Colonization events

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This is a subset of the generic events.[1]

Pulse events[edit]

id

Msg event.pngRush of Colonists


Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.


 
Trigger conditions

The country:

Is triggered only by

a bi-yearly pulse.

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Receive extra colonists.

The country gains the modifier ‘Colonial Enthusiasm’ for 5 years, with the following effects:

  • Settler chance.png +5% settler chance
  • Global settler increase.png +25 global settler increase

Event trigger.pngAlways enabled:

Event button 547.png
Receive monetary benefits.

The country gains the modifier ‘Monetary Benefits’ for 5 years, with the following effect:

National tax modifier.png +10% national tax modifier

Event trigger.pngEnabled if:

  • the country's ruler has the Expansionist personality.
  • the country does not have the modifier ‘Colonial Enthusiasm’.
Event button 547 green.png
Let us make the most of this, it's a fantastic new world!

The country gains the modifier ‘Colonial Enthusiasm’ for 10 years, with the following effects:

  • Settler chance.png +5% settler chance
  • Global settler increase.png +25 global settler increase
id

Msg event.pngThe New World Beckons!

Stories of the prospects of the New World in the west are attracting quite a lot of people who wish to enhance their future there. The question is who to send on the next ship?
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We can always use some peasants.

The country:

  • gets the modifier ‘Colonial Enthusiasm’ for 5 years, with the following effects:
    • Settler chance.png +5% settler chance,
    • Global settler increase.png +25 global settler increase.

Event trigger.pngAlways enabled:

Event button 547.png
A nobleman can be useful!

The country:

  • gets a Conquistador conquistador with 25 army tradition.

Event trigger.pngEnabled if: the country's ruler has the Global settler increase.png ‘Expansionist’ personality.

Event button 547 green.png
We need both!

The country:

  • gets a Conquistador conquistador with 25 army tradition.
  • gets the modifier ‘Colonial Enthusiasm’ for 5 years, with the following effects:
    • Settler chance.png +5% settler chance
    • Global settler increase.png +25 global settler increase
id

Msg event.pngMerchant arranges an expedition.

After recent suggestions of a trade route to India in that direction, a merchant has gathered a fleet and hired an explorer to explore the uncharted waters of the west.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Support the expedition.

The country:

  • gets a Heavy ship.png heavy ship in a random coastal province of the country.
  • gets an Explorer explorer with 20 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Navigator ‘Navigator’ personality.

Event button 547 green.png
Help them find a more suitable captain for the endeavor.

The country:

  • gets a Heavy ship.png heavy ship in a random coastal province of the country.
  • gets an Explorer explorer with 50 navy tradition.
id

Msg event.pngColonial Discovery!

Our colonists have stumbled upon an amazing discovery, and it is a real delicacy back in Europe. The major trading houses are importing this curiosity by the barrel load. They have discovered enough to supply your [Root.GovernmentName], Sire, until the end of time.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The merchants can learn from it

The country:

  • gains Diplomatic power.png15 diplomatic power.

Event trigger.pngAlways enabled:

Event button 547.png
The manufactories can benefit!

The country:

  • gains Administrative power.png15 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Trade efficiency.png ‘Entrepreneur’ personality.

Event button 547 green.png
I know a good opportunity when I see one.

The country:

  • gains Gold Icon.png0.2 years of income.

Further events[edit]

id

Msg event.pngProvince icon.pngEstablish Penal Colony in [Root.GetName]

Our colony in [Root.GetName] has not been progressing as quickly as we would like. One of your advisors has, however, come up with a plan to speed up growth. They are proposing that we send thieves, debtors and other criminals to [Root.GetName] and have them pay their debts to society by working to develop the colony and eventually become settlers once their sentence is done. While this plan might seem good on paper there is a chance a rebellion may occur due to having all these dangerous individuals in a single location.
 
Trigger conditions

The province:

  • is a colony.
  • has less than 500 settlers.

The owner of the province:

  • did not have this event before.
Mean time to happen:

2000 months

Modifiers:

The province is in Australia (region): ×0.9


Event button 547.png
Sounds good, set it up

The province:

  • gets the modifier ‘Penal Colony’ for 25 years, with the following effects:
    • Local colonial growth.png +10 local settler increase,
    • Local unrest.png +3 local unrest.
Event button 547.png
We can't trust these people! Keep them in prison over here

The owner of the province:

  • loses Administrative power.png10 administrative power.

Footnotes[edit]

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.