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Civil War

Civil War icon
Civil War
The nation has effectively split in two, with brother fighting against brother. A house divided against itself cannot stand.

Civil War[1] is a general disaster that can occur in monarchies with low Icon legitimacy monarchy.pnglegitimacy or Horde unityhorde unity or the Empire of China with low Mandate.png mandate.

Contents

PrerequisitesEdit

This country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • does not have a regency.
  • has   legitimacy or   horde unity of less than 50 or if the country is the Empire of China with a   mandate of less than 70.
  • has an average non-overseas   autonomy of at least 30.
Monthly progress This country:
+2.0% has revolts in at least 10% of its provinces.
+1.0% has a ruler with   administrative skill of 0.
+1.0% has a ruler with   diplomatic skill of 0.
+1.0% has a ruler with   military skill of 0.
+1.0% has   overextension of at least 10%.
+0.5% has   stability of less than 0.
at least one of the following is true for this country:
  • has an ongoing disaster.
  • has a regency.
  • has   legitimacy or   horde unity of at least 75 or if the country is the Empire of China with a   mandate of at least 75.

StartEdit

If the progress reaches 100%, the disaster will start with the following event:

id

 Civil War!


$MONARCH$'s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won't take long before the whispers and rumors of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle.


 
Trigger conditions
  • None
Is triggered only by

the start of the ‘Civil War’ disaster.


Immediate effects

A random own core province with a development of at least 10 that is not the capital:

  • gets  +25% local autonomy.
  •   Pretender rebels (size 2) rise up in revolt and occupy. They follow the state religion.

 
Crush the opposition!

The country loses  10 prestige.

While the disaster is ongoing the country gets:

  •   +10 National unrest

Also the following events are triggered by a monthly pulse.

Monthly eventsEdit

The weight that no event is triggered is 1000 and for each monthly event 100.

id

 A Cry for Help


The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$'s foreign allies asking for help.


 
Trigger conditions

The country:

  • has at least 1 ally.
  • has revolts in at least 5% of the provinces.
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Request aid from your allies

The country loses  100 diplomatic power.

 
Rely on your own strength

The country

  • gains  5 legitimacy.
  • gains  5 horde unity.

  Pretender rebels (size 1) rise up in revolt and occupy a random own core province. They follow the state religion.

id

 Unscrupulous In-laws


A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power.


 
Trigger conditions

The country:

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Take appropriate measures

The country loses  25 administrative power.
  Pretender rebels (size 1) rise up in revolt in a random own core province. The AI ​​chooses this option in 40% of cases.

 
Ignore their pathetic attempts

The country loses  20 prestige.
A random own core province that is not the capital gets:

  •  +20 local autonomy.

The AI ​​chooses this option in 60% of cases.

id

 Army Deserters


The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$.


 
Trigger conditions

The country:

  • does not have the modifier “Deserters”.
  • does not have the modifier “Morale Boost”.
  • has a manpower level of at least 1%.
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Try to strengthen their morale

The country:

  • gains  5 legitimacy.
  • gains  5 horde unity.
  • loses  50% years of income.
  • gets the modifier “Morale Boost” for 5 years, giving the following effects:
    •  +10% morale of armies,
    •  +5% discipline,
    •  +20% recover army morale speed.
 
We have no resources for that

The country:

  • loses  25% of annual manpower increase.
  • gets the modifier “Deserters” for 5 years, giving the following effects:
    •  −10% morale of armies.
id

 Rebel Support in $CAPITAL$


There is now even support in our capital for the pretender. There is an army just outside the gates of $CAPITAL_CITY$, and the city is about to fall!"


 
Trigger conditions

The country:

The capital province:

This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
This is serious!

  Pretender rebels (size 2) rise up in revolt in the capital province.

id

 Civil War Brings our Nation to its Knees


Political conflicts have tormented our nation for far too long. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
There is nothing we can do

Every own core province except the capital province gets:

  •  +15 local autonomy.
 
Support one of the factions

The country:

  • loses  100 administrative power.
  • gains  10 legitimacy.
  • gains  10 horde unity.
 
Start negotiations to minimize the damage

The country:

  • loses  25% years of income.
  • loses  25 prestige.
  • gains  5 legitimacy.
  • gains  5 horde unity.
id

 Civil Disorder Transfer into Chaos


Minor political conflicts have tormented our nation for some time now. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
There is nothing we can do

The country loses  1 stability.
  Pretender rebels (size 1) rise up in revolt in a random own core province. The AI ​​chooses this option in 20% of cases.

 
We will stop this at any cost

The country:

  • loses  25% years of income.
  • loses  25 prestige.
  • gains  5 legitimacy.
  • gains  5 horde unity.

The AI ​​chooses this option in 80% of cases.

id

 New Factional Powers


In the midst of the ongoing chaos small but powerful factions have emerged and each one of them is trying to gain the upper hand by swaying important nobles from our court to side with them and their cause.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Support one side

The country:

  • gains  +5 legitimacy.
  • gains  +5 horde unity.

  Pretender rebels (size 1) rise up in revolt in a random own core province.

 
Don't support any faction

The country loses  1 stability.

id

 Faction Requests Financial Aid


The war chest is beginning to run low for several of the combatants and as a result some are asking for financial support. If we invest our money wisely our favored faction may be able to overcome the other opponents and put and end to the turmoil.


 
Trigger conditions

The country had the event ‘New Factional Powers’ and thereby chosen the option “Support one side”.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Lend support

The country:

  • loses  50% years of income.
  • gains  5 legitimacy.
  • gains  5 horde unity.
 
Ignore their pleas

The country:

  • loses  10 prestige.
  • loses  5 legitimacy.
  • loses  5 horde unity.
id

 Favored Faction Threatens to Splinter


It has come to our attention that an individual of unknown origin has managed to sway the opinions of the leader of our favored faction. As a consequence we are now facing two new groups thirsting for individual power instead of one.


 
Trigger conditions

The country:

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Let them splinter

The country:

  • gains  +10 legitimacy.
  • gains  +10 horde unity.

A random own province that is not the capital and does not have the primary culture of the owner gets:

  •  +50 local autonomy.
 
Summon the faction leaders to begin negotiations

The country:

  • loses  50 prestige.
  • gains  5 legitimacy.
  • gains  5 horde unity.
id

 Total War Emerges Internally


What initially began as minor clashes between different factions has turned into pure mayhem. We don't have much time to turn this around, if we are to act this is the time or our nation will likely crumble before us.


 
Trigger conditions

The country:

  • has revolts in at least 20% ot the provinces.

This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
We can't do anything about it

The country:

  • loses  5 legitimacy.
  • loses  5 horde unity.

Every own core province except the capital province gets:

  •  +15 local autonomy.
 
Try to suppress the worst spots

The country:

  • gains  5 legitimacy.
  • gains  5 horde unity.
  • loses  100 administrative power.
  • loses  100 diplomatic power.
  • loses  100 military power.
id

 Dominant Factions Emerge


The conflict has taken a most unexpected turn, some of the smaller factions have increased their power and influence immensely during the past few weeks. These groups could pose a serious threat if not handled carefully.


 
Trigger conditions

The country:

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


 
Fight it out

The country:

  • gains  1 legitimacy.
  • gains  1 horde unity.

  Pretender rebels (size 1) rise up in revolt in a random own core province.

 
Negotiate a settlement between all major factions

The country:

  • gains  5 legitimacy.
  • gains  5 horde unity.
  • loses  50% years of income.

End eventEdit

If this country:

  • has a legitimacy or horde unity of at least 90 or if the country is the Empire of China with a   mandate of at least 90

then it loses the above-mentioned effects and the following event is triggered:

id

 End of Civil War


Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order.


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Civil War’ disaster


 
Victory is ours!

The country:

  • gains  10 legitimacy.
  • gains  10 horde unity.
  • gains  3 stability.

The disaster also ends if the   pretender rebels can enforce their demands.

Related eventsEdit

The following event may also occur during this disaster.

id

  $PROVINCENAME$ is Lost


$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak.


 
Trigger conditions

The province is under siege.
The province owner:

  • has an ongoing Civil War disaster.
  • is not at war.
Mean time to happen:

120 months


 
We'll have to accept defeat, for now

The siege status of the province is increased by 3.

FootnotesEdit

  1. See in /Europa Universalis IV/common/disasters/civil_war.txt and for the events in /Europa Universalis IV/events/disaster_CivilWar.txt.