Colonial nation events

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Colonial nation events[1] are Msg event.pngevents around Subject colony icon.png colonial nations.

Pulse events[edit]

id

Msg event.pngTariffs Too High

People in the colonies think that the prices of goods are too high. They blame the inflated prices on our tariffs and demand they should be lowered.
 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • has a Global tariffs.png tariffs rate of at least 25%.
    • was not affected by this event in the last 10 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country was not affected by this event in the last 10 years and has a colonial subject that has a Global tariffs.png tariffs rate:

  • of at least 50%: x1.25
  • of at least 75%: x1.25

The year is at least

  • 1650: x1.1
  • 1700: x1.1
  • 1750: x1.1
  • 1800: x1.1

Event button 547.png
Better show them who rule the colonies!

A random colonial subject of the country:

  • gains Liberty desire.png10% liberty desire.
  • gets its Global tariffs.png tariffs rate increased by 10%.
  • (hidden)
    gets the Msg event.pngevent ‘Increased Tariffs’ the next day.
Event button 547.png
Accept to lower the tariffs

A random colonial subject of the country:

  • loses Liberty desire.png10% liberty desire.
  • gets its Global tariffs.png tariff rate lowered by 10%.
  • (hidden)
    gets the Msg event.pngevent ‘Decreased Tariffs’ the next day.
id

Msg event.pngIncreased Tariffs

Despite our protests, [Root.ColonialParent.GetName] has temporarily imposed harsher tariffs that will bleed our economy.
 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs Too High’ option “Better show them who rule the colonies!”.


Event button 547.png
Push us far enough...

The country:

  • gains Liberty desire.png10% liberty desire.
  • gets its Global tariffs.png tariff rate increased by 10%.
id

Msg event.pngDecreased Tariffs

[Root.ColonialParent.GetName] has listened to reason and decided to temporarily lower the tariffs that were slowly strangling our economy.
 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs Too High’ option “Accept to lower the tariffs”.


Event button 547.png
Good news!

The country:

  • loses Liberty desire.png10% liberty desire.
  • gets its Global tariffs.png tariff rate lowered by 10%.
id

Msg event.pngFreedom Fighter or Rebel?

A colonel in the army is making a name for himself as a strong proponent of armed resistance against [Root.ColonialParent.GetName]. Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his ideas of independence.

Should we brand him a traitor and rebel or might he be the one who can help us throw of the colonial shackles and lead [Root.GetName] towards freedom?

 
Trigger conditions

The country:

  • is a Subject colony icon.png colonial nation.
  • has a Liberty desire.png liberty desire of at least 50%.
  • did not have this event before.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a Liberty desire.png liberty desire:

  • of at least 60%: x1.25
  • of at least 70%: x1.25
  • of at least 80%: x1.25
  • of at least 90%: x1.25

The year is at least

  • 1650: x1.25
  • 1700: x1.25
  • 1750: x1.25
  • 1800: x1.25

Event button 547.png
Promote him to general!

The country:

  • gets a General.png general created at 100 army tradition.
  • gains Liberty desire.png 1% liberty desire.
(hidden)
The colonial parent gets the Msg event.pngevent ‘Trouble in [From.GetName]’ the next day.
Event button 547.png
He must be executed!

The country:

  • gains Liberty desire.png 10% liberty desire.
(hidden)
The colonial parent gets the Msg event.pngevent ‘Colonial Rebel Executed’ the next day.
id

Msg event.pngTrouble in [From.GetName]

A colonel in the [From.GetAdjective] army has been making a name for himself as a strong proponent of armed resistance against [Root.GetName]! Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his dangerous ideas of independence.

But instead of immediately beheading this upstart, the local authorities in [From.GetName] have promoted him to general!

 
Trigger conditions
  • None
Is triggered only by

the event ‘Freedom Fighter or Rebel?’ option “Promote him to general!”.


Event button 547.png
How dare they?!

The country that has trigged this event:

  • gains Liberty desire.png 1% liberty desire.
id

Msg event.pngColonial Rebel Executed

A colonel in the [From.GetAdjective] army has been making a name for himself as a strong proponent of armed resistance against [Root.GetName]! Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his dangerous ideas of independence.

Fortunately, [From.Monarch.GetTitle] [From.Monarch.GetName] dealt with the matter swiftly by removing his head. This action, however, seems to have stirred up more even desire for liberty [From.GetName]...

 
Trigger conditions
  • None
Is triggered only by

the event ‘Freedom Fighter or Rebel?’ option “He must be executed!”.


Event button 547.png
Perhaps a too swift solution...

The country that has trigged this event:

  • gains Liberty desire.png 10% liberty desire.
id

Msg event.pngColonial Wars

If we are interested in building up good relations and possible alliances with the native tribes of the New World, we might need to restrain some of our Colonies from declaring Colonial Wars.
 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • has an idea allowing to fabricate claims overseas in colonial regions.
    • did not have the event ‘The Proclamation of [GetYear]’ in the last 30 years.
    • has a neighbouring country that:
      • is primitive.
      • is an Alliance.png ally of this country or has an Opinion.png opinion of at least +100 towards this country.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

There is an Alliance.png ally of this country that is primitive: ×1.25


Event button 547.png
Keep them on a tight leash!

A random Subject colony icon.png colonial subject of this country satisfying trigger conditions:

  • (hidden)
    gets the Msg event.pngevent ‘The Proclamation of [GetYear]’ the next day with the following effects:
    • gains Liberty desire.png25% liberty desire.
    • gets the modifier “Proclamation of Peace” for 10 years with the following effect:
      • Cost to fabricate claims.png +35% cost to fabricate claims.

Every primitive countries satisfying trigger conditions:

  • gets the opinion modifier “Restricted Colonial Wars” (Opinion.png +25 Opinion / −1 Yearly decay) towards this country.
Event button 547.png
It is not in our interest

Every primitive countries satisfying trigger conditions:

  • gets the opinion modifier “Non-restricted Colonial Wars” (Opinion.png −25 Opinion / +1 Yearly decay) towards this country.
id

Msg event.pngThe Proclamation of [GetYear]

In order to preserve their good relations with neighboring native tribes, [From.GetName] has sent [Root.Monarch.GetTitle] [Root.Monarch.GetName] a proclamation forbidding us to attack native tribes without a valid reason!
 
Trigger conditions
  • None
Is triggered only by

the event ‘Colonial Wars’ option “Keep them on a tight leash!”.


Event button 547.png
This is an outrage!

The country:

  • gains Liberty desire.png 25% liberty desire.
  • gets the modifier “Proclamation of Peace” for 10 years with the following effect:
    • Cost to fabricate claims.png +35% cost to fabricate claims.
id

Msg event.pngColonial Expansion

Diplomats in our New World colonies report unrest along the frontier. The continued rapid expansion of settlers has greatly angered neighboring native tribes. If it is in our interest to keep good relations with these tribes, we must restrict our colonies' expansion.
 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
Restrict it!

A random Subject colony icon.png colonial subject of this country satisfying trigger conditions:

  • (hidden)
    gets the Msg event.pngevent ‘Restricted Colonial Expansion’ the next day with the following effects:
    • gains Liberty desire.png25% liberty desire.
    • gets the modifier “Restricted Colonial Expansion” for 5 years with the following effect:
      • Global settler increase.png −10 global settler increase.

Every neighbouring primitive country of the marked colonial subject:

  • gets the opinion modifier “Restricted Colonial Expansion” (Opinion.png +25 Opinion / −1 Yearly decay) towards the country.
Event button 547.png
Let them expand freely

Every neighbouring primitive country of the marked colonial subject:

  • gets the opinion modifier “Non-restricted Colonial Expansion” (Opinion.png −25 Opinion / +1 Yearly decay) towards the country.
id

Msg event.pngRestricted Colonial Expansion

The continued rapid expansion of settlers has greatly angered neighboring native tribes, and in order to retain good relations with them, [From.GetName] have decided restrict our colonial expansion!
 
Trigger conditions
  • None
Is triggered only by

the event ‘Colonial Expansion’ option “Restrict it!”.


Event button 547.png
Intolerable!

The country:

  • gains Liberty desire.png 25% liberty desire.
  • gets the modifier “Restricted Colonial Expansion” for 5 years with the following effect:
    • Global settler increase.png −10 global settler increase.
id

Msg event.pngThe Burden of War

OOur recent war has left the country exhausted. Perhaps some of this burden should be shared by our colonies?
 
Trigger conditions

The country:

  • has a War exhaustion.png war exhaustion of at least 4.
  • has a Subject colony icon.png colonial subject that:
    • did not have the event ‘The Burden of War’ in the last 20 years.
    • has a neighbouring country that:
      • has a truce with this country.
Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
Let the colonies pay!

The country:

  • loses War exhaustion.png 2 war exhaustion.

A random Subject colony icon.png colonial subject of this country satisfying trigger conditions:

  • (hidden)
    gets the Msg event.pngevent ‘The Burden of War’ the next day with the following effects:
    • gains Liberty desire.png 10% liberty desire.
    • loses Administrative power.png25 administrative power.
Event button 547.png
We will shoulder the burden

The country:

  • loses Administrative power.png 50 administrative power.
id

Msg event.pngThe Burden of War

The recent war of [From.GetName] has left her exhausted. Since the war involved one of our neighbors, [From.Monarch.GetTitle] [From.Monarch.GetName] has now decided that part of the burden should be shouldered by us!
 
Trigger conditions
  • None
Is triggered only by

the event ‘The Burden of War’ option “Let the colonies pay!”.


Event button 547.png
Intolerable!

The country:

  • gains Liberty desire.png 10% liberty desire.
  • loses Administrative power.png 25 administrative power.
id

Msg event.pngRevolutionary Spirit

Liberty desire runs high as revolutionary fervor sweeps across the nation. The people in [Root.GetName] are tired of having their lives dictated by some [Root.ColonialParent.Monarch.GetTitle] over in [Root.ColonialParent.Capital.GetCapitalName]. The New World must also be a free world, governed by locally elected officials. The people cry out for freedom and many volunteers await permission to join the army. Could [GetYear] be the year that we break free from [Root.ColonialParent.GetName]?
 
Trigger conditions

The country:

  • is a Subject colony icon.png colonial nation.
  • has a Liberty desire.png liberty desire of at least 75%.
  • is not at war.
  • did not have this event before.
Is triggered only by

a four year pulse.

Base weight: 100

The year is at least:

  • 1650: ×1.25
  • 1700: ×1.25
  • 1750: ×1.25
  • 1800: ×1.25

Event button 547.png
Expand the army!

The country:

  • gains Liberty desire.png 10% liberty desire.
  • gets the modifier “Revolutionary Spirit” for 25 years with the following effect:
    • Land force limit modifier.png +25% land force limit modifier.
Event button 547.png
Reject these troublemakers

The country:

  • loses Stability.png1 stability.
id

Msg event.pngTariffs on Grain


The grain production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their grain through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Grain.png grain.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing grain: ×1.25
  • owns at least 5 provinces producing grain: ×1.25
  • owns at least 7 provinces producing grain: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Grain.png grain,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Grain’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Grain


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Grain.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Grain’.


Event button 547.png
Perhaps we should throw the grain into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Wine


The wine production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their wine through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Wine.png wine.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing wine: ×1.25
  • owns at least 5 provinces producing wine: ×1.25
  • owns at least 7 provinces producing wine: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Wine.png wine,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Wine’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Wine


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Wine.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Wine’.


Event button 547.png
Perhaps we should throw the wine into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Wool


The wool production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their wool through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Wool.png wool.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing wool: ×1.25
  • owns at least 5 provinces producing wool: ×1.25
  • owns at least 7 provinces producing wool: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Wool.png wool,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Wool’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Wool


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Wool.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Wool’.


Event button 547.png
Perhaps we should throw the wool into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Cloth


The cloth production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cloth through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Cloth.png cloth.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing cloth: ×1.25
  • owns at least 5 provinces producing cloth: ×1.25
  • owns at least 7 provinces producing cloth: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Cloth.png cloth,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Cloth’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Cloth


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cloth.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Cloth’.


Event button 547.png
Perhaps we should throw the cloth into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Fish


The fish production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their fish through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Fish.png fish.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing fish: ×1.25
  • owns at least 5 provinces producing fish: ×1.25
  • owns at least 7 provinces producing fish: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Fish.png fish,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Fish’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Fish


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Fish.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Fish’.


Event button 547.png
Perhaps we should throw the fish into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Fur


The fur production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their fur through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Fur.png fur.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing fur: ×1.25
  • owns at least 5 provinces producing fur: ×1.25
  • owns at least 7 provinces producing fur: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Fur.png fur,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Fur’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Fur


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Fur.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Fur’.


Event button 547.png
Perhaps we should throw the fur into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Salt


The salt production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their salt through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Salt.png salt.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing salt: ×1.25
  • owns at least 5 provinces producing salt: ×1.25
  • owns at least 7 provinces producing salt: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Salt.png salt,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Salt’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Salt


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Salt.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Salt’.


Event button 547.png
Perhaps we should throw the salt into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Naval Supplies


The naval supplies production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their naval supplies through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Naval supplies.png naval supplies.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing naval supplies: ×1.25
  • owns at least 5 provinces producing naval supplies: ×1.25
  • owns at least 7 provinces producing naval supplies: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Naval supplies.png naval supplies,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Naval Supplies’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Naval Supplies


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Naval Supplies.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Naval Supplies’.


Event button 547.png
Perhaps we should throw the naval supplies into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Copper


The copper production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their copper through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Copper.png copper.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing copper: ×1.25
  • owns at least 5 provinces producing copper: ×1.25
  • owns at least 7 provinces producing copper: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Copper.png copper,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Copper’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Copper


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Copper.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Copper’.


Event button 547.png
Perhaps we should throw the copper into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Iron


The iron production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their iron through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Iron.png iron.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing iron: ×1.25
  • owns at least 5 provinces producing iron: ×1.25
  • owns at least 7 provinces producing iron: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Iron.png iron,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Iron’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Iron


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Iron.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Iron’.


Event button 547.png
Perhaps we should throw the iron into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Ivory


The ivory production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their ivory through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Ivory.png ivory.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing ivory: ×1.25
  • owns at least 5 provinces producing ivory: ×1.25
  • owns at least 7 provinces producing ivory: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Ivory.png ivory,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Ivory’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Ivory


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Ivory.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Ivory’.


Event button 547.png
Perhaps we should throw the ivory into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Tea


The tea production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their tea through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Tea.png tea.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing tea: ×1.25
  • owns at least 5 provinces producing tea: ×1.25
  • owns at least 7 provinces producing tea: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Tea.png tea,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Tea’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Tea


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Tea.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Tea’.


Event button 547.png
Perhaps we should have a tea party...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Chinaware


The chinaware production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their chinaware through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Chinaware.png chinaware.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing chinaware: ×1.25
  • owns at least 5 provinces producing chinaware: ×1.25
  • owns at least 7 provinces producing chinaware: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Chinaware.png chinaware,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Chinaware’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Chinaware


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Chinaware.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Chinaware’.


Event button 547.png
Perhaps we should throw the chinaware into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Spices


The spices production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their spices through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Spices.png spices.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing spices: ×1.25
  • owns at least 5 provinces producing spices: ×1.25
  • owns at least 7 provinces producing spices: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Spices.png spices,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Spices’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Spices


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Spices.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Spices’.


Event button 547.png
Perhaps we should throw the spices into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Coffee


The coffee production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their coffee through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Coffee.png coffee.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing coffee: ×1.25
  • owns at least 5 provinces producing coffee: ×1.25
  • owns at least 7 provinces producing coffee: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Coffee.png coffee,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Coffee’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Coffee


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Coffee.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Coffee’.


Event button 547.png
Perhaps we should throw the coffee into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Cotton


The cotton production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cotton through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Cotton.png cotton.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing cotton: ×1.25
  • owns at least 5 provinces producing cotton: ×1.25
  • owns at least 7 provinces producing cotton: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Cotton.png cotton,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Cotton’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Cotton


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cotton.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Cotton’.


Event button 547.png
Perhaps we should throw the cotton into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Sugar


The sugar production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their sugar through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Sugar.png sugar.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing sugar: ×1.25
  • owns at least 5 provinces producing sugar: ×1.25
  • owns at least 7 provinces producing sugar: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Sugar.png sugar,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Sugar’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Sugar


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Sugar.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Sugar’.


Event button 547.png
Perhaps we should throw the sugar into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Tobacco


The tobacco production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their tobacco through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Tobacco.png tobacco.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing tobacco: ×1.25
  • owns at least 5 provinces producing tobacco: ×1.25
  • owns at least 7 provinces producing tobacco: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Tobacco.png tobacco,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Tobacco’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Tobacco


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Tobacco.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Tobacco’.


Event button 547.png
Perhaps we should throw the tobacco into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngTariffs on Cocoa


The cocoa production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cocoa through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers.


 
Trigger conditions

The country:

  • has a Subject colony icon.png colonial subject that:
    • owns a province producing Cocoa.png cocoa.
  • did not have this event in the last 20 years.
Is triggered only by

a four year pulse.

Base weight: 100
Modifiers:

The country has a colonial subject that:

  • owns at least 3 provinces producing cocoa: ×1.25
  • owns at least 5 provinces producing cocoa: ×1.25
  • owns at least 7 provinces producing cocoa: ×1.25

Event button 547.png
Tax it!

A random Subject colony icon.png colonial subject of this country that:

  • owns a province producing Cocoa.png cocoa,

(hidden)
gets the Msg event.pngevent ‘Tariffs on Cocoa’ the next day with the following effect:

  • gets its Global tariffs.png tariffs rate increased by 5%.
Event button 547.png
Better leave it be

One of the following happens: The country:

  • gains Administrative power.png10 administrative power.
  • gains Diplomatic power.png10 diplomatic power.
  • gains Military power.png10 military power.
id

Msg event.pngTariffs on Cocoa


Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cocoa.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Tariffs on Cocoa’.


Event button 547.png
Perhaps we should throw the cocoa into the sea instead...

The country:

  • gets its Global tariffs.png tariff rate increased by 5%.
id

Msg event.pngSmuggling of Grain


The tariffs on grain imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Grain.png grain.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Grain”.
  • had the Msg event.pngevent ‘Tariffs on Grain’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing grain: ×1.25
  • owns at least 5 provinces producing grain: ×1.25
  • owns at least 7 provinces producing grain: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Grain’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Grain” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Grain


Our tariffs on grain have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Grain’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Wine


The tariffs on wine imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Wine.png wine.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Wine”.
  • had the Msg event.pngevent ‘Tariffs on Wine’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing wine: ×1.25
  • owns at least 5 provinces producing wine: ×1.25
  • owns at least 7 provinces producing wine: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Wine’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Wine” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Wine


Our tariffs on wine have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Wine’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Wool


The tariffs on wool imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Wool.png wool.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Wool”.
  • had the Msg event.pngevent ‘Tariffs on Wool’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing wool: ×1.25
  • owns at least 5 provinces producing wool: ×1.25
  • owns at least 7 provinces producing wool: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Wool’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Wool” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Wool


Our tariffs on wool have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Wool’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Cloth


The tariffs on cloth imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Cloth.png cloth.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Cloth”.
  • had the Msg event.pngevent ‘Tariffs on Cloth’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing cloth: ×1.25
  • owns at least 5 provinces producing cloth: ×1.25
  • owns at least 7 provinces producing cloth: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Cloth’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Cloth” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Cloth


Our tariffs on cloth have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Cloth’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Fish


The tariffs on fish imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Fish.png fish.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Fish”.
  • had the Msg event.pngevent ‘Tariffs on Fish’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing fish: ×1.25
  • owns at least 5 provinces producing fish: ×1.25
  • owns at least 7 provinces producing fish: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Fish’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Fish” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Fish


Our tariffs on fish have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Fish’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Fur


The tariffs on fur imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Fur.png fur.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Fur”.
  • had the Msg event.pngevent ‘Tariffs on Fur’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing fur: ×1.25
  • owns at least 5 provinces producing fur: ×1.25
  • owns at least 7 provinces producing fur: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Fur’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Fur” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Fur


Our tariffs on fur have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Fur’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Salt


The tariffs on salt imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Salt.png salt.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Salt”.
  • had the Msg event.pngevent ‘Tariffs on Salt’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing salt: ×1.25
  • owns at least 5 provinces producing salt: ×1.25
  • owns at least 7 provinces producing salt: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Salt’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Salt” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Salt


Our tariffs on salt have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Salt’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Naval Supplies


The tariffs on naval supplies imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Naval supplies.png naval supplies.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Naval Supplies”.
  • had the Msg event.pngevent ‘Tariffs on Naval Supplies’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing naval supplies: ×1.25
  • owns at least 5 provinces producing naval supplies: ×1.25
  • owns at least 7 provinces producing naval supplies: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Naval Supplies” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Naval Supplies


Our tariffs on naval supplies have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Naval Supplies’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Copper


The tariffs on copper imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Copper.png copper.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Copper”.
  • had the Msg event.pngevent ‘Tariffs on Copper’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing copper: ×1.25
  • owns at least 5 provinces producing copper: ×1.25
  • owns at least 7 provinces producing copper: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Copper’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Copper” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Copper


Our tariffs on copper have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Copper’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Iron


The tariffs on iron imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Iron.png iron.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Iron”.
  • had the Msg event.pngevent ‘Tariffs on Iron’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing iron: ×1.25
  • owns at least 5 provinces producing iron: ×1.25
  • owns at least 7 provinces producing iron: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Iron’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Iron” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Iron


Our tariffs on iron have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Iron’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Ivory


The tariffs on ivory imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Ivory.png ivory.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Ivory”.
  • had the Msg event.pngevent ‘Tariffs on Ivory’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing ivory: ×1.25
  • owns at least 5 provinces producing ivory: ×1.25
  • owns at least 7 provinces producing ivory: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Ivory’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Ivory” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Ivory


Our tariffs on ivory have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Ivory’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Tea


The tariffs on tea imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Tea.png tea.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Tea”.
  • had the Msg event.pngevent ‘Tariffs on Tea’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing tea: ×1.25
  • owns at least 5 provinces producing tea: ×1.25
  • owns at least 7 provinces producing tea: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Tea’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Tea” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Tea


Our tariffs on tea have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Tea’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Chinaware


The tariffs on chinaware imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Chinaware.png chinaware.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Chinaware”.
  • had the Msg event.pngevent ‘Tariffs on Chinaware’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing chinaware: ×1.25
  • owns at least 5 provinces producing chinaware: ×1.25
  • owns at least 7 provinces producing chinaware: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Chinaware’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Chinaware” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Chinaware


Our tariffs on chinaware have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Chinaware’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Spices


The tariffs on spices imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Spices.png spices.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Spices”.
  • had the Msg event.pngevent ‘Tariffs on Spices’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing spices: ×1.25
  • owns at least 5 provinces producing spices: ×1.25
  • owns at least 7 provinces producing spices: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Spices’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Spices” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Spices


Our tariffs on spices have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Spices’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Coffee


The tariffs on coffee imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Coffee.png coffee.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Coffee”.
  • had the Msg event.pngevent ‘Tariffs on Coffee’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing coffee: ×1.25
  • owns at least 5 provinces producing coffee: ×1.25
  • owns at least 7 provinces producing coffee: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Coffee’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Coffee” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Coffee


Our tariffs on coffee have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Coffee’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Cotton


The tariffs on cotton imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Cotton.png cotton.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Cotton”.
  • had the Msg event.pngevent ‘Tariffs on Cotton’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing cotton: ×1.25
  • owns at least 5 provinces producing cotton: ×1.25
  • owns at least 7 provinces producing cotton: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Cotton’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Cotton” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Cotton


Our tariffs on cotton have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Cotton’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Sugar


The tariffs on sugar imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Sugar.png sugar.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Sugar”.
  • had the Msg event.pngevent ‘Tariffs on Sugar’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing sugar: ×1.25
  • owns at least 5 provinces producing sugar: ×1.25
  • owns at least 7 provinces producing sugar: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Sugar’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Sugar” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Sugar


Our tariffs on sugar have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Sugar’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Tobacco


The tariffs on tobacco imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Tobacco.png tobacco.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Tobacco”.
  • had the Msg event.pngevent ‘Tariffs on Tobacco’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing tobacco: ×1.25
  • owns at least 5 provinces producing tobacco: ×1.25
  • owns at least 7 provinces producing tobacco: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Tobacco’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Tobacco” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Tobacco


Our tariffs on tobacco have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Tobacco’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.
id

Msg event.pngSmuggling of Cocoa


The tariffs on cocoa imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling.


 
Trigger conditions

The country:

  • is Subject colony icon.png colonial subject.
  • owns a province producing Cocoa.png cocoa.
  • pays tariffs of at least 1%.
  • does not have the modifier “Smuggling of Cocoa”.
  • had the Msg event.pngevent ‘Tariffs on Cocoa’.
Is triggered only by

a four year pulse.

Base weight: 10
Modifiers:

The country:

  • owns at least 3 provinces producing cocoa: ×1.25
  • owns at least 5 provinces producing cocoa: ×1.25
  • owns at least 7 provinces producing cocoa: ×1.25

Event button 547.png
Send a delegation

The country:

  • loses Diplomatic power.png50 diplomatic power.

The colonial parent of the country:

  • gets the Msg event.pngevent ‘Smuggling of Cocoa’ in the next 30 days.
    • The result will influence the Liberty desire in [Root.GetName].
Event button 547.png
Let them smuggle

The country:

  • gets its Global tariffs.png tariff rate decreased by 1%.
  • gets the modifier “Smuggling of Cocoa” for 10 years with the following effect:
    • National tax modifier.png−5% national tax modifier.
id

Msg event.pngSmuggling of Cocoa


Our tariffs on cocoa have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Smuggling of Cocoa’.


Event button 547.png
Send the demand!

The colonial subject that triggered this event:

Event button 547.png
Lift the tariff

The colonial subject that triggered this event:

  • (hidden)
    gets the Msg event.pngevent ‘Delegation Returns Successful’ the next day with the following effect:
    • loses Liberty desire.png−5% liberty desire.
    • gets its Global tariffs.png tariff rate decreased by 1%.

Related events[edit]

id

Msg event.pngDelegation Returns Unsuccessful

The delegation to [From.Capital.GetCapitalName] returns unsuccessful. [From.Monarch.GetTitle] [From.Monarch.GetName] has declared that the tariff is here to stay and ordered [Root.Monarch.GetTitle] [Root.Monarch.GetName] to immediately put a stop to any smuggling.
 
Trigger conditions
  • None
Is triggered only by

the colonial parent choosing the option “Send the demand!” in one of the ‘Smuggling of’-events.


Event button 547.png
This will not be popular

The country:

  • gains Liberty desire.png 5% liberty desire.
id

Msg event.pngDelegation Returns Successful

The delegation to [From.Capital.GetCapitalName] returns successful. [From.Monarch.GetTitle] [From.Monarch.GetName] has declared that the tariff should be removed and has asked [Root.Monarch.GetTitle] [Root.Monarch.GetName] to immediately see to it.
 
Trigger conditions
  • None
Is triggered only by

the colonial parent choosing the option “Lift the tariff” in one of the ‘Smuggling of’-events.


Event button 547.png
Good news!

The country:

  • loses Liberty desire.png 5% liberty desire.
  • gets its Global tariffs.png tariff rate decreased by 1%.

Colonial Types events[edit]

id

Msg event.pngA Corrupted Governor

[Root.Monarch.GetName]'s struggles with the administration of our nation were not a secret for many, rumors about [Root.Monarch.GetHerHis] ineptitude having to be silenced by our more skilled diplomats in an attempt to maintain the peace of the colony. However, the recent increase in corruption has revealed the inevitable - one of our former administrators has made public that the monetary help received by the Crown has gone directly to [Root.Monarch.GetName]'s pocket.
This ill behavior in times of need has led to a number of uprisings among our people that need to be taken care of.


 
Trigger conditions

The country:

  • is a Subject colony icon.png "Crown Colony" Colonial nation.
  • has at least Corruption.png 3 corruption.
  • Either:
    • Ruler's administrative skill is less than 3
    • Ruler has Negative Administrative ruler personality
Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
This is outrageous.

The country:

  • loses Gold Icon.png ducats equals to 0.15 years of income.
  • gains Local unrest.png 1 local unrest in two random owned provinces.

Ruler gains "Corrupted Governor" ruler modifier, giving:

  • Stability cost modifier.png +5% Stability cost modifier
id

Msg event.pngA New Governor

Rumors of the inefficiency of [Root.Monarch.GetName]'s rule have unavoidably reached the Crown, spreading concerns about how this unfortunate situation may affect their reputation - and ours. Under the threat of being assimilated by the Crown, they have offered us a palliative deal: appoint a new governor that can take the reins of our colony before it is too late.

 
Trigger conditions

The country:

  • is a Subject colony icon.png "Crown Colony" Colonial nation.
  • Ruler's Administrative power.png administrative skill is less than 3
  • Ruler's Diplomatic power.png diplomatic skill is less than 2
  • Ruler's Military power.png military skill is less than 2
Is triggered only by

a four year pulse.

Base weight: 100

Event trigger.pngAlways enabled:

Event button 547.png
We should take their advice.

The country:

  • exiles current ruler
  • gets a new ruler of our Culture with:
    • Administrative power.png 4 Administrative skill
    • Diplomatic power.png 3 Diplomatic skill
    • Military power.png 3 Military skill

50% chance: Noble rebels.png Noble rebels (size 1) rise in revolt in a random owned province


Event trigger.pngEnabled if: Does not have "Corrupted Governor" ruler modifier

Event button 547.png
[Root.Monarch.GetName] can still rule.

The country:

  • Nobility.pngNobility estate gains Nobility loyalty equilibrium.png 10 Nobility loyalty

50% chance: Separatist rebels.png Separatists (size 1) rise in revolt in a random owned province


id

Msg event.png[Root.GetName] Is in Debt!

The laborious times that are facing our colony know no apparent end. The monetary debt that is now laid upon us has crushed our people's spirit who, led by the famine that their own families are suffering, have demanded that [Root.Monarch.GetName] find an immediate and effective solution.

 
Trigger conditions

The country:

  • is a Subject colony icon.png "Private Enterprise" Colonial nation.
  • has less than Gold Icon.png 150 ducats in treasury
  • Either:
    • Has at least 3 loans
    • Is in large debt
  • has less than Stability.png 0 Stability

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
We shall use our influence to take care of this.

The country:

  • loses Administrative power.png 100 Administrative power
  • loses Diplomatic power.png 100 Diplomatic power
  • loses Corruption.png 0.5 Corruption

All provinces in a fully owned area lose Local unrest.png -1 local unrest

Event button 547.png
They have nothing to complain of.

All owned provinces in capital area gain Local unrest.png +1 local unrest

id

Msg event.pngRevoked Royal Charter

Led by the struggles that our nation has been facing lately and the increasing discontent expressed by our people, our colony is inevitably bound to bankruptcy. Despite the pleas of [Root.Monarch.GetName] to maintain the Company's privilege to rule, the Crown has decided to revoke the royal charter they had granted us and assume control of the administration before, as they have themselves stated, it is too late.

 
Trigger conditions

The country:

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
This is unprecedented!

The country:

  • becomes "Crown Colony" Colonial nation
  • gains Liberty desire.png 10% Liberty desire
  • loses Stability.png 1 Stability

Capital province gains Local unrest.png +1 local unrest

id

Msg event.pngColonial Incentives

The lands of our colony are fertile and excellent for farming, our people are kind and welcoming, our administration is as effective as it can be and the air smells of calm and stability, far from the metropolis' political turmoil. We are indeed a paradise on earth, but moving is always a displeasing, although sometimes necessary, process, and our population is not as high as we would like it to be.
[Root.Adm_Advisor.GetName] has suggested that a new policy is enacted in which the tolerance for different faiths is increased, so more colonists can be attracted to our prosperous land.


 
Trigger conditions

The country:

  • is a Subject colony icon.png "Crown Colony", "Private Enterprise" or "Self-Governing Colony" Colonial nation.
  • has less than Development.png 70 development
  • has less than Manpower.png 90% of Total manpower
  • has at least Stability.png 0 Stability
  • has hired any Advisor.png Administrative advisor

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
This will surely grant us more settlers.

The country:

  • gains country modifier "Colonial Incentives" for Time Icon.png 10 years, giving:
    • Tolerance of the true faith.png +3 Tolerance of the True Faith
    • Tolerance heathen.png +2 Tolerance of Heathens
    • Tolerance heretic.png +2 Tolerance of Heretics
    • Trade efficiency.png +10% Trade efficiency
  • If has less than Manpower.png 100% of Total manpower
    • gains Manpower.png 1 000 Manpower
  • loses Gold Icon.png ducats equals to 0.2 years of income
id

Msg event.pngAppease the [Root.GetBurghersOrFallbackName]

Concerns have been raised among the [Root.GetBurghersOrFallbackName] about the rule of our colony. Hints about their opinions had been sneakedly spread over the course of the past months, but it has now become clear in many respects that their discontent is distinct and worrying.
One of them has approached [Root.Monarch.GetName] this morning, even before [Root.Monarch.GetSheHe] could attend the council, and has made their intentions quite explicit: We are deeply concerned about the noble oligarchy influencing [Root.GetName]'s fate with their Old World's vices and greediness.


 
Trigger conditions

The country:

  • is a Subject colony icon.png "Self-Governing Colony" Colonial nation.
  • Nobility.pngNobility estate has at least Nobility influence.png 20 influence
  • Burghers.pngBurghers estate has less than Burghers loyalty equilibrium.png 75 loyalty
  • has hired a Advisor Diplomat.png Diplomat, Advisor Commandant.png Commandant or Advisor Grand Captain.png Grand captain

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
We should side with the [Root.GetBurghersOrFallbackName].
  • Burghers.pngBurghers estate gains Burghers loyalty equilibrium.png 10 loyalty
  • Nobility.pngNobility estate loses Nobility loyalty equilibrium.png 10 loyalty
Event button 547.png
We need to protect the [Root.GetNobilityOrFallbackName].
  • Nobility.pngNobility estate gains Nobility loyalty equilibrium.png 10 loyalty
  • Burghers.pngBurghers estate loses Burghers loyalty equilibrium.png 10 loyalty
id

Msg event.pngA Noble Concern

[Root.GetNobilityOrFallbackName] are not very good at hiding their political positions - nor do they seem to care that much. They have been heard in feasts and banquets, loudly stating that the fate of the colony is doomed to failure, given the power that the [Root.GetBurghersOrFallbackName] so wrongly hold.
But today their intentions have led to an unprecedented approach - one of them came to [Root.Monarch.GetName]'s chambers before the first hours of dawn: Sorry to interrupt your rest, [Root.Monarch.GetTitle], however something must be done immediately. [Root.GetBurghersOrFallbackName]'s insolence and lack of virtue are making of this colony a fool's paradise. This must be stopped before today's council.


 
Trigger conditions

The country:

  • is a Subject colony icon.png "Self-Governing Colony" Colonial nation.
  • Burghers.pngBurghers estate has at least Burghers influence.png 20 influence
  • Nobility.pngNobility estate has less than Nobility loyalty equilibrium.png 75 loyalty
  • has hired a Advisor Statesman.png Statesman, Advisor Trader.png Trader or Advisor Master of Mint.png Master of Mint

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event button 547.png
We should side with the [Root.GetNobilityOrFallbackName].
  • Nobility.pngNobility estate gains Nobility loyalty equilibrium.png 10 loyalty
  • Burghers.pngBurghers estate loses Burghers loyalty equilibrium.png 10 loyalty
Event button 547.png
We need to protect the [Root.GetBurghersOrFallbackName].
  • Burghers.pngBurghers estate gains Burghers loyalty equilibrium.png 10 loyalty
  • Nobility.pngNobility estate loses Nobility loyalty equilibrium.png 10 loyalty
id

Msg event.pngUnfair Competition

These are difficult times. Most of them are, but these ones seem especially difficult, at least with regard to our colony's fate. Alleging the supposed lack of solvency of our administration and the general unrest among our people, a new Trade Company has entered negotiations with the Crown in the hopes of acquiring themselves the privileges to own these lands.

 
Trigger conditions

The country:

  • is a Subject colony icon.png "Private Enterprise" Colonial nation.
  • has at least National unrest.png 3 global unrest
  • has less than Gold Icon.png 500 ducats in treasury

This event can occur only once per Colonial nation

Is triggered only by

a four year pulse.

Base weight: 100

Event trigger.pngEnabled if: has an Advisor.png Administrative advisor

Event button 547.png
[Root.Adm_Advisor.GetName] will deal with this.

The country:

  • loses Administrative power.png 50 Administrative power
  • loses Yearly prestige.png 2 Prestige

Event trigger.pngEnabled if: is Catholicism Catholic and has a Catholicism Catholic Advisor inquisitor.png Inquisitor or Catholicism Catholic Advisor Theologian.png Theologian

Event button 547.png
We can always ask for the Church's mediation

A random owned non-catholic province:

  • gains province modifier "" for Time Icon.png 10 years, giving:
    • Local missionary strength.png +3% local missionary strength

Clergy.pngClergy estate gains Clergy loyalty equilibrium.png 10 loyalty


Event trigger.pngEnabled if:

  • Has at least Diplomatic technology.png 3 Diplomatic technology
  • At least one of the following:
    • has a Advisor.png Diplomatic advisor
    • Ruler has Improve relations.png silver tongue personality
    • Consort has Improve relations.png silver tongue personality
    • Ruler has Positive Diplomatic ruler personality
    • Ruler has at least Diplomatic power.png 4 Diplomatic skill
Event button 547.png
Some rumors about their reputation may flip the coin...

The country:

  • loses Diplomatic power.png 50 Diplomatic power

Burghers.pngBurghers estate loses Burghers loyalty equilibrium.png 5 loyalty


Event trigger.pngAlways enabled:

Event button 547.png
Seize these seditionists!

Pretender rebels.png Pretender rebels (size 2) rise in revolt in the capital


Random events[edit]

id

Msg event.pngSpread the Revolution

After having successfully broken free from the tyrannical grip of [Root.ColonialParent.GetName], we have become a beacon of hope and an inspiration among the colonies of the New World that strive for independence. Perhaps it is time to spread the revolution to the neighboring colonies and support them in their struggle?
 
Trigger conditions

The country:

Mean time to happen

2000 months

Modifiers

The year is at least:

  • 1650: ×0.75
  • 1700: ×0.75
  • 1750: ×0.75
  • 1800: ×0.75

Following countries does not exist:


Event button 547.png
Viva la revolución!

The country:

  • loses Manpower.png2 000 manpower.

A random neighbouring country satisfying trigger conditions:

  • gains Manpower.png2 000 manpower.
  • gains Army tradition.png5/10/15 army tradition if army tradition of the country that has this event is at least 25 but less than 50/at least 50 but less than 75/at least 75.
  • gets the opinion modifier “Supported the Revolution” (Opinion.png +50 Opinion / −1 Yearly decay) towards the country.
  • gets the Msg event.pngevent ‘The Domino Effect’ the next day.
Event button 547.png
Don't upset the balance

The country:

  • loses Yearly prestige.png 10 prestige.
id

Msg event.pngThe Domino Effect

An emissary from [From.GetName] has arrived. After their successful war of independence against [From.ColonialParent.GetName], they wish to spread the revolution throughout the New World and offer to give us a helping hand in our struggle against [Root.ColonialParent.GetName]. At the border awaits two regiments of revolutionary veterans ready to join our army. Should we accept their help?
 
Trigger conditions
  • None
Is triggered only by

the event ‘Spread the Revolution’ option “Viva la revolución!”.


Event button 547.png
Embrace these ideas and their help!

The country:

  • gains Liberty desire.png 10% liberty desire.
  • gains Manpower.png 2 000 manpower.
  • gets the opinion modifier “Supported the Revolution” (Opinion.png +50 Opinion / −1 Yearly decay) towards the country that triggered this event.

If the country that triggered this event:

  • has at least 25 but less than 50 army tradition
    • then the country gains Army tradition.png5 army tradition.
  • has at least 50 but less than 75 army tradition
    • then the country gains Army tradition.png10 army tradition.
  • has at least 75 army tradition
    • then the country gains Army tradition.png15 army tradition.
Event button 547.png
We will remain loyal

The country:

  • loses Liberty desire.png 5% liberty desire.
id

Msg event.pngAn Absent [Root.GetLowLevelOfficialForCountry]

It has been said, among those who are willing to listen, that the [Root.GetLowLevelOfficialForCountry] who [Root.Monarch.GetTitle] [Root.Monarch.GetName] so kindly appointed to take care of our colony has been absent of his duties for a long time. He has been seen taking part in the greatest of feasts and balls, here in [Root.GetName], quite... far from those he aims to govern.
Of course, it is easier to revolt against the ruler if the ruler is not there, so news about a dangerous uprising in [absent_governor_province.GetName] have finally reached our court. When confronted with these facts, he has been heard saying: Those mosquitoes were eating me alive!


 
Trigger conditions

The country:

  • owns a colony
  • is either a Subject colony icon.png Colonial nation or its overlord
  • does not own any province with flag absent_governor
Mean time to happen

300 months


Event button 547.png
He sure won't have to worry about mosquitoes anymore...

A random colony:

  • Gains Local unrest.png 2 local unrest
  • Gets province flag absent_governor
id

Msg event.pngProvince icon.png The Eyes Are Not Here

There are no eyes here. In this empty valley voices die faster than the nightfall, its darkness impossible to escape because there is no desire to escape. The succession of days is impossible to count, every day is the next and the previous, their fate tightly fitted like a diamond in a pendant.
And so the birdsongs return one day. And it is a normal day, except for the birds. And their voices. And the fact that it does not feel like any other day. And then there is a child. A small child, a normal child. He has tried to escape the village before, but he always returns, no matter how often he leaves or how far he goes, he always returns, sitting soundlessly on the porch.
And today he leaves again. And so he returns. And when he returns all the birds in the village have grown flowers in their mouths, their singing voices forever muted - silence is restored again. And it is a miracle, they say, because flowers are such a precious thing and the calmness of the village was so important we cannot dare to lose it, surely we cannot dare to lose it.


 
Trigger conditions

The province:

  • is either a colony or owned by a Subject colony icon.png Colonial nation
  • is Catholicism Catholic
  • does not have province flag miraculous_colony

Province owner:

  • has less than Stability.png +2 Stability

The year is before 1700.

Mean time to happen

300 months


Immediate effects

Set province flag miraculous_colony


Event trigger.pngAlways enabled:

Event button 547.png
We could use it to attract some pilgrims...

If the province does not have a Latin temple.png Temple:

  • Gets a free Latin temple.png Temple

Else, Clergy.pngClergy estate gains Clergy loyalty equilibrium.png 5 loyalty


Event trigger.pngEnabled if: is not Flag of The Papal State The Papal State

Event button 547.png
We must inform the Papal State immediately!

The province:

  • Gains province modifier "Miraculous Colony" for Time Icon.png 5 years, fiving:
    • Local unrest.png -3 local unrest
    • Yearly prestige.png +0.5 yearly prestige

Province owner:

  • Gains Papal influence.png 10 papal influence

Event trigger.pngAlways enabled:

Event button 547.png
A Miracle just happened in the colony.

The province:

  • Gains Local unrest.png 1 local unrest

Province owner:

  • Gains Administrative power.png 50 Administrative power

Clergy.pngClergy estate loses Clergy loyalty equilibrium.png 5 loyalty


End of the independence war[edit]

id

Msg event.pngNew Government!

If [Root.GetName] are to win their independence from [Root.ColonialParent.GetName], we must get rid of [Root.Monarch.GetTitle] [Root.Monarch.GetName] and set up a strong and stable government of our own. We should choose carefully, as this decision will shape the future for our young nation.
 
Trigger conditions

is not a subject nation other than a tributary state.

Is triggered only by

the independence of a colonial nation.


Immediate effects
(hidden)

The country loses the following modifiers:

  • “Colonial Reforms”
  • “Jesuits Expelled”
  • “Colonial Policies: Las Casas”
  • “Colonial Policies: Sepúlveda”
  • “Laws of Burgos”

Event button 547.png
We need a Monarchy!

The country:

The current ruler of the country dies.

Event button 547.png
We must be a Republic!

The country:

The current ruler of the country dies.

id

Msg event.pngTreaty of [Root.Capital.GetCapitalName]

The War of Independence for [From.GetName] is over. Their rebel forces have been utterly crushed by our victorious army, and they are once again a colony of [Root.GetName]. Should we execute [From.Monarch.GetTitle] [From.Monarch.GetName] and exact harsh war reparations to cover the damages inflicted during the war? Or should we take a more lenient approach so as to not stir up more trouble in the New World?
 
Trigger conditions
  • None
Is triggered only by

a colonial reintegration of a colonial nation.


Event button 547.png
Off with [From.Monarch.GetHerHis] head!

The country:

The current ruler dies.

Event button 547.png
Show leniency

The country:

id

Msg event.pngIndependence War Fails

The War of Independence has tragically failed and [Root.GetName] is once more under the boot of [Root.ColonialParent.GetName]. Our short-lived government under [Root.Monarch.GetTitle] [Root.Monarch.GetName] has been dissolved and [Root.Monarch.GetName] sentenced to death. A new governor or viceroy has been sent over from [Root.ColonialNation.Capital.GetCapitalName] to take charge and [Root.ColonialParent.GetName] is demanding harsh war reparations to cover the damages inflicted during the war.
 
Trigger conditions
  • None
Is triggered only by

the event ‘Treaty of [Root.Capital.GetCapitalName]’ option “Off with [From.Monarch.GetHerHis] head!”.


Event button 547.png
We will bide our time...

The country:

  • becomes a Government republic.png Republic.
  • gets a Colonial Government reform tier.
  • gains Liberty desire.png 10% liberty desire.
  • gains Administrative power.png25 administrative power.
  • gains Diplomatic power.png25 diplomatic power.
  • gains Military power.png25 military power.

The current ruler dies.

id

Msg event.pngIndependence War Fails

The War of Independence has tragically failed and [Root.GetName] is once more under the boot of [Root.ColonialParent.GetName]. Our short-lived government under [Root.Monarch.GetTitle] [Root.Monarch.GetName] has been dissolved. A new governor or viceroy has been sent over from [Root.ColonialNation.Capital.GetCapitalName] to take charge. Fortunately, [Root.Monarch.GetName] has been pardoned and [Root.ColonialParent.GetName] has agreed not to demand any war reparations for the damages inflicted during the war.
 
Trigger conditions
  • None
Is triggered only by

the event ‘Treaty of [Root.Capital.GetCapitalName]’ option “Show leniency”.


Event button 547.png
I guess we should be thankful...

The country:

Notes[edit]

  1. The script code of these events can be found in /Europa Universalis IV/events/ColonialNation.txt.