Colonial events

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Generic events related to colonial[1].

id

Msg event.pngColonial Company founded


A Colonial Company has decided to expand a colony into an adjacent province.


 
Trigger conditions
  • Province has empty adjacent province
  • Province owner does not have at least 2 colonies
  • Province owner has activated Exploration idea group.png Exploration Ideas
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
This can only be good.
  • One random neighbouring uncolonized province:
    • Create new colony with Global settler increase.png 200 Population

Event trigger.pngEnabled if: Enabled if:

  • Province owner has at least 1 colony
Event button 547.png
Direct them to an existing colony.
  • Province owner:
    • One random owned colony gains Global settler increase.png 50 Population


id

Msg event.pngFounding Father in the Province.


There is a man, who to be honest is not quite a gentleman, preaching ideas about our colonies being self-sufficient and capable of governing themselves on their own. It is sad when children behave this way, or as they say spare children, don't spare the rod.


 
Trigger conditions
  • Is Age of Revolutions.png Age of Revolutions
  • Is overseas
  • Is not a colony
  • Religion is in Christian group
  • Does not have province modifiers “Founding Father” or “Loyalist Stronghold”
  • Province owner:
    • Religion is in Christian group
    • Does not have a country modifiers “Increased Narrow-minded” or “Increased Serfdom”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
He can't do any harm.
  • Gain province modifier “Founding Father”:
    • Local unrest.png 3 Local unrest
    • Local tax modifier.png +20% Local tax
Event button 547.png
Execute him.
  • Province owner:
    • Gain country modifier “Increased Narrow-minded” for Time Icon.png10 years:
      • Technology cost.png +5% Technology cost
      • Missionary strength.png +1% Missionary strength
    • Gain country modifier “Increased Serfdom” for Time Icon.png10 years:
      • Stability cost modifier.png +15% Stability cost modifier
      • Morale of armies.png -10% Land morale
      • Yearly corruption 0.1 Yearly corruption
    • Set country flag treat_colonials_harshly


id

Msg event.pngA Firebrand Preacher stirs up a province


An illiterate preacher who doesn't seem to understand his Bible is preaching a message that contradicts Jesus' true message about showing deference to true authority.


 
Trigger conditions
  • Is Age of Revolutions.png Age of Revolutions
  • Is not a colony
  • Is overseas
  • Religion is in Christian group
  • Province owner has Religion in Christian group
  • Province owner has country flag treat_colonials_harshly
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
And the people listen to him...
  • Gain Local unrest.png 3 Local unrest


id

Msg event.pngCorrupt Governor in the province


It seems that our governor in the province has been taking his office for profit under the crown a little too far...


 
Trigger conditions
  • Is Age of Revolutions.png Age of Revolutions
  • Is overseas
  • Is not a colony
  • Religion is in Christian group
  • Province owner has Religion in Christian group
  • Does not have province modifiers “Founding Father” or “Loyalist Stronghold”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Replace him, and repay the people.
  • Gain Local unrest.png 1 Local unrest
  • Province owner loses Gold Icon.png 100 Ducats
  • Gain province modifier “Loyalist Stronghold”
Event button 547.png
They should not complain!
  • Separatist rebels.png Nationalist rebels (size 1) rise in revolt


id

Msg event.pngMinorities flock to province


These so called pilgrims are following the heretic faith, which is an abomination to our church. They are following a wicked faith and will most likely perish in the colonies.

Still they have managed to gain the support of many of our settlers and have made a new home for themselves in this faraway land.


 
Trigger conditions
  • Is overseas
  • Is a colony
  • Colony has at least Global settler increase.png 600 Population
  • Religion is in Christian group
  • Does not have province modifier “Religious Migration”
  • Province owner:
    • Religion is in Christian group
    • Any owned province:
      • Is not overseas
      • Religion group is same as this province
      • Religion is not same as this province
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Province owner:
      • One random owned province:
        • Is not overseas
        • Religion group is same as this province
        • Religion is not same as this province
          • Save as event target named heretics_from_here

Event button 547.png
The natives will deal with them.
  • Change religion to that of event target heretics_from_here
  • Change culture to owner
  • Gain Global settler increase.png 400 Population
  • Gain province modifier “Religious Migration” for Time Icon.png24 years:
    • Local missionary strength.png -25% Local missionary strength
Event button 547.png
They are not part of our Colony!
  • Lose Global settler increase.png 400 Population


id

Msg event.pngMinorities flock to province


These so called pilgrims from old world are following the heretic faith, which is an abomination to the our church. In the hopes of finding a more tolerant society in the New World, they have settled in province.


 
Trigger conditions
  • Is a colony
  • Colony has at least Global settler increase.png 600 Population
  • Does not have province modifier “Religious Migration”
  • Is located in one of these Continents:
    • North America
    • South America
    • New World
  • Religion is in Christian group
  • Province owner has a colonial nation
    • Religion is in Christian group
    • Our owner's colonial parent:
      • Has Religion same as owner
      • Any owned province:
        • Is not overseas
        • Religion group is same as this province
        • Religion is not same as this province
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The natives will deal with them.
  • Change religion to Reformed.png Reformed
  • Change culture to owner
  • Gain Global settler increase.png 400 Population
  • Gain province modifier “Religious Migration” for Time Icon.png24 years:
    • Local missionary strength.png -25% Local missionary strength
Event button 547.png
They are not part of our Colony!
  • Lose Global settler increase.png 400 Population


id

Msg event.pngA Witch!


The villagers in the province have caught a witch red-handed as she attempted to cook some children in an oven... the town is in outrage and it seems she is likely to be out to the stake. Should we condemn or condone this trial by fire?


 
Trigger conditions
  • Province is one of:
    • Massachusetts (968)
    • Manhattan (965)
    • Nipmuc (966)
    • Narraganset (967)
  • Is Age of Absolutism.png Age of Absolutism
  • Province owner has Religion in Christian group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Burn the witch, burn to ash and bone!
  • Province owner:
    • If the country has a stability of less than +3,
      • then it gains Icon stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
Event button 547.png
Everyone knows there is no such thing as witches. Free the poor woman.
  • Province owner:
    • Gain Diplomatic power.png 50 Diplomatic power


id

Msg event.pngA new Settlement


Our efforts to develop the province go on, but now some of the settlers have rejected our capital city and begun establishing a new settlement quite far from the original one. Now people flock to that second settlement, and we are left to split our efforts.


 
Trigger conditions
  • Does not have province flag rival_settlements
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
That settlement will have to be abandoned.
  • Province owner gains Prestige.png 10 Prestige
Event button 547.png
More people means more taxes.
  • Gain Tax Base Icon.png 1 Base tax
  • Set province flag rival_settlements


id

Msg event.pngRival Cities


Two of our settlements in the province have begun a fierce competition, trying their best to establish their sway over the entire province.


 
Trigger conditions
  • Province flag rival_settlements is set
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Competition breeds success.
  • Province owner:
    • Gain Diplomatic power.png 10 Diplomatic power
Event button 547.png
Appoint separate governors.
  • Province owner:
    • Gain Administrative power.png 10 Administrative power


id

Msg event.pngDefenses are compromised


We have two significant settlements in the province, and many days of travel between them. This has compromised our ability to defend the province effectively!


 
Trigger conditions
  • Province flag rival_settlements is set
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Well, they can defend themselves.
  • Province owner:
    • Lose Military power.png 25 Military power
Event button 547.png
I suppose we'll have to build another fort.
  • Province owner:
    • Lose Gold Icon.png ducats equal to 0.1 years of income


id

Msg event.pngThe Call of the Hunt


Our young men living in the province are at best half-civilized. They learn from and admire the nearby native people, and many yearn to cast aside their home to become wanderers and hunters in the great wilderness beyond our borders.


 
Trigger conditions
  • Any neighbouring uncolonized province:
    • Does not produces Fur.png Fur
    • Has Natives size at least 10
    • At least one of:
      • Culture is in Eskaleut group
      • Culture is in Central Algonquian group
      • Culture is in Eastern Algonquian group
      • Culture is in Iroquoian group
      • Culture is in Siouan group
      • Culture is in Muskogean group
      • Culture is in Sonoran group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Condemn this foolishness.
  • Gain Manpower.png 2 Base manpower
Event button 547.png
They might as well explore a bit.
  • Gain Advisor Colonial governor.png Colonial Governor advisor
Event button 547.png
As long as they bring back some furs...
  • Change province's goods produced to Fur.png Fur


id

Msg event.pngFur Trade Dwindles


As civilization marches on, the beasts of the woodlands from which we take our fur have become scarce, and fur hunting is no longer possible in the province.


 
Trigger conditions
  • Produces Fur.png Fur
  • Does not have province flag received_trade_goods or has had province flag received_trade_goods for at least Time Icon.png10 years
  • None of the neighbouring provinces has culture:
    • Eskaleut group
    • Central Algonquian group
    • Eastern Algonquian group
    • Iroquoian group
    • Siouan group
    • Muskogean group
    • Sonoran group
  • Does not have any empty adjacent provinces
  • None of neighbouring provinces is owned or controlled by government Steppe Nomads
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
If the forests are empty I guess we can cut down the trees...
  • Change province's goods produced to Naval supplies.png Naval Supplies
Event button 547.png
Maybe they'll finally settle down on their farms!
  • Change province's goods produced to Grain.png Grain


id

Msg event.pngJesuit mission founded


A monastic group from the Society of Jesus has traveled to the New World to establish a mission in one of our colonies, to Christianize the natives there.


 
Trigger conditions
  • Is a colony
  • Is in North America or South America Continent
  • Province owner:
    • Has country modifier “The Societas Jesu”
    • Religion is Catholicism Catholic
  • The Protestantism Protestant religion is enabled
  • Is Age of Reformation.png Age of Reformation
  • Does not have province modifier “Jesuit Mission”
Is triggered only by

(please describe trigger here) 1 day
Modifiers

  • Province owner has country modifier “Counter-Reformation” : ×1.5
  • Province owner has culture in Iberian group: ×1.75

Event button 547.png
Ad Maiorem Dei Gloriam!
  • Gain province modifier “Jesuit Mission”:
    • Local colonial growth.png 10 Local settler increase


id

Msg event.pngOur colony has been struck by Roman Fever!


Illness has struck our colony. It is so devastating that there is a serious risk our colony will disappear. The natives seem immune but our colonists are dying daily.


 
Trigger conditions
  • Is a colony
  • At least one of:
    • Continent is Asia
    • Continent is Africa
    • Continent is South America
    • Continent is Oceania
  • Province owner does not have country modifier “roman_fever_timer”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Province owner gains hidden country modifier “roman_fever_timer” for Time Icon.png15 years

Event button 547.png
Send someone to organize a response.
  • Province owner loses Administrative power.png 25 Administrative power
  • Gain province modifier “Organized Colony” for Time Icon.png5 years:
    • Local colonial growth.png -10 Local settler increase
Event button 547.png
Quarantine the province!
  • Gain province modifier “Colony in Quarantine” for Time Icon.png5 years:
    • Local colonial growth.png -30 Local settler increase
Event button 547.png
Pray for the best.
  • Gain province modifier “Roman Fever” for Time Icon.png5 years:
    • Local colonial growth.png -15 Local settler increase
  • One random neighbouring colony owned by our country:
    • Gain province modifier “Roman Fever” for Time Icon.png5 years:
    • Local colonial growth.png -15 Local settler increase


id

Msg event.pngColonial Expansion


Some of our citizens have decided to strike out and found a new colony.


 
Trigger conditions
  • Has empty adjacent province
  • Any neighbouring uncolonized province has been discovered by us
  • Province owner does not have at least 3 colonies
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Well, who I am to stop them?
  • One random neighbouring uncolonized province we have discovered:
    • Create new colony with Global settler increase.png 200 Population

Event trigger.pngEnabled if: Enabled if:

  • Province owner has at least 1 colony
Event button 547.png
Direct them to an existing colony.
  • Province owner:
    • One random owned colony
      • Gain 50 population


id

Msg event.pngColonial Migration


Some of our colonists have decided that the current colony isn't very good and have decided to move elsewhere.


 
Trigger conditions
  • Colony has Global settler increase.png Population between 300 and 500
  • Province owner has another colony with at least Global settler increase.png 500 Population
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
It's hard to keep track of people these days.
  • Lose Global settler increase.png200 Population
  • Province owner:
    • Another random colony with at least Global settler increase.png 500 Population
      • Gain Global settler increase.png 200 population


id

Msg event.pngNew World Coffee


Coffee has become a product very much in demand as people just can't seem to get enough of it. The climate and the vast expanse of the New World seems like the perfect place to grow coffee. Perhaps we should consider steering the production towards it?


 
Trigger conditions
  • Is Age of Absolutism.png Age of Absolutism
  • Does not have province flag received_trade_goods or has had province flag received_trade_goods for at least Time Icon.png10 years
  • Is located in one of these:
    • Peru region
    • Caribbeans region
    • Central America region
    • Mexico region
    • Colombia region
    • Amapá area
    • Amazon area
    • Grao Para area
    • Sao Francisco area
    • Bahia area
    • Pernambuco area
    • Ceará area
  • Produces one of:
    • Grain.png Grain
    • Fish.png Fish
    • Wool.png Wool
    • Naval supplies.png Naval Supplies
    • Salt.png Salt
    • Fur.png Fur
  • Does not have empty adjacent province
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Some call it the black gold, why not?
  • Change province's goods produced to Coffee.png Coffee
Event button 547.png
We better not disrupt things.


id

Msg event.pngGrowth of the port


The growth of our colony has always been closely associated with the Natural Harbor in the area and over time the province has come to act as something of a local trade hub.

As the settlement has grown so has the importance of its port. The settlement has come to act as the entrepôt for the entire region and foreign as well as local traders all go there to conduct their trade.


 
Trigger conditions
  • Has province modifier Province trade power value.png “Important Natural Harbor”
  • At least one of:
    • Development.png Development is at least 15
    • Has Latin marketplace.png Market Place building
    • Has full Feudalism.png Feudalism
  • Province owner has Icon stability.png Stability at least 1
Mean time to happen

300 months
Modifiers

  • Province owner has completed Trade idea group.png Trade Ideas: ×0.9
  • Province owner has Icon stability.png Stability at least 3: ×0.9
  • Province owner has embraced Global Trade.png Global trade: ×0.7
  • Development.png Development is at least 20: ×0.8
  • Has Latin trade depot.png Trade depot building: ×0.7
  • Has Latin dock.png Dock building: ×0.9
  • Development.png Development is at least 30: ×0.5
  • Is Age of Reformation.png Age of Reformation: ×0.95
  • Is Age of Absolutism.png Age of Absolutism: ×0.9
  • Is Age of Revolutions.png Age of Revolutions: ×0.85

Event button 547.png
This must be the the result of our wise policies.
  • Gain permanent province modifier “Coastal Center of Trade”
  • Remove province modifier "Important Natural Harbor"
  1. /Europa Universalis IV/events/Colonial.txt