Please help with verifying or updating older sections of this article.
At least some were last verified for version 1.32.
The regional divisions of the North American super-region.
North America super-region
California region
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Canada region
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Cascadia region
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Great Lakes region
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Great Plains region
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Hudson Bay region
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Mississippi region
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Northeast region
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Rio Grande region
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Southeast region
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North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. While the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a
colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.
The break-down of the North America super-region is as follows:
Government types
- All nations in these parts are governed by
Native Councils.
Religions
- All nations in these parts follow the
Totemist religion.
Technology groups
- All nations in these parts belong to the
North American technology group.
Culture groups
- Central Algonquian in the central and northern parts.
- Na-Déné, Penutian and Sonoran in the western part.
- Plains Algonquian and Siouan in the central part.
- Apachean, Caddoan and Muskogean in the southern part.
- Eastern Algonquian and Iroquoian in the eastern part.
Formable / Reformable nations[edit | edit source]
Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.
These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if
Separatist rebels manage to take control of their cultural provinces.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
Notes:
For Native Tribes whose
culture is either in the Apachean group or the Sonoran group but whose
primary culture is not Kiowa or Shoshone
Traditions:
- +100% Prestige from land battles
- May recruit female generals
The Old Tales
- −10% Idea cost
Four Clans
- +15% Reinforce speed
Raiding Nomads
- +10% Morale of armies
Prosperous Sedentarism
- −10% Development cost
The Grand Canyon
- +15% Fort defense
Into the Desert
- +1 Attrition for enemies
Far West
- −10% Aggressive expansion impact
Ambition:
- −0.05 Monthly autonomy change
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For
Pueblo,
Zia and
Zuni.
Traditions:
- +25% National garrison growth
- −15% Advisor costs
Ancient Pueblo Legacy
- −10% Advisor cost
Adobe Architecture
- −10% Construction cost
Mesa Settlements
- +15% Fort defense
Cotton Weaving
- +10% Trade efficiency
Kachina Dolls
- −10% Stability cost modifier
Clown Societies
- +2 Tolerance of the true faith
- +10% Religious unity
Legend of Cibola
- +1 Yearly prestige
Ambition:
- +10% Morale of armies
Notes: This region holds provinces necessary for forming
California.
Northeastern Woodlands ideas
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes: This region holds provinces necessary for forming
Quebec.
North Western Native ideas
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For countries whose
primary culture is either Athabascan, Chinook, Haida or Salish
Traditions:
- +10% Morale of armies
- +50% Chance of new heir
Raid Warfare
- +0.5 Infantry shock
- −20% Change rival cost
Brother Salmon
- +1 Tolerance of the true faith
Potlatch
- +20% Improve relations
- −2 National unrest
Mother and Father
- +1 Possible advisor
- +10% Female advisor chance
Totem Poles
- −1% Prestige decay
- −10% Stability cost modifier
Canoe People
- +1 Land leader maneuver
Division as a Strength
- +1 Max promoted culture
- −25% Promote culture cost
Ambition:
- −1% Yearly army tradition decay
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
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Notes:
For countries whose
is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture
Traditions:
- +1 Tolerance of the true faith
- −25% State maintenance
Dwellers of Tipis
- −20% Migration cost
Bow Archery
- +10% Land fire damage
Bison Hunters
- −10% Development cost
- −10% Land attrition
Peaceful People
- +1 Diplomatic reputation
- −10% Stability cost modifier
Sun Dance
- −2 National unrest
Plains Sign Language
- +0.5 Yearly prestige
Horse Riders
- +10% Cavalry to infantry ratio
- −20% Envoy travel time
- +10% Movement speed
Ambition:
- −10% Infantry cost
Northeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
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Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries whose
is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture
Traditions:
- +1 Tolerance of the true faith
- −25% State maintenance
Dwellers of Tipis
- −20% Migration cost
Bow Archery
- +10% Land fire damage
Bison Hunters
- −10% Development cost
- −10% Land attrition
Peaceful People
- +1 Diplomatic reputation
- −10% Stability cost modifier
Sun Dance
- −2 National unrest
Plains Sign Language
- +0.5 Yearly prestige
Horse Riders
- +10% Cavalry to infantry ratio
- −20% Envoy travel time
- +10% Movement speed
Ambition:
- −10% Infantry cost
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries whose
is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture
Traditions:
- +1 Tolerance of the true faith
- −25% State maintenance
Dwellers of Tipis
- −20% Migration cost
Bow Archery
- +10% Land fire damage
Bison Hunters
- −10% Development cost
- −10% Land attrition
Peaceful People
- +1 Diplomatic reputation
- −10% Stability cost modifier
Sun Dance
- −2 National unrest
Plains Sign Language
- +0.5 Yearly prestige
Horse Riders
- +10% Cavalry to infantry ratio
- −20% Envoy travel time
- +10% Movement speed
Ambition:
- −10% Infantry cost
State
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Government
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Religion
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Tech group
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National ideas
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Culture group
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Capital
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Notes
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Arapaho
|
 Native Council |
Totemist |
North American |
Plains Native |
Plains Algonquian (Arapaho) |
Hiraaca (2510) |
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Comanche
|
 Native Council |
Totemist |
North American |
Plains Native |
Sonoran (Shoshone) |
Só'taeo'o (1809) |
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Kiowa
|
 Native Council |
Totemist |
North American |
Plains Native |
Sonoran (Kiowa) |
Ashshipite (2503) |
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Lakota
|
 Native Council |
Totemist |
North American |
Plains Native |
Siouan (Dakota) |
Ithanktunwan (907) |
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Pawnee
|
 Native Council |
Totemist |
North American |
Plains Native |
Caddoan (Pawnee) |
Tsawi (901) |
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Wichiyena
|
 Native Council |
Totemist |
North American |
Plains Native |
Siouan (Dakota) |
Saone (4901) |
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Northeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries whose
is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture
Traditions:
- +1 Tolerance of the true faith
- −25% State maintenance
Dwellers of Tipis
- −20% Migration cost
Bow Archery
- +10% Land fire damage
Bison Hunters
- −10% Development cost
- −10% Land attrition
Peaceful People
- +1 Diplomatic reputation
- −10% Stability cost modifier
Sun Dance
- −2 National unrest
Plains Sign Language
- +0.5 Yearly prestige
Horse Riders
- +10% Cavalry to infantry ratio
- −20% Envoy travel time
- +10% Movement speed
Ambition:
- −10% Infantry cost
Notes: This region holds provinces necessary for forming
Quebec.
State
|
Government
|
Religion
|
Tech group
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National ideas
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Culture group
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Capital
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Notes
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Assiniboine
|
 Native Council |
Totemist |
North American |
Plains Native |
Siouan (Nakota) |
Amahami (2016) |
|
Blackfoot
|
 Native Council |
Totemist |
North American |
Plains Native |
Plains Algonquian (Blackfoot) |
Kainaa (2004) |
|
Cheyenne
|
 Native Council |
Totemist |
North American |
Plains Native |
Plains Algonquian (Cheyenne) |
Makandwewin (4902) |
|
Cree
|
 Native Council |
Totemist |
North American |
Northeastern Woodlands |
Central Algonquian (Cree) |
Kesagami (2589) |
|
Nakawe
|
 Native Council |
Totemist |
North American |
Plains Native |
Plains Algonquian (Bungi) |
Wappus (2593) |
|
Nehiyaw
|
 Native Council |
Totemist |
North American |
Plains Native |
Plains Algonquian (Plains Cree) |
Mahmikiwiniyak (2596) |
|
Northeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
Southeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is in the Muskogean group or whose
primary culture is Caddo
Traditions:
- +10% National tax modifier
- −1 National unrest
Mississippian Legacy
- −15% Core-creation cost
[[File:{{{idea2icon}}}.png|28px]] Matrilineal Lineage
- May recruit female generals
- −10% Stability cost modifier
Refined Ceramics
- +10% Trade efficiency
Cultivation of the Earth
- +10% Production efficiency
- −10% Land attrition
Mound Builders
- −10% Construction cost
Exogamous Marriages
- +15% Improve relations
Stomp Dancers
- +5% Discipline
Ambition:
- +1 Attrition for enemies
Northeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
Notes:
For Native Tribes whose
culture is either in the Apachean group or the Sonoran group but whose
primary culture is not Kiowa or Shoshone
Traditions:
- +100% Prestige from land battles
- May recruit female generals
The Old Tales
- −10% Idea cost
Four Clans
- +15% Reinforce speed
Raiding Nomads
- +10% Morale of armies
Prosperous Sedentarism
- −10% Development cost
The Grand Canyon
- +15% Fort defense
Into the Desert
- +1 Attrition for enemies
Far West
- −10% Aggressive expansion impact
Ambition:
- −0.05 Monthly autonomy change
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For countries whose
is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture
Traditions:
- +1 Tolerance of the true faith
- −25% State maintenance
Dwellers of Tipis
- −20% Migration cost
Bow Archery
- +10% Land fire damage
Bison Hunters
- −10% Development cost
- −10% Land attrition
Peaceful People
- +1 Diplomatic reputation
- −10% Stability cost modifier
Sun Dance
- −2 National unrest
Plains Sign Language
- +0.5 Yearly prestige
Horse Riders
- +10% Cavalry to infantry ratio
- −20% Envoy travel time
- +10% Movement speed
Ambition:
- −10% Infantry cost
Southeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is in the Muskogean group or whose
primary culture is Caddo
Traditions:
- +10% National tax modifier
- −1 National unrest
Mississippian Legacy
- −15% Core-creation cost
[[File:{{{idea2icon}}}.png|28px]] Matrilineal Lineage
- May recruit female generals
- −10% Stability cost modifier
Refined Ceramics
- +10% Trade efficiency
Cultivation of the Earth
- +10% Production efficiency
- −10% Land attrition
Mound Builders
- −10% Construction cost
Exogamous Marriages
- +15% Improve relations
Stomp Dancers
- +5% Discipline
Ambition:
- +1 Attrition for enemies
Notes: This region holds provinces necessary for forming
Texas.
Northeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose
primary culture is Chiwere or Osage
Traditions:
- +5% Ship durability
- +50% Naval forcelimit modifier
Turtle Clan
- +15% Fort defense
Deer Clan
- +1 Max promoted culture
- −25% Promote culture cost
Bear Clan
- +20% Manpower recovery speed
Wolf Clan
- +1 Diplomatic reputation
Marten Clan
- +10% Morale of armies
Eagle Clan
- +10% Improve relations
- −25% Cost to fabricate claims
Crane Clan
- +20 Global settler increase
Ambition:
- +1 Diplomatic relation
Southeastern Woodlands ideas
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For Native Tribes whose
culture is in the Muskogean group or whose
primary culture is Caddo
Traditions:
- +10% National tax modifier
- −1 National unrest
Mississippian Legacy
- −15% Core-creation cost
[[File:{{{idea2icon}}}.png|28px]] Matrilineal Lineage
- May recruit female generals
- −10% Stability cost modifier
Refined Ceramics
- +10% Trade efficiency
Cultivation of the Earth
- +10% Production efficiency
- −10% Land attrition
Mound Builders
- −10% Construction cost
Exogamous Marriages
- +15% Improve relations
Stomp Dancers
- +5% Discipline
Ambition:
- +1 Attrition for enemies
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.