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Kingdom rankColombia
Primary culture
Castilian (Iberian)

Capital province
Bogota (825)

Revolutionary Republic Government republic.png

State religion

Technology group
WesternWestern technology group
Generic ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.


Generic Ideas for all countries that don't have one of the other groups.

Traditions.png Traditions:

−10% Stability cost modifier
−10% Advisor costs

Discipline.png Preserve Our Troops

+2.5% Discipline

National tax modifier.png Tax Reform

+5% National tax modifier

Mercenary maintenance.png Regulated Contracts

−10% Mercenary maintenance

Trade power.png Contract Law

+5% Global trade power

National manpower modifier.png Peasant Levy

+5% National manpower modifier

Trade steering.png Mercantile Status

+5% Trade steering

Production efficiency.png Strengthening Land Tenure

+5% Production efficiency

Idea bonus.png Ambition:

+10% National tax modifier
For the region, see Colombia (region).

Colombia is a South American country that is available in game starts after the 20th July 1810.

Formation[edit | edit source]

Note: Forming Colombia doesn't change the national ideas.


Execute decision.pngForm Colombian Nation

The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.

Potential requirements Allow
  • Flag of Colombia Colombia does not exist.
  • Administrative technology.png Administrative technology is at least 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • Capital.png Capital is in the Colonial Colombia region.
  • Province icon.png owns at least 10 cities in the Colonial Colombia region.


The country:

  • changes to Flag of Colombia Colombia.
  • gains a permanent claim on every non-owned province of:
    • Colonial Colombia region.
  • gains Yearly prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for Time Icon.png 20 years:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

If the country:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
  • was not a former colonial nation then:
    • it loses all subjects in Europe, Asia, and Africa
    • it inherits all its colonial nations
    • it will not be able to form any colonial nations[1]
    • all its provinces in Europe, Asia, and Africa are ceded to their former nation

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Colombia. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Colombia doesn’t exist in 1444 but there is a possibility to create it in game.

Early game

There is a possibility to form Colombia by releasing a Colonial Nation. The strategy requires to play at first a bit unnaturally as one of European countries and colonize few provinces in Colonial Colombia region as fast as possible. The natural choice is Flag of Castile Castile. It is also easy to do it as Flag of Portugal Portugal or Flag of Aragon Aragon, but player can also form it with other nation. Player has a choice to release a colony just after it's formation and colonize on his own or play a bit longer as Mother Country. The second option allows to use its resources to colonize new provinces, develop provinces, to put buildings and sending money. Player can also exploit Debase currency button as well as Indebted to the Burghers privilege and send all money to colony just before releasing to boost its starting position.

After releasing a colony and fulfill conditions, it is possible to create Colombian nation. It is worth to mention that after creating Colombia, it gets Colonial Ideas, not Generic Ideas, which appears to be far better. At this point the main threat remains colonial powers attracted in Colonial Colombia region, especially Flag of Castile Castile. To secure player’s position it is good to ally its rivals like Flag of France France. Other Colonial nations will be probably too weak to be threat and remain perfect targets to expand. Colombia gains a permanent claim on every non-owned province of Colonial Colombia region, so it is first natural area to expand. Provinces could be colonized or conquered, if there is already any other nation.

Further expansion

Colombia has many options for further expansion. After securing most of Colonial Colombia region it is worth to conquer Caribbean trade node and make it player’s Home trade node, which allows to become significant power in both Americas. At this point Colombia should have all resources to further conquering South and North America, as well as alternatively starting to colonize Pacific and Africa.

Religion and culture

Colombian religion and culture rely on Mother Country’s, so in most of cases it will be Catholicism Catholic and Castilian (Iberian) culture. Catholic religion and Iberian culture are natural choice for conquering New World, as it allows to establish Holy Orders and in most runs greatest beneficiaries of colonization are Flag of Spain Spain and Flag of Portugal Portugal, which means no cultural and religious difference and provides Nationalism cassus belli. The disadvantage of this solution is fact, that player will probably have to violate Treaty of Tordesillas many times, so there is no chance for good relations with Pope. Other options are Protestantism Protestant or Reformed.png Reformed, and both religions appear to be beneficial.


Going revolutionary as Colombia could be very beneficial. First of all it gets bonuses from being Revolution target.png Revolution target and Government republic.png Revolutionary Republic governament type. Second, player unlocks the ‘Spread the Revolution’ casus belli (also disabling most other CBs, including Imperialism) against any country. Third, the event "Dreams of Liberty" appears, which helps to liberate other colonies, therfore weaken European powers. After liberating colonies player could decide to easy conquer new countries or let them be your loyal ally. What's more being power in both Americas will prevent other powers from crushing your revolution, as they would not have resources and technical abilities to go invade through the ocean. Player should just remember to have a possibility to always be at war with some minor nation to raize Revolutionary zeal.png revolutionary zeal.

Recommended Idea Groups

First 3 ideas, depending on monarch points and situation

Expansion idea group.png Expansion– perfect for quick colonizing and boosting trade.

Plutocratic idea group.png Plutocratic/Defensive idea group.png Defensive– if player chose to be Republic or Revolutionary Republic plutocratic is good choice, as it boosts trade, morale and gives other bonuses. If player chose to be Monarchy the good choice is Defensive, as it boosts morale and provides advantage over others nations army.

Trade idea group.png Trade– perfect to become a powerhouse after securing key trade nodes.

It is also worth to take Economic idea group.pngEconomic, Offensive idea group.pngOffensive, Quantity idea group.pngQuantity, but Colombia has many other options to take. Situational choices could be Espionage idea group.pngEspionage, if player wants to maximize chances to Agitate for Liberty and Rebels Support Efficency, Diplomatic idea group.png Diplomatic to make desired alliances, Exploration idea group.pngExploration to boost colonizing speed and colonize other continents.

References[edit | edit source]

  1. the country flag no_colonial_nations prevents the formation of colonial nations, but they can still be acquired by annexing a country which has colonial nations
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