Cossacks estates

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The estates below are available mostly to nations with access to the Steppes or those in the Muslim world.

Cossacks[edit | edit source]

Cossacks icon
The Cossacks are the free people of the Steppes. Their background varies, some have been born on the grasslands while others are escaped serfs from the great latifundia that border the wild fields. Great raiders and hardy settlers, the Cossacks aspire to be recognized as an estate of the same importance as the Nobility and to strike down at anyone who would attempt to limit their freedom.

Conditions:

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +10% Has at least Province icon.png 10 provinces with Steppe terrain
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

They gain twice as much influence from land share (1:1 ratio).

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Cossacks are disloyal after land has been seized, Cossack rebels.png Cossack rebels may rise in revolt in a few provinces.

Disaster: If the Cossacks Cossacks estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Cossack Independence disaster.

The Cossacks nationwide modifiers are as follows:

Cossacks Cossacks Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Cavalry combat ability.png−2.5% Cavalry combat ability
  • Cavalry cost.png+5% Cavalry cost
  • National unrest.png+0.5 National Unrest
  • Cavalry combat ability.png−5% Cavalry combat ability
  • Cavalry cost.png+10% Cavalry cost
  • National unrest.png+1 National Unrest
  • Cavalry combat ability.png−7.5% Cavalry combat ability
  • Cavalry cost.png+15% Cavalry cost
  • National unrest.png+1.5 National Unrest
  • Cavalry combat ability.png−10% Cavalry combat ability
  • Cavalry cost.png+20% Cavalry cost
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Cavalry combat ability.png+5% Cavalry combat ability Cavalry combat ability.png+10% Cavalry combat ability Cavalry combat ability.png+15% Cavalry combat ability Cavalry combat ability.png+20% Cavalry combat ability
Estate loyalty Loyalty
60-100
  • Cavalry combat ability.png+5% Cavalry combat ability
  • Cavalry cost.png−5% Cavalry cost
  • Cavalry to infantry ratio.png+2.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+10% Cavalry combat ability
  • Cavalry cost.png−10% Cavalry cost
  • Cavalry to infantry ratio.png+5% Cavalry to infantry ratio
  • Cavalry combat ability.png+15% Cavalry combat ability
  • Cavalry cost.png−15% Cavalry cost
  • Cavalry to infantry ratio.png+7.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+20% Cavalry combat ability
  • Cavalry cost.png−20% Cavalry cost
  • Cavalry to infantry ratio.png+10% Cavalry to infantry ratio

Cossacks Privileges[edit | edit source]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects DLC
Privilege grant autonomy.png Cossack Land Rights −5 −5 +5 +5 Governing capacity modifier.png +100 Governing capacity
Privilege grant new world charter.png Cossack Exploration Expeditions −5 −5 +5 +5 All steppes provinces get the modifier “Cossack Exploration” until the privilege is revoked, with the following effect:
  • Local development cost −15% local development cost.


Privilege permit self governance.png Cossack Self-Governance 0 −10 +10 +10


Cavalry.png Establish the Cossack Regiments −5 −5 0 +5
  • Enables Cossack regiments
  • Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Expand the Cossack Regiments −5 −5 0 +5 Has privilege 'Establish the Cossack Regiments' Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Recruit Cossack Leaders 0 −5 0 +10
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Land leader shock.png +1 Land leader shock
Privilege monopoly of goods livestock.png Prime Herding Rights 0 −5 +5 +5 Has at least 1 steppes province. All steppes provinces get the modifier “Cossack Herding Rights” until the privilege is revoked, with the following effects:
  • Local manpower modifier.png +100% local manpower modifier,
  • Local tax modifier.png -50% local tax modifier.
Emperor

Cossacks agendas[edit | edit source]

These agenda can only be proposed by the Cossacks Cossacks estate.

Name Triggers Success Additional rewards
Develop X None Develop stated and core targeted province by Development.png 2 development
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks Loyalty
  • Gain:
    • If Administrative power.pngAdm development: Yearly prestige.png 10 prestige
    • If Diplomatic power.pngDip development: Gold Icon.png ducats equal to 0.3 years of income
    • If Military power.pngMil development: Manpower.png manpower equal to 0.3 years of manpower
Hire a Military Advisor Does not already employ a Military Advisor
  • Has a Advisor.png Military Advisor
  • Does not have negative monthly income
Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
Fire our Military Advisor Has an Advisor.png Military Advisor Advisor.png The Military Advisor has been fired. Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
Extend Cossack Privileges Cossacks Cossacks estate has less than 3 privileges Number of Cossacks Cossacks privileges is increased by 2 Gain Cossacks loyalty equilibrium.png 20 Cossacks loyalty
Insult X Any rival:
  • Does not have Cossacks Cossacks estate
  • Land forcelimit.png Army size is at least 125% of our Army size
  • Does not have Opinion.png opinion modifier "Insulted" or "Scornfully insulted" towards us
One of the following must be true:
  • Targeted rival has Opinion.png opinion modifier "Insulted" or "Scornfully insulted" towards us
  • Targeted rival does not exist anymore
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Gain Army tradition.png 3 Army Tradition
Expand into X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighboring country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord nor subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Does not own any of our permanent claims or core provinces
    • Is known by us
    • Is either not part of the HRE, you are not part of the HRE, or the reform "Landfriede" has not been passed
    • Has any owned province
      • Any neighboring province is owned by us
      • No province in the targeted area is owned by us or uncolonized
      • Either
        • Has Steppe Terrain
        • Culture icon.png Culture in the East Slavic group
        • Is in the East Siberia or West Siberia regions
Owns any province from targeted area
  • Gain Cossacks loyalty equilibrium.png 15 Cossacks loyalty
  • Gain Administrative power.png 50 Administrative power
Complete the Conquest of X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighboring country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord nor subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Does not own any of our permanent claims or core provinces
    • Is known by us
    • Is either not part of the HRE, you are not part of the HRE, or the reform "Landfriede" has not been passed
    • Has any owned province
      • Any neighboring province is owned by us
      • Any province in the targeted area is owned by us
      • Either
        • Has Steppe Terrain
        • Culture icon.png Culture in the East Slavic group
Owns or subject owns all provinces in targeted area
  • Gain Cossacks loyalty equilibrium.png 15 Cossacks loyalty
  • Gain Administrative power.png 50 Administrative power
Settle X One of the following must be true:
  • Has at least Colonists.png 1 colonist
  • Has idea "Siberian Frontier"

Any neighboring province:

  • Is empty
  • Is in Ural, West Siberia or East Siberia region
Targeted province is fully colonized by us
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Targeted province gains +1 random Development.png development
Go Privateering
  • Has Mare Nostrum.png "Mare Nostrum" or Golden Century.png "Golden Century" DLC active
  • Owns any port province
  • Has at least Light ship.png 1 ship, but less than 30
  • Does not Privateer.png privateer
  • Does not have country modifier "Privateering Cossacks"
Has at least Light ship.png 10 ships Privateer.png privateering
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Gain country modifier "Privateering Cossacks" for Time Icon.png 15 years, giving the following effect:
    • Privateer efficiency.png+15% Privateer efficiency
Launch Privateering Expedition to the X
  • Has Mare Nostrum.png "Mare Nostrum" or Golden Century.png "Golden Century" DLC active
  • Owns any port province
  • Has at least Light ship.png 30 ships
  • Has less than Privateer.png 30% privateering power in any Trade node
  • Has less than Privateer.png 25% Trade power in any Trade node with a port province
  • Does not have country modifier "Privateering Cossacks"
Has at least Privateer.png 30% privateering power in targeted Trade node
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Gain country modifier "Privateering Cossacks" for Time Icon.png 15 years, giving the following effect:
    • Privateer efficiency.png+15% Privateer efficiency
Despoil X
  • Is at war for less than 5 years
  • Any neighboring country:
    • Is at war with us
    • Any owned province:
      • Has at least Development.png 12 development
      • Is not looted
      • Is on our continent
      • Is controlled by its owner
      • Owns all provinces in the same area
  • Does not have country modifier "Out for Booty"
All provinces in targeted area are looted
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Gain country modifier "Out for Booty" for Time Icon.png 10 years, giving the following effects:
    • Available loot.png+15% Available loot
    • Looting speed.png+15% Looting speed
Recruit more Cossacks
  • Has estate privilege "Establish the Cossack Regiments"
  • If has estate privilege "Expand the Cossack Regiments"
    • Cossacks regiments represent less than 20% of our army
  • Else, Cossacks regiments represent less than 10% of our army
If Cossacks regiments represent respectively less than 15%/10%/5%/0% of our army:
  • Cossacks regiments represent at least 20%/15%/10%/5% of our army
  • Gain Cossacks loyalty equilibrium.png 10 Cossacks loyalty
  • Gain Army tradition.png 10 Army tradition

Dhimmi[edit | edit source]

Dhimmi icon
Originally a term reserved for Christians and Jews the Dhimmi are the non-Muslim subjects in a Muslim realm. Their status and privileges can vary greatly between different states as do both their organization and numbers. Traditionally it is the responsibility of a just ruler to protect these people while keeping them apart from the Muslim majority. These principles are not always as easy to keep in parts of the world where the Dhimmi may constitute the majority of the population themselves however.

Conditions:

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +20% Has a non-Muslim dominant religion
  • +10% Has a Province icon.png province with non-Muslim religion
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

They gain half as much influence from land share (0.25:1 ratio).

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the Humanist idea group.png Humanist idea group
  • +10% While not being at war with heathens
  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • -10% to +10% with current Piety Piety (inversely proportional)
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Dhimmi are disloyal after land has been seized, Particularist rebels.png Particularist rebels may rise in revolt in a few provinces.

Disaster: If the Dhimmi.png Dhimmi estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Dhimmi Independence disaster.

The Dhimmi nationwide modifiers are as follows:

Dhimmi.png Dhimmi Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Tolerance heathen.png−0.25 Tolerance of heathens
  • Technology cost.png+2.5% Technology cost
  • National unrest.png+0.5 National unrest
  • Tolerance heathen.png−0.5 Tolerance of heathens
  • Technology cost.png+5% Technology cost
  • National unrest.png+1 National unrest
  • Tolerance heathen.png−0.75 Tolerance of heathens
  • Technology cost.png+7.5% Technology cost
  • National unrest.png+1.5 National unrest
  • Tolerance heathen.png−1 Tolerance of heathens
  • Technology cost.png+10% Technology cost
  • National unrest.png+2 National unrest
Estate loyalty Loyalty
30-59
Tolerance heathen.png+0.5 Tolerance of heathens Tolerance heathen.png+1 Tolerance of heathens Tolerance heathen.png+1.5 Tolerance of heathens Tolerance heathen.png+2 Tolerance of heathens
Estate loyalty Loyalty
60-100
  • Tolerance heathen.png+0.5 Tolerance of heathens
  • Technology cost.png−2.5% Technology cost
  • Tolerance heathen.png+1 Tolerance of heathens
  • Technology cost.png−5% Technology cost
  • Tolerance heathen.png+1.5 Tolerance of heathens
  • Technology cost.png−7.5% Technology cost
  • Tolerance heathen.png+2 Tolerance of heathens
  • Technology cost.png−10% Technology cost

Dhimmi Privileges[edit | edit source]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Dhimmi Land Rights -5 -5 +5 +5 +100 Governing capacity modifier.png Governing capacity
Privilege lighten dhimmi tax burden.png Higher Dhimmi Taxes 0 -5 0 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain 'Higher Dhimmi Taxes' modifier which grants Local tax modifier.png +15% local tax modifier until the privilege is revoked.
Privilege grant autonomy.png Guaranteed Dhimmi Autonomy 0 -5 +20 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain 'Guaranteed Dhimmi Autonomy' modifier until the privilege is revoked which grants:
  • Local missionary strength.png −100% local missionary strength
  • local religious unity contribution −100% local religious unity contribution
Privilege promoto dhimmi nobles.png Promote the Dhimmi Nobles 0 -5 +10 +10
  • Leader(s) without upkeep.png +1 Leaders without Upkeep
  • Nobility loyalty equilibrium.png -5% Nobility Loyalty Equilibrium
  • Clergy loyalty equilibrium.png -5% Clergy Loyalty Equilibrium
Manpower.png Conscript the Dhimmi -5 -5 -5 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain the modifier “Dhimmi Conscription” which grants Local manpower modifier.png +30% local manpower modifier until the privilege is revoked.
Privilege promoto dhimmi nobles.png Guaranteed Religious Minority Rights 0 -5 0 +10 Has at least 1 non-Muslim province.
  • Tolerance heathen.png +2 Tolerance of Heathens
  • Clergy loyalty equilibrium.png -5% Clergy Loyalty Equilibrium

Dhimmi agendas[edit | edit source]

These agenda can only be proposed by the Dhimmi.png Dhimmi estate.

Name Triggers Success Additional rewards
Develop X Owns any stated core non-Muslim province Develop targeted province by Development.png 2 development
  • Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
  • Gain:
    • If Administrative power.pngAdm development: Yearly prestige.png 10 prestige
    • If Diplomatic power.pngDip development: Gold Icon.png ducats equal to 0.3 years of income
    • If Military power.pngMil development: Manpower.png manpower equal to 0.3 years of manpower
Hire an Administrative Advisor Does not already employ a Administrative Advisor
  • Has a Advisor.png Administrative Advisor
  • Does not have negative monthly income
Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
Fire our Administrative Advisor Has a Advisor.png Administrative Advisor Advisor.png The Administrative Advisor has been fired. Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
Build a Dhimmi House of Worship in X
  • Has Administrative technology.png Administrative technology level 4
  • Owns a non-Muslim province which:
    • Does not have a Latin cathedral.png Cathedral builduing
    • Can build a Latin temple.png Temple or Latin cathedral.png Cathedral building
Build a Latin temple.png Temple or Latin cathedral.png Cathedral building in targeted province
  • Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
  • Province gains modifier “Dhimmi House of Worship” for Time Icon.png 30 years, giving the following effect:
    • Local missionary strength.png -5% local missionary strength
  • If Crownland.png crown land share is less than 15% and Dhimmi.png dhimmi land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_dhimmi }
  • Else, province gains Base tax.png 1 base tax
Sponsor Dhimmi Learning in X
  • Has Administrative technology.png Administrative technology level 17
  • Owns a stated and core non-Muslim province which:
    • Does not have a Latin university.png university
    • Is our Capital.png capital or has at least Development.png 10 development
Build a Latin university.png university
  • Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
  • Gain Administrative power.png 35 administrative power
  • Gain Diplomatic power.png 35 diplomatic power
  • Gain Military power.png 35 military power
Protect Minority Rights in X
  • is not a subject nation other than a tributary state.
  • Has at least Missionaries.png 1 missionary
  • Is converting a non-Muslim province with at least Local missionary strength.png 1% local missionary strength
Stop converting targeted province
  • Gain Dhimmi loyalty equilibrium.png 15 dhimmi loyalty
  • Province gains modifier “Dhimmi Stronghold” for Time Icon.png 20 years, giving the following effect:
    • Local missionary strength.png -10% local missionary strength
Increase Autonomy in X Owns any state core non-Muslim province (except capital) which:
  • Has less than Local autonomy.png 75% local autonomy
  • Has not increase or decrease local autonomy
If targeted province has respectively at least Local autonomy.png 60%/45%/30%/15%/0% local autonomy :
  • Increase Local autonomy.png local autonomy to at least 75%/60%/45%/30%/15%
  • Gain Dhimmi loyalty equilibrium.png 10 dhimmi loyalty
  • Province gains random Development.png development bonus
Extend Dhimmi Privileges Dhimmi.png Dhimmi estate has less than 3 privileges Number of Dhimmi.png Dhimmi privileges is increased by 2 Gain Dhimmi loyalty equilibrium.png 20 dhimmi loyalty
Improve Relations with X Owns any state core non-Muslim province which neighbors a country which:
  • Has same religion than targeted province
  • Is known by us
  • Is not rivalling us or vice versa
  • Is either our vassal or is not a subject nation other than a tributary state.
  • Is not at war with us
  • Has between Opinion.png -50 and 50 opinion towards us
  • Does not own any province with our core
If targeted country had at least Opinion.png 0 opinion towards us:
  • Increase Opinion.png opinion to 100 towards us

Else, increase Opinion.png opinion to 50 towards us

Gain Dhimmi loyalty equilibrium.png 15 dhimmi loyalty

Tribes[edit | edit source]

Tribes icon
The ruler of a nomad realm must always strive to keep control over the many tribes that make up his lands. As there are no strong or permanent institutions in the same way as in many sedentary states the tribes are the primary source of authority and acts as everything from tax collectors to soldiers or raiders. While the Tribes consider the ruler of their state the foremost of them they expect to be given large land areas to feed their horses and support their lifestyles as well as to be granted influence over most of the day-to-day matters of the state.

Conditions:

Estate influence Influence – The estate has a base influence of 25%. The Tribes only receive 40% of the normal influence from land share (0.2:1 ratio).

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • -2.5% to +2.5% with current Horde unity Horde Unity

Rebels: If the Tribes are disloyal after land has been seized, Tribal rebels.png Tribal rebels will rise in revolt in a few provinces.

Disaster: If the Tribes Tribes estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Dominance of the Tribes disaster.

The Tribes nationwide modifiers are as follows:

Tribes Tribes Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Yearly horde unity.png−1 Yearly horde unity
  • Razing power gain−25% Razing power gain
  • National unrest.png+0.5 National Unrest
  • Manpower recovery speed.png−20% Manpower recovery speed
  • Yearly horde unity.png−2 Yearly horde unity
  • Razing power gain−50% Razing power gain
  • National unrest.png+1 National Unrest
  • Manpower recovery speed.png−30% Manpower recovery speed
  • Yearly horde unity.png−3 Yearly horde unity
  • Razing power gain−75% Razing power gain
  • National unrest.png+1.5 National Unrest
  • Manpower recovery speed.png−40% Manpower recovery speed
  • Yearly horde unity.png−4 Yearly horde unity
  • Razing power gain−100% Razing power gain
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Cavalry cost.png−5% Cavalry cost
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Cavalry cost.png−10% Cavalry cost
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Cavalry cost.png−15% Cavalry cost
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Cavalry cost.png−20% Cavalry cost

Tribes Privileges[edit | edit source]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Tribes Land Rights −5 −5 +5 +5 Governing capacity modifier.png +100 Governing capacity
Privilege supply arms.png Share the Spoils 0 −5 +5 0 Available loot.png −10% Available loot


Privilege grant autonomy.png Greater Autonomy for Chieftains 0 −10 +10 +10
Privilege conscript cossack elite.png Guaranteed Leadership of Host 0 −5 0 +5 Has at least Army tradition.png 30 army tradition
  • Lose Army tradition.png 15 Army tradition.
  • Yearly army tradition decay.png −0.5% Yearly army tradition decay.
  • General cost −25% General cost.
Cavalry.png Larger Tribal Host 0 −5 −5 +10 National manpower modifier.png +20% National manpower modifier
Privilege royal authority.png Primacy of the Bannermen 0 −5 0 +10 Has Culture icon.png Jurchen or Manchu culture
  • Morale of armies.png +10% Morale of armies
  • Possible Manchu banners.png −25% Possible Manchu banners

Tribes agendas[edit | edit source]

These agenda can only be proposed by the Tribes Tribes estate.

Name Triggers Success Additional rewards
Develop X None Develop targeted province by Development.png 2 development
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain:
    • If Administrative power.pngAdm development: Yearly prestige.png 10 prestige
    • If Diplomatic power.pngDip development: Gold Icon.png ducats equal to 0.3 years of income
    • If Military power.pngMil development: Manpower.png manpower equal to 0.3 years of manpower
Hire a Military Advisor Does not already employ a Military Advisor
  • Has a Advisor.png Military Advisor
  • Does not have negative monthly income
Gain Tribes loyalty equilibrium.png 10 tribes loyalty
Fire our Military Advisor Has a Advisor.png Military Advisor Advisor.png The Military Advisor has been fired. Gain Tribes loyalty equilibrium.png 10 tribes loyalty
Raze our Enemies One of the following must be true:
  • Has "Steppe Nomads" government reform
  • Has "Great Mongol State" government reform
  • DLC The Cossacks.png "The Cossacks" is active

One of the following must be true:

  • Any known country does not have "Razed our provinces" opinion modifier towards us
  • Any known country has "Razed our provinces" opinion modifier of less than Opinion.png -190 towards us
If selected country has "Razed our provinces" opinion modifier of respectivly less than Opinion.png -174/-149/-124/-99/-74/-49/-24/0 towards us:
  • "Razed our provinces" opinion modifier decreases by at least Opinion.png -25
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Out for Booty" for Time Icon.png 10 years, giving the following effects:
    • Available loot.png +15% loot available in a province
    • Looting speed.png +15% loot taken during looting
Restore Unity
  • Is nomad
  • Has less than Horde unity 65 Horde unity
  • Does not have ruler modifier "Unity Restored"
Has at least Horde unity 90 Horde unity
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Unity Restored" ruler modifier, giving the following effects:
    • Yearly horde unity.png +0.5 yearly horde unity
    • Tribes loyalty equilibrium.png +5% tribes loyalty equilibrium
Befriend X Any rival country has another rival which:
  • Is not us
  • We know them
  • Is not our rival or vice versa
  • Is not our ally
  • Has between Opinion.png -50 and 50 opinion towards us
Target country has at least Opinion.png 100 opinion towards us
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Advisor Diplomat.png Diplomat whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Improve Relations with X Any known country:
  • Is nomad
  • Is not our rival or vice versa
  • Is our subject or is not a subject nation other than a tributary state.
  • Is not at war with us
  • Has between Opinion.png -50 and 50 opinion towards us
  • Is in the same religion group than us
  • Does not own any of our core province
  • Distance is less than 200
If targeted country had at least Opinion.png 0 opinion towards us:

Increase Opinion.png opinion to 100 towards us Else, increase Opinion.png opinion to 50 towards us

Gain Tribes loyalty equilibrium.png 15 tribes loyalty
Retake X
  • is not a subject nation other than a tributary state.
  • Is not part of the HRE, or Landfriede reform has not been passed
  • Any province
    • Is our core
    • Is not owned by us
    • Owner does not have truce with us
Owns targeted province
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Inspiring Victory" for Time Icon.png 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige
    • Manpower recovery speed.png +10% manpower recovery speed
Crush the Rebels
  • Number of rebel armies is at least 1
  • Rebel armies are not Tribal rebels.png tribal rebels
  • No rebel armies exist
  • No province is controlled by rebels
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png +10 prestige
Regain our Liberty
  • Is a subject nation
  • Is not at war
  • Is not a subject nation
  • Is not in a war using "Independence" casus belli
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain general with Army tradition.png 60 army tradition and Land leader shock.png +1 leader shock
Make X [Root.Culture.GetName] Any owned province:
  • Does not have an accepted culture
  • Has no separatism
  • Follows the True faith
  • Borders owned province with primary culture
Province has primary or accepted culture
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Province gains random Development.png development bonus
Protect the [Root.GetAdjective] Population in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Is not nomad
    • Is not in our culture group
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Owns any province
      • Is in our culture group
      • Is not accepted culture
      • Has our religion
Owns the province
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Province loses Years of separatism.png -5 years of separatism
Vassalize X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Has at least 12 provinces
  • Any neighbour country:
    • Is not a free city
    • is not a subject nation other than a tributary state.
    • If ROOT has at least Development.png 500 development:
      • Target has less than has 4 cities or Development.png 100 development
    • Else:
      • Target has less than has 3 cities or Development.png 50 development
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +100 opinion towards us
    • ROOT has no claims or cores on target
Target is our subject
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Get "Foreign Contacts" for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 diplomatic reputation
Expand into X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Has at least 6 cities
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • ROOT has no permanent claims or cores on target
Owns any province in targeted area
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Gain Administrative power.png +50 administrative power
Complete the Conquest of X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Has at least 6 cities
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • ROOT has no permanent claims or cores on target
    • ROOT owns at least 1 province in targeted area
Owns all province in targeted area
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Gain Administrative power.png +50 administrative power
Annex X
  • Is not at war
  • Has at least Diplomatic reputation.png 0 diplomatic reputation
  • Any subject country:
    • Has less than Development.png 300 development
    • Has been our vassal for more than 10 years
    • or Has been our junior partner for more than 50 years
Subject is integrated
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • The -3 Diplomatic reputation.png penalty for integrating is not applied
Build an Army for our Tribe
  • Does not have “Thriving Arms Industry” modifier
  • If is the Emperor of the HRE:
    • Army size is less than 35%' of its Land forcelimit.png force limit
  • Else:
    • Army size is less than 50%' of its Land forcelimit.png force limit
  • If is the Emperor of the HRE:
    • Army size is at least 65%' of its Land forcelimit.png force limit
  • Else:
    • Army size is at least 75%' of its Land forcelimit.png force limit
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain general with Army tradition.png 40 army tradition and Land leader maneuver.png +1 leader maneuver
Protect against X
  • Does not have “Thriving Arms Industry” modifier
  • Army size is less than 100%' of its Land forcelimit.png force limit
  • Any rival
    • Is not at war with us
    • Army size is at least 105%' of our army
    • Army size is less than 125%' of our army
Army size is larger than target rival
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get “Thriving Arms Industry” for Time Icon.png 10 years, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Land maintenance modifier.png −5% land maintenance modifier
Build up our Manpower Reserves
  • Is not at war
  • Manpower reserve is less than 40% of its maximum
  • If manpower reserve was less than 10% of its maximum
    • Manpower reserve is at least 50% of its maximum
  • If manpower reserve was less than 30% of its maximum
    • Manpower reserve is at least 75% of its maximum
  • If manpower reserve was at least 30% of its maximum
    • Manpower reserve is at least 90% of its maximum
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Advisor Master recruiter.png Master recruiter whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Extend Tribal Privileges Tribes Tribes estate has less than 2 active privileges Tribes Tribes estate gets at least 2 new active privileges Gain Tribes loyalty equilibrium.png 20 tribes loyalty
Stabilize the Horde Has less than Stability.png 0 Stability Has at least Stability.png +1 Stability
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png 10 prestige
Boost Stability Has Stability.png +1 Stability Has Stability.png +3 Stability
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png 10 prestige
Despoil X
  • Does not have "Out for Booty" modifier
  • Is at war for less than 5 years
  • Any neighbour country:
    • Is at war with us
    • Owns any province:
      • Has at least Development.png 12 development
      • Is not looted
      • Is on the same continent than us
      • Is controlled by target
      • All provinces in the area are owned by target
All provinces in targeted area are looted
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Out for Booty" for Time Icon.png 10 years, giving the following effects:
    • Available loot.png +15% loot available in a province
    • Looting speed.png +15% loot taken during looting

References[edit | edit source]


Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology