Client state

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Client states ideas
Notes:

For Client state.png client states.


Traditions.png Traditions:

+10% Morale of armies
−10% Core-creation cost

National unrest.png Self Rule

−2 National unrest

National tax modifier.png Foreign Sheriffs

+10% National tax modifier

Fort defense.png Fortified Border

+15% Fort defense

Production efficiency.png Foreign Magnates

+10% Production efficiency

Provincial trade power modifier.png Mercantile Privileges

+15% Provincial trade power modifier

Mercenary maintenance.png Recruitment Centers

−15% Mercenary maintenance

Possible advisors.png Foreign Advisors

+1 Possible advisor

Idea bonus.png Ambition:

−10% Construction cost

A Client state.png client state in real life refers to a state that is economically, politically or militarily subordinate to another more powerful state in international affairs. In game, client states are designed to emulate the French sister republics of the Napoleonic Era. As such, the player is granted the ability to create customized vassals of sorts to further their conquests. Client states are more loyal than other subjects, having their Liberty desire reduced by -25. Client states start with maximum Legitimacy.png legitimacy (if monarchy) or Republican tradition.png republican tradition (if republic). You may have at most 100 client states at a time.

Creating a client state[edit]

Any nation with more than one province can create a client state once they reach level 23 in Diplomatic tech.png diplomatic technology. Client states can be created from core or non-core provinces that have a direct land connection to the capital or are on the same continent as the capital, or are bordering an existing client state. The button to create or add a province to a client state can be found by clicking on a province, and then clicking on the button below information about province autonomy.

The first province added to a client state serves as its capital. The player chooses the client state's government, name, colour on the political map, and coat of arms upon creating it. The name defaults to the name of the capital province unless changed. The overlord can also decide whether the client state will be a republic or a monarchy and, if a monarchy, whether the ruler will come from the overlord's dynasty or the local nobility. After hitting yes, a new popup will show a flag for the new nation. The colour of the nation can be changed by hitting the top arrows, the design of the coat of arms by hitting the second set of arrows, and the colour of the coat of arms by hitting the lowermost arrows. Client states begin with twice as many monarch points as they make per month, with a maximum of Administrative power.png 18, Diplomatic power.png 18, and Military power.png 18 for a 6-6-6 ruler.

Provinces can only be added to a client state if they directly neighbour its existing provinces. Provinces can be added over straits, so Corsica and Sardinia could be part of the same client state. However, provinces that are islands cannot be added to an existing client state. For example, Bornholm could not be added to a client state with its capital in Skåne. Exceptions are provinces assigned from a peace treaty or by using the "Grant Province" Subject Interaction (Requires The Cossacks.png DLC).

If the client state is created as a monarchy, the overlord can choose to appoint a member of its own dynasty as governor or give the reins to a local noble family. Regardless of this choice, the client state will start with its overlord's religion and the culture of its capital province. Using a client state that shares the culture or culture group of the conquered provinces is a good way to avoid dealing with unaccepted culture penalties to income and unrest, especially since the client state's ideas further reduce unrest.

Once created, a client state behaves just like a vassal and is able to become a March icon.png march. However, there is a maximum limit of 100 client states per nation. The ruler name for the client state is chosen from its culture as opposed to the dynasty of its overlord.

Strategy[edit]

Since provinces owned by client states do not contribute to their overlord's Overextension.png overextension, they are a handy way to speed up expansion. By distributing newly acquired provinces to client states, the overlord can take far larger territories in a single war, and annex them when the client states are done coring them. Saving administrative monarch points in this way is the primary purpose that client states serve.

Client states that share the culture of the provinces they rule avoid penalties to income and unrest for unaccepted cultures. If they share the religion of their overlord, they can handle the burden of converting their provinces, though they always take the Humanist idea group.png Humanist idea group and sometimes neglect to convert their provinces, especially high development ones. With the Cradle of Civilization.pngCradle of Civilization DLC, the overlord can use its own missionaries to convert the client state's provinces.

When choosing which province the client state to make the capital, it's best to choose the province with the highest development, since the new client state will gain a free full core on that province and will not suffer overextension from that province. Although client states will not accept additional provinces that would put it over 100% Overextension.png overextension through the subject interaction tab, the player can manually give more provinces to the client state by clicking on the 'Create Client State' button for a province adjacent to the existing client state and choosing the option to assign it to the existing client state. This will not, however, boost relations with or reduce the liberty desire of client states as using the Grant Province subject interaction does.

Tags[edit]

Main article: Countries#Dynamic_tags

The tags of created client states will start out as 'K00', followed by 'K01', 'K02' and so on.