Corruption events

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These are generic events which are related to the corruption[1].

Bi-yearly pulse II[edit]

To trigger good events:

  • Corruption.png Corruption must be below 1
  • Corruption is not growing
  • Icon stability.png Stability is at least +3

To trigger neutral events:

  • Corruption.png Corruption must be between 2 and 10

To trigger bad events:

  • Corruption.png Corruption must be over 10

Good events[edit]

id

Msg event.pngThe Honest Merchants of [Root.GetName]

While many traders are known for cheating countrymen and foreigners alike, lying about the quality of goods and making fraudulent promises, [Root.GetAdjective] merchants are well known to be trustworthy, if competitive. Although they may sometimes cut deals that benefit themselves and not their trade partners, they rarely lie or take bribes. This has made us the first choice of traders around the world.
 
Trigger conditions
  • Corruption.png Corruption is below 1
  • Corruption is not growing
  • Does not have country modifier “Trusted Merchants”
  • Icon stability.png Stability is +3
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Why would we lie when we have the best offers?

Gain country modifier “Trusted Merchants” for Time Icon.png 10 years:

  • Trade power.png +10% Global trade power
id

Msg event.pngTrust Your Neighbor

Although citizens are encouraged to show trust and good faith in their exchanges, the reality in many nations is that it's a risk people cannot afford to take. This, however, is not the case in [Root.GetName]. We have successfully stamped out corruption on so many levels in society, people not only trust officials to do their jobs without the extra help of a bribe but they also trust each other more in general exchanges. This general belief in the honesty of others is the very thread from which the fabric of society is woven, and our country is a shining example of it.
 
Trigger conditions
  • Corruption.png Corruption is below 1
  • Corruption is not growing
  • Does not have country modifier “Honest Administrators”
  • Icon stability.png Stability is +3
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
As stipulated in our religious teachings.

Gain country modifier “Honest Administrators” for Time Icon.png 10 years:

  • State maintenance.png -10% State maintenance
id

Msg event.pngRigorous Researchers

Academic institutions are not immune to corruption, and the profits that can be made by abusing positions of great influence can stand in the way of creating a good environment for research. However, [Root.GetAdjective] scientists are largely above this, focusing on genuine intellectual achievements above titles and financial contributions. The lack of corruption in society allows us to explore and invent without being impeded by selfish interests.
 
Trigger conditions
  • Corruption.png Corruption is below 1
  • Corruption is not growing
  • Icon stability.png Stability is +3
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
The search for knowledge must be valued in itself.
  • Gain Administrative power.png 40 administrative power
  • Gain Diplomatic power.png 40 diplomatic power
  • Gain Military power.png 40 military power
id

Msg event.pngAn Honorable People

Few are the countries in the world who do not claim to value honor and justice, but even fewer are the countries who actually live up to these ideals. However, the lack of large-scale and everyday corruption in [Root.GetName] has made it one of these rare places where principles matter over personal gain. Even abroad, [Root.GetAdjective] expatriates are sought-after for positions of trust, as our people are known for adherence to duty and rejecting attempted bribes. Who else can claim to live up to these ideals?
 
Trigger conditions
  • Corruption.png Corruption is below 1
  • Corruption is not growing
  • Icon stability.png Stability is +3
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Few indeed.

Gain Prestige.png 20 Prestige

id

Msg event.pngIncorruptible

Not everyone who aids the enemy knows the true nature of their transgression. Spies may be loyal to a foreign power, but many of their information sources are people who are simply paid well for telling secrets they shouldn't, without understanding who makes use of them. However, in [Root.GetName], corruption has been all but extinguished. Spies who recently tried to compromise our administration through bribery and extortion have found themselves reported instead of aided by our officials, and are now at our mercy.
 
Trigger conditions
  • Corruption.png Corruption is below 1
  • Corruption is not growing
  • Icon stability.png Stability is +3
  • Any known country has Spy Network in our country at least size 25
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Death to spies!
  • One random known country with Spy Network in our country at least size 25:
    • Loses 25 Spy Network size in our country

Neutral events[edit]

id

Msg event.pngCorrupt Taxmen

Those who handle large sums of money have always been tempted to claim more than their share of it, and tax collectors are no exception. However, while money getting lost along the way may be a price we can afford to pay, affluent citizens have now found that they can avoid some taxes altogether by paying large bribes to taxmen instead. Currently this seems to be a scheme supported by some of the older collectors trying to retire comfortably. While it is costly, we might be able to avoid spending time and effort on a detailed investigation and just wait it out.
 
Trigger conditions

Corruption.png Corruption is between 2 and 10

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Investigate and replace them immediately.

Lose Administrative power.png 40 Administrative power

Event button 547.png
Let them retire, they've served us well in the past.

Lose Gold Icon.png ducats equal to 0.25 years of income

id

Msg event.pngCorrupt Advisor

[Root.GetName] may be plagued by corruption, but we try to ensure that those closest to the [Root.Monarch.GetTitle] can be trusted, at the very least. Try and fail, it seems, since one of [Root.Monarch.GetName]'s advisors was recently caught taking large bribes from people already wielding great influence in our country to provide the government with advice slanted to advance their interests. How shall we respond to this betrayal?
 
Trigger conditions
  • Corruption.png Corruption is between 2 and 10
  • Has advisor
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Publicly expose these lies and prepare an execution.
  • If this country is the Emperor of China,
  • then it loses Meritocracy.png5 meritocracy.
  • Random Advisor dies
  • Lose Prestige.png 10 Prestige
Event button 547.png
Arrange for a quiet retirement in house arrest.
  • If this country is the Emperor of China,
  • then it loses Meritocracy.png5 meritocracy.
  • Random Advisor leaves the court
  • Lose Administrative power.png 50 Administrative power if Administrative power.png advisor
  • Lose Diplomatic power.png 50 Diplomatic power if Diplomatic power.png advisor
  • Lose Military power.png 50 Military power if Military power.png advisor
Event button 547.png
A reprimand. Biased advice is still advice.
  • If this country is the Emperor of China,
  • then it loses Meritocracy.png5 meritocracy.
  • At random:
    • Lose Administrative power.png 100 Administrative power
    • Lose Diplomatic power.png 100 Diplomatic power
    • Lose Military power.png 100 Military power
id

Msg event.pngWily Smugglers

Smuggling is an activity even the most simple-minded can decide to pursue - the only difference is that they get caught. More worrying are those with genuine talent in knowing who to bribe and what lies to tell to elude capture, and as smuggling becomes more profitable, these tend to grow in numbers.

We have been on the trail of a particularly clever band of smugglers recently, and the network of deceit they have managed to create to continue their operations continues to surprise us. How should we go about resolving this?

 
Trigger conditions
  • Corruption.png Corruption is between 2 and 10
  • Does not have country modifier “Recruited Smugglers”
  • Does not have country modifier “Smugglers Dominating”
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Send our best men to track down their collaborators.
  • Lose Diplomatic power.png 30 Diplomatic power
  • Lose Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
Send an agent to recruit them as spies.
  • Lose Prestige.png 10 Prestige
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain country modifier “Recruited Smugglers” for Time Icon.png 10 years:
    • Spy network construction.png 25% Spy network construction
Event button 547.png
Ignore them for the time being.
  • Gain country modifier “Smugglers Dominating” for Time Icon.png 10 years:
    • National tax modifier.png -10% Global tax modifier
    • Trade efficiency.png -10% Trade efficiency
id

Msg event.png[culture_province.Culture.GetName] Community Distrusts Us

[Root.GetName] may not house the most egregious liars and traitors in the world, but compared to some other countries, our people do tend to be a bit more easily bribed into abusing their authority. Most of the [Root.Owner.GetAdjective] population accepts the difficulties and, to the dishonest, occasional benefits this brings.

The [culture_province.Culture.GetName] people in [culture_province.GetName] see things differently. They lament this state of things as a consequence of letting the easily corrupted [Root.Culture.GetName] people rule the nation, claiming that the country ruled by their own people doesn't suffer the same fate. Some of them are suggesting that they would be better off seceding.

 
Trigger conditions
  • Corruption.png Corruption is at least 10
  • Any owned province has a different culture from our primary culture
  • Any known country with same primary culture:
    • Does not have Corruption.png at least 0.25 Corruption
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Apologize for our failure and promise to improve.
  • Lose Prestige.png 10 Prestige
  • A random owned province with a different culture from our primary culture
    • Gain Local autonomy.png 10% Local autonomy
Event button 547.png
Reject this as uneducated prejudice.
  • A random owned province with a different culture from our primary culture
    • Gain Local unrest.png 4 Unrest
id

Msg event.pngCorrupt Ambassador

Our representatives to other countries should represent our very best people, but unfortunately, this is not always the case. Sometimes people are given posts as ambassadors because the administration wants them far away, and at worst, there is good reason for this.

As it turns out, one such ambassador has spent his well-paid exile further enriching himself with bribes. While this is not exactly improving our reputation with the locals, he has maintained important connections here at home and will not be dismissed without causing some trouble.

 
Trigger conditions
  • Corruption.png Corruption is between 2 and 10
  • Any country is our ally
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
He has caused more trouble where he is. Get rid of him.

Lose Diplomatic power.png 30 Diplomatic power

Event button 547.png
They'll have to get used to it.

One random ally gains opinion modifier “Corrupt Ambassador” towards us, worth Opinion.png −30 opinion with a yearly decay of 1.

Bad events[edit]

id

Msg event.png[trade_goods_province.GetTradeGoodsName] 'Disappearing'

With corruption ever on the rise in [Root.GetName], an increasing amount of [trade_goods_province.GetTradeGoodsName] has been disappearing from our legitimate trade networks onto the black market. While some blame too restrictive regulations and tariffs, part of the problem is clearly that these crimes are simply too easy to get away with. When silence is easily bought, secrets are easy to keep, and those secrets are growing more and more costly for [Root.GetName].
 
Trigger conditions

Corruption.png Corruption is at least 10

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
We must regain control of the market.

A random owned province which does not produce Unknown Unknown trade goods:

  • Gain province modifier “Embezzled Goods” for Time Icon.png 10 years:
    • Local production efficiency.png -20% Local production efficiency
id

Msg event.pngCorrupt Generals

Military experience and expertise should be the main, if not only, factors influencing who rises through the ranks of the [Root.GetAdjective] army. As our society grew more and more corrupt, practices drew further and further away from this ideal. The reality today is that a position as general carries a lot of prestige, and those with money or connections are more than willing to use them to secure such a position. With the existing leadership being easily influenced with these tools, they can.

From time to time, someone may rise through the ranks who have actually earned their title, but many of the finest minds in strategic matters will never have a chance to lend their skills to us.

 
Trigger conditions

Corruption.png Corruption is at least 10

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Such an unjust world.

Lose Army tradition.png 10 Army tradition

id

Msg event.pngCorrupt Admirals

Those who command our ships in battle or are sent to explore lands to be claimed by the [Root.Monarch.GetTitle] should be chosen from the bravest and wisest in our navy. This is not the case today. From their very first day on a ship, sailors see money illicitly changing hands and protocol being broken as a matter of course, and quickly learn that both the letter and the spirit of the law carry little weight in [Root.GetName] when silver is put on the other pan of the scales.

Those who do not learn quickly make enemies. To advance through the ranks of the [Root.GetAdjective] navy, you need to learn to play this system, and those who rise to the top are rarely those we wished would be there.

 
Trigger conditions
  • Corruption.png Corruption is at least 10
  • Any owned province has a port
  • Owns at least 1 ship
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
No wonder we have mutinies.

Lose Navy tradition.png 10 Navy tradition

id

Msg event.pngForeign Merchants Distrust Us

Every trader tries to cut a deal that will be to their benefit, and many are willing to bend the truth a little to succeed. While this is expected, merchants from [Root.GetName] have a reputation abroad that goes beyond this into outright lies and fraud. The corruption which has become a part of how we do business can be shocking to outsiders, which has led to traders worldwide choosing to avoid us when possible.

It's too late to do anything about our present image, as the damage is already done, but perhaps we can stop this from reoccurring if we stamp out the casual corruption in our society.

 
Trigger conditions
  • Corruption.png Corruption is at least 10
  • Does not have country modifier “Distrusted Merchants”
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
We're not dishonest, just pragmatic!
  • Gain country modifier “Distrusted Merchants” for Time Icon.png 10 years:
    • Trade power.png -10% Global trade power
id

Msg event.pngGovernmental Functions Breaking Down

A corrupt administration operates less to sustain itself and more to sustain its members. Consequently, as it begins to fall apart, the immediate reaction of most officials is not to save what they all stand to lose, but to grab what they can while it lasts.

[Root.GetName] may not be on its way to a complete collapse, but the severe corruption reaching all the way from the lowest clerk to those closest to the [Root.Monarch.GetTitle] has corroded several crucial governmental functions, leading to a widespread destabilization of the country. This has been a long time coming and we all pay the price.

 
Trigger conditions

Corruption.png Corruption is at least 10

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
This cannot be allowed to continue.

Lose Icon stability.png 1 Stability

Bi-yearly pulse I[edit]

id

Msg event.pngMercenaries Extorting Locals

During wartime, soldiers of fortune often find ways to make it home with a bit more than they are paid by raiding the land where they are sent to fight. Normally, this is not a problem for us when they are sent abroad to terrorize our enemies, but sometimes this habit is hard to break, even during peacetime. Some farmers and travelers in [Root.GetName] have complained that mercenaries stationed here have been robbing and extorting them, despite - or perhaps because of - the fact that there isn't even a war ongoing.

Meddling in the ranks of mercenaries, even ones that we hired, is always a difficult matter. Their accusers are unlikely to take the matter further if we let it slide, but the question remains how our society will change if we allow it to continue.

 
Trigger conditions
  • Has at least 1 Mercenary company
    • At least 200 Mercenary manpower.png mercenary manpower
    • Located in owned cored province
  • Is not at war
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Purge the mercenary ranks of such thugs.
  • Lose Military power.png 50 Military power
  • A random mercenary company loses Mercenary manpower.png 200 mercenary manpower
Event button 547.png
It's part of the price our country pays for their service.
  • Gain Corruption.png 1 Corruption
  • A random owned cored province where mercenary company is stationed:
    • Gain Devastation icon.png 15 devastation
id

Msg event.pngIncompetent Administrator

Matters of governmental organization have never been [Root.Monarch.GetName]'s strong suit. What a good leader does to compensate for such a known weakness is to delegate and this is exactly what our [Root.Monarch.GetTitle] has done, but the people who have handled administration in [Root.Monarch.GetHerHis] stead have proven to be more competent than honest. The government runs well enough, but tends to slowly shift its priorities towards matters which the benefactors of these irreplaceable officials find to be of importance.

With [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] unable to fully grasp the intricacies of the matters in question, the guilty parties cannot easily be seen or removed from office. For now, we'll simply have to suffer the consequences.

 
Trigger conditions

Ruler has Administrative power.png administrative skill less than 2

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Unfortunate that skill and honor do not always go hand in hand.

Gain Corruption.png 0.5 Corruption

id

Msg event.pngOverextension Exploited

The rapid expansion of the [Root.GetAdjective] borders is most fortunate, but brings with it new administrative challenges. As every person familiar with the optimistic language knows, "challenges" is the sweeter-tasting word for "problems". Our country has not fully adjusted to its new extent yet, and people who have noticed the confusion and poorly enforced law in these new acquisitions are reaping the benefits.

This lawlessness may eventually pass, but the temporary administrations appear to have built an unstable foundation for the future. It will take time and money to rid our society from the distrust forming in the present situation.

 
Trigger conditions

Overextension.png Overextension is at least 75%

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
We'll have to adapt as best we can.

Gain Corruption.png 1 Corruption

id

Msg event.png$TRADER$ Has Corrupt Connections

We try to keep our administration free of dishonest individuals, but we cannot always account for the friends and contacts which got them to where they are. $TRADER$ has unfortunately turned out to be a good example of the problems that follow from this, being skilled and personable but somewhat gullible in $TRADER_POSS_PRONOUN$ choice of associates.

Recent investigations have revealed that much of our well-built trade network relies on bribes, smuggling, and other dubious activities to reach its current level of efficiency. $TRADER$ claims to have known nothing of this, which is likely true. Nevertheless, if we decide to expose and end this, the responsibility will be $TRADER_POSS_PRONOUN$ to take.

 
Trigger conditions

Has Advisor Trader.png Trader advisor

Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
Failure to see through lies is also a failure.
  • Advisor Trader leaves the country's court
  • If this country is the Emperor of China,
  • then it loses Meritocracy.png5 meritocracy.
  • Gain country modifier “Minor Trade Crisis” for Time Icon.png 10 years:
    • Trade efficiency.png -10% Trade efficiency
Event button 547.png
If it works, it works.
  • Gain Corruption.png 0.5 Corruption
  • If this country is the Emperor of China,
  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngBribes Growing More Accepted

'What is the difference between an honest man and a fool? The fool doesn't know he is being swindled.'

So goes an increasingly common saying in [Root.GetName], the spirit of which is proven through a more sinister change in the social fabric. Bribes are beginning to be seen as a natural consequence of the market, where any action carries a price. Those who refuse to take bribes are viewed as precisely what the saying suggests: fools. Worse than fools, since they are deliberately refusing money that could be theirs. The consequence of this cynicism is that any form of power truly corrupts, and no one who believes it is immune. Not even the [Root.Monarch.GetTitle].

 
Trigger conditions
  • None
Is triggered only by

a bi-yearly pulse.

Base weight:
100

Event button 547.png
It's still just a saying.

Gain Corruption.png 0.5 Corruption

Footnotes[edit]

  1. As defined in /Europa Universalis IV/events/CorruptionEvents.txt.