Cornwall

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +10% Production efficiency
- −10% Recruitment time
- −2 National unrest
- +1 Attrition for enemies
- +2 Tolerance of the true faith
- +20% Privateer efficiency
- +10% Chance to capture enemy ships
- +20% Land force limit modifier
- +15% Movement speed
- −1% Prestige decay
- +10% Morale of armies
Cornwall is a nation located in south-western Britain. It does not exist in any game start, for either England or
Great Britain will own its two cores. However, it can be released through any of the three standard methods of releasing nations.
Decisions[edit | edit source]
Cornwall is able to form Great Britain militarily (only
England and
Scotland have access to the diplomatic option):
Form British Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If London (236) is part of the HRE, but its owner is not a member then:
London (236):
If
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Events[edit | edit source]
The Pirates of Penzance
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Since we gained autonomy from the Kingdom of England, the profession of privateering has become a massive source of income for people living in our [Root.GovernmentName]. Penzance has become a port of great fortune for smugglers and privateers alike, and our exploits in both the North Sea and the English Channel have become legendary and nobody dare sail those seas without an escort for fear of the wrath of the Cornish.
However, the influence of these men of low character within our nation is becoming quite worrying, and recently a group of powerful captains have marched on [Root.Capital.GetCapitalName] with their crew and are threatening to overthrow the [Root.Monarch.GetTitle] and take control of the [Root.GetAdjective] [Root.GovernmentName].
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Available only with the Golden Century DLC enabled. |
Trigger conditions
The country:
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Mean time to happen
12 months |
Time to abandon ship.
Rename the capital of Cornwall (233) to ‘Penzance’. We shan’t become slaves to thieves and brigands!
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A Model Admiral
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
A promising captain arrived in Penzance not long ago, and immediately began proudly boasting of his exploits across the world. He claims to be not just a great admiral, but the very model of a modern major general. Furthermore, he claims that his travels have given him an intricate knowledge of all subjects from vegetation and animal husbandry to geology. Not only that, but he has met with Kings and Emperors, and has personally partaken in every major battle from the last hundred years. He also claims to be an expert in mathematics, though we’re unsure of what benefit that holds to a privateer. Many doubt the legitimacy of his claims, but he said it in such a charming way we can’t help but be enraptured by this peculiar man.
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Available only with the Golden Century DLC enabled. |
Trigger conditions
The country:
It is at least 1500. |
Mean time to happen
12 months |
He could advise the [Root.Monarch.GetTitle]. He should become the [Root.Monarch.GetTitle]! |
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