Base estates

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The estates below are the base estates group which are available to all nations unless supplemented/replaced by special estate groups added via expansions.

Burghers[edit | edit source]

Burghers icon
This estate represents the urban population of your country such as Artisans, Merchants or others that reside inside city walls. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent.

Conditions:

  • Does not use other mechanics
  • Does not have the Vaishyas.png Vaishyas or Jains.png Jains estates
  • Is not nomad
  • Has enacted the "Empower the Quartermasters" Reform if country is Gov pirate republic.png Pirate Republic
  • Has enacted the "Reestablish the Burgher class" Reform if country is Revolution target.png Revolutionary Empire

Estate influence Influence – The estate has a base influence of 10%, modified by:


Burghers influence.png Traditions Ideas Bonuses Policies
+10%
  • Goslar idea 3: Goslar City Rights
  • +15% Is a Government republic.png Republic
  • +10% Has enacted theGovernment republic.png Free City tier 1 government reform
  • +5% Has enacted the Government monarchy.png Eastern Plutocracy tier 1 government reform
  • +5% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +10% Has enacted theGovernment monarchy.png Livonian Plutocracy tier 1 government reform
  • +10% Has enacted theGovernment republic.png Meritocratic Rule tier 2 government reform
  • +5% Has enacted the Government monarchy.png Expand Royal Court tier 3 government reform
  • +10% Has enacted the Government monarchy.png Meritocratic Recruitment tier 5 government reform
  • +10% Has enacted the Government theocracy.png Mercantile Tithe tier 5 government reform
  • +5% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +10% Has enacted the Empower the Burghers tier 7 government reform
  • +10% If Tradeview income.png Trade income is at least 75%
  • +5% Has a province with more than Development.png 30 development
  • +5% Has a province with a Province trade power value.png Center of Trade (but is not a Free City)
  • +5% Has its Capital.png capital that is a Hanseatic City[1] (but is not a Free City)
  • +5% Has its Capital.png capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
  • +5% If Tradeview income.png Trade income is between 50% and 74%
  • −10% Has enacted the Government monarchy.png Livonian Absolute Monarchy tier 1 government reform
  • −5% Has enacted the Government monarchy.png Royal Fovoritism tier 3 government reform
  • -15% Has enacted the Abolish the Castes tier 4 government reform
  • −10% Has enacted the Government monarchy.pngDynastic Administration tier 5 government reform
  • −5% Has enacted the Government theocracy.pngSubservient Bureaucrats tier 5 government reform
  • −5% Has enacted the Government monarchy.pngLes Six livres de la République tier 8 government reform
  • −5% If Tradeview income.png Trade income is less than 25%
  • −5% Follows the Nahuatl.png Nahuatl religion
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains or the Brahmins.png Brahmins has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:


Burghers loyalty equilibrium.png Traditions Ideas Bonuses Policies
+10%
  • Full Plutocracy
  • Full Trade Focus
+5%
  • Brandenburg idea 7: Geheimer Rat für die Kurmark
  • Goslar idea 3: Goslar City Rights
  • Sienese idea 1: The Council of Priori
  • Ulmer idea 1: Großer Schwörbrief
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +10% Has enacted the Government monarchy.pngLivonian States General tier 1 government reform
  • +15% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +5% Has enacted theGovernment republic.png Meritocratic Rule tier 2 government reform
  • +5% Has enacted the Government monarchy.png Decentralized Bureaucracy tier 3 government reform
  • +5% Has enacted the Maintain Balance of power tier 4 government reform
  • +5% Has enacted the Government monarchy.png Meritocratic Recruitment tier 5 government reform
  • +5% Has enacted the Government theocracy.png Mercantile Tithe tier 5 government reform
  • +5% Has enacted the Government tribal.png Tribal Unity tier 5 government reform
  • +10% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +10% Has enacted the Republican tradition.png Supremacy of the Diet tier 6 government reform
  • +5% Has enacted the Empower the Burghers tier 7 government reform
  • +5% For Mercantilism.png Mercantilism at 100% (scaled)
  • +5% For Navy tradition.png Navy Tradition at 100% (scaled)
  • +5% For Republican tradition.png Republican Tradition at 100% (scaled)
  • -5% Has enacted the Government monarchy.png Centralized Bureaucracy tier 3 government reform
  • -10% Has enacted the Curtail the Burghers tier 7 government reform
  • -5% to +5% with current Yearly prestige.png Prestige
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Jains.png Jains or the Brahmins.png Brahmins has seized control of the nation

Rebels: If the Burghers are disloyal after land has been seized, Particularist rebels.png Particularist rebels may rise in revolt in a few provinces.

Disaster: If the Burghers.png Burghers estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Plutocratic Coup disaster.

The Burghers national modifiers are as follows:

Burghers.png Burghers Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Trade efficiency.png−2.5% Trade efficiency
  • Development cost.png+2.5% Development cost
  • National unrest.png+0.5 National Unrest
  • Trade efficiency.png−5% Trade efficiency
  • Development cost.png+5% Development cost
  • National unrest.png+1 National Unrest
  • Trade efficiency.png−7.5% Trade efficiency
  • Development cost.png+7.5% Development cost
  • National unrest.png+1.5 National Unrest
  • Trade efficiency.png−10% Trade efficiency
  • Development cost.png+10% Development cost
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Trade efficiency.png+5% Trade efficiency Trade efficiency.png+10% Trade efficiency Trade efficiency.png+15% Trade efficiency Trade efficiency.png+20% Trade efficiency
Estate loyalty Loyalty
60-100
  • Trade efficiency.png+5% Trade efficiency
  • Development cost.png−2.5% Development cost
  • Trade efficiency.png+10% Trade efficiency
  • Development cost.png−5% Development cost
  • Trade efficiency.png+15% Trade efficiency
  • Development cost.png−7.5% Development cost
  • Trade efficiency.png+20% Trade efficiency
  • Development cost.png−10% Development cost

Burghers privileges[edit | edit source]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Burghers Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege diplo power.png Land of Commerce −10 −5 −5 0 Monthly diplomatic power.png +1 Monthly diplomatic power
Privilege admiral.png Burghers in the Admirality 0 −5 0 +5 Has at least Navy tradition.png30 Navy tradition
  • Loses Navy tradition.png15 Navy tradition
  • Yearly navy tradition decay.png −0.5% Navy tradition decay
  • Admiral cost −25% admiral cost
Privilege build jain temple.png Patronage of the Arts 0 −5 +5 +5
  • cant be revoked for 10 years
  • Grants Yearly prestige.png Prestige based on current value:
    • Over 50: Yearly prestige.png +10 Prestige
    • 0 to 50: Yearly prestige.png +15 Prestige
    • −25 to 0: Yearly prestige.png +20 Prestige
    • −50 to −25: Yearly prestige.png +25 Prestige
    • Under −50: Yearly prestige.png +30 Prestige
  • Yearly prestige.png +0.5 Yearly Prestige
  • National tax modifier.png −5% National Tax Modifier
Privilege recruit minister.png Commercial Advisory Council 0 −5 +5 +5
  • Diplomatic advisor cost −15% Diplomatic advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege grant new world charter.png Grant New World Charters 0 −5 +5 +5 One of the following must be true:
  • Has at least 1 Colonists.png colonist
  • Has at least 1 Global settler increase.png colony
  • Settler chance.png +5% Settler Chance
  • Global settler increase.png +10 Global settler increase
  • Global tariffs.png −10% Global tariffs

Enables the estate decision "Merchant Guilds: Grant New World Charters"

  • Colonial range.png+10% Colonial Range for 10 years
  • Gain a Explorer that scales with tradition
Privilege give money.png Indebted to the Bourgeoisie 0 −5 +5 +5
  • Mercantilism.png −1 Mercantilism
  • Yearly inflation reduction.png +0.5 Inflation
  • Take 5 five-year loans at 1.0% interest
  • Trade efficiency.png −5% Trade efficiency
  • The privilege will be removed automatically when repaid.
  • Can not be revoked while having estate loans.
  • The government reform Mercantilistic Approach removes the Mercantilism.png mercantilism decrease from this privilege
Privilege comission merchant ships for war.png Free Enterprise 0 −10 +10 +10
Privilege make generous donation.png Exclusive Trade Rights 0 −5 +5 +5 Owns at least 3 Province trade power value.png centers of trade in a trade node and has a merchant there.
  • Mercantilism.png +3 Mercantilism
  • On a randomly selected trade node, which fulfills the previous condition, adds the 'Exclusive Trade Rights' modifier on every owned provinces with a Province trade power value.png center of trade, granting :
    • Minimum local autonomy +20% minimum local autonomy and Local development cost −15% local development cost until the privilege is removed.
Emperor
Privilege monopoly.png Control over Monetary Policy 0 −10 +5 +5
  • Production efficiency.png +5% Production efficiency
  • Yearly inflation reduction.png +0.15 Yearly inflation reduction
  • Interest per annum.png −0.5 Interest per annum
  • All power costs.png +5% All power costs
Emperor
Privilege comission merchant ships for war.png Private Trade Fleets 0 −5 +5 +10
  • Has a port.
  • Has at least Light ship.png 1 ship.
  • Light ship cost.png −20% Light ship cost
  • Ship trade power.png +10% Ship trade power
Emperor
Privilege grant autonomy.png The Great Privilege 0 −10 0 0 This privilege is added to Flag of Burgundy Burgundy through the imperial incident event 'The Emperor Demands the Lowlands'.
  • Inherit all Personal union.png Junior partners in the Lowland region.
  • Gain Gold Icon.png 2 years worth of income.
  • All provinces in the low countries region gain 'The Great Privilege' modifier which grants Minimum local autonomy +50% minimum local autonomy until the privilege is revoked.
  • Can not be revoked for 20 years.
Emperor
Privilege promoto dhimmi nobles.png Enforced Interfaith Dialog 0 −5 +5 0
  • Has a province of a different religion than the state's one
  • Does not have the Dhimmi.png dhimmi estate
  • Has not enacted "Enforced Unity of Faith" Clergy.png clergy privilege
  • Tolerance heretic.png +2 Tolerance of heretic
  • Tolerance heathen.png +2 Tolerance of heathen
  • Clergy loyalty equilibrium.png −10 Clergy loyalty
  • The government reform The Social Contract removes the absolutism decrease and estate loyalty decrease from this privilege.
Privilege grant new world charter.png Tropical City Planning 0 0 +5 +5
  • Capital.png Capital has Tropical.png Tropical climate
  • Use Chinese technology group Chinese or Indian technology group Indian technology group

Every owned province with Tropical.png Tropical climate gains:

  • Development cost.png -5% Local development cost
  • Global settler increase.png +10 Local settler increase
Privilege diplo power.png Orang Laut Alliances 0 −5 +10 +15 Capital.png Capital is in the Malaya region Trade power.png +25% Domestic trade power
Privilege tolerance heretics.png Grant Orthodox Autonomy 0 −5 +5 +5
  • Has a Christian state religion other then Orthodox or Coptic
  • Owns an Orthodox or Coptic province
  • Clergy gains −10% loyalty
    • If the Clergy privilege “Issue the Anti-Heresy Act” has been issued, it is removed, and the clergy estate gains −20% loyalty
  • Every owned province withOrthodoxy Orthodox or Coptic.pngCoptic religion gains the province modifier “Granted Orthodox Autonomy” modifier, giving Missionary strength.png -100% missionary strength, and -100% Religious unity.png Religious Unity impact until revoked.
Privilege monopoly.png Monopoly on Trade Good 0 −10 +5 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Textiles (Silk.png Silk, Cloth.png Cloth)
    • Dyes.png Dyes
    • Glass.png Glass
    • Paper.png Paper
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government republic.png republics with a Burghers.png burghers estate.
  • The crown gains 30% crownland
  • Can not be revoked for 20 years.
  • Minimum autonomy.png +25% Minimum autonomy.
Privilege monopoly of goods livestock.png Advanced Irrigation Techniques 0 0 0 0 Provinces with Grain.png Grain trade good gain the province modifier "Advanced Irrigation Techniques" granting -10% Local development cost local development cost until the privilege is revoked.
Privilege royal authority.png Concede to the Prussian Confederation 0 −5 +10 +10
  • The Burghers.png Burghers gain 20% of land.
  • The Burghers.png Burghers gain Burghers loyalty equilibrium.png 20 loyalty.
  • The Prussian Confederation will not revolt.
  • Minimum autonomy.png +35% Minimum autonomy
Privilege dev cost desert.png Hydraulic Rights 0 −10 +5 +5
  • unlocked by the "Hydraulic Expertise" Flag of Ajuuraan Ajuuraan Mission.png mission
  • has at least one province with Desert, Coastal Desert, Steppe, or Savannah climate

Every owned Desert province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects:

  • Local development cost -25% Local development cost

Every owned Coastal Desert province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects:

  • Local development cost -17.5% Local development cost

Every owned Steppe province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects:

  • Local development cost -10% Local development cost

Every owned Savanna province gains the province modifier “Improved Watering” until the privilege is revoked, giving the following effects:

  • Local development cost -7.5% Local development cost
Origins.png
Privilege gold mint.png Controlled Gold Mining −5 +5 +5
  • Has unlocked this estate privilege with a Mission.png mission (available for Flag of Mali Mali, Flag of Kilwa Kilwa, Flag of Ethiopia Ethiopia and Flag of Mutapa Mutapa)
  • Has at least one Gold gold producing province
  • Monthly gold inflation modifier.png −75% Monthly gold inflation modifier
  • Gold depletion chance modifier.png −75% Gold depletion chance modifier

Every owned Gold gold producing province gains the province modifier “Controlled Gold Mining” until the privilege is revoked, giving the following effects:

  • Local goods produced modifier −15% Local goods produced modifier
Privilege dev cost forest.png Forest Expansion 0 −10 +5 +5
  • Has unlocked this estate privilege with a mission (available to Sweden, Finland or Scandinavia)
  • Has at least one province with Forest or Woods climate

Every owned province with forest terrain gains the province modifier “Expansions into the Forest” until the privilege is revoked, giving the following effects:

  • Local development cost -15% Local development cost

Every owned province with woods terrain gains the province modifier “Expansions into the Woods” until the privilege is revoked, giving the following effects:

  • Local development cost -10% Local development cost
Privilege dev cost mountain.png Mountain Expansion 0 −10 +5 +5
  • Has unlocked this estate privilege with a mission (available to Norway or Scandinavia)
  • Has at least one province with Mountains, Highlands or Hills climate

Every owned province with mountain terrain gains the province modifier “Expansions into the Mountains” until the privilege is revoked, giving the following effects:

  • Local development cost -17.5% Local development cost

Every owned province with highlands terrain gains the province modifier “Expansions into the Highlands” until the privilege is revoked, giving the following effects:

  • Local development cost -10% Local development cost

Every owned province with hills terrain gains the province modifier “Expansions into the Hills” until the privilege is revoked, giving the following effects:

  • Local development cost -12.5% Local development cost
Privilege make generous donation.png Polish Merchant Seal 0 −10 +5 +5
  • Unlocked by the Flag of Poland Poland Mission.png Mission "Support the Merchants"
  • cant be revoked for 15 years
  • +5 Merchant trade power
  • -10% Center of Trade upgrade cost
Privilege development efficiency.png City Expansion Privileges 0 −5 +5 +5 Every owned province with either a Centre of Trade or an Estuary gains the province modifier “City Expansion” until the privilege is revoked, giving the following effects:
  • Province governing cost.png −15% Province governing cost

Does not lose Crown Land Share from developing provinces

Domination.png
Privilege gold mint.png Grant Control over the Coinage 0 −5 0 +5 Enables the estate decision "Merchant Guilds: Recruit Minister"
  • Gain a Skill 2 Master of the Mint advisor
  • Burghers lose −10 Loyalty
Domination.png
Icon trade.png Allow Burghers Economic Freedom 0 −5 0 +5
  • depending on estate loyalty gain :
    • +50% Province Trade Power Modifier and Merchant Trade Power +10% if loyalty above 60
    • +25% Province Trade Power Modifier and Merchant Trade Power +5% if loyalty between 30 and 60
    • −25% Province Trade Power Modifier if loyalty is below 30
    • This value is multiplied by a percentage equal to the estates current influence (x 100% at 100 influence)
Domination.png
Privilege empty throne.png [Root.GetBurghersName] Monopoly Rights 0 −5 0 +5 Enables the estate decision "Merchant Guilds: Grant Monopoly Charters"
  • Lose −5 Prestige
  • Burghers gain +10 Influence for 20 years
  • Burghers gain +15 Loyalty
  • Automatically completes Estate Agenda of the Burghers if active
Domination.png
Privilege heavy ship.png Burghers Force Draft 0 −5 0 +5
  • National sailors modifier.png +15% national sailors modifier

Enables the estate decision "Merchant Guilds: Draft ships for War"

  • Begin construction of heavy scaled to number of ports; ships build for free, and in half the usual time
  • Can only be used once every 30 years
Domination.png
Privilege navy tradition.png Burghers Naval School Rights 0 −5 0 +5
  • Prestige from naval battles.png+50% Prestige from naval battles

Enables the estate decision "Merchant Guilds: Grant Admiralship"

  • Gain an Admiral at Naval Tradition scaling to current (Minimum of 40 OR current Naval Tradition + 10, then rounded up to next 10 up to 100 max)
  • Burghers lose −10 Loyalty
Domination.png
Privilege ducats.png Burghers Financial Demand 0 −5 0 +10 National tax modifier.png+10% National tax modifier

Enables the estate decision "Merchant Guilds: Ask for Contribution" giving for 10 years:

  • -5% Construction cost
  • -5%Naval Upkeep
Domination.png
Privilege investigate corruption.png Promote Burghers Bookkeeping 0 −5 0 +10 Gain Effects Scaled to Burghers Loyalty

At 100% Loyalty Gain

  • -0.5 Interest per annum
  • -25% State Maintenance
  • -50% reduce Inflation cost
Domination.png
Privilege land rights.png [Root.GetBurghersName] Crown Possessions −5 −5 10.0 10.0
  • Trade range.png +10% Trade range
  • based on crown land ownership gain up to :
    • Trade power.png +33% Global trade power
  • cant be revoked for 25 years
  • exempt_from_seize_land
Privilege peasant.png Rise of the Burghers −15 −10 15.0
  • Gained via the "Rise of the Burgher class" event, triggered at adm tech 17
  • Is not revolutionary
  • exempt_from_seize_land
  • no_estate_crownland_loss_from_developing
  • Lose Mercantilism.png 5% mercantilism
  • Burghers max privileges.png +1 Burghers max privileges
  • based on crown land ownership gain up to :
    • Trade efficiency.png +20% Trade efficiency
  • If the mission "Fate of peasantry" was completed by siding with the peasant, gain :
    • Trade power.png+10%global_trade_power
Domination.png
Privilege peasant.png The New Middle Class −5 15.0 10.0
  • Is not revolutionary
  • Gained via the "Ascension of the [Root.GetAdjective] Middle Class" or the "The Reactionary Policy" events, triggered around 2 years after reaching adm tech 17
  • Can only be revoked if the Government is republic
  • Lose Republican tradition.png 5 republican tradition when revoking this privilege
  • Lose Mercantilism.png 5% mercantilism
  • Burghers max privileges.png +1 Burghers max privileges
  • Technology cost.png −10% Technology cost
  • Idea cost.png −10% Idea cost
  • Institution spread.png +20% Institution spread
  • (unrecognized string “monthly modernization” for Template:Icon) +1.5 Monthly modernization
  • National manpower modifier.png −20% National manpower modifier
  • National tax modifier.png −10% National tax modifier
Domination.png
Privilege make generous donation.png Autonomous Trade Companies −10 5.0 5.0
  • Has completed the "Issue the Royal Warrant" mission
  • Merchant trade power.png +5 Merchant trade power
  • Center of trade upgrade cost.png −10% Center of trade upgrade cost
  • cant be revoked for 15
Domination.png
Estate burghers sindicat remensa privilege.png Sindicat Remença −10 15.0 10.0
  • Gained via the "Sindicat Remença" event
  • Burghers max privileges.png +1 Burghers max privileges
  • Goods produced modifier.png +10% Goods produced modifier
  • Nobility influence.png −10% Nobles influence
  • Development cost.png −5% Development cost
Domination.png

Burghers agendas[edit | edit source]

These agenda can only be proposed by the Burghers.png Burghers estate.

Name Triggers Success Additional rewards
Increase Production in X None Develop stated and core targeted province by Production.png 2 base production
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Gold Icon.png 0.3 years of income
Expand Trade Infrastructure in X
  • Has at least Diplomatic technology.png Diplomatic Technology 4
  • Owns any stated and core province:
    • Does not have a Latin stock exchange.png Stock exchange building
    • Can build a Latin marketplace.png Marketplace, Latin trade depot.png Trade depot or Latin stock exchange.png Stock exchange building
Build a Latin marketplace.png Marketplace/Latin trade depot.png Trade depot/Latin stock exchange.png Stock exchange building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Expand Port Infrastructure in X
  • Has at least Diplomatic technology.png Diplomatic Technology 6
  • Owns any stated and core province:
    • Has a port
    • Does not have a Latin grand shipyard.png Grand shipyard or Latin drydock.png Drydock building
    • Can build a Latin dock.png Dock, Latin drydock.png Drydock, Latin shipyard.png Shipyard or Latin grand shipyard.png Grand shipyard building
Build a Latin dock.png Dock, Latin drydock.png Drydock, Latin shipyard.png Shipyard or Latin grand shipyard.png Grand shipyard building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Increase Production Efficiency in X
  • Has at least Administrative technology.png Administrative Technology 6
  • Owns any stated and core province:
    • Does not have a Latin counting house.png Counting house building
    • Can build a Latin workshop.png Workshop or Latin counting house.png Counting house building
  • Does not produce Gold Gold
Build a Latin workshop.png Workshop or Latin counting house.png Counting house building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • If Crownland.png crown land share is less than 15% and Burghers.png Burghers land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_burghers }
  • Else, province gains Production.png 1 base production
Build a University in X
  • Is a Government republic.png Republic
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least Development.png 10 development
Build a Latin university.png University building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Textiles (Silk.png Silk, Cloth.png Cloth), Dyes.png Dyes, Glass.png Glass or Paper.png Paper
Build a Manufactory building in targeted province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Targeted province:
    • Gains Production.png 1 base production
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Diplomatic Advisor Does not already employ a Diplomatic Advisor
  • Has an Advisor.png Diplomatic Advisor
  • Does not have negative monthly income
Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
Fire our Diplomatic Advisor Has an Advisor.png Diplomatic Advisor Advisor.png The Diplomatic Advisor has been fired. Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
Pay off the National Debt
  • Has at least 5 loans
  • Is not bankrupt
  • Has no loan
  • Is not bankrupt
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Treasurer.png Treasurer whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Restore Republican Virtues
  • Is a Government republic.png Republic or a Dictatorship
  • Has between Republican tradition.png 20 and 65 Republican Tradition
  • Does not have the country modifier “Republican Virtues Restored”
Has at least Republican tradition.png 85 Republican Tradition
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Republican Virtues Restored” for Time Icon.png 10 years, giving the following effect:
    • Yearly republican tradition.png+0.5 Yearly republican tradition
Restore the Currency
  • Has between Yearly inflation reduction.png 10% and 30% Inflation
  • Does not have the country modifier “Booming Economy”
Yearly inflation reduction.png Inflation is less than 5%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Booming Economy” for Time Icon.png 15 years, giving the following effects:
    • Trade efficiency.png +15% Trade efficiency
    • Yearly prestige.png +0.5 Yearly prestige
    • Autonomy.png −0.05 Monthly autonomy change
Recover from Hyperinflation Yearly inflation reduction.png Inflation is at least 30% Yearly inflation reduction.png Inflation is less than 15%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Lose Yearly inflation reduction.png 10 inflation
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Increase Trade Power in X Has between 5% and 50% Trade share in any trade node with a port If has respectively at least 40%/30%/23%/15%/10%/7%/5% Trade share in selected Trade node:
  • Increase Trade share to 65%/50%/40%/30%/25%/20%/15%
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Trader.png Trader whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Gain Access to the Sea
  • is not a subject nation other than a tributary state.
  • Does not own any port
  • Any neighboring port province has an owner that:
    • Is not our subject, overlord nor ally
    • Does not have a truce with us
    • Has less than Opinion.png 50 opinion towards us
    • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed:
Owns any port province
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Sailors.png 500 sailors
Build a Navy for our Nation
  • Is not primitive
  • Owns at least one port province
  • Has at least 1 ship, but less than 250
  • Does not have has 50% of the Naval force limit modifier.png force limit total navy size
  • Does not have the country modifier “Thriving Ship Building Sector”
Has 75% of the Naval force limit modifier.png force limit total navy size
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gains an Admiral.png admiral with Navy tradition.png 40 navy tradition.
Protect against the X Fleet
  • Is not primitive
  • Owns at least one port province
  • Does not have 100% of the Naval force limit modifier.png force limit total navy size
  • Does not have the country modifier “Naval Enthusiasm”
  • Any rival country :
    • Is not at war with us
    • Has a navy bigger than ours by 1.05 to 1.25
Has at least the navy size of the rival country
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Naval Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Morale of navies.png +10% morale of navies
    • National sailors modifier.png +20% national sailors modifier
    • Yearly navy tradition.png +1 yearly navy tradition
Improve our Reputation Has less than Diplomatic reputation.png -2 diplomatic reputation Has at least Diplomatic reputation.png 1 diplomatic reputation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Yearly prestige.png 10 Prestige
Build a Treasury
  • Has less than Gold Icon.png 6 months worth of income
  • Has no loans
  • Is not at war
  • Has at least Gold Icon.png 30 months worth of income
  • Has no loans

If has at least Yearly inflation reduction.png 5% Inflation:

  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain Advisor Master of Mint.png Master of Mint whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)

Else, gain Burghers loyalty equilibrium.png 15 Burghers Loyalty

Discover X
  • Has at least 1 Conquistador conquistador or Explorer explorer
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is in North or South America, or New World continent
    • Has a port
    • Is not wasteland
    • Is not colonized
    • Has not been discovered
    • No province in the same area has been discovered
Selected province has been discovered
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Settle X
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • One of the following:
      • Has a port
      • Neighbors any province owned by us or our colonial nation
    • No province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
Any province in selected area is owned by us
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Colonize X Area
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • Any province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Colonize X Area
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "Colonial Enthusiam"
  • Any province:
    • Is in our colonial range
    • Is not wasteland
    • Is not colonized
    • Has been discovered
    • Any province in the area is owned by us or our colonial nation
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Colonial Enthusiasm” for Time Icon.png 10 years, giving the following effects:
    • Settler chance.png +5% Settler chance
    • Global settler increase.png +25 Global settler increase
Expand our Colony in X
  • Has at least 1 Colonists.png colonist
  • Has at least 1 port province
  • Does not have country modifier "New Colonial Administration"
  • Any colonial region:
    • Is in North or South America, or New World continent
    • Owns 3 or 4 provinces
    • Treaty of Tordesillas is either:
      • Granted to us
      • Granted to no one
All provinces in selected area are owned by us or our colonial nation
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “New Colonial Administration” for Time Icon.png 15 years, giving the following effects:
    • Global tariffs.png +15% Global tariffs
    • Global settler increase.png +15 Global settler increase
Expand the X Trade Company
  • Has at least 1 port province
  • Owns any province which fulfills the following conditions:
    • is not in the Laponia area
    • is part of a Trade company
    • the trade company has less than 10 provinces
If has respectively less than 10/6/4 provinces in targeted Trade company:
  • Have at least 10/8/5 provinces in targeted Trade company
Gain Burghers loyalty equilibrium.png 15 Burghers Loyalty
Establish a Trade Post in India
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Does not own any province in India super-region
  • At least one province in India super-region:
    • Has a port
    • Is in our range
    • Has been discovered by us
Owns any port province in India super-region which produces Spices.png Spices or Silk.png Silk
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • A random owned port province in India producing either Spices.png Spices or Silk.png Silk gains the “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Establish a Trade Post in Malacca
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Does not own any province in the Indonesian Charter trade company
  • At least one province in the Indonesian Charter trade company :
    • Has a port
    • Is in our range
    • Has been discovered by us
Owns any port province in the Indonesian Charter trade company which produces Spices.png Spices or Cloves.png Cloves
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • A random owned port province in the Indonesian Charter trade company producing either Spices.png Spices or Cloves.png Cloves gains “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Establish a Trade Post in China
  • Is not at war
  • Capital.png Capital is in Europe
  • Has at least 6 port provinces
  • Has no province producing Chinaware.png Chinaware
  • Does not own any province in China super-region
  • At least one province in China super-region:
    • Has a port
    • Is in our range
    • Has been discovered by us
  • Does not have the country modifier “Chinaware Trade”
Owns any port province in China super-region which produces Chinaware.png Chinaware
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Chinaware Trade” for Time Icon.png 10 years, giving the following effect:
    • Yearly tax income.png +10 tax income
  • A random owned port province in China super-region producing Chinaware gains “Major Trading Post” modifier until the end of the game, giving the following effect:
    • Local goods produced +1 local goods produced.
Control the Silk Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in China or India super-region
  • Owns less than 2 provinces producing Silk.png Silk
Owns at least 3 provinces producing Silk.png Silk
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Silk Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Control the Spice Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in India super-region or the Indonesian Charter trade company region
  • Owns less than 3 provinces producing Spices.png Spices
Owns at least 5 provinces producing Spices.png Spices
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Spice Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Control the Tea Trade
  • Is not at war
  • Capital.png Capital is in Europe
  • Owns any province in China super-region
  • Owns less than 2 provinces producing Spices.png Spices
Owns at least 3 provinces producing Spices.png Spices
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Tea Trade” for Time Icon.png 15 years, giving the following effect:
    • Yearly tax income.png +25 tax income
Reduce Corruption
  • Has at least Corruption.png 5 corruption
  • Is not bankrupt
  • Does not have the country modifier “Reduced Corruption”
If has respectively less than Corruption.png 10/15/more corruption:
  • Reduce Corruption.png corruption below 1/5/10
  • Gain Burghers loyalty equilibrium.png 10 Burghers Loyalty
  • Gain country modifier “Reduced Corruption” for Time Icon.png 15 years, giving the following effects:
    • Interest per annum.png -0.25 annual interest

Trade efficiency.png +10% trade efficiency

Protect against Piracy Any active trade node:
  • Our Trade share is at least 20%
  • Privateer Trade share is at least 20%
  • Does not privateer in this trade node
Selected trade node:
  • Our Trade share is at least 20%
  • Privateer Trade share is less than 5%
Gain Burghers loyalty equilibrium.png 15 Burghers loyalty

Clergy[edit | edit source]

Clergy icon
This estate represents the educated priests of your state religion. They have a long tradition of serving in the administration of your country and their traditional responsibility is to care for the spiritual well-being of it and your people. Over the centuries they have acquired both land properties and privileges from former rulers as well as pious individuals.

Conditions:

  • Does not use other mechanics
  • Does not have the Brahmins.png Brahmins estate for nations with Sikhism Sikh or Hinduism Hindu religion
  • Is not nomad
  • Is not the Flag of United States United States unless government is a Government theocracy.png theocracy
  • Has NOT enacted "Seperate the Clergy from State" Reform
  • Has enacted the "Establish Religious Institutions" Reform if country is Privateer efficiency.pngPiratical
  • Has enacted the "Restoration of the Clergy" Reform if country is Revolution target.png Revolutionary Empire

Estate influence Influence – The estate has a base influence of 10%, modified by:

  • +5% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +25% Has enacted the Government monarchy.png Livonian Theocracy tier 1 government reform
  • +10% Has enacted the Government republic.png Religious Virtues tier 2 government reform
  • +5% Has enacted the Government monarchy.png Expand Royal Court tier 3 government reform
  • +5% Has enacted the Expand Temple Rights tier 4 government reform
  • +10% Has enacted the Lands for the Church tier 4 government reform
  • +10% Has enacted the Grant Land to the Monasteries tier 4 government reform
  • +10% Has enacted the Support Monastic Schools tier 4 government reform
  • +10% Has enacted the Embrace the concept of Free will tier 4 government reform
  • +10% Has enacted the Grant Rabbi privileges tier 4 government reform
  • +10% Has enacted the Strengthen Confucian Bureaucracy tier 4 government reform
  • +10% Has enacted the Empower the Monestaries tier 4 government reform
  • +10% Has enacted the Strengthen the Ulema tier 4 government reform
  • +10% Has enacted the Legacy of the Steppes tier 4 government reform
  • +10% Has enacted the Embedded Norse Traditions tier 4 government reform
  • +10% Has enacted the Strengthen Clergy Privileges tier 4 government reform
  • +10% Has enacted the Government monarchy.png Administrative Clergy tier 5 government reform
  • +5% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +20% Is the Flag of Papal States Papal States
  • +20% Is Flag of Hejaz Hejaz and owns Mecca (385)
  • +15% For Inti.png Inti authority at 100% (scaled)
  • +10% For Patriarch authority.png Patriarch Authority at 100% (scaled)
  • +10% Is Muslim and had the Msg event.png event "Neo Sufism & Traditionalist Reaction"
  • +5% Is a Government theocracy.png Theocracy
  • −10% Has enacted the Government monarchy.png Livonian Absolute Monarchy tier 1 government reform
  • −5% Has enacted the Government monarchy.png Royal Fovoritism tier 3 government reform
  • −5% Has enacted the Head of the reformed Church tier 4 government reform
  • −10% Has enacted the Curtail Clergy Privileges tier 4 government reform
  • −10% Has enacted the Strengthen the Dhimmi tier 4 government reform
  • -15% Has enacted the Abolish the Castes tier 4 government reform
  • −10% Has enacted the Government monarchy.pngDynastic Administration tier 5 government reform
  • −5% Has enacted the Government theocracy.pngSubservient Bureaucrats tier 5 government reform
  • −5% Has enacted the Government monarchy.pngLes Six livres de la République tier 8 government reform
  • −10% Is the Government monarchy.png Celestial Empire
  • −10% Has the Hussite Hussite aspect Clerical poverty
  • −15% If State religion is not dominant
  • −40% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:


Clergy loyalty equilibrium.png Traditions Ideas Bonuses Policies
+10%
  • Augsburger idea 2: Home of Saint Afra and Saint Ulrich
  • Mantuan idea 3: Noble Clergymen
  • Full Divine ideas
  • Fully Religious
+5%
  • Jolof idea 2: Adherents of Islam
  • Saxe-Lauenburg idea 5: The Church Order of Hadeln
  • +5% Has the Government monarchy.png Feudal Theocracy tier 1 government reform
  • +5% Has enacted the Government monarchy.png Livonian Theocracy tier 1 government reform
  • +15% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +10% Has enacted theGovernment theocracy.png Teutonic Bishophric tier 1 government reform
  • +5% Has enacted the Government republic.png Religious Virtues tier 2 government reform
  • +5% Has enacted the Government monarchy.png Decentralized Bureaucracy tier 3 government reform
  • +5% Has enacted the Maintain Balance of power tier 4 government reform
  • +5% Has enacted the Lands for the Church tier 4 government reform
  • +15% Has enacted the Grant Lands to the Monasteries tier 4 government reform
  • +10% Has enacted the Support Monastic Schools tier 4 government reform
  • +10% Has enacted the Embrace the concept of Free will tier 4 government reform
  • +10% Has enacted the Grant Rabbi privileges tier 4 government reform
  • +10% Has enacted the Strengthen Confucian Bureaucracy tier 4 government reform
  • +10% Has enacted the Empower the Monestaries tier 4 government reform
  • +10% Has enacted the Strengthen the Ulema tier 4 government reform
  • +10% Has enacted the Strengthen Shaman Privileges tier 4 government reform
  • +10% Has enacted the Legacy of the Steppes tier 4 government reform
  • +15% Has enacted the Interweaving of Shrine and State tier 4 government reform
  • +10% Has enacted the Strengthen Clergy Privileges tier 4 government reform
  • +5% Has enacted the Government monarchy.png Administrative Clergy tier 5 government reform
  • +10% Has enacted theGovernment theocracy.png Zealous Administrators tier 5 government reform
  • +5% Has enacted the Government tribal.png Tribal Unity tier 5 government reform
  • +10% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +10% Has enacted the Republican tradition.png Supremacy of the Diet tier 6 government reform
  • +10% Has enacted theGovernment theocracy.png Safeguard Holy Sites tier 8 government reform
  • +10% Is the Papal controller
  • +10% Is Protestantism Protestant
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +10% Has contry flag kni_clergy_flag[2]
  • +5% For Religious unity.png Religous Unity at 100% (scaled)
  • +5% for each holy site owned by a Coptic.png country with the Support Monastic Schools government reform
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • -5% Has enacted the Government monarchy.png Centralized Bureaucracy tier 3 government reform
  • −10% Has enacted the Strengthen the Dhimmi tier 4 government reform
  • -2.5% to +2.5% with current Devotion.png Devotion
  • -5% to +5% with current Yearly prestige.png Prestige
  • -10% to +10% with current Piety Piety
  • −20% If has "Inwards Perfection" privilege and start a war
  • −20% If the Burghers.png Burghers, the Nobility.png Nobility, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Clergy are disloyal after land has been seized, Catholic rebels.png Zealot rebels of the state religion may rise in revolt in a few provinces.

Disaster: If the Clergy.png Clergy estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Dominance of the Clergy disaster.

The Clergy national modifiers are as follows:

Clergy.png Clergy Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100

Estate loyalty Loyalty
0-29

  • National tax modifier.png−2.5% National tax modifier
  • Stability cost modifier.png+2.5% Stability cost
  • National unrest.png+0.5 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.125 Yearly devotion
  • Papal influence.png−0.25 Yearly papal influence
  • Church power.png−6.25% Church power
  • Monthly fervor.png−0.25 Monthly fervor
  • National tax modifier.png−5% National tax modifier
  • Stability cost modifier.png+5% Stability cost
  • National unrest.png+1 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.25 Yearly devotion
  • Papal influence.png−0.5 Yearly papal influence
  • Church power.png−12.5% Church power
  • Monthly fervor.png−0.5 Monthly fervor
  • National tax modifier.png−7.5% National tax modifier
  • Stability cost modifier.png+7.5% Stability cost
  • National unrest.png+1.5 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.375 Yearly devotion
  • Papal influence.png−0.75 Yearly papal influence
  • Church power.png−18.75% Church power
  • Monthly fervor.png−0.75Monthly fervor
  • National tax modifier.png−10% National tax modifier
  • Stability cost modifier.png+10% Stability cost
  • National unrest.png+2 National Unrest
  • Depending on religion and government:
  • Yearly devotion.png−0.5 Yearly devotion
  • Papal influence.png−1 Yearly papal influence
  • Church power.png−25% Church power
  • Monthly fervor.png−1 Monthly fervor
Estate loyalty Loyalty
30-59
National tax modifier.png+5% National tax modifier National tax modifier.png+10% National tax modifier National tax modifier.png+15% National tax modifier National tax modifier.png+20% National tax modifier
Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% National tax modifier
  • Stability cost modifier.png−2.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.125 Yearly devotion
  • Papal influence.png+0.25 Yearly papal influence
  • Church power.png+2.5% Church power
  • Monthly fervor.png+0.25 Monthly fervor
  • National tax modifier.png+10% National tax modifier
  • Stability cost modifier.png−5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.25 Yearly devotion
  • Papal influence.png+0.5 Yearly papal influence
  • Church power.png+5% Church power
  • Monthly fervor.png+0.5 Monthly fervor
  • National tax modifier.png+15% National tax modifier
  • Stability cost modifier.png−7.5% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.375Yearly devotion
  • Papal influence.png+0.75 Yearly papal influence
  • Church power.png+7.5% Church power
  • Monthly fervor.png+0.75 Monthly fervor
  • National tax modifier.png+20% National tax modifier
  • Stability cost modifier.png−10% Stability cost
  • Depending on religion and government:
  • Devotion.png+0.5 Yearly devotion
  • Papal influence.png+1 Yearly papal influence
  • Church power.png+10% Church power
  • Monthly fervor.png+1 Monthly fervor

Clergy privileges[edit | edit source]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Clergy Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege admin power.png Religious State −10 −5 −5 0 Monthly administrative power.png +1 Monthly administrative power
Privilege empty throne.png Clerical Advisory Council 0 −5 +5 +5
  • Administrative advisor cost −15% Administrative advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege new world mission.png Establish New World Missions 0 −5 +5 +5 One of the following must be true:
  • Has at least 1 Colonists.png colonist
  • Has at least 1 Global settler increase.png colony
Native assimilation.png +50% Native assimilation
  • Enable the decision [Root.GetClergyName]: New World Missions :
    • Native uprising chance.png-50% Native uprising chance, for 20 years
    • Native assimilation.png+50% Native assimilation, for 20 years
    • Clergy influence.png+15 Clergy influence
Privilege recruit minister.png Clerical ministers 0 −5 0 +10
  • If Common Sense.png is enabled and the country is Buddhist (Theravada.png, Vajrayana.png or Mahayana.png), Yearly karma decay.png+5% yearly karma decay
  • If Common Sense.png is enabled and the country is Protestantism, Church power.png+10% church power
  • If Wealth of Nations.png is enabled and the country is Reformed.png, Monthly fervor.png+0.5 monthly fervor
  • If Emperor is enabled and the country is Hussite, Church power.png+10% church power
  • If Origins.png is enabled and the country is Jewish.png, Church power.png+10% church power
  • If Cradle of Civilization.png is enabled and the country is in Muslim religion group, Monthly piety.png+0.1 monthly piety
  • If Mandate of Heaven.png is enabled and the country is Confucianism, Yearly harmony increase.png+0.25 yearly harmony
  • If Third Rome.png is enabled and the country is Orthodoxy, Yearly patriarch authority+0.5% yearly patriarch authority
  • If Rule Britannia.png is enabled and the country is Anglican.png, Church power.png+10% church power
  • Otherwise, -20%Missionary maintenance cost.png missionary maintenance cost
  • If the Coptic.png Coptic government reform Support Monastic Schools is enacted, this privilege also grants -5% Technology cost.png tech cost.
  • If the “Freedom of Interpretation” estate privilege is granted, remove it
Privilege tolerance heathen.png Oversight by the Clergy 0 −10 +10 +10
Privilege one faith one culture.png Religious Culture −5 −5 +5 +10
  • Tolerance heretic.png −2 Tolerance of heretics
  • Tolerance heathen.png −2 Tolerance of heathens
  • Missionary strength.png +1 Missionary strength
  • Every owned province which has either the state religion or a harmonized or secondary religion and which is either in our culture group or has an accepted culture, gains "Religious Society", giving the following effects:
    • Local unrest.png −1 Local Unrest
    • Local tax modifier.png +10% Local Tax Modifier
    • Local production efficiency.png +10% Local Production Efficiency
    • Local manpower modifier.png +10% Local Manpower Modifier
  • Every owned province, which is not in our culture group and does not have an accepted culture, gains "Heretic Culture", giving the following effects:
    • Local unrest.png +3 Local unrest
    • Local culture conversion cost −10% Local culture conversion cost
  • This privilege can not be revoked for 15 years.
  • The Orthodoxy Orthodox government reforms Grant Land to the Monasteries, Strengthened the Patriarchate and Head of the Patriarchate remove the estate influence increase from this privilege.
Privilege religious diplomats.png Religious Diplomats 0 −10 0 +10
Privilege recruit inouisitor.png Enforced Unity of Faith 0 −5 +5 0
  • Owns at least 1 province which does not follow our religion
  • Does not have the privileges Enforced Interfaith Dialog or Guaranteed Religious Minority Rights or Guaranteed Traditions
  • Tolerance heretic.png −2 Tolerance of heretics
  • Tolerance heathen.png −2 Tolerance of heathens
  • Missionary strength.png +1 Missionary strength
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Gets revoked automatically after 20 years but cant be revoked until then
Icon trade.png Monopoly on Trade Good 0 −10 +5 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Slaves.png Slaves (only if state religion is Nahuatl.png Nahuatl)
    • Incense.png Incense
    • Wool.png Wool
    • Wine.png Wine (not available for Muslims)
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government theocracy.png theocracies with a Clergy.png clergy estate.
  • Every estate loses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
  • Minimum autonomy.png +25 Minimum autonomy.
Privilege send emissary to pope.png Papal Emissary 0 −5 +5 +5
  • Is Catholicism Catholic
  • Is not Flag of The Papal State The Papal State
  • Has at least Cardinal icon.png 1 cardinal
  • Has at least Papal influence.png 20 papal influence
  • Loses Papal influence.png 5 papal influence
  • Papal influence.png +1 Yearly papal influence
  • Curia powers cost +5% Curia powers cost
Privilege grant autonomy.png Inwards Perfection −5 −5 +5 +10
  • Is in the Eastern religion group
  • Does not have the privilege Expansionist Zealotry.
  • Does not have enacted the "Hermit Kingdom" government reform
  • Does not have unlocked the "Outwards perfection" privilege
  • Stability hit to declare war +1 Stability hit to declare war
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • War exhaustion.png −0.05 Monthly war exhaustion
  • Scaling to the estate's land ownership, at 100% :
  • Development cost.png −33% Development cost
  • National tax modifier.png +33% National tax modifier
  • Production efficiency.png +33% Production efficiency
  • Manpower in true faith provinces +33% Manpower in true faith provinces
  • Core-creation cost.png +100% Core-creation cost
  • Province war score cost.png +200% Province warscore cost
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Can not be revoked for 25 years and not while at war.
Privilege recruit inouisitor.png Expansionist Zealotry 0 −5 0 0
  • Is not Confucianism Confucian.
  • Any known country follows a different religion.
  • Does not have the privilege Inwards Perfection
  • Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium if at peace with heretics or heathens for at least 15 years.
  • Morale of armies.png −5% Morale of armies if at peace with heretics or heathens for at least 15 years.
  • Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium while at war with heretics or heathens.
  • Morale of armies.png +5% Morale of armies while at war with heretics or heathens.
  • The government reform "Balanced Mission" removes this privileges Absolutism decrease, aswell as the Drawbacks from being at peace
  • Completing Flag of Riga Rigas Mission "Complete the Reformation" removes all penalties from this privilege and additionally while at war with Heathens or Heretics grants :
    • Morale of armies.png +10% Morale of armies
    • Monthly war exhaustion.png -0.05 Monthly war exhaustion
EmperorLions of the North.png
Privilege build jain temple.png Monastic Temples 0 −5 +5 +5 Is Buddhism.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana
  • +3 Karma is added upon construction of Temple buildings.
  • -3 Karma is added upon destruction of Temple buildings.
  • If the Government Reform "Empower the Monasteries" or "Ganden Phodrang" is enacte this privilege adds/ removes 5 Karma and no longer increases influence nor decreases absolutism
Common Sense.png
Privilege promoto dhimmi nobles.png Church Sanctuaries 0 −5 +5 +5 Is Catholicism Catholic
  • Papal influence.png +3 Papal influence is added upon construction of church buildings.
  • Papal influence.png -3 Papal influence is added upon destruction of church buildings.
Privilege seek support of brahmins.png Brahmins at Court 0 0 0 0 All Hinduism Hindu provinces gain the Guaranteed Brahmin Autonomy modifier, giving Missionary strength.png -100% missionary strength, and -100% Religious unity.png Religious Unity impact until revoked.
Privilege tolerance heathen.png Tolerance of Folk Religions 0 0 −5 +60
  • Has Eastern religion group
  • Primary culture.png Primary culture in Lao
  • Tolerance heathen.png +5 Tolerance of heathens
  • Tolerance of the true faith.png-2 Tolerance of the true faith
  • All Animism Animist provinces gain the Tolerance of Folk Religions modifier, giving Missionary strength.png -100% missionary strength, and -100% Religious unity.png Religious Unity impact until revoked.

Privilege recruit inouisitor.png

Biblical Sabbath Reform 0 −5 +10 +10
  • National tax modifier.png −10% global tax modifier
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Missionary strength.png +1 Missionary strength
  • Reform progress growth.png +25% monthly reform progress growth
Privilege heir cult.png Build Shrines for Heirs 0 −10 0 +10
  • Is Fetishist Fetishist
  • Can have heir
  • Has not enable heir cult through mission
  • Has not enacted "Embrace Singular Cult" privilege
The Msg event.png event "The Cult for the [Root.Heir.GetTitle]" occurs Rights of Man.png
Privilege singular cult.png Embrace Singular Cult 0 −5 0 +10
  • Is Fetishist Fetishist
  • Has not enacted "Build Shrines for Heirs" privilege
  • Has not enacted "Flexible Cult" privilege
Rights of Man.png
Privilege switch hindu deity.png Flexible Cult 0

−10

0 +5
  • Is Fetishist Fetishist
  • Has not enable cult switching through mission
  • Has not enacted "Embrace Singular Cult" privilege
The Decision.png decision "Choose a new Cult" becomes available Rights of Man.png
Privilege recruit minister.png Establish Religious Schools 0 −5 0 +5 Is Muslim Invite a scholar Inviting a scholar has no administrative cost Cradle of Civilization.png
Privilege seek support of clergy.png Grant local Residence to Scholar 0 −5 0 +5 Is Muslim The Msg event.png event "Foreign Scholar moves into [Root.GetName]" occurs Cradle of Civilization.png
Privilege recruit inouisitor.png Issue the Anti-Heresy Act 0 −5 +5 +5 Flag of Danzig Danzig, and the Flag of Teutonic Order Teutonic Order (Prussian Kingdom path) may unlock this privilege via Mission.
  • Has a Christian state religion other then Orthodox or Coptic
  • Burghers gains −10% loyalty
    • If the Burghers privilege “Grant Orthodox Autonomy” has been issued, it is removed, and the clergy estate gains −20% loyalty
  • Missionary strength.png +2 Missionary strength vs. heretics
Cradle of Civilization.png
Privilege devotion red.png Church Lands of Riga −6 −20 +25 +5 The Flag of Livonian Order Livonian Order starts with this Privilege enacted
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Manpower.png −10% national manpower modifier
  • Autonomy.png +0.05 monthly autonomy change
  • This Privilege cant be revoked until the other 4 Bishoprics have been revoked.
    • Additionally : You must own the Provines Wenden and Liefland AND You must have completed the Mission.png Mission "Protect Riga"
Privilege devotion green.png Bishopric of Dorpat −1 −20 0 +6 The Flag of Livonian Order Livonian Order starts with this Privilege enacted
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • National tax modifier.png −20% global tax modifier
  • Can be revoked normally OR via the "Dissolve Bishopric" and "Purchase Bishopric" decisions
Privilege devotion yellow.png Bishopric of Ösel- Wiek −1 −20 0 +6 The Flag of Livonian Order Livonian Order starts with this Privilege enacted
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Sailors.png -15% national sailors modifier
  • Can be revoked normally OR via the "Dissolve Bishopric" and "Purchase Bishopric" decisions
Privilege devotion purple.png Bishopric of Courland −1 −20 0 +5 The Flag of Livonian Order Livonian Order starts with this Privilege enacted
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Fort maintenance.png +10% fort maintenance
  • Can be revoked normally OR via the "Dissolve Bishopric" and "Purchase Bishopric" decisions
Privilege devotion blue.png Bishopric of Reval −1 −20 0 +5 The Flag of Livonian Order Livonian Order starts with this Privilege enacted
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Trade efficiency.png −15% trade efficiency
  • Can be revoked normally OR via the "Dissolve Bishopric" and "Purchase Bishopric" decisions
Privilege recruit minister.png Freedom of Interpretation −5 10.0
  • Religion is in Muslim group
  • If country has the “Clerical Ministers” estate privilege
    • Remove the estate privilege “Clerical Ministers”
  • Monthly piety.png −0.1 Monthly piety
Cradle of Civilization.png
Privilege land rights.png Clerical Inwards Focus −5 −5 10.0 10.0
  • Monthly war exhaustion.png −0.02 Monthly war exhaustion
  • modified by land ownership, up to :
    • Tolerance of the true faith.png +4 Tolerance of the true faith
  • cant be revoked for 25
  • exempt_from_seize_land


Estate church japanese christian communities privilege.png Vibrant Christian Communities −5 5.0 5.0
  • Gained by completing the "Spread of Christianity" incident with a balanced outcome
  • Tolerance heathen.png +1 Tolerance of heathens
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Privilege religious.png Development of Temples −5 10.0 5.0
  • Every currently owned province that is of the true faith, has a harmonized religion or a syncretic religion and that has either a Latin temple.png Temple or Latin cathedral.png Cathedral :
    • Gain province modifier “Development of Temples” while this privilege is granted, giving the following effects:
      • Local development cost −5% Local development cost
    • These effects are lost if the religion of the province changes or if the building is demolished
  • no_estate_crownland_loss_from_developing
Domination.png
Privilege missionary.png Fund Theological Studies −5 5.0
  • Is not already granting this privilege
Domination.png
Privilege technology.png Clerical Education −5 5.0
  • cant also give this privilege to the Brahmins.png Brahmins or Dhimmi.png Dhimmi estate
  • depending on estate loyalty gain :
    • Reform progress growth.png+0.25 reform_progress_growth if loyalty above 60
    • Reform progress growth.png+0.10 reform_progress_growth if loyalty between 30 and 60
    • Reform progress growth.png-0.25 reform_progress_growth if loyalty is below 30
    • This value is multiplied by a percentage equal to the estates current influence (x 100% at 100 influence)
Domination.png
Privilege tolerance own.png Allow Religious Delegation −5 5.0 Domination.png
Privilege government.png Institutionalized [Root.GetClergyName] −5 5.0 Domination.png
Privilege make generous donation.png Right of Donations −5 5.0 Domination.png

Clergy agendas[edit | edit source]

These agenda can only be proposed by the Clergy.png Clergy estate.

Name Triggers Success Additional rewards
Increase Tax Income in X None Develop stated and core targeted province by Base tax.png 2 base tax
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 prestige
Build a House of Worship in X
  • Has at least Administrative technology.png Administrative Technology 4
  • Owns any stated and core province:
    • Does not have a Latin cathedral.png Cathedral building
    • Can build a Latin temple.png Temple or Latin cathedral.png Cathedral building
Build a Latin temple.png Temple or Latin cathedral.png Cathedral building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • If Crownland.png crown land share is less than 15% and Clergy.png Clergy land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_clergy }
  • Else, province gains Base tax.png 1 base tax
Build a University in X
  • Is a Government theocracy.png Theocracy
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least Development.png 10 development
Build a Latin university.png University building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Slaves.png Slaves (only if state religion is Nahuatl.png Nahuatl), Incense.png Incense, Wool.png Wool or Wine.png Wine
Build a Manufactory building in targeted province
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Targeted province:
    • Gains Base tax.png 1 base tax
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Administrative Advisor Does not already employ a Administrative Advisor
  • Has an Advisor.png Administrative Advisor
  • Does not have negative monthly income
Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
Fire our Administrative Advisor Has an Advisor.png Administrative Advisor Advisor.png The Administrative Advisor has been fired. Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
Convert X
  • Is not Confucianism Confucian
  • Has at least Missionaries.png 1 missionary
  • Any owned province:
    • Is in a state and has a core
    • Does not have our religion or secondary religion
    • Does not have the "Religious Zeal", "Expelled Minorities" or "Religious Migration" modifiers
    • Does not currently have a missionary working to convert it
    • Has at least Local missionary strength.png 1% local missionary strength
The selected province is converted to your religion
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor inquisitor.png Inquisitor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Recover from the Ravages of War
  • War exhaustion.png War exhaustion is at least 5
  • Is not at War.png war
  • Does not have the country modifier “National Recovery”
War exhaustion.png War exhaustion is less than 1
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain country modifier “National Recovery” for Time Icon.png 15 years, giving the following effects:
    • Manpower recovery speed.png +10% Manpower Recovery
    • National unrest.png -1 Global Unrest
Stabilize the Country Stability.png Stability is below 0 Stability.png Stability is at least 1
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 Prestige
Boost National Stability Stability.png Stability is 1 Stability.png Stability is 3
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Yearly prestige.png 10 Prestige
Restore Devotion
  • DLC Common Sense.png Common Sense is active
  • Devotion.png Devotion is below 65
  • Is a Government theocracy.png Theocracy
Devotion.png Devotion is at least 90
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor Theologian.png Theologian whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Root out Heresy in X
  • Has a Casus belli.png Casus Belli on religious enemies
  • is not a subject nation other than a tributary state.
  • Has at least 10 provinces
  • Is either Christian, Muslim, or has Religious idea group.png Religious ideas
  • Any neighbor country :
    • Is not Flag of The Papal State The Papal State
    • Shares your religious group
    • Does not follow your religion
    • Has less than 6 provinces
    • is not a subject nation other than a tributary state.
    • Does not have an alliance with us
    • Does not have a royal marriage with us
    • Does not have a truce with us
    • Is not at war with us
    • Has less than Opinion.png 100 opinion towards the target country
    • Has a smaller army than us
    • Either
      • Does not have Art of War.png Art of War DLC active
      • HRE does not have a religious peace
      • Is not part of the HRE
      • You are not part of the HRE
    • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed
One of the following must be true:
  • Target country has been converted to your religion
  • Target country has been annexed by you
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain Advisor inquisitor.png Inquisitor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)

Improve Papal Relations

Flag of The Papal State The Papal State has at least Opinion.png 100 opinion towards us
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • Gain country modifier "Solidified Papal Relations" for Time Icon.png 15 years, giving the following effect:
    • +1 Papal influence.png papal influence
Restore the Holy See
  • Is Catholicism Catholic
  • Is playing with normal or historical nations
  • Does not have the country modifier "Restored Holy See"
  • Has at least Gold Icon.png 30 monthly income
  • Does not own or subject does not own Roma (118)
  • Roma is not owned by Flag of The Papal State The Papal State
  • Roma is within range
  • Is not excommunicated
  • Capital.png Capital is in Europe
  • Is not at war with Flag of The Papal State The Papal State
  • Flag of The Papal State The Papal State is not a subject nation
  • Gain Clergy loyalty equilibrium.png 10 Clergy Loyalty
  • If you control Roma, cede Roma to Flag of The Papal State The Papal State
  • Gain country modifier "Restored Holy See" for Time Icon.png 15 years, giving the following effects:
    • Tolerance of the true faith.png+2 Tolerance of the true faith
    • +3 Papal influence.png papal influence
Crush the Heretics Has at least 1 rebel army of:
  • Heretics Heretic rebels
  • Lollard rebels.png Lollard heretics
  • No province is controlled by rebels
  • Has no rebel armies
  • Did not lose to rebels
Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
Protect our Brethren in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any owned province has a neighboring province that:
    • Is not owned by you
    • Is a city
    • Is your religion
    • Has been discovered
    • Has an owner that:
      • is not a subject nation other than a tributary state.
      • Not your religion
      • Not Confucianism Confucian
      • Is not your subject, overlord nor ally
      • Does not have a truce with you
      • Is either not part of the HRE, you are not part of the HRE, or the reform Landfriede has not been passed
The owner of the selected province is of your religion.
  • Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
  • If owns the province, it gains Years of separatism.png -5 years of separatism
Propagate our religion in the X Trade Node
  • Cradle of Civilization.png 'Cradle of Civilization' DLC is active
  • Is Muslim
  • The state religion is the dominant religion
  • Has a trade node where:
    • Has at least 50% Trade share
    • Is in a Trade company
    • Has any non-Muslim, non-Jewish and non-Christian province
    • Has at least 10 provinces following our religion
  • Does not have the country modifier “Religious Zeal”
All provinces in targeted trade node are either:
  • Christian
  • Jewish.png Jewish
  • Muslim
  • Of our religion
  • Not a city
  • Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty
  • Gain country modifier “Religious Zeal” for Time Icon.png 15 years, giving the following effect:
    • Missionary strength.png +1% missionary strength
Improve Relations with the Defender of the X Faith Any country:
  • Follows our religion
  • Is not us
  • Is the Become Defender of the Faith.png Defender of the Faith
    • Has between Opinion.png -50 and 50 opinion towards us
    • Is not at war with us
    • Is not our ally nor our overlord
    • Is not our rival or vice versa
    • You know they exist
The Become Defender of the Faith.png Defender of the Faith's Opinion.png opinion towards us is at least 100 Gain Clergy loyalty equilibrium.png 15 Clergy Loyalty

Nobility[edit | edit source]

Nobility icon
This estate represents the families of landed aristocrats in your country. Their privileges are guaranteed by old traditions and most have originally been won through performing great services to the state. Their traditional responsibility is to fight and protect the realm against outside dangers as well as help the ruler keep the peace.

Conditions:

Additionally, only Muslim, Sikhism Sikh, and Buddhism.png Buddhist nations may combine this estate with the Marathas Marathas or Rajputs.png Rajputs estates.

Estate influence Influence – The estate has a base influence of 10%, modified by:

  • +5% Has enacted the Government monarchy.png Feudal Nobility tier 1 government reform
  • +5% Has enacted the Government republic.png Noble Elite tier 1 government reform
  • +10% Has the Government monarchy.png Mamluk Government tier 1 government reform
  • +5% Has enacted the Government monarchy.png Austrian Archduchy tier 1 government reform
  • +5% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +15% Has enacted the Government monarchy.png Kalmar Union tier 1 government reform
  • +15% Has enacted the Government monarchy.png Mossi Confederal kingdom tier 1 government reform
  • +15% Has enacted the Government tribal.png Tribal Confederacy tier 1 government reform
  • +10% Has enacted the Government monarchy.png Strengthen Noble Privileges tier 2 government reform
  • +5% Has enacted the Government monarchy.png Grant Noble Castle Rights tier 2 government reform
  • +10% Has enacted the Government monarchy.png Nobles Electorate tier 2 government reform
  • +5% Has enacted the Government monarchy.png Noble Officer Corps tier 2 government reform
  • +10% Has enacted the Government republic.png Virtues of Politea tier 2 government reform
  • +5% Has enacted the Government monarchy.png Expand Royal Court tier 3 government reform
  • +10% Has enacted the Government monarchy.png Noble of the Robe tier 5 government reform
  • +10% Has enacted the Government theocracy.png Divine Nobility tier 5 government reform
  • +5% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +10% Has ruler modifier "Powerful Magnates"
  • +5% Is a Government monarchy.png Monarchy
  • +5% Is in the Eastern technology group Eastern technology group
  • −5% Has enacted the Government monarchy.png Eastern Plutocracy tier 1 government reform
  • −10% Has enacted the Government monarchy.png Livonian Absolute Monarchy tier 1 government reform
  • −10% Has enacted the Government monarchy.png English Monarchy tier 1 government reform
  • −10% Has enacted the Government monarchy.png Norwegian Monarchy tier 1 government reform
  • −10% Has enacted the Government monarchy.png Unified Kalmar Monarchy tier 1 government reform
  • −10% Has enacted the Government monarchy.png Curtail Noble Privileges tier 2 government reform
  • −15% Has enacted the Government monarchy.png Pupeteer the Nobility tier 2 government reform
  • −5% Has enacted the Government monarchy.png Royal Fovoritism tier 3 government reform
  • −10% Has enacted the Government monarchy.png The Examination Systems tier 3 government reform
  • -15% Has enacted the Abolish the Castes tier 4 government reform
  • −10% Has enacted the Permanent Marathas Council or Governmental Purbias Register tier 5 government reform
  • −10% Has enacted the Government monarchy.pngDynastic Administration tier 5 government reform
  • −5% Has enacted the Government theocracy.pngSubservient Bureaucrats tier 5 government reform
  • −5% Has enacted the Government monarchy.pngLes Six livres de la République tier 8 government reform
  • −10% Has the country modifier Black Army
  • −10% Is the Government monarchy.png Celestial Empire
  • −40% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:


Nobility loyalty equilibrium.png Traditions Ideas Bonuses Policies
+10%
  • Jolof traditions
  • PLC traditions
  • Oyo idea 4: Balance of Power
  • Prussian idea 4: Noble Cadets
  • Full Aristocracy
  • Aristocratic-Espionage: Noble Loyalty Act
  • Court-Aristocratic: Universal Serfdom Act
+5%
  • Brandenburg idea 7: Geheimer Rat für die Kurmark
  • Croatian idea 1: Hrvatski Ban
  • Sienese idea 2: Siena Lordship
  • +10% Has enacted the Government monarchy.png Prussian Monarchy tier 1 government reform
  • +10% Has enacted the Government monarchy.png Livonian Militarist Monarchy tier 1 government reform
  • +15% Has enacted the Government monarchy.png Livonian Elective Monarchy tier 1 government reform
  • +10% Has enacted the Government monarchy.png Mossi Confederal Kingdom tier 1 government reform
  • +10% Has enacted the Government tribal.png Tribal Confederacy tier 1 government reform
  • +10% Has enacted the Government monarchy.png Nobles Electorate tier 2 government reform
  • +5% Has enacted the Government republic.png Virtues of Politea tier 2 government reform
  • +5% Has enacted the Government monarchy.png Decentralized Bureaucracy tier 3 government reform
  • +5% Has enacted the Maintain Balance of power tier 4 government reform
  • +5% Has enacted the Government theocracy.png Divine Nobility tier 5 government reform
  • +5% Has enacted the Government monarchy.png Noble of the Robe tier 5 government reform
  • +5% Has enacted the Government tribal.png Tribal Unity tier 5 government reform
  • +10% Has enacted the Government monarchy.pngGeneral Estates tier 6 government reform
  • +10% Has enacted the Republican tradition.png Supremacy of the Diet tier 6 government reform
  • +10% For Corruption.png Corruption at 100% (scaled)
  • +5% Has a consort from local minor noble dynasty
  • +5% For Army tradition.png Army Tradition at 100 (scaled)
  • −5% Has enacted the Government monarchy.png Pupeteer the Nobility tier 2 government reform
  • −10% Has enacted the Government monarchy.png Institutionalized Black Army tier 2 government reform
  • -5% Has enacted the Government monarchy.png Centralized Bureaucracy tier 3 government reform
  • −5% Has enacted the Permanent Marathas Council or Governmental Purbias Register tier 5 government reform
  • -5% to +5% with current Legitimacy.png Legitimacy
  • -5% to +5% with current Yearly prestige.png Prestige
  • -10% to +10% If part of the HRE and depending of the result of

The Great Peasants' war Imperial incident

  • −20% If the Burghers.png Burghers, the Clergy.png Clergy, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Nobility are disloyal after land has been seized, Noble rebels.png Noble rebels may rise in revolt in a few provinces. Countries with Polish as Culture icon.png primary culture spawn Noble rebels.png Polish Magnate rebels instead.

Disaster: If the Nobility.png Nobility estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Disaster.png Aristocratic Coup disaster.

The Nobility national modifiers are as follows:

Nobility.png Nobility Estate influence Influence 0–19 Estate influence Influence 20–39 Estate influence Influence 40–59 Estate influence Influence 60–100
Estate loyalty Loyalty
0–29
  • Manpower recovery speed.png−2.5% Manpower recovery speed
  • Land maintenance modifier.png+2.5% Land maintenance modifier
  • National unrest.png+0.5 National Unrest
  • Monthly heir support gain−0.05 Monthly heir support gain
  • Imperial influence −0.025 The imperials influence
  • Manpower recovery speed.png−5% Manpower recovery speed
  • Land maintenance modifier.png+5% Land maintenance modifier
  • National unrest.png+1 National Unrest
  • Monthly heir support gain−0.1 Monthly heir support gain
  • Imperial influence −0.05 The imperials influence
  • Manpower recovery speed.png−7.5% Manpower recovery speed
  • Land maintenance modifier.png+7.5% Land maintenance modifier
  • National unrest.png+1.5 National Unrest
  • Monthly heir support gain−0.15 Monthly heir support gain
  • Imperial influence −0.075 The imperials influence
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Land maintenance modifier.png+10% Land maintenance modifier
  • National unrest.png+2 National Unrest
  • Monthly heir support gain−0.2 Monthly heir support gain
  • Imperial influence −0.1 The imperials influence
Estate loyaltyLoyalty
30–59
Manpower recovery speed.png+5% Manpower recovery speed

Imperial influence +0.025 The imperials influence

Manpower recovery speed.png+10% Manpower recovery speed

Imperial influence +0.05 The imperials influence

Manpower recovery speed.png+15% Manpower recovery speed

Imperial influence +0.75 The imperials influence

Manpower recovery speed.png+20% Manpower recovery speed

Imperial influence +0.1 The imperials influence

Estate loyaltyLoyalty
60–100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Land maintenance modifier.png−2.5% Land maintenance modifier
  • Monthly heir support gain+0.025 Monthly heir support gain
  • Imperial influence +0.05 The imperials influence
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−5% Land maintenance modifier

Monthly heir support gain+0.05 Monthly heir support gain

  • Imperial influence +0.1 The imperials influence
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Land maintenance modifier.png−7.5% Land maintenance modifier
  • Monthly heir support gain+0.075 Monthly heir support gain
  • Imperial influence +0.15 The imperials influence
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance modifier
  • Monthly heir support gain+0.1 Monthly heir support gain
  • Imperial influence +0.2 The imperials influence

Nobility privileges[edit | edit source]

Privilege check.png Privilege Crownland share change

Maximum absolutism

Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Noble Land Rights −5 −5 +5 +5 Governing capacity.png +100 Governing capacity
Privilege military power.png Primacy of the Nobility −10 −5

−5

0 Monthly military power.png +1 Monthly military power
Privilege promote purbias.png Nobility in Officer Corps 0 −5 0 +5 Has at least Army tradition.png 30 Army tradition
  • Yearly army tradition decay.png −0.5% Yearly army tradition decay
  • General cost −10% General cost
  • Army tradition.png −5 Army tradition
Manpower.png Increased Levies 0 −5 10 +10 Does not have 'Golden Liberty' privilege
  • Scaling to the estate's land ownership, at 100% :
    • National tax modifier.png −10% National tax modifier
    • National manpower modifier.png +50% National manpower modifier
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • The Government Reform "Compromise with the Nobility" removes this Privileges Absolutism Decrease and Estate Influence Increase.
Privilege recruit minister.png Aristocratic Counselors 0 −5 +5 +5
  • Military advisor cost −15% Military advisor cost
  • Stability cost modifier.png +10% Stability cost modifier
Privilege royal authority.png Right of Counsel 0 −10 +10 +10
Privilege empty throne.png Supremacy over the Crown 0 −5 +10 +10 Doesnt have Disabled Diet
  • Allows estates to propose agendas without a Diet.
  • +10% Estate loyalty Loyalty and Estate influence Influence to every other estates.
Emperor
Privilege royal authority.png Strong Duchies 0 −10 +5 +10
  • Is not Flag of France France
  • Has at least 2 Vassal.png vassals or March icon.png marches
  • Diplomatic relations.png +2 Diplomatic relations
  • Liberty desire in subjects −10% Liberty desire in subjects
  • Will be revoked upon no longer have any subjects
  • The "Feudal Nobility" and "Austrian Archduchy" government reforms adds another +5% Loyalty to this privilege
Privilege better integration.png Nobility Integration Policy 0 −10 0 +5 Has any Vassal.png vassal or Personal union.png personal union
  • Disable the Diplomatic reputation.png Diplomatic Reputation penalty from annexing subjects
  • Liberty desire in subjects +15 liberty desire in subjects
  • Diplomatic annexation cost −5% diplomatic annexation cost
  • Can not be revoked for 10 years.
  • Is revoked automatically after forming new nation.
  • Is revoked automatically if the country has no subjects
Privilege promote purbias.png Command of the Military −10 −10 0 +30 Flag of Dai Viet Dai Viet starts with this privilege granted
  • Yearly army tradition.png +1 Yearly army tradition
  • Leader cost.png +20% Leader cost
  • Recruiting leaders adds Nobility influence.png +5 Nobility influence for 10 years
Icon trade.png Monopoly on Trade Good 0 −10 +5 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Metals (Iron.png Iron, Copper.png Copper)
    • Livestock.png Livestock
    • Gems.png Gems
  • Mercantilism.png +1 Mercantilism
  • Grants Gold Icon.png 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000% Local production efficiency.png local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
Emperor
Privilege grant autonomy.png Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a Crownland.png crown land share of ≤ 10% for Government monarchy.png monarchies with a Nobility.png nobility estate.
  • Minimum autonomy.png +25 Minimum autonomy.
  • Every estate loses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
Privilege french strong duchies.png French Strong Duchies 0 −10 +10 +10
  • Is Flag of France France
  • Has at least 2 Vassal.png vassals or March icon.png marches with french culture in the France region
  • Does not have the “Delegate Subject Diplomacy” estate privilege
  • Diplomatic relations.png +3 Diplomatic relations
  • Liberty desire in same continent subjects −10% Liberty desire in same continent subjects
  • Will be revoked upon no longer have any subjects
Privilege royal authority.png Junker Supremacy 0 −5 +5 0 Has the Government monarchy.png Prussian Monarchy or Government republic.png Prussian Republic government reform
  • Militarization of state.png +0.03 Militarization of state.
  • +0.02 / +0.05 / +0.075 Prussian militarization, depending on level
Emperor
Manpower.png Neighbor Raid 0 −10 0 +5
  • Has not enacted the Decision.png decision "Pass Abolition of Slavery Act"
  • One of the following must be true:
    • Has East African technology group east african, Central African technology group central african or West African technology group west african Technology group
    • Has "Steppe Nomads" or "Great Mongol State" government reform
  • Gains Manpower.png 0.1 years worth of Manpower for occupying a hostile fort per fort level. This effect can only happen every Time Icon.png 5 years per fort.
  • If Leviathan.png 'Leviathan' DLC is active
    • Pillaging capitals will also give Manpower.png 1 years worth of Manpower.
Origins.png
Privilege golden liberty.png Golden Liberty 0 −15 +5 +10
  • Has the Government monarchy.png Elective Monarchy or Polish Elective Monarchy government reform or
  • The privilege is already active (Flag of Poland Poland starts with it)
  • National manpower modifier.png +33% National manpower modifier.
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).

Revoking it costs Stability.png 3 Stability and requires:

  • No regency council and
  • Stability.png Stability atleast 3

If you are Flag of Poland Poland or the Flag of Commonwealth PLC, you also need to fulfill these Requirements :

  • Doesnt have "Polish Elective Monarchy" Reform enacted OR
  • Has "Polish Autocratic Monarchy" Reform enacted OR
  • Has Completed the Mission.png "Golden Liberty" Mission OR
  • Has atleast 70 Absolutism.png Absolutism OR
  • the year is at least 1615 and Land owned by the Crown must be atleast 90%
Privilege royal authority.png Veto of Heir Apparent 0 −5 −5 0 Has the Government monarchy.png Elective Monarchy or the Polish Elective Monarchy government reform. Monthly heir support gain +0.33 Monthly heir support gain. Emperor
Privilege royal authority.png The Nieszawa Privileges 0 −5 +5 +5 This privilege is added through the Flag of Poland Poland event "The Nieszawa Privileges-'Conventiones Particulares'".
  • Stability cost modifier.png −20% Stability cost modifier
  • Technology cost.png +5% Technology cost

Can only be revoked through events or by revoking 'Golden Liberty' privilege

Privilege royal authority.png Pacta Conventa 0 −5 +5 +5 This privilege is added through the Flag of Poland Poland event "The Pacta Conventa and the Henrykian Articles"
  • Cost of reducing war exhaustion.png +50% War exhaustion cost.
  • Reduce inflation cost.png +50% Reduce inflation cost.

Can only be revoked through events or by revoking 'Golden Liberty' privilege

Privilege cawa peacekeeper.png Cawa Peacekeepers 0 0 +5 0
  • Has completed Flag of Ethiopia Ethiopia's Mission.png mission "Train the Cawa"
  • Has not chosen a Cawa Assignment Privilege in the last Time Icon.png 5 years
  • +1 Nobility max privileges
  • Cant be revoked for 5 years
  • Revoke "Assign Cawa Conquerors" privilege
  • Gain country modifier "Cawa Peacekeepers" until privilege revoking, giving the following effects to Cawa regiments only:
    • Land maintenance modifier.png −15% land maintenance modifier
    • National unrest.png +25% global rebel suppression efficiency
    • Army drill gain modifier.png +25% army drill gain modifier

Privilege cawa offensive fighters.png

Cawa Conquerors 0 0 +5 0
  • Has completed Flag of Ethiopia Ethiopia's Mission.png mission "Train the Cawa"
  • Has not chosen a Cawa Assignment Privilege in the last Time Icon.png 5 years
  • +1 Nobility max privileges
  • Cant be revoked for 5 years
  • Revoke "Assign Cawa Peacekeepers" privilege
  • Gain country modifier "Cawa Conquerors" until privilege revoking, giving the following effects to Cawa regiments only:
    • Discipline.png +2.5% discipline
    • Recover army morale speed.png +10% recover army morale speed
    • Reinforce cost.png +25% reinforce cost
Privilege decentralized.png Decentralized Confederacy −5 −20

+5

+10
  • Is a "Tribal Confederacy" ( Flag of Jolof Jolof)
  • Has not enacted "Revoke Tribe Privileges" or "Centralize the Tribes" Privileges
  • Scaling to the estate's land ownership, at 100% :
    • Nobility loyalty equilibrium.png +20% Nobility loyalty equilibrium
    • Land force limit modifier.png +20% Land forcelimit modifier
    • Manpower recovery speed.png +15% Manpower recovery speed
    • Autonomy.png +0.05 Monthly Autonomy Change
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Gains Nobility loyalty equilibrium.png 5 nobility loyalty.
  • This privilege gets revoked by granting the Nobility privilege "Revoke Tribe Privilege".
Privilege unifying.png Revoke Tribe Privileges 0 −10 0 +5
  • Is a "Tribal Confederacy" ( Flag of Jolof Jolof)
  • Has enacted "Decentralized Confederacy" Privilege
  • Has at least Stability.png +2 Stability
  • Has at least Legitimacy.png 90 Legitimacy
  • Has at least Nobility loyalty equilibrium.png 70 nobility loyalty
  • Has no rebel army
  • Has no province occupied by rebels
  • Yearly legitimacy.png+0.25 Yearly legitimacy
  • Scaling to the estate's land ownership, at 100% :
    • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
    • Land force limit modifier.png +10% Land forcelimit modifier
    • Manpower recovery speed.png +7.5% Manpower recovery speed
    • Autonomy.png +0.025 Monthly Autonomy Change
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).
  • Loses Nobility loyalty equilibrium.png 40 nobility loyalty.
  • Loses Stability.png −1 Stability.
  • Revoked "Decentralized Confederacy" privilege.
  • This privilege gets revoked by granting the Nobility privilege "Centralize the Tribes".
Privilege centralized.png Centralize the Tribes 0 0 0 0
  • Is a "Tribal Confederacy" ( Flag of Jolof Jolof)
  • Has enacted "Revoke Tribe Privileges" Privilege
  • Has at least Stability.png +2 Stability
  • Has at least Legitimacy.png 90 Legitimacy
  • Has at least Nobility loyalty equilibrium.png 80 nobility loyalty
  • Has no rebel army
  • Has no province occupied by rebels
  • Loses Stability.png −2 Stability.
  • Loses Nobility loyalty equilibrium.png 50 nobility loyalty.
  • Becomes a Government monarchy.png monarchy
  • Gains Reform progress growth.png 100 reform progress
  • Revoked "Decentralized Confederacy" and "Centralize the Tribes" privileges.
Privilege royal authority.png Grant Power to the Bashorun 0 −15 +10 +5
  • Has completed Flag of Oyo Oyo's Mission.png mission "Reform the Government"
  • Has not enacted the "Celestial Empire" government reform
  • Does not have a government that can have Tributary states
  • Is not a Horde
  • Religion is not in the Eastern group
  • Technology group is neither Chinese nor Polynesian
  • Enable the usage of "Tributary States".
  • Stability cost modifier.png −10% stability cost modifier
Privilege carolean march.png Carolean March 0 0 +5 0
  • Has completed Flag of Sweden Sweden's Mission.png mission "Drill the Caroleans"
  • Have not added the Noble privilege "Carolean Charge" within the last five years
  • Must have at least 30% Army tradition.png Army Tradition & 40% Army professionalism.png Army Professionalism if Cradle of Civilization.png 'Cradle of Civilization' DLC is active
  • Cant be revoked for 5 years
  • Removes the Noble privilege "Carolean Charge" if active
  • +1 Nobility max privileges
  • −20% Morale damage.png morale damage received by Caroleans
  • −10% Caroleans limit
Privilege carolean charge.png Carolean Charge 0 0 +5 0
  • Has completed Flag of Sweden Sweden's Mission.png mission "Drill the Caroleans"
  • Have not added the Noble privilege "Carolean March" within the last five years
  • Must have at least 30% Army tradition.png Army Tradition & 40% Army professionalism.png Army Professionalism if Cradle of Civilization.png 'Cradle of Civilization' DLC is active
  • Cant be revoked for 5 years
  • Removes the Noble privilege "Carolean March" if active
  • +1 Nobility max privileges
  • Shock damage.png +15% damage inflicted by Caroleans

−10% Caroleans limit

Privilege sailors.png Leidang Conscription 0 −5 +5 +5
  • Has completed Flag of Norway Norway's Mission.png mission "Restore the Leidang"
  • Has a port
  • +1 Nobility max privileges
  • Sailor recovery speed.png +25% Sailor recovery speed
  • Marines force limit.png +50% Marines force limit
  • +5% Estate loyalty Loyalty and Estate influence Influence for Burghers.
  • Manpower recovery speed.png -10% manpower recovery speed
Privilege marines.png Leidang Mass Conscription 0 0 +5 0
  • Has completed Flag of Scandinavia Scandinavia's Mission.png mission "Expand the Leidang"
  • Has the Noble Privilege "Leidang Conscription" active
  • cant be revoked for 5 years
  • +1 Nobility max privileges
  • Sailor recovery speed.png +20% National Sailors Modifier
  • Marines force limit.png +25% Marines force limit
  • All Marines gain the following modifiers
    • Land maintenance modifier.png −10% land maintenance modifier
Privilege marines.png Leidang Elite Conscription 0 0 +5 0
  • Has completed Flag of Scandinavia Scandinavia's Mission.png mission "Expand the Leidang"
  • Has the Noble Privilege "Leidang Conscription" active
  • cant be revoked for 5 years
  • +1 Nobility max privileges
  • Sailor recovery speed.png -20% National Sailors Modifier
  • Marines force limit.png -25% Marines force limit
  • All Marines gain the following modifier
    • Discipline.png +5% discipline
Privilege legitimacy.png Danish Nobility −5 −25 +5 10
  • Automatically added to Flag of Norway Norway on start
  • National tax modifier.png −25% National Tax Modifier, scaled to estate land share
  • Corruption.png +0.03% yearly corruption
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).

  • Can only be revoked if the country has at least Stability.png1 Stability and Noble rebels.png no active Noble Rebels
  • Loose Stability.png 1 Stability and cause Noble rebels.png Noble rebels (size 2) to rise up when revoking
Privilege autonomy.png Nobles Court −5 −25 0 10
  • Automatically added to Flag of Norway Norway on start
  • Yearly legitimacy.png -0.5 Yearly legitimacy
  • -0.33 Heir claim increase
  • Stability cost modifier.png -10% Stability cost modifier
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).

  • Can only be revoked if the country has at least Stability.png1 Stability and Noble rebels.png no active Noble Rebels
  • Loose Stability.png 1 Stability and cause Noble rebels.png Noble rebels (size 2) to rise up when revoking
Privilege manpower of true faith.png Religious Conscription 0 −10 +5 +10
  • Has unlocked this estate privilege with a Mission.png mission (Avilable for Flag of Livonian Order Livonian Order on the Crusader path)
  • Has the Clergy.png Clergy Estate
  • +5% Clergy loyalty
  • +15% Clergy influence
  • Ever province with a Latin cathedral.png Cathedral gets
    • Local manpower modifier.png +33% Local Manpower Modifier
  • Ever province with a Latin temple.png Temple gets
    • Local manpower modifier.png +15% Local Manpower Modifier

  • Can only be revoked if the Clergys Loyalty is higher then their influence
  • The Clergy looses 20 Loyalty if revoked
Privilege raise host.png Mansabdar - Cavalry Force −5 5.0
  • Has enacted the "Mansabdari System" government reform
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
  • Scaling with loyalty gain up to :
    • cavalry_cost -50%
Privilege yearly army tradition.png Mansabdar - Military Service −5 5.0
  • Has enacted the "Mansabdari System" government reform
  • Land leader maneuver.png +1 Land leader maneuver
  • Scaling with influence gain up to :
    • army_tradition_decay -0.01
Privilege royal rule.png Mansabdar - Royal Rule 10 −15.0 −30.0
  • Has enacted the "Mansabdari System" government reform
  • Land maintenance modifier.png +10% Land maintenance modifier


Privilege investigate corruption.png Mestnichestvo System −10 5.0 10.0
  • Flag of Muscovy Muscovy starts with this privilege granted
  • Can only be revoked if :
    • Stability.png Stability is at least +1
    • Legitimacy.png Legitimacy is at least 90
  • effect when revoking :
    • Lose Stability.png 1 stability
    • Lose Legitimacy.png 15 legitimacy
    • Gain Corruption.png 2 corruption

  • Reform progress growth.png −33% Reform progress growth
  • monthly_russian_modernization = -1
  • russian_modernization_gain_modifier = -1
Privilege serf.png Early Serfdom 15.0 5.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • Has not unlocked the next level of Serfdom
  • Has not granted the “Increased Peasant Freedom” estate privilege
  • Cant be revoked
  • After granting :
    • Trigger country event “The Peasantry is brought into Serfdom”
  • If the country becomes revolutionary :
    • Trigger country event “The Culling of the Serfdom”

  • Nobility max privileges.png +1 Nobility max privileges
  • War taxes cost −50% War taxes cost
  • National manpower modifier.png +10% National manpower modifier
  • National unrest.png −1 National unrest
  • Institution spread.png −20% Institution spread
  • (unrecognized string “monthly modernization” for Template:Icon) −0.5 Monthly modernization
  • If the mission "The Fate of the Peasantry" was completed by siding with the Boyars, gain :
    • global_monthly_devastation = -0.05
Domination.png
Privilege serf.png Legalized Serfdom 15.0 10.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • The "Sobornoye Ulozheniye" or "Early Ideas of the Enlightenment" event has happened. (can happen after reaching adm tech 12)
  • Cant be revoked
  • If the country becomes revolutionary :
    • Trigger country event “The Culling of the Serfdom”

  • Nobility max privileges.png +1 Nobility max privileges
  • War taxes cost −50% War taxes cost
  • National manpower modifier.png +20% National manpower modifier
  • Institution spread.png −20% Institution spread
  • Technology cost.png +5% Technology cost
  • Idea cost.png +5% Idea cost
  • (unrecognized string “monthly modernization” for Template:Icon) −0.5 Monthly modernization
  • If the mission "The Fate of the Peasantry" was completed by siding with the Boyars, gain :
    • global_monthly_devastation = -0.05
Domination.png
Privilege serf.png Total Serfdom 15.0 10.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • The "The Reactionary Policy" or "Ascension of the [Root.GetAdjective] Middle Class" event has happened. (can happen 2 years after reaching adm tech 17)
  • Cant be revoked
  • If the country becomes revolutionary :
    • Trigger country event “The Culling of the Serfdom”

  • Nobility max privileges.png +1 Nobility max privileges
  • War taxes cost −100% War taxes cost
  • National manpower modifier.png +25% National manpower modifier
  • Institution spread.png −20% Institution spread
  • Technology cost.png +10% Technology cost
  • Idea cost.png +10% Idea cost
  • (unrecognized string “monthly modernization” for Template:Icon) −1 Monthly modernization
  • If the mission "The Fate of the Peasantry" was completed by siding with the Boyars, gain :
    • global_monthly_devastation = -0.05
Domination.png
Privilege serf.png Restricted Serfdom 5.0 10.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • The "Ideals of the Enlightenment and the Serfdom" event has happened. (can happen after embracing Enlightenment)
  • cant be revoked
  • If the country becomes revolutionary :
    • Trigger country event “The Culling of the Serfdom”

  • Nobility max privileges.png +1 Nobility max privileges
  • National unrest.png −1 National unrest
  • National manpower modifier.png +10% National manpower modifier
  • Institution spread.png −20% Institution spread
  • Technology cost.png +10% Technology cost
  • Idea cost.png +10% Idea cost
  • (unrecognized string “monthly modernization” for Template:Icon) −0.25 Monthly modernization
  • If the mission "The Fate of the Peasantry" was completed by siding with the Boyars, gain :
    • global_monthly_devastation = -0.05
Domination.png
Privilege serf.png Devastating Serfdom 5.0 15.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • The "Ideals of the Enlightenment and the Serfdom" event has happened. (can happen after embracing Enlightenment)
  • cant be revoked
  • If the country becomes revolutionary :
    • Trigger country event “The Culling of the Serfdom”

  • Nobility max privileges.png +1 Nobility max privileges
  • National unrest.png −2 National unrest
  • National manpower modifier.png +33% National manpower modifier
  • Development cost.png +25% Development cost
  • Institution spread.png −50% Institution spread
  • Technology cost.png +15% Technology cost
  • Idea cost.png +15% Idea cost
  • (unrecognized string “monthly modernization” for Template:Icon) −1 Monthly modernization
  • If the mission "The Fate of the Peasantry" was completed by siding with the Boyars, gain :
    • global_monthly_devastation = -0.05
Domination.png
Privilege peasant.png Increased Peasant Freedom −5 −10.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • Has not unlocked the next level of Serfdom
  • Is not granting the “Early Serfdom” estate privilege
  • cant be revoked
  • After granting :
    • Trigger country event “Emancipation of the Peasants”
  • If the country becomes revolutionary :
    • Trigger country event “The Red Terror”

  • Nobility max privileges.png +1 Nobility max privileges
  • (unrecognized string “modernization gain modifier” for Template:Icon) +10% Modernization gain modifier
  • Institution spread.png +10% Institution spread
  • (unrecognized string “monthly modernization” for Template:Icon) +0.5 Monthly modernization
  • National manpower modifier.png −20% National manpower modifier
  • If the mission "The Fate of the Peasantry" was completed by siding with the Peasants, gain :
    • global_trade_power = 0.1
Domination.png
Privilege peasant.png Peasant Liberation −5 −15.0 −5.0
  • At least one of:
    • Has enacted the “Russian Principality” government reform
    • Has enacted the “Veche Republic” government reform
    • Has enacted the “Tsardom” government reform
    • Has enacted the “Russian Empire” government reform
    • Has enacted the “Great Veche Republic” government reform
    • Has enacted the “Great Russian Federation” government reform
  • The "Sobornoye Ulozheniye" or "Early Ideas of the Enlightenment" event has happened. (can happen after reaching adm tech 12)
  • cant be revoked
  • If the country becomes revolutionary :
    • Trigger country event “The Red Terror”

  • Nobility max privileges.png +1 Nobility max privileges
  • (unrecognized string “modernization gain modifier” for Template:Icon) +10% Modernization gain modifier
  • Institution spread.png +20% Institution spread
  • (unrecognized string “monthly modernization” for Template:Icon) +0.75 Monthly modernization
  • National manpower modifier.png −20% National manpower modifier
  • If the mission "The Fate of the Peasantry" was completed by siding with the Peasants, gain :
    • global_trade_power = 0.1
Domination.png
Privilege infantry.png Boyars - Rynda Infantry −5 5.0 5.0
  • Has enacted the "Boyars Military Service" government reform
  • Scaling with loyalty gain up to :
    • modifier = { infantry_cost = -20%, if our Ruler is not a general
    • modifier = { infantry_combat= +15%, if our Ruler is a general
Privilege raise host.png Boyars - Landed Army −5 5.0 5.0
  • Has enacted the "Boyars Military Service" government reform
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
  • Cavalry cost.png −10% Cavalry cost
  • based on influence gain up to :
    • modifier = { cavalry_power = 0.2 }
Estate nobles factionalist nobility.png Factionalist Nobility −10 −5.0 10.0
  • Flag of Castile Castile starts with this privilege granted
  • Can only be revoked if :

  • Yearly legitimacy.png −0.5 Yearly legitimacy
  • Autonomy.png +0.05 Monthly autonomy change

  • If the nation sides with the crown during the "Infantes of Aragon" disaster :
    • The nobility loyalty malus will be removed
    • The yearly legitimacy and monthly autonomy malus will be halved
  • If the nation sides with the Infantes during the "Infantes of Aragon" disaster :
    • Additionally gain reform_progress_growth = -0.1
Domination.png
Privilege centralized.png Consolidated Noble Contracts −10 5.0 10.0
  • Has completed the "Pomeranian Succession" Mission
  • Absolutism.png Absolutism is less than 50
  • Core-creation cost.png −10% Core-creation cost
  • While at war, gain :
    • war_exhaustion = -0.05
    • war_taxes_cost_modifier = -0.5
    • nobles_influence_modifier = 0.1
  • exempt_from_seize_land
Domination.png
Privilege serf.png [Root.GetAdjective] Villeinage −5 20.0
  • Flag of England England starts with this privilege granted
  • can only be revoked if one of the following are true :
    • Has at least Crownland.png 40% crown land ownership
    • All of:
      • Has at least Crownland.png 30% crown land ownership
      • Has the “Religious State” estate privilege
      • Has the “Primacy of the $ESTATE_NAME$” estate privilege
      • Has the “Land of Commerce” estate privilege

  • scaling with land ownership, gain up to :
    • National tax modifier.png −50% National tax modifier
  • exempt_from_seize_land
  • no_estate_crownland_loss_from_developing
Domination.png
Privilege land rights.png Expanded Copyhold Tenure −5 10.0 10.0
  • Has completed the mission "Abolish Villeaning"
  • National tax modifier.png +10% National tax modifier
  • scaling with land ownership, gain up to :
    • Production efficiency.png +20% Production efficiency
    • Nobility loyalty equilibrium.png −20% Nobility loyalty equilibrium
Domination.png
Privilege fort.png Expand the Fortifications −5 10.0 5.0
  • Every province that has one of the following buildings: Latin fort01.png Castle, Latin fort02.png Bastion, Latin fort03.png Star Fort, Latin fort04.png Fortress or Latin march.png Ramparts
    • Gain province modifier “Expand the Fortifications” / “Expand the Ramparts” while granted, giving the following effects:
      • Local defensiveness.png +10% Local defensiveness
      • Local garrison size.png +10% Local garrison size
      • Local fort maintenance.png −10% Local fort maintenance
  • no_estate_crownland_loss_from_developing
Domination.png
Privilege diplomat.png Statesman of the [Root.GetNobilityName] −5 5.0 Domination.png
Privilege build jain temple.png Grant Court Positions −5 5.0
  • Is not granting this privilege to another estate
  • depending on estate loyalty gain :
    • Prestige decay.png-1% prestige decay if loyalty above 60
    • Prestige decay.png-0.5% prestige decay if loyalty between 30 and 60
    • Prestige decay.png+1% prestige decay if loyalty is below 30
    • This value is multiplied by a percentage equal to the estates current influence (x 100% at 100 influence)
Domination.png
Privilege government.png [Root.GetNobilityName] Right for Diet Call −5 5.0 Domination.png
Privilege land force limit.png [Root.GetNobilityName] Force Conscription −5 5.0 Domination.png
Privilege army tradition.png [Root.GetNobilityName] Officer Rights −5 10.0
  • Is not granting this privilege to the Marathas or Rajputs
Domination.png
Privilege conquistador.png [Root.GetNobilityName] Expedition Rights −5 5.0
  • Has unlocked any amount of Ideas of the "Exploration Ideas" set
Domination.png

Nobles agendas[edit | edit source]

These agenda can only be proposed by the Nobility.png Nobles estate.

Name Triggers Success Additional rewards
Increase Manpower in X None Develop stated and core targeted province by Manpower.png 2 base manpower
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Manpower.png 0.3 years of manpower
Expand Military Infrastructure in X
  • Has at least Military technology.png Military Technology 6
  • Owns any stated and core province:
    • Does not have a Latin training fields.png Training fields or Latin conscription center.png Conscription center building
    • Can build a Latin barracks.png Barracks, Latin training fields.png Training fields, Latin regimental camp.png Regimental camp or Latin conscription center.png Conscription center building
Build a Latin barracks.png Barracks, Latin training fields.png Training fields, Latin regimental camp.png Regimental camp or Latin conscription center.png Conscription center building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If Crownland.png crown land share is less than 15% and Nobility.png Nobility land share is more than 10%:
    • take_estate_land_share_small = { estate = estate_nobles }
  • Else, province gains Manpower.png 1 base manpower
Fortify X Any owned province:
  • Can build or upgrade a Fort level.png fort
  • No owned neighboring province has a Fort level.png fort
  • Any neighboring province is owned by rival or ennemy or its subject
Build a Fort level.png fort in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Province gains Manpower.png 1 base manpower
Build a University in X
  • Is a Government monarchy.png Monarchy
  • Has at least Administrative technology.png Administrative Technology 17
  • Owns any stated and core province:
    • Does not have a Latin university.png University building
    • Is either the capital or has at least {icon|development}} 10 development
Build a Latin university.png University building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Administrative power.png 35 Administrative power
  • Gain Diplomatic power.png 35 Diplomatic power
  • Gain Military power.png 35 Military power
Build a Manufactory in X
  • Earns at least Gold Icon.png 30 monthly revenue
  • Owns any stated and core province:
    • Can build a Manufactory building for Metals (Iron.png Iron, Copper.png Copper), Livestock.png Livestock or Gems.png Gems
Build a Manufactory building in targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Targeted province:
    • Gains Manpower.png 1 base manpower
    • Gains province modifier “Prospering production” for Time Icon.png 15 years, giving the following effect:
      • Local goods produced modifier +25% Local goods produced modifier
Hire a Military Advisor Does not already employ a Military Advisor
  • Has a Advisor.png Military Advisor
  • Does not have negative monthly income
Gain Nobility loyalty equilibrium.png 10 Nobility loyalty

Fire our Military Advisor

Has an Advisor.png Military Advisor Advisor.png The Military Advisor has been fired. Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
Build Alliances
  • Has less than Alliance.png 3 allies
  • Has less than Vassal.png 3 subjects
  • Is not at war
  • Has at least Diplomatic relations.png 1 free relationship slot
  • Does not have country modifier "Foreign Contacts"
  • is not a subject nation other than a tributary state.
If has no ally or 1 ally and at least 2 subjects or 1 ally and less than 2 free relationship slot:
  • Has at least Alliance.png 2 allies.

Else, has at least Alliance.png 3 allies.

  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gains country modifier “Foreign Contacts” for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 Diplomatic reputation
Befriend X's Rivals Any rival country has another rival which:
  • Is not us
  • We know them
  • Is not our rival or vice versa
  • Is not our ally
  • Has between Opinion.png -50 and 50 opinion towards us
Target country has at least Opinion.png 100 opinion towards us
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Advisor Diplomat.png Diplomat whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Restore legitimacy
  • Is a Government monarchy.png Monarchy
  • Is not a regency
  • Has less than Legitimacy.png 65 Legitimacy
  • Does not have ruler modifier "Legitimacy Defended"
Has at least Legitimacy.png 90 Legitimacy
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If is Celestial Empire (Mandate of Heaven.png 'Mandate of Heaven' active):
    • Gain Yearly prestige.png +10 prestige
  • Else, gain ruler modifier "Legitimacy Defended", giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Yearly legitimacy.png +0.5 Yearly legitimacy
Improve Relations with X Any known country:
  • Is not our rival or vice versa
  • Is our subject or is not a subject nation other than a tributary state.
  • Is not at war with us
  • Has between Opinion.png -50 and 50 opinion towards us
  • Is in the same religion group than us
  • Does not own any of our core province
  • Distance is less than 200
If targeted country had at least Opinion.png 0 opinion towards us:

Increase Opinion.png opinion to 100 towards us Else, increase Opinion.png opinion to 50 towards us

Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
Break the Coalition
  • Is not at war
  • Any country:
    • Targets us in a Coalition.png coalition
    • Has at least -15 "aggressive expansion impact" opinion modifier towards us
One of the following:
  • Is not target of a Coalition.png coalition
  • No country has at least -15 "aggressive expansion impact" opinion modifier towards us
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Diplomatic power.png 50 Diplomatic power
Send Condottieri against X
  • Mare Nostrum.png "Mare Nostrum" DLC is enabled
  • Is not at war
  • Land forcelimit.png Army size is at least 50% of maximum land force limit
  • Manpower.png Manpower is at least 50% of maximum manpower
  • Is not renting Condottieri to any country
  • Any country
    • Is at war with our rival
    • Is not a our rival or vice versa
    • Has at least 5 provinces
    • Closer than 200 distance
    • Has at least Opinion.png -50 opinion towards us
    • is not a subject nation other than a tributary state.
Is renting Condottieri to target country
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Military power.png 50 Military power
Support X Independence
  • Conquest of Paradise.png "Conquest of Paradise" OR El Dorado.png "El Dorado" DLC is enabled
  • Is not at war
  • Is not a subject nation
  • Any rival country
    • Does not have truce with us
    • Has any subject country which
Is supporting the independence of target subject country
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Diplomatic power.png +50 diplomatic power
Retake X
  • is not a subject nation other than a tributary state.
  • Is not part of the HRE, or Landfriede reform has not been passed
  • Any province
    • Is our core
    • Is not owned by us
    • Owner does not have truce with us
Owns targeted province
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain country modifier “Military victory” for Time Icon.png 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige
    • Manpower recovery speed.png +10% manpower recovery speed
Crush the Rebels Has at least 1 rebel army other than:
  • Noble rebels.png Noble rebels
  • Noble rebels.png Polish Magnate rebels
  • Heretics Heretic rebels
  • Lollard rebels.png Lollard heretics
  • No province is controlled by rebels
  • Has no rebel armies
  • Did not lose to rebels
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Yearly prestige.png 10 prestige
Regain our Liberty
  • Is a subject nation
  • Is not at war
  • Has Liberty desire.png35% Liberty desire
  • Is not a subject nation
  • Is not in a war for independence
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain a General.png general with Army tradition.png 60 army tradition and Land leader fire.png +1 fire
Make X our culture
  • Does not have Nobility.png Nobles estate
  • Any owned province
    • Is not accepted culture
    • Has no separatism
    • Follows the True faith
    • Borders owned province with our primary culture
Target province has an accepted culture
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Adds +1 random Development.png development to targeted province
Protect the Y Population in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Is not in our culture group
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Owns any province
      • Has our culture
      • Is not accepted culture
      • Has our religion
Owns targeted province
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Province has Years of separatism.png-5 years of separatism
Vassalize X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Has at least 12 provinces
  • Does not have country modifier "Foreign contacts"
  • Any neighbor country
    • is not a Free city
    • is not a subject nation other than a tributary state.
    • If our country has less than Development.png 500 development, target has less than 3 provinces and Development.png 50 development
    • If our country has more than Development.png 500 development, target has less than 4 provinces and Development.png 100 development
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +100 opinion towards us
    • Does not owns any provinves with our claim or core
Target country is our subject
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain country modifier “Foreign contacts” for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 diplomatic reputation
Expand into X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • ROOT has no permanent claims or cores on targeted country
    • ROOT knows the targeted country
    • Either the HRE reform “Ewiger Landfriede” has not been passed or is not part of the HRE, or ROOT is not part of the HRE.
    • owns a province which borders ROOT and which is in an area in which ROOT owns no province and which does not contain any empty provinces. The area of such a province can become the target of the agenda.
Owns any province from targeted area
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Gain Administrative power.png 50 Administrative power
Complete the Conquest of X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbor country
    • is not a subject nation other than a tributary state.
    • Has at least 6 provinces
    • Is not our ally, overlord or subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +25 opinion towards us
    • ROOT has no permanent claims or cores on target
Owns all provinces from targeted area
  • Gain Nobility loyalty equilibrium.png 15 Nobility loyalty
  • Gain Administrative power.png 50 Administrative power
Annex X
  • Is not at war
  • Has at least Diplomatic reputation.png 0 diplomatic reputation
  • Any subject country
    • Has less than Development.png 300 development
    • has been a vassal for more than Time Icon.png 10 years
    • has been a junior partner for more than Time Icon.png 50 years
Subject is integrated
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • The Diplomatic reputation.png -3 diplomatic reputation penalty for integrating is not applied
Build an Army for our Nation
  • Does not have “Thriving Arms Industry” country modifier
  • If is the Emperor of HRE:
    • Land forcelimit.png Army size is less than 35% of maximum land force limit
  • Else, Land forcelimit.png Army size is less than 50% of maximum land force limit
  • If is the Emperor of HRE:
    • Land forcelimit.png Army size is at least 50% of maximum land force limit
  • Else, Land forcelimit.png Army size is at least 75% of maximum land force limit
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain a General.png general with Army tradition.png 40 army tradition
Protect against X
  • Does not have “Thriving Arms Industry” country modifier
  • Land forcelimit.png Army size is less than 100% of maximum land force limit
  • Any rival
    • Is not at war with us
    • Land forcelimit.png Army size is between 100% and 125% of our Army size
Land forcelimit.png Army size is larger than target rival army size
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Country gets “Thriving Arms Industry” for Time Icon.png 10 years, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Land maintenance modifier.png −5% land maintenance modifier
Build up our Manpower Reserves
  • Is not at war
  • Manpower.png Manpower is less than 40% of maximum manpower
If Manpower.png Manpower is less than respectively 40%/30%/10% of maximum manpower;
  • Manpower.png Manpower is at least 90%/75%/50% of maximum manpower
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Advisor.png Military advisor whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Recover our Prestige Has less than Yearly prestige.png -30 prestige If has less than Yearly prestige.png -75 prestige
  • Has at least Yearly prestige.png -30 prestige

Else, has at least Yearly prestige.png 0 prestige

  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Improve our Prestige Has between Yearly prestige.png -30 and 20 prestige If has less than respectively Yearly prestige.png -10/15/20 prestige
  • Has at least Yearly prestige.png 10/30/50 prestige
  • Gain Nobility loyalty equilibrium.png 10 Nobility loyalty
  • Gain Administrative power.png 50 administrative power

References[edit | edit source]

  1. Hanseatic City are: Stockholm (1), Skåne(6), Bergen (23), Reval (36), Riga (38), Königsberg (41), Danzig (43), Hamburg (44), Lubeck (45), Wismar (46), Stralsund (47), Magdeburg (52), Luneburg (53), Stade (54), Osnabruck (56), Brunswick (57), Köln (85), Munster (86), Bruges (90), Groningen (100), London (236), Ipswich (238), Pskov (274), Polotsk (275), Novgorod (310), Antwerp (1744), Dorpat (1834), Stettin (1858), Torun (1859), Bishop's Lynn (1860), Bremen (1874), Kaunas (1936), Greifswald (2994) or Stolp (2995)
  2. Bug: Should be knights_templar_flag for Jerusalem conquest
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology