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Clear country flag burgher_coup
  • Clear country flag church_coup
  • Clear country flag noble_coup
  • Clear country flag coup_attempt_starts
  • Clear country flag plot_failed_flag
  • Clear country flag plot_succeeded_flag
  • Clear country flag plot_ended_flag
  • Hidden effect:
    • Gain country modifier “Had a recent Coup Attempt” for 20 years, giving the following effects:


Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/disasters/coup_attempt.txt and for the events in /Europa Universalis IV/events/coup_in_palace.txt.
  2. the can_stop = {} section is empty which has the observed effect of stopping the progress without showing any of the monthly progress modifiers