Corruption
Corruption measures a country's bureaucratic morality throughout the ranks. A country with high corruption suffers widely from embezzlement and loss of the leader's authority, while a country with no corruption is free to prosper. Unlike inflation, corruption does not directly affect monetary costs, instead affecting other areas of the state (though it may indirectly affect income due to raising the local autonomy floor of provinces).
Contents
Effects[edit]
Effects of 100 corruption:[1]
Eliminating corruption enables beneficial Corruption events, while increasing corruption enables increasingly bad events. Corruption also increases the amount of monarch power which can be stored at the same level as the respective power cost increase.
Increased by[edit]
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Please help with verifying or updating this section. It was last verified for version 1.27. |
+0.005% per year for every point of Overextension, +0.5% per year at 100% overextension.
+0.001% per year for every point of religious unity below 100%, +0.1% per year at 0% religious unity.
+0.5% max per year for unbalanced research.
+0.1 per year for not having an active debate in Parliament.
+2% immediately by “Debasing Currency” (only with
Rights of Man).
+1% max per
Banners regiment raised, divided by country's force limit (only with
Mandate of Heaven).
Decreased by[edit]
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Please help with verifying or updating this section. It was last verified for version 1.27. |
-0.02% per point of stability per year
Maximum of -1% per year for “rooting out corruption”, which is controlled with a maintenance slider on the economy tab. Reducing corruption costs 0.05
ducats per month per total effective development (which is modified by autonomy) for maximum effect. (This can be lowered if the player chooses, although reducing expenditure will decrease the corruption reduction proportionally.)
-0.05% per year for being ahead of time in diplomatic technology.
-0.05% per year for being ahead of time in administrative technology.
-2.00% With using Islamic nation’s "Enforce Faithful Adherence" while having 75 or more
piety
- Various ideas, traditions, and policies:
Footnotes[edit]
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Corruption).
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |