Base estates

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The estates below are the base estates group which are available to all nations unless supplemented/replaced by special estate groups added via expansions.

Burghers

Burghers icon
This estate represents the urban population of your country such as Artisans, Merchants or others that reside inside city walls. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent.

Conditions:

  • Does not use other mechanics
  • Does not have the Vaishyas.png Vaishyas or Jains.png Jains estates
  • Is not nomad

Estate influence Influence – The estate has a base influence of 10%, modified by:

  • +15% Is a Government republic.png Free City
  • +15% Is a Government republic.png Republic
  • +10% Has enacted the Government monarchy.png Meritocratic Recruitment tier 4 government reform
  • +10% Has enacted the Government theocracy.png Mercantile Tithe tier 4 government reform
  • +10% Flag of Goslar Goslar Ideas Goslar City Rights
  • +10% If Tradeview income.png Trade income is at least 75%
  • +5% Has a province with more than Development.png 30 development
  • +5% Has a province with a Province trade power value.png Center of Trade (but is not a Free City)
  • +5% Has its Capital.png capital that is a Hanseatic City[1] (but is not a Free City)
  • +5% Has its Capital.png capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
  • +5% If Tradeview income.png Trade income is between 50% and 74%
  • −5% If Tradeview income.png Trade income is less than 25%
  • −5% Follows the Nahuatl.png Nahuatl religion
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains or the Brahmins.png Brahmins has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has full Plutocratic idea group.png Plutocratic idea group
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +5% Has enacted the Government monarchy.png Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the Government theocracy.png Mercantile Tithe tier 4 government reform
  • +5% For Mercantilism.png Mercantilism at 100% (scaled)
  • +5% For Navy tradition.png Navy Tradition at 100% (scaled)
  • +5% For Republican tradition.png Republican Tradition at 100% (scaled)
  • +5% Flag of Brandenburg Brandenburg Ideas Geheimer Rat für die Kurmark, Flag of Goslar Goslar Ideas Goslar City Rights, Flag of Siena Siena Ideas The Council of Priori, Flag of Ulm Ulm Ideas Großer Schwörbrief
  • -5% to +5% with current Yearly prestige.png Prestige
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains or the Brahmins.png Brahmins has seized control of the nation

Rebels: If the Burghers are disloyal after land has been seized, Particularist rebels.png Particularist rebels may rise in revolt in a few provinces.

Disaster: If the Burghers.png Burghers estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Plutocratic Coup disaster.

The Burghers national modifiers are as follows:

Burghers.png Burghers Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Trade efficiency.png−2.5% Trade efficiency
  • Development cost.png+2.5% Development cost
  • National unrest.png+0.5 National Unrest
  • Trade efficiency.png−5% Trade efficiency
  • Development cost.png+5% Development cost
  • National unrest.png+1 National Unrest
  • Trade efficiency.png−7.5% Trade efficiency
  • Development cost.png+7.5% Development cost
  • National unrest.png+1.5 National Unrest
  • Trade efficiency.png−10% Trade efficiency
  • Development cost.png+10% Development cost
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Trade efficiency.png+5% Trade efficiency Trade efficiency.png+10% Trade efficiency Trade efficiency.png+15% Trade efficiency Trade efficiency.png+20% Trade efficiency
Estate loyalty Loyalty
60-100
  • Trade efficiency.png+5% Trade efficiency
  • Development cost.png−2.5% Development cost
  • Trade efficiency.png+10% Trade efficiency
  • Development cost.png−5% Development cost
  • Trade efficiency.png+15% Trade efficiency
  • Development cost.png−7.5% Development cost
  • Trade efficiency.png+20% Trade efficiency
  • Development cost.png−10% Development cost

Burghers privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Burghers Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege diplo power.png Land of Commerce −10 −5 −5 0 Monthly diplomatic power.png +1 Monthly diplomatic power
Privilege admiral.png Burghers in the Admirality 0 −5 0 +5 Has at least Navy tradition.png30 Navy tradition
  • Loses Navy tradition.png15 Navy tradition
  • Yearly navy tradition decay.png −0.5% Navy tradition decay
  • Admiral cost −25% admiral cost
Privilege build jain temple.png Patronage of the Arts 0 −5 +5 +5
  • Grants Yearly prestige.png Prestige based on current value:
    • Over 50: Yearly prestige.png +10 Prestige
    • 0 to 50: Yearly prestige.png +15 Prestige
    • −25 to 0: Yearly prestige.png +20 Prestige
    • −50 to −25: Yearly prestige.png +25 Prestige
    • Under −50: Yearly prestige.png +30 Prestige
  • Yearly prestige.png +0.5 Yearly Prestige
  • National tax modifier.png −5% National Tax Modifier
Privilege recruit minister.png Commercial Advisory Council 0 −5 +5 +10
  • Diplomatic advisor cost −25% Diplomatic advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege grant new world charter.png Grant New World Charters 0 −5 +5 +5 One of the following must be true:
  • Has at least 1 Colonists.png colonist
  • Has at least 1 Global settler increase.png colony
  • Settler chance.png +5% Settler Chance
  • Global settler increase.png +10 Global settler increase
  • Global tariffs.png −10% Global tariffs
Privilege give money.png Indebted to the Bourgeoisie 0 −5 +5 +5
  • Mercantilism.png −1 Mercantilism
  • Yearly inflation reduction.png +0.5 Inflation
  • Take 5 five-year loans at 1.0% interest
  • Trade efficiency.png −5% Trade efficiency
  • The privilege will be removed automatically when repaid.
Privilege comission merchant ships for war.png Free Enterprise 0 −10 +10 +10
Privilege grant autonomy.png The Great Privilege 0 −5 0 0 This privilege is added to Flag of Burgundy Burgundy through the imperial incident event 'The Emperor Demands the Lowlands'.
  • Inherit all Personal union.png Junior partners in the Lowland region.
  • Gain Gold Icon.png 2 years worth of income.
  • All provinces in the low countries region gain 'The Great Privilege' modifier which grants Minimum local autonomy +50% minimum local autonomy until the privilege is revoked.
  • Can not be revoked for 20 years.
Emperor
Privilege make generous donation.png Exclusive Trade Rights 0 −5 +5 +5 Owns at least 3 Province trade power value.png centers of trade in a trade node.
  • Mercantilism.png +3 Mercantilism
  • On a randomly selected trade node, which fulfills the previous condition, adds the 'Exclusive Trade Rights' modifier on every owned provinces with a Province trade power value.png center of trade, granting Minimum local autonomy +20% minimum local autonomy and Local development cost −15% local development cost until the privilege is removed.
Emperor
Privilege give money.png Control over Monetary Policy 0 −10 +5 +5
  • Production efficiency.png +5% Production efficiency
  • Yearly inflation reduction.png +0.15 Yearly inflation reduction
  • Interest per annum.png −0.5 Interest per annum
  • All power costs.png +5% All power costs
Emperor
Privilege comission merchant ships for war.png Private Trade Fleets 0 −5 +5 +10
  • Has a port.
  • Has at least Light ship.png 1 ship.
  • Light ship cost.png −20% Light ship cost
  • Ship trade power.png +10% Ship trade power
Emperor
Icon trade.png Advanced Irrigation Techniques 0 0 0 0 Provinces with Grain.png Grain trade good gain the province modifier "Advanced Irrigation Techniques" granting -10% Local development cost local development cost until the privilege is revoked.
Privilege grant new world charter.png Tropical City Planning 0 0 +10 +10
  • Capital.png Capital has Tropical.png Tropical climate
  • Use Chinese technology group Chinese or Indian technology group Indian technology group

Every owned province with Tropical.png Tropical climate gains:

  • Development cost.png -5% Local development cost
  • Global settler increase.png +10 Local settler increase
Icon trade.png Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Textiles (Silk.png Silk, Cloth.png Cloth)
    • Dyes.png Dyes
    • Glass.png Glass
    • Paper.png Paper
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege promoto dhimmi nobles.png Enforced Interfaith Dialog 0 −5 +5 0
  • Has a province of a different religion than the state's one
  • Does not have the Dhimmi.png dhimmi estate
  • Has not enacted "Enforced Unity of Faith" Clergy.png clergy privilege
  • Tolerance heretic.png +2 Tolerance of heretic
  • Tolerance heathen.png +2 Tolerance of heathen
  • Clergy loyalty equilibrium.png −10 Clergy loyalty
Privilege royal authority.png Concede to the Prussian Confederation 0 −5 +10 +10
  • The Burghers.png Burghers gain 20% of land.
  • The Burghers.png Burghers gain Burghers loyalty equilibrium.png 20 loyalty.
  • The Prussian Confederation will not revolt.
  • Minimum autonomy.png +35% Minimum autonomy
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government republic.png republics with a Burghers.png burghers estate.
  • Every estate loses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
  • Minimum autonomy.png +25% Minimum autonomy.
Privilege diplo power.png Orang Laut Alliances 0 −5 +10 +15 Capital.png Capital is in the Malaya region Trade power.png +25% Global trade power

Burghers agendas

These agenda can only be proposed by the Burghers.png Burghers estate.

Name Triggers Success Additional rewards
Increase Production in X None Develop stated and core targeted province by Production.png 2 base production
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Gold Icon.png 0.3 years of income
Expand Trade Infrastructure in X
  • Has at least Diplomatic technology.png Diplomatic Technology 4
  • Owns any stated and core province:
    • Does not have a Latin stock exchange.png Stock exchange building
    • Can build a Latin marketplace.png Marketplace, Latin trade depot.png Trade depot or Latin stock exchange.png Stock exchange building
Build a Latin marketplace.png Marketplace/Latin trade depot.png Trade depot/Latin stock exchange.png Stock exchange building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Expand Port Infrastructure in X
  • Has at least Diplomatic technology.png Diplomatic Technology 6
  • Owns any stated and core province:
    • Has a port
    • Does not have a Latin grand shipyard.png Grand shipyard or Latin drydock.png Drydock building
    • Can build a Latin dock.png Dock, Latin drydock.png Drydock, Latin shipyard.png Shipyard or Latin grand shipyard.png Grand shipyard building
Build a Latin dock.png Dock, Latin drydock.png Drydock, Latin shipyard.png Shipyard or Latin grand shipyard.png Grand shipyard building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Increase Production Efficiency in X
  • Has at least Administrative technology.png Administrative Technology 6
  • Owns any stated and core province:
    • Does not have a Latin counting house.png Counting house building
    • Can build a Latin workshop.png Workshop or Latin counting house.png Counting house building
  • Does not produce Gold Gold
Build a Latin workshop.png Workshop or Latin counting house.png Counting house building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Build a University in X
  • Is a Government republic.png Republic
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least {icon|development}} 10 development
Build a Latin university.png University building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Textiles (Silk.png Silk, Cloth.png Cloth), Dyes.png Dyes, Glass.png Glass or Paper.png Paper
Build a Manufactory building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Targeted province:
    • Gains Production.png 1 base production
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Diplomatic Advisor Does not already employ a Diplomatic Advisor
  • Has an Advisor.png Diplomatic Advisor
  • Does not have negative monthly income
Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
Fire our Diplomatic Advisor Has an Advisor.png Diplomatic Advisor Advisor.png The Diplomatic Advisor has been fired. Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
Pay off the National Debt
  • Has at least 5 loans
  • Is not bankrupt
  • Has no loan
  • Is not bankrupt
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Treasurer.png Treasurer whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Restore Republican Virtues
  • Is a Government republic.png Republic or a Dictatorship
  • Has between Republican tradition.png 20 and 65 Republican Tradition
  • Does not have the country modifier “Republican Virtues Restored”
Has at least Republican tradition.png 85 Republican Tradition
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Republican Virtues Restored” for Time Icon.png 10 years, giving the following effect:
    • Yearly republican tradition.png+0.5 Yearly republican tradition
Restore the Currency
  • Has between Yearly inflation reduction.png 10% and 30% Inflation
  • Does not have the country modifier “Booming Economy”
Yearly inflation reduction.png Inflation is less than 5%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Booming Economy” for Time Icon.png 15 years, giving the following effects:
    • Trade efficiency.png +15% Trade efficiency
    • Yearly prestige.png +0.5 Yearly prestige
    • Autonomy.png −0.05 Monthly autonomy change
Recover from Hyperinflation Yearly inflation reduction.png Inflation is at least 30% Yearly inflation reduction.png Inflation is less than 15%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Lose Yearly inflation reduction.png 10 inflation
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Increase Trade Power in X Has between 5% and 50% Trade share in any trade node with a port If has respectively at least 40%/30%/23%/15%/10%/7%/5% Trade share in selected Trade node:
  • Increase Trade share to 65%/50%/40%/30%/25%/20%/15%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Trader.png Trader whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Gain Access to the Sea
  • is not a subject nation other than a tributary state.
  • Does not own any port
  • Any neighboring port province has an owner that:
    • Is not our subject, overlord nor ally
    • Does not have a truce with us
    • Has less than Opinion.png 50 opinion towards us
    • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed:
Owns any port province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Sailors.png 500 sailors
Build a Navy for our Nation
  • Is not primitive
  • Owns at least one port province
  • Has at least 1 ship, but less than 250
  • Does not have has 50% of the Naval force limit modifier.png force limit total navy size
  • Does not have the country modifier “Thriving Ship Building Sector”
Has 75% of the Naval force limit modifier.png force limit total navy size
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gains an Admiral.png admiral with Navy tradition.png 40 navy tradition.
Protect against the X Fleet
  • Is not primitive
  • Owns at least one port province
  • Does not have 100% of the Naval force limit modifier.png force limit total navy size
  • Does not have the country modifier “Naval Enthusiasm”
  • Any rival country :
    • Is not at war with us
    • Has a navy bigger than ours by 1.05 to 1.25
Has at least the navy size of the rival country
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Naval Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Morale of navies.png +10% morale of navies
    • National sailors modifier.png +20% national sailors modifier
    • Yearly navy tradition.png +1 yearly navy tradition
Improve our Reputation Has less than Diplomatic reputation.png -2 diplomatic reputation Has at least Diplomatic reputation.png 1 diplomatic reputation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Yearly prestige.png 10 Prestige
Build a Treasury
  • Has less than Gold Icon.png 6 months worth of income
  • Has no loans
  • Is not at war
  • Has at least Gold Icon.png 30 months worth of income
  • Has no loans

If has at least Yearly inflation reduction.png 5% Inflation:

  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Master of Mint.png Master of Mint whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)

Else, gain Burghers loyalty equilibrium.png 15 Burghers Loyalty

Discover X
  • Has at least 1 Conquistador conquistador or Explorer explorer
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is in North or South America, or New World continent
    • Has a port
    • Is not wasteland
    • Is not colonized
    • Has not been discovered
    • No province in the same area has been discovered
Selected province has been discovered
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Settle X
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • One of the following:
      • Has a port
      • Neighbors any province owned by us or our colonial nation
    • No province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
Any province in selected area is owned by us
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Colonize X Area
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • Any province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Colonize X Area
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • Any province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Expand our Colony in X
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "New Colonial Administration"
  • Any colonial region:
    • Is in North or South America, or New World continent
    • Owns 3 or 4 provinces
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “New Colonial Administration” for Time Icon.png 15 years, giving the following effects:
    • Global tariffs.png +15% Global tariffs
    • Global settler increase.png +15 Global settler increase
Expand the X Trade Company
  • Has at least 1 port province
  • Owns any province is part of a Trade company
    • Trade company has less than 10 provinces
If has respectively less than 10/6/4 provinces in targeted Trade company:
  • Have at least 10/8/5 provinces in targeted Trade company
Gain Burghers loyalty equilibrium.png 15 Burghers Loyalty
Establish a Trade Post in India
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Does not own any province in India super-region
  • At least one province in India super-region:
    • Has a port
    • Is in our range
    • Has been discovered by us
Owns any port province in India super-region which produces Spices.png Spices or Silk.png Silk
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • A random owned port province in India producing either Spices.png Spices or Silk.png Silk gains the “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Establish a Trade Post in Malacca
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Does not own any province in the Indonesian Charter trade company
  • At least one province in the Indonesian Charter trade company :
    • Has a port
    • Is in our range
    • Has been discovered by us
Owns any port province in the Indonesian Charter trade company which produces Spices.png Spices or Cloves.png Cloves
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • A random owned port province in the Indonesian Charter trade company producing either Spices.png Spices or Cloves.png Cloves gains “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Establish a Trade Post in China
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Has no province producing Chinaware.png Chinaware
  • Does not own any province in China super-region
  • At least one province in China super-region:
    • Has a port
    • Is in our range
    • Has been discovered by us
  • Does not have the country modifier “Chinaware Trade”
Owns any port province in China super-region which produces Chinaware.png Chinaware
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Chinaware Trade” for Time Icon.png 10 years, giving the following effect:
    • Yearly tax income.png +10 tax income
  • A random owned port province in China super-region producing Chinaware gains “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Control the Silk Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in China or India super-region
  • Owns less than 2 provinces producing Silk.png Silk
Owns at least 3 provinces producing Silk.png Silk
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Silk Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Control the Spice Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in India super-region or the Indonesian Charter trade company region
  • Owns less than 3 provinces producing Spices.png Spices
Owns at least 5 provinces producing Spices.png Spices
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Spice Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Control the Tea Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in China super-region
  • Owns less than 2 provinces producing Spices.png Spices
Owns at least 3 provinces producing Spices.png Spices
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Tea Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Reduce Corruption
  • Has at least Corruption.png 5 corruption
  • Is not bankrupt
  • Does not have the country modifier “Reduced Corruption”
If has respectively less than Corruption.png 10/15/more corruption:
  • Reduce Corruption.png corruption below 1/5/10
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Reduced Corruption” for Time Icon.png 15 years, giving the following effects:
    • Interest per annum.png -0.25 annual interest
    • Trade efficiency.png +10% trade efficiency
Protect against Piracy Any active trade node:
  • Our Trade share is at least 20%
  • Privateer Trade share is at least 20%
  • Does not privateer in this trade node
Selected trade node:
  • Our Trade share is at least 20%
  • Privateer Trade share is less than 5%
Gain Burghers loyalty equilibrium.png 15 Burghers loyalty

Clergy

Clergy icon
This estate represents the educated priests of your state religion. They have a long tradition of serving in the administration of your country and their traditional responsibility is to care for the spiritual well-being of it and your people. Over the centuries they have acquired both land properties and privileges from former rulers as well as pious individuals.

Conditions:

  • Does not use other mechanics
  • Does not have the Brahmins.png Brahmins estate for nations with Sikhism Sikh or Hinduism Hindu religion
  • Is not nomad
  • Is not the Flag of United States United States unless government is a Government theocracy.png theocracy

Estate influence Influence – The estate has a base influence of 10%, modified by:

  • +20% Is the Flag of Papal States Papal States
  • +20% Is Flag of Hejaz Hejaz and owns Mecca (385)
  • +15% For Inti.png Inti authority at 100% (scaled)
  • +10% Has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • +10% For Patriarch authority.png Patriarch Authority at 100% (scaled)
  • +10% Is Muslim and had the Msg event.png event "Neo Sufism & Traditionalist Reaction"
  • +5% Is a Government theocracy.png Theocracy
  • −10% Is the Government monarchy.png Celestial Empire
  • −10% Has the Hussite Hussite aspect Clerical poverty
  • −15% If State religion is not dominant
  • −40% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the Religious idea group.png Religious idea group
  • +10% Is the Papal controller
  • +10% Is Protestantism Protestant
  • +10% Flag of Mantua Mantua Ideas Noble Clergymen
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +10% Has contry flag kni_clergy_flag[2]
  • +5% For Religious unity.png Religous Unity at 100% (scaled)
  • +5% Flag of Saxe-Lauenburg Saxe-Lauenburg Ideas The Church of Hadeln
  • +5% Has enacted the Government monarchy.png Administrative Clergy tier 4 government reform
  • +5% Has the Government monarchy.png Feudal Theocracy tier 1 government reform
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • -2.5% to +2.5% with current Devotion.png Devotion
  • -5% to +5% with current Yearly prestige.png Prestige
  • -10% to +10% with current Piety Piety
  • −20% If has "Inwards Perfection" privilege and start a war
  • −20% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Clergy are disloyal after land has been seized, Catholic rebels.png Zealot rebels of the state religion may rise in revolt in a few provinces.

Disaster: If the Clergy.png Clergy estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Dominance of the Clergy disaster.

The Clergy national modifiers are as follows:

Clergy.png Clergy Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • National tax modifier.png−2.5% National tax modifier
  • Stability cost modifier.png+2.5% Stability cost
  • National unrest.png+0.5 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.125 Yearly devotion
  • Papal influence.png−0.25 Yearly papal influence
  • Church power.png−6.25% Church power
  • Monthly fervor.png−0.25 Monthly fervor
  • National tax modifier.png−5% National tax modifier
  • Stability cost modifier.png+5% Stability cost
  • National unrest.png+1 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.25 Yearly devotion
  • Papal influence.png−0.5 Yearly papal influence
  • Church power.png−12.5% Church power
  • Monthly fervor.png−0.5 Monthly fervor
  • National tax modifier.png−7.5% National tax modifier
  • Stability cost modifier.png+7.5% Stability cost
  • National unrest.png+1.5 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.375 Yearly devotion
  • Papal influence.png−0.75 Yearly papal influence
  • Church power.png−18.75% Church power
  • Monthly fervor.png−0.75Monthly fervor
  • National tax modifier.png−10% National tax modifier
  • Stability cost modifier.png+10% Stability cost
  • National unrest.png+2 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.5 Yearly devotion
  • Papal influence.png−1 Yearly papal influence
  • Church power.png−25% Church power
  • Monthly fervor.png−1 Monthly fervor
Estate loyalty Loyalty
30-59
National tax modifier.png+5% National tax modifier National tax modifier.png+10% National tax modifier National tax modifier.png+15% National tax modifier National tax modifier.png+20% National tax modifier
Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% National tax modifier
  • Stability cost modifier.png−2.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.125 Yearly devotion
  • Papal influence.png+0.25 Yearly papal influence
  • Church power.png+2.5% Church power
  • Monthly fervor.png+0.25 Monthly fervor
  • National tax modifier.png+10% National tax modifier
  • Stability cost modifier.png−5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.25 Yearly devotion
  • Papal influence.png+0.5 Yearly papal influence
  • Church power.png+5% Church power
  • Monthly fervor.png+0.5 Monthly fervor
  • National tax modifier.png+15% National tax modifier
  • Stability cost modifier.png−7.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.375Yearly devotion
  • Papal influence.png+0.75 Yearly papal influence
  • Church power.png+7.5% Church power
  • Monthly fervor.png+0.75 Monthly fervor
  • National tax modifier.png+20% National tax modifier
  • Stability cost modifier.png−10% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.5 Yearly devotion
  • Papal influence.png+1 Yearly papal influence
  • Church power.png+10% Church power
  • Monthly fervor.png+1 Monthly fervor

Clergy privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Clergy Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege send emissary to pope.png Papal Emissary 0 −5 +5 +5
  • Is Catholicism Catholic
  • Is not Flag of The Papal State The Papal State
  • Has at least Cardinal icon.png 1 cardinal
  • Has at least Papal influence.png 20 papal influence
  • Loses Papal influence.png 5 papal influence
  • Papal influence.png +1 Yearly papal influence
  • Curia powers cost +5% Curia powers cost
Privilege seek support of clergy.png Religious State −10 −5 −5 0 Monthly administrative power.png +1 Monthly administrative power


Privilege empty throne.png Clerical Advisory Council 0 −5 +5 +10
  • Administrative advisor cost −25% Administrative advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege new world mission.png Establish New World Missions 0 −5 +5 +5 One of the following must be true:
  • Has at least 1 Colonists.png colonist
  • Has at least 1 Global settler increase.png colony
Native assimilation.png +50% Native assimilation
Privilege recruit minister.png Clerical ministers 0 −5 0 +10
  • If Common Sense.png is enabled and the country is Buddhist (Theravada.png, Vajrayana.png or Mahayana.png), Yearly karma decay.png+0.5% yearly karma decay
  • If Common Sense.png is enabled and the country is Protestantism, Church power.png+10% church power
  • If Wealth of Nations.png is enabled and the country is Reformed.png, Monthly fervor.png+0.5 monthly fervor
  • If Cradle of Civilization.png is enabled and the country is in Sunni Islam muslim religion group, Monthly piety+0.1 monthly piety
  • If Mandate of Heaven.png is enabled and the country is Confucianism, Yearly harmony increase.png+0.25 yearly harmony
  • If Third Rome.png is enabled and the country is Orthodoxy, Yearly patriarch authority+0.5% yearly patriarch authority
  • If Rule Britannia.png is enabled and the country is Anglican.png, Church power.png+10% church power
  • Otherwise, -20%Missionary maintenance cost.png missionary maintenance cost
Privilege tolerance heathen.png Oversight by the Clergy 0 −10 +10 +10
Privilege grant autonomy.png Inwards Perfection −5 −5 +10 +5
  • Stability hit to declare war +1 Stability hit to declare war
  • Scaling to the estate's land ownership, at 100% :
    • Development cost.png −15% Development cost
Privilege recruit inouisitor.png Enforced Unity of Faith 0 −5 +10 0
  • Owns at least 1 province which does not follow our religion
  • Does not have the privileges Enforced Interfaith Dialog or Guaranteed Religious Minority Rights
  • Does not have the Dhimmi.png Dhimmi estate
  • Tolerance heretic.png −2 Tolerance of heretics
  • Tolerance heathen.png −2 Tolerance of heathens
  • Missionary strength.png +1 Missionary strength
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Privilege recruit inouisitor.png Expansionist Zealotry 0 −5 0 0
  • Is not Confucianism Confucian.
  • Any known country follows a different religion.
  • Does not have the privilege Inwards Perfection
  • Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium if at peace with heretics or heathens for at least 15 years.
  • Morale of armies.png −5% Morale of armies if at peace with heretics or heathens for at least 15 years.
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium while at war with heretics or heathens.
  • Morale of armies.png +5% Morale of armies while at war with heretics or heathens.
Emperor
Privilege build jain temple.png Monastic Temples 0 −5 +10 +10 Is Buddhism.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana
  • +3 Karma is added upon construction of Temple buildings.
  • -3 Karma is added upon destruction of Temple buildings.
Common Sense.png
Privilege promoto dhimmi nobles.png Church Sanctuaries 0 −5 +10 +10 Is Catholicism Catholic
  • Papal influence.png +3 Papal influence is added upon construction of church buildings.
  • Papal influence.png -3 Papal influence is added upon destruction of church buildings.
Brahmins at Court 0 0 0 0 All Hinduism Hindu provinces gain the Guaranteed Brahmin Autonomy modifier, giving Missionary strength.png -100% missionary strength, and -100% Religious unity.png Religious Unity impact until revoked.
Privilege tolerance heathen.png Tolerance of Folk Religions 0 0 −5 +60
  • Has Eastern religion group
  • Primary culture.png Primary culture in Lao
  • Tolerance heathen.png +5 Tolerance of heathens
  • Tolerance of the true faith.png-2 Tolerance of the true faith
  • All Animism Animist provinces gain the Tolerance of Folk Religions modifier, giving Missionary strength.png -100% missionary strength, and -100% Religious unity.png Religious Unity impact until revoked.
Icon trade.png Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Slaves.png Slaves (only if state religion is Nahuatl.png Nahuatl)
    • Incense.png Incense
    • Wool.png Wool
    • Wine.png Wine
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government theocracy.png theocracies with a Clergy.png clergy estate.
  • Every estate loses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
  • Minimum autonomy.png +25 Minimum autonomy.
Privilege recruit inouisitor.png Biblical Sabbath Reform 0 −5 +10 +10
  • Is Christianity Christian.
  • Has completed Flag of Ethiopia Ethiopia's Mission.png mission "Resolve the Sabbath Issue"
  • National tax modifier.png −10% global tax modifier
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Missionary strength.png +1 Missionary strength
  • Reform progress growth.png +25% monthly reform progress growth
Privilege one faith one culture.png Religious Culture −5 −5 +10 +30
  • Tolerance heretic.png −2 Tolerance of heretics
  • Tolerance heathen.png −2 Tolerance of heathens
  • Missionary strength.png +1 Missionary strength

Every owned province of our faith, which is either in our culture group or has an accepted culture, gains "Religious Society", giving the following effects:

  • Local unrest.png −1 Local Unrest
  • Local tax modifier.png +10% Local Tax Modifier
  • Local production efficiency.png +10% Local Production Efficiency
  • Local manpower modifier.png +10% Local Manpower Modifier

Every owned province, which is NOT in our culture group and has NOT an accepted culture, gains "Heretic Culture", giving the following effects:

  • Local unrest.png +3 Local Unrest
  • Local culture conversion cost −10% Local Culture Conversion Cost
Privilege religious diplomats.png Religious Diplomats 0 −10 +5 +10 Every countries with same faith than us gain opinion modifier “Brethren of Faith” (Opinion.png +25 Opinion) towards each other
Privilege heir cult.png Build Shrines for Heirs 0 −10 +5 +20
  • Is Fetishist Fetishist
  • Can have heir
  • Has not enable heir cult through mission
  • Has not enacted "Embrace Singular Cult" privilege
The Msg event.png event "The Cult for the [Root.Heir.GetTitle]" occurs Rights of Man.png
Privilege singular cult.png Embrace Singular Cult 0 −10 +5 +25
  • Is Fetishist Fetishist
  • Has not enacted "Build Shrines for Heirs" privilege
  • Has not enacted "Flexible Cult" privilege
The Msg event.png event "The Primary Cult of [Root.GetName]" occurs

If revoked, lose Stability.png −1 stability

Rights of Man.png
Privilege switch hindu deity.png Flexible Cult 0 −10 0 +5
  • Is Fetishist Fetishist
  • Has not enable cult switching through mission
  • Has not enacted "Embrace Singular Cult" privilege
The Decision.png decision "Choose a new Cult" becomes available Rights of Man.png
Privilege recruit minister.png Establish Religious Schools 0 −5 +5 +10 Is Islam Muslim Invite a scholar Inviting a scholar has no administrative cost Cradle of Civilization.png
Privilege seek support of clergy.png Grant local Residence to Scholar 0 −5 0 +10 Is Islam Muslim The Msg event.png event "Foreign Scholar moves into [Root.GetName]" occurs Cradle of Civilization.png

Clergy agendas

These agenda can only be proposed by the Clergy.png Clergy estate.

Name Triggers Success Additional rewards
Increase Tax Income in X None Develop stated and core targeted province by Base tax.png 2 base tax
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 prestige
Build a House of Worship in X
  • Has at least Administrative technology.png Administrative Technology 4
  • Owns any stated and core province:
    • Does not have a Latin cathedral.png Cathedral building
    • Can build a Latin temple.png Temple or Latin cathedral.png Cathedral building
Build a Latin temple.png Temple or Latin cathedral.png Cathedral building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • If Crownland.png crown land share is less than 15% and Clergy.png Clergy land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_clergy }
  • Else, province gains Base tax.png 1 base tax
Build a University in X
  • Is a Government theocracy.png Theocracy
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least {icon|development}} 10 development
Build a Latin university.png University building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Slaves.png Slaves (only if state religion is Nahuatl.png Nahuatl), Incense.png Incense, Wool.png Wool or Wine.png Wine
Build a Manufactory building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Targeted province:
    • Gains Base tax.png 1 base tax
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Administrative Advisor Does not already employ a Administrative Advisor
  • Has an Advisor.png Administrative Advisor
  • Does not have negative monthly income
Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
Fire our Administrative Advisor Has an Advisor.png Administrative Advisor Advisor.png The Administrative Advisor has been fired. Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
Convert X
  • Is not Confucianism Confucian
  • Has at least Missionaries.png 1 missionary
  • Any owned province:
    • Is in a state and has a core
    • Does not have our religion or secondary religion
    • Does not have the "Religious Zeal", "Expelled Minorities" or "Religious Migration" modifiers
    • Does not currently have a missionary working to convert it
    • Has at least Local missionary strength.png 1% local missionary strength
The selected province is converted to your religion
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor inquisitor.png Inquisitor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Recover from the Ravages of War
  • War exhaustion.png War exhaustion is at least 5
  • Is not at War.png war
  • Does not have the country modifier “National Recovery”
War exhaustion.png War exhaustion is less than 1
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain country modifier “National Recovery” for Time Icon.png 15 years, giving the following effects:
    • Manpower recovery speed.png +10% Manpower Recovery
    • National unrest.png -1 Global Unrest
Stabilize the Country Stability.png Stability is below 0 Stability.png Stability is at least 1
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 Prestige
Boost National Stability Stability.png Stability is 1 Stability.png Stability is 3
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 Prestige
Restore Devotion
  • DLC Common Sense.png Common Sense is active
  • Devotion.png Devotion is below 65
  • Is a Government theocracy.png Theocracy
Devotion.png Devotion is at least 90
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor Theologian.png Theologian whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Root out Heresy in X
  • Has a Casus belli.png Casus Belli on religious enemies
  • is not a subject nation other than a tributary state.
  • Has at least 10 provinces
  • Is either Christianity Christian, Islam Muslim, or has Religious idea group.png Religious ideas
  • Any neighbor country :
    • Is not Flag of The Papal State The Papal State
    • Shares your religious group
    • Does not follow your religion
    • Has less than 6 provinces
    • is not a subject nation other than a tributary state.
    • Does not have an alliance with us
    • Does not have a royal marriage with us
    • Does not have a truce with us
    • Is not at war with us
    • Has less than Opinion.png 100 opinion towards the target country
    • Has a smaller army than us
    • Either
      • Does not have Art of War.png Art of War DLC active
      • HRE does not have a religious peace
      • Is not part of the HRE
      • You are not part of the HRE
    • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed
One of the following must be true:
  • Target country has been converted to your religion
  • Target country has been annexed by you
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor inquisitor.png Inquisitor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Improve Papal Relations Flag of The Papal State The Papal State has at least Opinion.png 100 opinion towards us
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain country modifier "Solidified Papal Relations" for Time Icon.png 15 years, giving the following effect:
    • +1 Papal influence.png papal influence
Restore the Holy See
  • Is Catholicism Catholic
  • Is playing with normal or hisotrical nations
  • Does not have the country modifier "Restored Holy See"
  • Has at least Gold Icon.png 30 monthly income
  • Does not own or subject does not own Roma (118)
  • Roma is not owned by Flag of The Papal State The Papal State
  • Roma is within range
  • Is not excommunicated
  • Capital.png Capital is in Europe
  • Is not at war with Flag of The Papal State The Papal State
  • Flag of The Papal State The Papal State is not a subject nation
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • If you control Roma, cede Roma to Flag of The Papal State The Papal State
  • Gain country modifier "Restored Holy See" for Time Icon.png 15 years, giving the following effects:
    • Tolerance of the true faith.png+2 Tolerance of the true faith
    • +3 Papal influence.png papal influence
Crush the Heretics Has at least 1 rebel army of:
  • Heretics Heretic rebels
  • Lollard rebels.png Lollard heretics
  • No province is controlled by rebels
  • Has no rebel armies
  • Did not lose to rebels
Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
Protect our Brethren in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any owned province has a neighboring province that:
    • Is not owned by you
    • Is a city
    • Is your religion
    • Has been discovered
    • Has an owner that:
      • is not a subject nation other than a tributary state.
      • Not your religion
      • Not Confucianism Confucian
      • Is not your subject, overlord nor ally
      • Does not have a truce with you
      • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed
The owner of the selected province is of your religion.
  • Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
  • If owns the province, it gains Years of separatism.png -5 years of separatism
Propagate our religion in the X Trade Node
  • Cradle of Civilization.png 'Cradle of Civilization' DLC is active
  • Is in Islam Muslim Religion Group
  • The state religion is the dominant religion
  • Has a trade node where:
    • Has at least 50% Trade share
    • Is in a Trade company
    • Has any non-Muslim, non-Jewish and non-Christian province
    • Has at least 10 provinces following our religion
  • Does not have the country modifier “Religious Zeal”
All provinces in targeted trade node are either:
  • Christianity Christian
  • Jewish.png Jewish
  • Islam Muslim
  • Of our religion
  • Not a city
  • Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
  • Gain country modifier “Religious Zeal” for Time Icon.png 15 years, giving the following effect:
    • Missionary strength.png +1% missionary strength
Improve Relations with the Defender of the X Faith Any country:
  • Follows our religion
  • Is not us
  • Is the Become Defender of the Faith.png Defender of the Faith
    • Has between Opinion.png -50 and 50 opinion towards us
    • Is not at war with us
    • Is not our ally nor our overlord
    • Is not our rival or vice versa
    • You know they exist
The Become Defender of the Faith.png Defender of the Faith's Opinion.png opinion towards us is at least 100 Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty

Nobility

Nobility icon
This estate represents the families of landed aristocrats in your country. Their privileges are guaranteed by old traditions and most have originally been won through performing great services to the state. Their traditional responsibility is to fight and protect the realm against outside dangers as well as help the ruler keep the peace.

Conditions:

Additionally, only Islam Muslim, Sikhism Sikh, and Buddhism.png Buddhist nations may combine this estate with the Marathas Marathas or Rajputs.png Rajputs estates.

Estate influence Influence – The estate has a base influence of 10%, modified by:

  • +10% Has the Government monarchy.png Mamluk Government tier 1 government reform
  • +10% Has enacted the Government monarchy.png Noble of the Robe tier 4 government reform
  • +10% Has enacted the Government theocracy.png Divine Nobility tier 4 government reform
  • +10% Has ruler modifier "Powerful Magnates"
  • +5% Is a Government monarchy.png Monarchy
  • +5% Has enacted the Government monarchy.png Feudal Nobility or Government republic.png Noble Elite tier 1 government reform
  • +5% Is in the Eastern technology group Eastern technology group
  • −5% Has enacted the Government monarchy.png Plutocracy tier 1 government reform
  • −10% Has enacted the Government monarchy.png Curtail Noble Privileges tier 2 government reform
  • −10% Has enacted the Government monarchy.png Permanent Marathas Council or Government monarchy.png Governmental Purbias Register tier 4 government reform
  • −10% Has the country modifier Black Army
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the Aristocratic idea group.png Aristocratic idea group
  • +10% Has enacted the Government monarchy.png Prussian Monarchy tier 1 government reform
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +10% Flag of Prussia Prussia Ideas Noble Cadets
  • +5% Has enacted the Government theocracy.png Divine Nobility tier 4 government reform
  • +5% Has enacted the Government monarchy.png Noble of the Robe tier 4 government reform
  • +5% Has a consort from local minor noble dynasty
  • +5% For Army tradition.png Army Tradition at 100 (scaled)
  • +5% Flag of Brandenburg Brandenburg Ideas Geheimer Rat für die Kurmark
  • +5% Flag of Siena Siena Ideas Siena Lordship
  • -5% to +5% with current Legitimacy.png Legitimacy
  • -5% to +5% with current Yearly prestige.png Prestige
  • −5% Has enacted the Government monarchy.png Permanent Marathas Council or Government monarchy.png Governmental Purbias Register tier 4 government reform
  • -10% to +10% If part of the HRE and depending of the result of

The Great Peasants' war Imperial incident

  • −20% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Nobility are disloyal after land has been seized, Noble rebels.png Noble rebels may rise in revolt in a few provinces. Countries with Polish as Culture icon.png primary culture spawn Noble rebels.png Polish Magnate rebels instead.

Disaster: If the Nobility.png Nobility estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Aristocratic Coup disaster.

The Nobility national modifiers are as follows:

Nobility.png Nobility Estate influence Influence 0–19 Estate influence Influence 20–39 Estate influence Influence 40–59 Estate influence Influence 60–100
Estate loyalty Loyalty
0–29
  • Manpower recovery speed.png−2.5% Manpower recovery speed
  • Land maintenance modifier.png+2.5% Land maintenance modifier
  • National unrest.png+0.5 National Unrest
  • Manpower recovery speed.png−5% Manpower recovery speed
  • Land maintenance modifier.png+5% Land maintenance modifier
  • National unrest.png+1 National Unrest
  • Manpower recovery speed.png−7.5% Manpower recovery speed
  • Land maintenance modifier.png+7.5% Land maintenance modifier
  • National unrest.png+1.5 National Unrest
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Land maintenance modifier.png+10% Land maintenance modifier
  • National unrest.png+2 National Unrest
Estate loyaltyLoyalty
30–59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed
Estate loyaltyLoyalty
60–100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Land maintenance modifier.png−2.5% Land maintenance modifier
  • Monthly heir support gain+0.08 Monthly heir support gain
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−5% Land maintenance modifier
  • Monthly heir support gain+0.16 Monthly heir support gain
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Land maintenance modifier.png−7.5% Land maintenance modifier
  • Monthly heir support gain+0.25 Monthly heir support gain
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance modifier
  • Monthly heir support gain+0.33 Monthly heir support gain

Nobility privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Noble Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege military power.png Primacy of the Nobility −10 −5 −5 0 Monthly military power.png +1 Monthly military power
Privilege promote purbias.png Nobility in Officer Corps 0 −5 0 +5 Has at least Army tradition.png 30 Army tradition
  • Yearly army tradition decay.png −0.5% Yearly army tradition decay
  • General cost −25% General cost
  • Army tradition.png −15 Army tradition
Manpower.png Increased Levies 0 −5 0 +10 Does not have 'Golden Liberty' privilege Scaling to the estate's land ownership, at 100% :
  • National tax modifier.png −10% National tax modifier
  • National manpower modifier.png +25% National manpower modifier
Privilege recruit minister.png Aristocratic Counselors 0 −5 +5 +10
  • Military advisor cost −25% Military advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege royal authority.png Right of Counsel 0 −10 +10 +10
Privilege french strong duchies.png French Strong Duchies 0 −10 +10 +10
  • Is Flag of France France
  • Has at least 2 Vassal.png vassals or March icon.png marches
  • Diplomatic relations.png +3 Diplomatic relations
  • Liberty desire in same continent subjects −10% Liberty desire in same continent subjects
Privilege empty throne.png Supremacy over the Crown 0 −5 +10 +10
  • Allows estates to propose agendas without a Diet.
  • +10% Estate loyalty Loyalty and Estate influence Influence on every other estates.
Emperor
Privilege royal authority.png Junker Supremacy 0 −5 +5 0 Has the Government monarchy.png Prussian Monarchy or Government republic.png Prussian Republic government reform
  • Militarization of state.png +0.02 Militarization of state.
  • All power costs.png +5% All Power Costs.
Emperor
Privilege royal authority.png Strong Duchies 0 −10 +5 +10
  • Is not Flag of France France
  • Has at least 2 Vassal.png vassals or March icon.png marches
  • Diplomatic relations.png +2 Diplomatic relations
  • Liberty desire in subjects −10% Liberty desire in subjects
Privilege golden liberty.png Golden Liberty 0 −15 +5 +10
  • Has the Government monarchy.png Elective Monarchy government reform or
  • The privilege is already active (Flag of Poland Poland starts with it) and is a Government monarchy.png Monarchy.
  • National manpower modifier.png +33% National manpower modifier.
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).

Revoking it costs Stability.png 2 Stability and requires:

  • No regency council and
  • the year is at least 1600 or the country does not have Government monarchy.png Elective Monarchy as government reform.
Privilege royal authority.png Veto of Heir Apparent 0 −5 −5 0 Has the Government monarchy.png Elective Monarchy government reform. Monthly heir support gain +0.33 Monthly heir support gain. Emperor
Privilege royal authority.png The Nieszawa Privileges 0 −5 +5 +5 This privilege is added through the Flag of Poland Poland event "The Nieszawa Privileges-'Conventiones Particulares'".
  • Stability cost modifier.png −20% Stability cost modifier
  • Technology cost.png +5% Technology cost

Revoking it through events or by revoking 'Golden Liberty' privilege

Privilege royal authority.png Pacta Conventa 0 −5 +5 +5 This privilege is added through the Flag of Poland Poland event "The Pacta Conventa and the Henrykian Articles"
  • Cost of reducing war exhaustion.png +50% War exhaustion cost.
  • Reduce inflation cost.png +50% Reduce inflation cost.

Revoking it through events or by revoking 'Golden Liberty' privilege

Icon trade.png Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Metals (Iron.png Iron, Copper.png Copper)
    • Livestock.png Livestock
    • Gems.png Gems
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government monarchy.png monarchies with a Nobility.png nobility estate.
  • Minimum autonomy.png +25 Minimum autonomy.
  • Every estate loses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
Privilege promote purbias.png Command of the Military −10 −10 0 +30
  • Yearly army tradition.png +1 Yearly army tradition
  • Leader cost.png +20% Leader cost
  • Recruiting leaders adds Nobility influence.png +5 Nobility influence for 10 years
Privilege better integration.png Nobility Integration Policy 0 −10 +5 +15 Has any Vassal.png vassal or Personal union.png personal union
  • Disable the Diplomatic reputation.png Diplomatic Reputation penalty from annexing subjects
  • Liberty desire in subjects +15 liberty desire in subjects
  • Diplomatic annexation cost −5% diplomatic annexation cost
Privilege cawa peacekeeper.png Cawa Peacekeepers 0 −5 +5 +5
  • Has completed Flag of Ethiopia Ethiopia's Mission.png mission "Train the Cawa"
  • Has not chosen a Cawa Assignment Privilege in the last Time Icon.png 5 years
  • Revoke "Assign Cawa Conquerors" privilege
  • Gain country modifier "Cawa Peacekeepers" until privilege revoking, giving the following effects:
    • Land maintenance modifier.png −15% land maintenance modifier
    • National unrest.png +25% global rebel suppression efficiency
    • Army drill gain modifier.png +25% army drill gain modifier
Privilege cawa offensive fighters.png Cawa Conquerors 0 −5 +5 +5
  • Has completed Flag of Ethiopia Ethiopia's Mission.png mission "Train the Cawa"
  • Has not chosen a Cawa Assignment Privilege in the last Time Icon.png 5 years
  • Revoke "Assign Cawa Peacekeepers" privilege
  • Gain country modifier "Cawa Conquerors" until privilege revoking, giving the following effects:
    • Discipline.png +2.5% discipline
    • Recover army morale speed.png +10% recover army morale speed
    • Reinforce cost.png +25% reinforce cost
Manpower.png Neighbor Raid 0 −10 0 +20
  • Has not enacted the Decision.png decision "Pass Abolition of Slavery Act"
  • One of the following must be true:
    • Has East African technology group east african, Central African technology group central african or West African technology group west african Technology group
    • Has "Steppe Nomads" or "Great Mongol State" government reform
  • Gains Manpower.png 0.1 years worth of Manpower for occupying a hostile fort per fort level. This effect can only happen every Time Icon.png 5 years per fort.
  • If Leviathan.png 'Leviathan' DLC is active
    • Pillaging capitals will also give Manpower.png 1 years worth of Manpower.
Origins.png
Privilege decentralized.png Decentralized Confederacy −5 −20 +5 +10
  • Is a "Tribal Confederacy"
  • Has not enacted "Revoke Tribe Privileges" or "Centralize the Tribes" Privileges
  • Scaling to the estate's land ownership, at 100% :
    • Nobility loyalty equilibrium.png +20% Nobility loyalty equilibrium
    • Land force limit modifier.png +20% Land forcelimit modifier
    • Manpower recovery speed.png +15% Manpower recovery speed
    • Autonomy.png +5% Global autonomy
  • Enables "Exempt from Seize land" mechanics.
  • Gains Nobility loyalty equilibrium.png 5 nobility loyalty.
  • This privilege gets revoked by granting the Nobility privilege "Revoke Tribe Privilege".
Privilege unifying.png Revoke Tribe Privileges 0 −10 0 +5
  • Is a "Tribal Confederacy"
  • Has enacted "Decentralized Confederacy" Privilege
  • Has at least Stability.png +2 Stability
  • Has at least Legitimacy.png 90 Legitimacy
  • Has at least Nobility loyalty equilibrium.png 70 nobility loyalty
  • Has no rebel army
  • Has no province occupied by rebels
  • Scaling to the estate's land ownership, at 100% :
    • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
    • Land force limit modifier.png +10% Land forcelimit modifier
    • Manpower recovery speed.png +7.5% Manpower recovery speed
    • Autonomy.png +2.5% Global autonomy
  • Enables "Exempt from Seize land" mechanics.
  • Loses Nobility loyalty equilibrium.png 40 nobility loyalty.
  • Loses Stability.png −1 Stability.
  • Revoked "Decentralized Confederacy" privilege.
  • This privilege gets revoked by granting the Nobility privilege "Centralize the Tribes".
Privilege centralized.png Centralize the Tribes 0 0 0 0
  • Is a "Tribal Confederacy"
  • Has enacted "Revoke Tribe Privileges" Privilege
  • Has at least Stability.png +2 Stability
  • Has at least Legitimacy.png 90 Legitimacy
  • Has at least Nobility loyalty equilibrium.png 80 nobility loyalty
  • Has no rebel army
  • Has no province occupied by rebels
  • Loses Stability.png −2 Stability.
  • Loses Nobility loyalty equilibrium.png 50 nobility loyalty.
  • Becomes a Government monarchy.png monarchy
  • Gains Reform progress growth.png 100 reform progress
  • Revoked "Decentralized Confederacy" and "Centralize the Tribes" privileges.
Privilege royal authority.png Grant Power to the Bashorun 0 −15 +15 +10
  • Has completed Flag of Oyo Oyo's Mission.png mission "Reform the Government"
  • Enable the usage of "Tributary States".
  • Stability cost modifier.png −10% stability cost modifier

Nobles agendas

These agenda can only be proposed by the Nobility.png Nobles estate.

Name Triggers Success Additional rewards
Increase Manpower in X None Develop stated and core targeted province by Manpower.png 2 base manpower
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Manpower.png 0.3 years of manpower
Expand Military Infrastructure in X
  • Has at least Military technology.png Military Technology 6
  • Owns any stated and core province:
    • Does not have a Latin training fields.png Training fields or Latin conscription center.png Conscription center building
    • Can build a Latin barracks.png Barracks, Latin training fields.png Training fields, Latin regimental camp.png Regimental camp or Latin conscription center.png Conscription center building
Build a Latin barracks.png Barracks, Latin training fields.png Training fields, Latin regimental camp.png Regimental camp or Latin conscription center.png Conscription center building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If Crownland.png crown land share is less than 15% and Nobility.png Nobility land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_nobles }
  • Else, province gains Manpower.png 1 base manpower
Fortify X Any owned province:
  • Can build or upgrade a Fort level.png fort
  • No owned neighboring province has a Fort level.png fort
  • Any neighboring province is owned by rival or ennemy or its subject
Build a Fort level.png fort in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Province gains Manpower.png 1 base manpower
Build a University in X
  • Is a Government monarchy.png Monarchy
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least {icon|development}} 10 development
Build a Latin university.png University building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Metals (Iron.png Iron, Copper.png Copper), Livestock.png Livestock or Gems.png Gems
Build a Manufactory building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Targeted province:
    • Gains Manpower.png 1 base manpower
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Military Advisor Does not already employ a Military Advisor
  • Has a Advisor.png Military Advisor
  • Does not have negative monthly income
Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
Fire our Military Advisor Has an Advisor.png Military Advisor Advisor.png The Military Advisor has been fired. Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
Build Alliances
  • Has less than Alliance.png 3 allies
  • Has less than Vassal.png 3 subjects
  • Is not at war
  • Has at least Diplomatic relations.png 1 free relationship slot
  • Does not have country modifier "Foreign Contacts"
  • is not a subject nation other than a tributary state.
If has no ally or 1 ally and at least 2 subjects or 1 ally and less than 2 free relationship slot:
  • Has at least Alliance.png 2 allies.

Else, has at least Alliance.png 3 allies.

  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gains country modifier “Foreign Contacts” for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 Diplomatic reputation
Befriend X's Rivals Any rival country has another rival which:
  • Is not us
  • We know them
  • Is not our rival or vice versa
  • Is not our ally
  • Has between Opinion.png -50 and 50 opinion towards us
Target country has at least Opinion.png 100 opinion towards us
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Advisor Diplomat.png Diplomat whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Restore legitimacy
  • Is a Government monarchy.png Monarchy
  • Is not a regency
  • Has less than Legitimacy.png 65 Legitimacy
  • Does not have ruler modifier "Legitimacy Defended"
Has at least Legitimacy.png 90 Legitimacy
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If is Celestial Empire (Mandate of Heaven.png 'Mandate of Heaven' active):
    • Gain Yearly prestige.png +10 prestige
  • Else, gain ruler modifier "Legitimacy Defended", giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Yearly legitimacy.png +0.5 Yearly legitimacy
Improve Relations with X Any known country:
  • Is not our rival or vice versa
  • Is our subject or is not a subject nation other than a tributary state.
  • Is not at war with us
  • Has between Opinion.png -50 and 50 opinion towards us
  • Is in the same religion group than us
  • Does not own any of our core province
  • Distance is less than 200
If targeted country had at least Opinion.png 0 opinion towards us:

Increase Opinion.png opinion to 100 towards us Else, increase Opinion.png opinion to 50 towards us

Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
Break the Coalition
  • Is not at war
  • Any country:
    • Targets us in a Coalition.png coalition
    • Has at least -15 "aggressive expansion impact" opinion modifier towards us
One of the following:
  • Is not target of a Coalition.png coalition
  • No country has at least -15 "aggressive expansion impact" opinion modifier towards us
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Diplomatic power.png 50 Diplomatic power
Send Condottieri against X
  • Mare Nostrum.png "Mare Nostrum" DLC is enabled
  • Is not at war
  • Land forcelimit.png Army size is at least 50% of maximum land force limit
  • Manpower.png Manpower is at least 50% of maximum manpower
  • Is not renting Condottieri to any country
  • Any country
    • Is at war with our rival
    • Is not a our rival or vice versa
    • Has at least 5 provinces
    • Closer than 200 distance
    • Has at least Opinion.png -50 opinion towards us
    • is not a subject nation other than a tributary state.
Is renting Condottieri to target country
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Military power.png 50 Military power
Support X Independence
  • Conquest of Paradise.png "Conquest of Paradise" OR El Dorado.png "El Dorado" DLC is enabled
  • Is not at war
  • Is not a subject nation
  • Any rival country
    • Does not have truce with us
    • Has any subject country which
Is supporting the independence of target subject country
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Diplomatic power.png +50 diplomatic power
Retake X
  • is not a subject nation other than a tributary state.
  • Is not part of the HRE, or Landfriede reform has not been passed
  • Any province
    • Is our core
    • Is not owned by us
    • Owner does not have truce with us
Owns targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain country modifier “Military victory” for Time Icon.png 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige
    • Manpower recovery speed.png +10% manpower recovery speed
Crush the Rebels Has at least 1 rebel army other than:
  • Noble rebels.png Noble rebels
  • Noble rebels.png Polish Magnate rebels
  • Heretics Heretic rebels
  • Lollard rebels.png Lollard heretics
  • No province is controlled by rebels
  • Has no rebel armies
  • Did not lose to rebels
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Yearly prestige.png 10 prestige
Regain our Liberty
  • Is a subject nation
  • Is not at war
  • Has Liberty desire.png35% Liberty desire
  • Is not a subject nation
  • Is not in a war for independence
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain a General.png general with Army tradition.png 60 army tradition and Land leader fire.png +1 fire
Make X our culture
  • Does not have Nobility.png Nobles estate
  • Any owned province
    • Is not accepted culture
    • Has no separatism
    • Follows the True faith
    • Borders owned province with our primary culture
Target province has an accepted culture
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Adds +1 random Development.png development to targeted province
Protect the Y Population in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Is not in our culture group
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Owns any province
      • Has our culture
      • Is not accepted culture
      • Has our religion
Owns targeted province
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Province has Years of separatism.png-5 years of separatism
Vassalize X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Has at least 12 provinces
  • Does not have country modifier "Foreign contacts"
  • Any neighbor country
    • is not a Free city
    • is not a subject nation other than a tributary state.
    • If our country has less than Development.png 500 development, target has less than 3 provinces and Development.png 50 development
    • If our country has more than Development.png 500 development, target has less than 4 provinces and Development.png 100 development
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +100 opinion towards us
    • Does not owns any provinves with our claim or core
Target country is our subject
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain country modifier “Foreign contacts” for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 diplomatic reputation
Expand into X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +25 opinion towards us
    • ROOT has no permanent claims or cores on targeted country
Owns any province from targeted area
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Gain Administrative power.png 50 Administrative power
Complete the Conquest of X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +25 opinion towards us
    • ROOT has no permanent claims or cores on target
Owns all provinces from targeted area
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Gain Administrative power.png 50 Administrative power
Annex X
  • Is not at war
  • Has at least Diplomatic reputation.png 0 diplomatic reputation
  • Any subject country
    • Has less than Development.png 300 development
    • has been a vassal for more than Time Icon.png 10 years
    • has been a junior partner for more than Time Icon.png 50 years
Subject is integrated
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • The Diplomatic reputation.png -3 diplomatic reputation penalty for integrating is not applied
Build an Army for our Nation
  • Does not have “Thriving Arms Industry” country modifier
  • If is the Emperor of HRE:
    • Land forcelimit.png Army size is less than 35% of maximum land force limit
  • Else, Land forcelimit.png Army size is less than 50% of maximum land force limit
  • If is the Emperor of HRE:
    • Land forcelimit.png Army size is at least 50% of maximum land force limit
  • Else, Land forcelimit.png Army size is at least 75% of maximum land force limit
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain a General.png general with Army tradition.png 40 army tradition
Protect against X
  • Does not have “Thriving Arms Industry” country modifier
  • Land forcelimit.png Army size is less than 100% of maximum land force limit
  • Any rival
    • Is not at war with us
    • Land forcelimit.png Army size is between 100% and 125% of our Army size
Land forcelimit.png Army size is larger than target rival army size
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Country gets “Thriving Arms Industry” for Time Icon.png 10 years, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Land maintenance modifier.png −5% land maintenance modifier
Build up our Manpower Reserves
  • Is not at war
  • Manpower.png Manpower is less than 40% of maximum manpower
If Manpower.png Manpower is less than respectively 40%/30%/10% of maximum manpower;
  • Manpower.png Manpower is at least 90%/75%/50% of maximum manpower
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Advisor.png Military advisor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Recover our Prestige Has less than Yearly prestige.png -30 prestige If has less than Yearly prestige.png -75 prestige
  • Has at least Yearly prestige.png -30 prestige

Else, has at least Yearly prestige.png 0 prestige

  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Improve our Prestige Has between Yearly prestige.png -30 and 20 prestige If has less than respectively Yearly prestige.png -10/15/20 prestige
  • Has at least Yearly prestige.png 10/30/50 prestige
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Administrative power.png 50 administrative power

References

  1. Hanseatic City are: Stockholm (1), Skåne(6), Bergen (23), Reval (36), Riga (38), Königsberg (41), Danzig (43), Hamburg (44), Lubeck (45), Wismar (46), Stralsund (47), Magdeburg (52), Luneburg (53), Stade (54), Osnabruck (56), Brunswick (57), Köln (85), Munster (86), Bruges (90), Groningen (100), London (236), Ipswich (238), Pskov (274), Polotsk (275), Novgorod (310), Antwerp (1744), Dorpat (1834), Stettin (1858), Torun (1859), Bishop's Lynn (1860), Bremen (1874), Kaunas (1936), Greifswald (2994) or Stolp (2995)
  2. Bug: Should be knights_templar_flag for Jerusalem conquest
  3. Country flag ikko_ikki_peasants_flag
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology