Base estates
The estates below are the base estates group which are available to all nations unless supplemented/replaced by special estate groups added via expansions.
Burghers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |

Conditions:
- Does not use other mechanics
- Does not have the
Vaishyas or
Jains estates
- Is not nomad
Influence – The estate has a base influence of 10%, modified by:
- +15% Is a
Free City
- +15% Is a
Republic
- +10% Has enacted the
Meritocratic Recruitment tier 4 government reform
- +10% Has enacted the
Mercantile Tithe tier 4 government reform
- +10%
Goslar Ideas Goslar City Rights
- +10% If
Trade income is at least 75%
- +5% Has a province with more than
30 development
- +5% Has a province with a
Center of Trade (but is not a Free City)
- +5% Has its
capital that is a Hanseatic City[1] (but is not a Free City)
- +5% Has its
capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
- +5% If
Trade income is between 50% and 74%
- −5% If
Trade income is less than 25%
- −5% Follows the
Nahuatl religion
- −10% Is the
Celestial Empire
- −40% If the
Nobility, the
Clergy, the
Jains or the
Brahmins has seized control of the nation
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% Has full
Plutocratic idea group
- +10% For
Corruption at 100% (scaled)
- +5% Has enacted the
Meritocratic Recruitment tier 4 government reform
- +5% Has enacted the
Mercantile Tithe tier 4 government reform
- +5% For
Mercantilism at 100% (scaled)
- +5% For
Navy Tradition at 100% (scaled)
- +5% For
Republican Tradition at 100% (scaled)
- +5%
Brandenburg Ideas Geheimer Rat für die Kurmark,
Goslar Ideas Goslar City Rights,
Siena Ideas The Council of Priori,
Ulm Ideas Großer Schwörbrief
- -5% to +5% with current
Prestige
- −20% If the
Nobility, the
Clergy, the
Jains or the
Brahmins has seized control of the nation
Rebels: If the Burghers are disloyal after land has been seized, Particularist rebels may rise in revolt in a few provinces.
Disaster: If the Burghers estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the
Plutocratic Coup disaster.
The Burghers national modifiers are as follows:
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![]() 0-19 |
![]() 20-39 |
![]() 40-59 |
![]() 60-100 |
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![]() 0-29 |
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![]() 30-59 |
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![]() 60-100 |
Burghers privileges[edit | edit source]
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Privilege | ![]() |
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Requirements | Effects | ![]() |
---|---|---|---|---|---|---|---|---|
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Burghers Land Rights | −5 | −5 | +5 | +5 | ![]() |
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Land of Commerce | −10 | −5 | −5 | 0 | ![]() |
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Burghers in the Admirality | 0 | −5 | 0 | +5 | Has at least ![]() |
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Patronage of the Arts | 0 | −5 | +5 | +5 | |||
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Commercial Advisory Council | 0 | −5 | +5 | +10 | |||
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Grant New World Charters | 0 | −5 | +5 | +5 | One of the following must be true: | ||
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Indebted to the Bourgeoisie | 0 | −5 | +5 | +5 | |||
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Free Enterprise | 0 | −10 | +10 | +10 | |||
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The Great Privilege | 0 | −5 | 0 | 0 | This privilege is added to ![]() |
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Exclusive Trade Rights | 0 | −5 | +5 | +5 | Owns at least 3 ![]() |
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Control over Monetary Policy | 0 | −10 | +5 | +5 | ![]() | ||
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Private Trade Fleets | 0 | −5 | +5 | +10 | ![]() | ||
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Advanced Irrigation Techniques | 0 | 0 | 0 | 0 | Provinces with ![]() ![]() |
||
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Tropical City Planning | 0 | 0 | +10 | +10 | |||
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Monopoly on Trade Good | 0 | −10 | +10 | 0 | ![]() | ||
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Enforced Interfaith Dialog | 0 | −5 | +5 | 0 | |||
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Concede to the Prussian Confederation | 0 | −5 | +10 | +10 |
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Estates Statutory Rights | 0 | −5 | 0 | +10 | This privilege is added through the event Estate Statutory Rights when the country has a ![]() ![]() ![]() |
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Orang Laut Alliances | 0 | −5 | +10 | +15 | ![]() |
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Hydraulic Rights | 0 | −10 | +10 | +15 |
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Every owned Desert province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects: Every owned Coastal Desert province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects: Every owned Steppe province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects: Every owned Savanna province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects: |
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Controlled Gold Mining | −5 | −30 | +5 | +15 |
Every owned |
Burghers agendas[edit | edit source]
These agenda can only be proposed by the Burghers estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Increase Production in X | None | Develop stated and core targeted province by ![]() |
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Expand Trade Infrastructure in X | Build a ![]() ![]() ![]() |
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Expand Port Infrastructure in X | Build a ![]() ![]() ![]() ![]() |
||
Increase Production Efficiency in X | Build a ![]() ![]() |
||
Build a University in X | Build a ![]() |
||
Build a Manufactory in X | Build a Manufactory building in targeted province | ||
Hire a Diplomatic Advisor | Does not already employ a Diplomatic Advisor | Gain ![]() | |
Fire our Diplomatic Advisor | Has an ![]() |
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Gain ![]() |
Pay off the National Debt |
|
|
|
Restore Republican Virtues | Has at least ![]() |
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Restore the Currency | ![]() |
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Recover from Hyperinflation | ![]() |
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Increase Trade Power in X | Has between 5% and 50% Trade share in any trade node with a port | If has respectively at least 40%/30%/23%/15%/10%/7%/5% Trade share in selected Trade node:
|
|
Gain Access to the Sea |
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Owns any port province | |
Build a Navy for our Nation | Has 75% of the ![]() |
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Protect against the X Fleet |
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Has at least the navy size of the rival country | |
Improve our Reputation | Has less than ![]() |
Has at least ![]() |
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Build a Treasury | |||
Discover X |
|
Selected province has been discovered | |
Settle X |
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Any province in selected area is owned by us | |
Colonize X Area |
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All provinces in selected area are owned by us or our colonial nation | |
Colonize X Area |
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All provinces in selected area are owned by us or our colonial nation | |
Expand our Colony in X |
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All provinces in selected area are owned by us or our colonial nation | |
Expand the X Trade Company |
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If has respectively less than 10/6/4 provinces in targeted Trade company:
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Gain ![]() |
Establish a Trade Post in India | Owns any port province in India super-region which produces ![]() ![]() |
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Establish a Trade Post in Malacca | Owns any port province in the Indonesian Charter trade company which produces ![]() ![]() |
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Establish a Trade Post in China | Owns any port province in China super-region which produces ![]() |
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Control the Silk Trade | Owns at least 3 provinces producing ![]() |
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Control the Spice Trade | Owns at least 5 provinces producing ![]() |
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Control the Tea Trade | Owns at least 3 provinces producing ![]() |
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Reduce Corruption | If has respectively less than ![]() |
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Protect against Piracy | Any active trade node:
|
Selected trade node:
|
Gain ![]() |
Clergy[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |

Conditions:
- Does not use other mechanics
- Does not have the
Brahmins estate for nations with
Sikh or
Hindu religion
- Is not nomad
- Is not the
United States unless government is a
theocracy
Influence – The estate has a base influence of 10%, modified by:
- +20% Is the
Papal States
- +20% Is
Hejaz and owns Mecca (385)
- +15% For
Inti authority at 100% (scaled)
- +10% Has enacted the
Administrative Clergy tier 4 government reform
- +10% For
Patriarch Authority at 100% (scaled)
- +10% Is Muslim and had the
event "Neo Sufism & Traditionalist Reaction"
- +5% Is a
Theocracy
- −10% Is the
Celestial Empire
- −10% Has the
Hussite aspect Clerical poverty
- −15% If State religion is not dominant
- −40% If the
Burghers, the
Nobility, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% Has completed the
Religious idea group
- +10% Is the Papal controller
- +10% Is
Protestant
- +10%
Mantua Ideas Noble Clergymen
- +10% For
Corruption at 100% (scaled)
- +10% Has contry flag kni_clergy_flag[2]
- +5% For
Religous Unity at 100% (scaled)
- +5%
Saxe-Lauenburg Ideas The Church of Hadeln
- +5% Has enacted the
Administrative Clergy tier 4 government reform
- +5% Has the
Feudal Theocracy tier 1 government reform
- +5% Has modifier Statute in Restraint of Appeals
- +5% Has modifier Sheikh ul Islam Office
- -2.5% to +2.5% with current
Devotion
- -5% to +5% with current
Prestige
- -10% to +10% with current
Piety
- −20% If has "Inwards Perfection" privilege and start a war
- −20% If the
Burghers, the
Nobility, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Rebels: If the Clergy are disloyal after land has been seized, Zealot rebels of the state religion may rise in revolt in a few provinces.
Disaster: If the Clergy estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the
Dominance of the Clergy disaster.
The Clergy national modifiers are as follows:
Clergy privileges[edit | edit source]
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Privilege | ![]() |
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Requirements | Effects | ![]() |
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Clergy Land Rights | −5 | −5 | +5 | +5 | ![]() |
||
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Papal Emissary | 0 | −5 | +5 | +5 |
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Religious State | −10 | −5 | −5 | 0 | ![]() |
| |
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Clerical Advisory Council | 0 | −5 | +5 | +10 | |||
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Establish New World Missions | 0 | −5 | +5 | +5 | One of the following must be true: | ![]() |
|
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Clerical ministers | 0 | −5 | 0 | +10 |
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Oversight by the Clergy | 0 | −10 | +10 | +10 | |||
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Inwards Perfection | −5 | −5 | +10 | +20 |
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Enforced Unity of Faith | 0 | −5 | +10 | 0 | |||
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Expansionist Zealotry | 0 | −5 | 0 | 0 |
|
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Monastic Temples | 0 | −5 | +10 | +10 | Is ![]() ![]() ![]() |
|
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Church Sanctuaries | 0 | −5 | +10 | +10 | Is ![]() |
||
Brahmins at Court | 0 | 0 | 0 | 0 |
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All ![]() ![]() ![]() |
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Tolerance of Folk Religions | 0 | 0 | −5 | +60 |
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Monopoly on Trade Good | 0 | −10 | +10 | 0 | ![]() | ||
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Estates Statutory Rights | 0 | −5 | 0 | +10 | This privilege is added through the event Estate Statutory Rights when the country has a ![]() ![]() ![]() |
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Biblical Sabbath Reform | 0 | −5 | +10 | +10 | |||
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Religious Culture | −5 | −5 | +10 | +20 |
Every owned province which has either the state religion or a harmonized or secondary religion and which is either in our culture group or has an accepted culture, gains "Religious Society", giving the following effects:
Every owned province, which is NOT in our culture group and has NOT an accepted culture, gains "Heretic Culture", giving the following effects: This privilege can not be revoked for 15 years. |
||
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Religious Diplomats | 0 | −10 | +5 | +15 | Every countries with same faith than us gain opinion modifier “Brethren of Faith” (![]() |
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Build Shrines for Heirs | 0 | −10 | +5 | +20 | The ![]() |
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Embrace Singular Cult | 0 | −10 | +5 | +25 |
|
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Flexible Cult | 0 | −10 | 0 | +5 | The ![]() |
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Establish Religious Schools | 0 | −5 | +5 | +10 | Is Muslim | ![]() |
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Grant local Residence to Scholar | 0 | −5 | 0 | +10 | Is Muslim | The ![]() |
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Clergy agendas[edit | edit source]
These agenda can only be proposed by the Clergy estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Increase Tax Income in X | None | Develop stated and core targeted province by ![]() |
|
Build a House of Worship in X | Build a ![]() ![]() |
||
Build a University in X | Build a ![]() |
||
Build a Manufactory in X | Build a Manufactory building in targeted province | ||
Hire a Administrative Advisor | Does not already employ a Administrative Advisor | Gain ![]() | |
Fire our Administrative Advisor | Has an ![]() |
![]() |
Gain ![]() |
Convert X | The selected province is converted to your religion | ||
Recover from the Ravages of War | ![]() |
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Stabilize the Country | ![]() |
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Boost National Stability | ![]() |
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Restore Devotion | ![]() |
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Root out Heresy in X |
|
One of the following must be true:
|
|
Improve Papal Relations |
|
![]() ![]() |
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Restore the Holy See |
|
|
|
Crush the Heretics | Has at least 1 rebel army of: |
|
Gain ![]() |
Protect our Brethren in X |
|
The owner of the selected province is of your religion. | |
Propagate our religion in the X Trade Node |
|
All provinces in targeted trade node are either: | |
Improve Relations with the Defender of the X Faith | Any country: | The ![]() ![]() |
Gain ![]() |
Nobility[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |

Conditions:
- Does not use other mechanics
- Does not have the following government types:
- Does not have a
Parliament
- Ikko-ikki peasants are not in power[3]
- Is not nomad
Additionally, only Muslim, Sikh, and
Buddhist nations may combine this estate with the
Marathas or
Rajputs estates.
Influence – The estate has a base influence of 10%, modified by:
- +10% Has the
Mamluk Government tier 1 government reform
- +10% Has enacted the
Noble of the Robe tier 4 government reform
- +10% Has enacted the
Divine Nobility tier 4 government reform
- +10% Has ruler modifier "Powerful Magnates"
- +5% Is a
Monarchy
- +5% Has enacted the
Feudal Nobility or
Noble Elite tier 1 government reform
- +5% Is in the
Eastern technology group
- −5% Has enacted the
Plutocracy tier 1 government reform
- −10% Has enacted the
Curtail Noble Privileges tier 2 government reform
- −10% Has enacted the
Permanent Marathas Council or
Governmental Purbias Register tier 4 government reform
- −10% Has the country modifier Black Army
- −10% Is the
Celestial Empire
- −40% If the
Burghers, the
Clergy, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Loyalty – The estate's loyalty equilibrium is modified by:
- +10% Has completed the
Aristocratic idea group
- +10% Has enacted the
Prussian Monarchy tier 1 government reform
- +10% For
Corruption at 100% (scaled)
- +10%
Prussia Ideas Noble Cadets
- +5% Has enacted the
Divine Nobility tier 4 government reform
- +5% Has enacted the
Noble of the Robe tier 4 government reform
- +5% Has a consort from local minor noble dynasty
- +5% For
Army Tradition at 100 (scaled)
- +5%
Brandenburg Ideas Geheimer Rat für die Kurmark
- +5%
Siena Ideas Siena Lordship
- -5% to +5% with current
Legitimacy
- -5% to +5% with current
Prestige
- −5% Has enacted the
Permanent Marathas Council or
Governmental Purbias Register tier 4 government reform
- -10% to +10% If part of the HRE and depending of the result of
The Great Peasants' war Imperial incident
- −20% If the
Burghers, the
Clergy, the
Jains, the
Brahmins or the
Vaishyas estate has seized control of the nation
Rebels: If the Nobility are disloyal after land has been seized, Noble rebels may rise in revolt in a few provinces. Countries with Polish as
primary culture spawn
Polish Magnate rebels instead.
Disaster: If the Nobility estate reaches
100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the
Aristocratic Coup disaster.
The Nobility national modifiers are as follows:
Nobility privileges[edit | edit source]
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Privilege | ![]() |
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Requirements | Effects | ![]() |
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Noble Land Rights | −5 | −5 | +5 | +5 | ![]() |
||
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Primacy of the Nobility | −10 | −5 | −5 | 0 | ![]() |
||
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Nobility in Officer Corps | 0 | −5 | 0 | +5 | Has at least ![]() |
||
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Increased Levies | 0 | −5 | 0 | +10 | Does not have 'Golden Liberty' privilege | ||
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Aristocratic Counselors | 0 | −5 | +5 | +10 | |||
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Right of Counsel | 0 | −10 | +10 | +10 | |||
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French Strong Duchies | 0 | −10 | +10 | +10 |
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Supremacy over the Crown | 0 | −5 | +10 | +10 | ![]() | ||
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Junker Supremacy | 0 | −5 | +5 | 0 | Has the ![]() ![]() |
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Strong Duchies | 0 | −10 | +5 | +10 |
|
||
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Golden Liberty | 0 | −15 | +5 | +10 |
|
||
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Veto of Heir Apparent | 0 | −5 | −5 | 0 | Has the ![]() |
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The Nieszawa Privileges | 0 | −5 | +5 | +5 | This privilege is added through the ![]() |
Revoking it through events or by revoking 'Golden Liberty' privilege |
|
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Pacta Conventa | 0 | −5 | +5 | +5 | This privilege is added through the ![]() |
Revoking it through events or by revoking 'Golden Liberty' privilege |
|
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Monopoly on Trade Good | 0 | −10 | +10 | 0 | ![]() | ||
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Estates Statutory Rights | 0 | −5 | 0 | +10 | This privilege is added through the event Estate Statutory Rights when the country has a ![]() ![]() ![]() |
||
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Command of the Military | −10 | −10 | 0 | +30 | |||
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Nobility Integration Policy | 0 | −10 | +5 | +15 | Has any ![]() ![]() |
||
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Cawa Peacekeepers | 0 | −5 | +5 | +5 |
|
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Cawa Conquerors | 0 | −5 | +5 | +5 |
|
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Neighbor Raid | 0 | −10 | 0 | +20 |
|
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Decentralized Confederacy | −5 | −20 | +5 | +10 |
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Revoke Tribe Privileges | 0 | −10 | 0 | +5 |
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Centralize the Tribes | 0 | 0 | 0 | 0 | |||
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Grant Power to the Bashorun | 0 | −15 | +15 | +10 |
|
Nobles agendas[edit | edit source]
These agenda can only be proposed by the Nobles estate.
Name | Triggers | Success | Additional rewards |
---|---|---|---|
Increase Manpower in X | None | Develop stated and core targeted province by ![]() |
|
Expand Military Infrastructure in X | Build a ![]() ![]() ![]() ![]() |
||
Fortify X | Any owned province: | Build a ![]() |
|
Build a University in X | Build a ![]() |
||
Build a Manufactory in X | Build a Manufactory building in targeted province | ||
Hire a Military Advisor | Does not already employ a Military Advisor | Gain ![]() | |
Fire our Military Advisor | Has an ![]() |
![]() |
Gain ![]() |
Build Alliances |
|
If has no ally or 1 ally and at least 2 subjects or 1 ally and less than 2 free relationship slot: | |
Befriend X's Rivals | Any rival country has another rival which: | Target country has at least ![]() |
|
Restore legitimacy | Has at least ![]() |
| |
Improve Relations with X | Any known country:
|
If targeted country had at least ![]() Increase |
Gain ![]() |
Break the Coalition | One of the following: | ||
Send Condottieri against X |
|
Is renting Condottieri to target country | |
Support X Independence |
|
Is supporting the independence of target subject country | |
Retake X |
|
Owns targeted province | |
Crush the Rebels | Has at least 1 rebel army other than: |
|
|
Regain our Liberty |
|
||
Make X our culture | Target province has an accepted culture | ||
Protect the Y Population in X |
|
Owns targeted province | |
Vassalize X |
|
Target country is our subject | |
Expand into X |
|
Owns any province from targeted area | |
Complete the Conquest of X |
|
Owns all provinces from targeted area | |
Annex X | Subject is integrated | ||
Build an Army for our Nation | |||
Protect against X | ![]() |
||
Build up our Manpower Reserves | If ![]() |
||
Recover our Prestige | Has less than ![]() |
If has less than ![]() |
|
Improve our Prestige | Has between ![]() |
If has less than respectively ![]() |
References[edit | edit source]
- ↑ Hanseatic City are: Stockholm (1), Skåne(6), Bergen (23), Reval (36), Riga (38), Königsberg (41), Danzig (43), Hamburg (44), Lubeck (45), Wismar (46), Stralsund (47), Magdeburg (52), Luneburg (53), Stade (54), Osnabruck (56), Brunswick (57), Köln (85), Munster (86), Bruges (90), Groningen (100), London (236), Ipswich (238), Pskov (274), Polotsk (275), Novgorod (310), Antwerp (1744), Dorpat (1834), Stettin (1858), Torun (1859), Bishop's Lynn (1860), Bremen (1874), Kaunas (1936), Greifswald (2994) or Stolp (2995)
- ↑ Bug: Should be knights_templar_flag for Jerusalem conquest
- ↑ Country flag ikko_ikki_peasants_flag
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |