Cornwall

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Cornwall
Cornwall.png
Primary culture
Cornish (British)

Capital province
Cornwall (233)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Cornish ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Production efficiency
−10% Recruitment time

National unrest.png Stannary Parliaments

−2 National unrest

Attrition for enemies.png Cornish Rebels

+1 Attrition for enemies

Tolerance of the true faith.png Prayer Book Traditionalism

+2 Tolerance of the true faith

Privateer efficiency.png Pirates of Penzance

+20% Privateer efficiency
+10% Chance to capture enemy ships

Land force limit modifier.png Cornish Royalist Army

+20% Land force limit modifier

Movement speed.png The Gear Rout

+15% Movement speed

Prestige decay.png Arthurian Romanticism

−1% Prestige decay

Idea bonus.png Ambition:

+10% Morale of armies

Cornwall is a nation located in south-western Britain. It does not exist in any game start, for either Flag of England England or Flag of Great Britain Great Britain will own its two cores. However, it can be released through any of the three standard methods of releasing nations.

Decisions[edit | edit source]

Cornwall is able to form Flag of Great Britain Great Britain militarily (only Flag of England England and Flag of Scotland Scotland have access to the diplomatic option):

id

Execute decision.pngForm British Nation


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

If London (236) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

London (236):

  • becomes the new capital of the owner country.

If Flag of Great Britain Great Britain:


  • AI will always take this decision
  • AI gives "high priority" (400) to this decision

Events[edit | edit source]

id

Msg event.pngThe Pirates of Penzance


Since we gained autonomy from the Kingdom of England, the profession of privateering has become a massive source of income for people living in our [Root.GovernmentName]. Penzance has become a port of great fortune for smugglers and privateers alike, and our exploits in both the North Sea and the English Channel have become legendary and nobody dare sail those seas without an escort for fear of the wrath of the Cornish.

However, the influence of these men of low character within our nation is becoming quite worrying, and recently a group of powerful captains have marched on [Root.Capital.GetCapitalName] with their crew and are threatening to overthrow the [Root.Monarch.GetTitle] and take control of the [Root.GetAdjective] [Root.GovernmentName].



 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

12 months


Event button 547.png
Time to abandon ship.

Flag of Cornwall Cornwall:

  • becomes a Government republic.png republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
    • of the ‘Carter’ dynasty.
    • Ruler gains the personality trait Privateer efficiency.png Legendary Pirate
  • gains Republican tradition.png50 republican tradition.
  • obtains new Mission.pngmissions (which are piratical missions).

Rename the capital of Cornwall (233) to ‘Penzance’.

Event button 547.png
We shan’t become slaves to thieves and brigands!

Particularist rebels.png Particularists (size 1) rise up in revolt in Cornwall (233).

id

Msg event.pngA Model Admiral


A promising captain arrived in Penzance not long ago, and immediately began proudly boasting of his exploits across the world. He claims to be not just a great admiral, but the very model of a modern major general. Furthermore, he claims that his travels have given him an intricate knowledge of all subjects from vegetation and animal husbandry to geology. Not only that, but he has met with Kings and Emperors, and has personally partaken in every major battle from the last hundred years. He also claims to be an expert in mathematics, though we’re unsure of what benefit that holds to a privateer. Many doubt the legitimacy of his claims, but he said it in such a charming way we can’t help but be enraptured by this peculiar man.



 
This event happens only once during a campaign.
Trigger conditions

The country:

It is at least 1500.

Mean time to happen

12 months


Event button 547.png
He could advise the [Root.Monarch.GetTitle].

Flag of Cornwall Cornwall:

  • gets access to a Advisor Naval reformer.png naval reformer (skill 3) named ‘Gilbert Patter’ with a 75% discount.
Event button 547.png
He should become the [Root.Monarch.GetTitle]!

Flag of Cornwall Cornwall:

  • gets a new ruler:
    • that is named ‘Gilbert’,
    • of the ‘Patter’ dynasty,
    • with at least the following skill: Administrative power.png2, Diplomatic power.png2, Military power.png2.
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