Cossacks estates
Available only with the The Cossacks DLC enabled. |
The estates below are available mostly to nations with access to the Steppes or those in the Muslim world.
Contents
Cossacks[edit]

This estate is only available to Christian nations in the Eastern tech group and with at least one province of steppe terrain. They gain twice as much influence from land share (1:1 ratio).
Influence – The estate has a base influence of 0%, modified by:
- +10% Has at least
10 provinces and at least one with Steppe terrain
- −40% If the
Nobility, the
Clergy, the
Burghers, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% For
Corruption at 100% (scaled)
- -5% to +5% with current
Prestige
- −20% If the
Nobility, the
Clergy, the
Burghers, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Rebels: If the Cossacks are disloyal after land has been seized, Cossack rebels may rise in revolt in a few provinces.
Disaster: If the Cossacks estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.
The Cossacks nationwide modifiers are as follows:
Dhimmi[edit]

The Dhimmi estate is only available to Muslim nations that are not in the Western tech group that do not have access to the
Brahmins. They gain half as much influence from land share (0.25:1 ratio).
Influence – The estate has a base influence of 0%, modified by:
- +20% Has a non-Muslim dominant religion
- +10% Has a
province with non-Muslim religion
- −40% If the
Nobility, the
Clergy, the
Burghers, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% Has completed the
Humanist idea group
- +10% While not being at war with heathens
- +10% For
Corruption at 100% (scaled)
- -5% to +5% with current
Prestige
- -10% to +10% with current
Piety (inversely proportional)
- −20% If the
Nobility, the
Clergy, the
Burghers, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Rebels: If the Dhimmi are disloyal after land has been seized, Particularist rebels may rise in revolt in a few provinces.
Disaster: If the Dhimmi estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.
The Dhimmi nationwide modifiers are as follows:
Tribes[edit]

The Tribes estate is only available to Steppe Nomads and is the only estate available for them. The Tribes only receive 40% of the normal influence from land share (0.2:1 ratio).
Influence – The estate has a base influence of 25%.
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% For
Corruption at 100% (scaled)
- -5% to +5% with current
Prestige
- -2.5% to +2.5% with current
Horde Unity
Rebels: If the Tribes are disloyal after land has been seized, Tribal rebels will rise in revolt in a few provinces.
Disaster: If the Tribes estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.
The Tribes nationwide modifiers are as follows:
Privileges[edit]
The bonuses or penalties of privileges are categorized in modifiers which are always active until the privilege is revoked and effects which are either one time effects or province modifiers and usually do something the moment the privilege is granted.
The following interactive tables list the potential privileges (names may change depending on estate names) [1]:
Cossacks Privileges[edit]
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Privilege | ![]() |
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Requirements | Effects | DLC |
---|---|---|---|---|---|---|---|---|
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Cossack Land Rights | −5 | −5 | +5 | +5 | ![]() |
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Cossack Exploration Expedition | −5 | −5 | +5 | +5 | All steppes provinces get the modifier “Cossack Exploration” until the privilege is revoked, with the following effect: |
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Cossack Self-Governance | 0 | −10 | +10 | +10 |
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Establish the Cossack Regiments | −5 | −5 | 0 | +5 |
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Expand the Cossack Regiments | −5 | −5 | 0 | +5 | Has privilege 'Establish the Cossack Regiments' | ||
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Recruit Cossack Leaders | 0 | −5 | 0 | +10 | |||
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Prime Herding Rights | 0 | −5 | +5 | +5 | Has at least 1 steppes province. | All steppes provinces get the modifier “Cossack Herding Rights” until the privilege is revoked, with the following effects: | ![]() |
Dhimmi Privileges[edit]
Tribes Privileges[edit]
Agendas[edit]
Cossacks agendas[edit]
These agenda can only be proposed by the Cossacks estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Hire a Military Advisor | |||
Fire our Military Advisor | |||
Extend Cossack Privileges |
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Insult X |
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Expand into X |
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Complete the Conquest of X |
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Settle X |
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Go Privateering | |||
Launch Privateering Expedition to the X | |||
Despoil X | |||
Recruit more Cossacks |
Dhimmi agendas[edit]
These agenda can only be proposed by the Dhimmi estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Hire an Administrative Advisor | |||
Fire our Administrative Advisor | |||
Develop X | |||
Build a Dhimmi House of Worship in X | |||
Sponsor Dhimmi Learning in X | |||
Protect Minority Rights in X | |||
Increase Autonomy in X | |||
Extend Dhimmi Privileges | |||
Improve Relations with X |
Tribes agendas[edit]
These agenda can only be proposed by the Tribes estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Hire a Military Advisor | |||
Fire our Military Advisor | |||
Raze our Enemies | |||
Restore Unity | |||
Befriend X | |||
Improve Relations with X | |||
Retake X | |||
Crush the Rebels | |||
Regain our Liberty | |||
Make X [Root.Culture.GetName] | |||
Protect the [Root.GetAdjective] Population in X | |||
Vassalize X | |||
Expand into X | |||
Complete the Conquest of X | |||
Annex X | |||
Build an Army for our Tribe | |||
Protect against X | |||
Build up our Manpower Reserves | |||
Extend Tribal Privileges | |||
Stabilize the Horde | |||
Boost Stability | |||
Despoil X |
References[edit]
- ↑ These privileges can be found in the file /Europa Universalis IV/common/estate_privileges/00_privileges.txt
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |