Civil War
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Civil War
The nation has effectively split in two, with brother fighting against brother. A house divided against itself cannot stand.
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Civil War[1] is a general disaster that can occur in
monarchies with low
legitimacy or the Empire of China with low
mandate.
Prerequisites[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.32. |
This country:
- owns at least 5 cities.
- owns a core province with at least
10 development that is not the capital.
- is a
monarchy.
- is not a subject nation other than a tributary state.
- does not use doom mechanic.
- did not have this disaster before.
- did not complete
Lan Xang mission Avoid Fragmentation
If these prerequisites are met, the monthly progress can begin.
Monthly progress starts if | Monthly progress halts if | ||||||||||||||
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this country:
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at least one of the following is true for this country:
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Start[edit | edit source]
If the progress reaches 100%, the disaster will start with the following event:
Civil War!
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
$MONARCH$'s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won't take long before the whispers and rumors of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle.
Trigger conditions
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Is triggered only by
the start of the ‘Civil War’ disaster. |
Immediate effects
A random own core province with at least 10 development that is not the capital: | |
Crush the opposition! |
While the disaster is ongoing the country gets:
Also the following events are triggered by a monthly pulse.
Monthly events[edit | edit source]
The weight that no event is triggered is 1000 and for each monthly event 100.
A Cry for Help
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$'s foreign allies asking for help.
Trigger conditions
The country: |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Request aid from your allies The country loses Rely on your own strength The country
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Unscrupulous In-laws
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power.
Trigger conditions
If DLC
Else:
Any owned province (saved as targeted event): |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Take appropriate measures The country loses Ignore their pathetic attempts The country loses The AI chooses this option in 60% of cases. |
Army Deserters
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$.
Trigger conditions
The country:
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Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Try to strengthen their morale The country:
We have no resources for that The country: |
Rebel Support in $CAPITAL$
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
There is now even support in our capital for the pretender. There is an army just outside the gates of $CAPITAL_CITY$, and the city is about to fall!"
Trigger conditions
This event fires only once for a country. |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
This is serious!
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Civil War Brings our Nation to its Knees
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Political conflicts have tormented our nation for far too long. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.
Trigger conditions
Any owned province:
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Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
There is nothing we can do Every owned core province except the capital province gets: Support one of the factions The country: Start negotiations to minimize the damage The country: |
Civil Disorder Transfer into Chaos
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Minor political conflicts have tormented our nation for some time now. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.
Trigger conditions
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Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
There is nothing we can do The country loses We will stop this at any cost The country:
The AI chooses this option in 80% of cases. |
New Factional Powers
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
In the midst of the ongoing chaos small but powerful factions have emerged and each one of them is trying to gain the upper hand by swaying important nobles from our court to side with them and their cause.
Trigger conditions
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Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Support one side The country:
Don't support any faction |
Faction Requests Financial Aid
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The war chest is beginning to run low for several of the combatants and as a result some are asking for financial support. If we invest our money wisely our favored faction may be able to overcome the other opponents and put and end to the turmoil.
Trigger conditions
The country had the event ‘New Factional Powers’ and thereby chosen the option “Support one side”. |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Lend support The country: Ignore their pleas The country: |
Favored Faction Threatens to Splinter
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
It has come to our attention that an individual of unknown origin has managed to sway the opinions of the leader of our favored faction. As a consequence we are now facing two new groups thirsting for individual power instead of one.
Trigger conditions
The country:
Any owned province (saved as targeted province):
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Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Let them splinter The country:
Summon the faction leaders to begin negotiations The country: Targeted province: |
Total War Emerges Internally
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
What initially began as minor clashes between different factions has turned into pure mayhem. We don't have much time to turn this around, if we are to act this is the time or our nation will likely crumble before us.
Trigger conditions
The country:
This event fires only once for a country. |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
We can't do anything about it The country: Every owned core provinces except the capital province: Try to suppress the worst spots The country: |
Dominant Factions Emerge
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The conflict has taken a most unexpected turn, some of the smaller factions have increased their power and influence immensely during the past few weeks. These groups could pose a serious threat if not handled carefully.
Trigger conditions
The country:
This event fires only once for a country. |
Is triggered only by
the monthly pulse of the ‘Civil War’ disaster |
Fight it out
Negotiate a settlement between all major factions The country: |
End event[edit | edit source]
If this country:
- has at least
90 legitimacy or
75 mandate if the country is the Empire of China.
- has no ongoing
Pretender rebels
then it loses the above-mentioned effect and the following event is triggered:
End of Civil War
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order.
The disaster also ends if the pretender rebels can enforce their demands.
Related events[edit | edit source]
The following event may also occur during this disaster.

$PROVINCENAME$ is Lost
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak.
120 months
The siege status of the province is increased by 3.
Events for Lan Xang[edit | edit source]
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Available only with the Leviathan DLC enabled. |
Lan Xang has three unique events which get triggered by the monthly pulse if their conditions are fulfilled[2].
The Kingdom of Champassak
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
As the civil war rages on, Champassak has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.
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Available only with the Leviathan DLC enabled. |
Trigger conditions
The country:
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Is triggered only by
Monthly pulse of the “Civil War” disaster |
Immediate effects
Hidden effect:
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We will crush the pretenders. Eventually. If country flag champassak_flag is set
Else:
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The Kingdom of Vientiane
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
As the civil war rages on, Vientiane has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.
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Available only with the Leviathan DLC enabled. |
Trigger conditions
The country:
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Is triggered only by
Monthly pulse of the “Civil War” disaster |
Immediate effects
Hidden effect:
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We will crush the pretenders. Eventually. If country flag vientiane_flag is set
Else:
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The Kingdom of Luang Prabang
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
As the civil war rages on, Luang Prabang has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.
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Available only with the Leviathan DLC enabled. |
Trigger conditions
The country:
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Is triggered only by
Monthly pulse of the “Civil War” disaster |
Immediate effects
Hidden effect:
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We will crush the pretenders. Eventually. If country flag luang_prabang_flag is set
Else:
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