Civil War

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Civil War icon
Civil War
The nation has effectively split in two, with brother fighting against brother. A house divided against itself cannot stand.

Civil War[1] is a general Disaster.png disaster that can occur in Government monarchy.png monarchies with low Legitimacy.png legitimacy or the Empire of China with low Mandate.png mandate.

Prerequisites[edit | edit source]

This country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • does not have a regency.
  • has less than Legitimacy.png 50 legitimacy or Mandate.png 50 mandate if the country is the Empire of China.
  • has at least Local autonomy.png 30 average non-overseas autonomy.
Monthly progress This country:
+2.0% has revolts in at least 10% of its provinces.
+1.0% has a ruler with Administrative power.png administrative skill of 0.
+1.0% has a ruler with Diplomatic power.png diplomatic skill of 0.
+1.0% has a ruler with Military power.png military skill of .
+1.0% has at least Overextension.png 10% overextension.
+0.5% has less than Stability.png 0 stability.
at least one of the following is true for this country:
  • has an ongoing disaster.
  • has a regency.
  • has at least Legitimacy.png 75 legitimacy or Mandate.png 75 mandate if the country is the Empire of China.

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngCivil War!


$MONARCH$'s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won't take long before the whispers and rumors of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle.


 
Trigger conditions
  • None
Is triggered only by

the start of the ‘Civil War’ disaster.


Immediate effects

A random own core province with at least 10 development that is not the capital:

  • gets Local autonomy.png +25% local autonomy.
  • Pretender rebels.png Pretender rebels (size 2) rise up in revolt and occupy. They follow the state religion.

Event button 547.png
Crush the opposition!

Lose Yearly prestige.png 10 prestige.

While the disaster is ongoing the country gets:

  • National unrest.png +10 National unrest

Also the following events are triggered by a monthly pulse.

Monthly events[edit | edit source]

The weight that no event is triggered is 1000 and for each monthly event 100.

id

Msg event.pngA Cry for Help


The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$'s foreign allies asking for help.


 
Trigger conditions

The country:

  • has at least Alliance.png 1 ally.
  • has revolts in at least 5% of the provinces.
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Request aid from your allies

The country loses Diplomatic power.png 100 diplomatic power.

Event button 547.png
Rely on your own strength

The country

  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate

Pretender rebels.png Pretender rebels (size 1) rise up in revolt and occupy a random own core province. They follow the state religion.

id

Msg event.pngUnscrupulous In-laws


A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power.


 
Trigger conditions

If DLC Rights of Man.png 'Rights of Man' is active:

  • has a consort

Else:

Any owned province (saved as targeted event):

  • Is our core
  • Is not our capital
  • Has less than Local autonomy.png 90 local autonomy
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Take appropriate measures

The country loses Administrative power.png 25 administrative power.
Pretender rebels.png Pretender rebels (size 1) rise up in revolt in targeted province. The AI ​​chooses this option in 40% of cases.

Event button 547.png
Ignore their pathetic attempts

The country loses Yearly prestige.png 20 prestige.
Targeted province:

  • gains Local autonomy.png +20 local autonomy.

The AI ​​chooses this option in 60% of cases.

id

Msg event.pngArmy Deserters


The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$.


 
Trigger conditions

The country:

  • does not have the modifier “Deserters”.
  • does not have the modifier “Morale Boost”.
  • has at least Manpower.png 1% of its maximum manpower.
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Try to strengthen their morale

The country:

  • loses Gold Icon.png 0.5 year of income.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate
  • gets the modifier “Morale Boost” for Time Icon.png 5 years, giving the following effects:
    • Morale of armies.png +10% morale of armies,
    • Discipline.png +5% discipline,
    • Recover army morale speed.png +20% recover army morale speed.
Event button 547.png
We have no resources for that

The country:

  • loses Manpower.png 25% of annual manpower increase.
  • gets the modifier “Deserters” for Time Icon.png 5 years, giving the following effect:
    • Morale of armies.png −10% morale of armies.
id

Msg event.pngRebel Support in $CAPITAL$


There is now even support in our capital for the pretender. There is an army just outside the gates of $CAPITAL_CITY$, and the city is about to fall!"


 
Trigger conditions

Capital.png Country's capital:

  • is controlled by us.
  • is not under siege.

This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
This is serious!

Pretender rebels.png Pretender rebels (size 2) rise up in revolt in the capital province.

id

Msg event.pngCivil War Brings our Nation to its Knees


Political conflicts have tormented our nation for far too long. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.


 
Trigger conditions

Any owned province:

  • is controlled by us.

Disaster.png Civil war disaster has been ongoing for at least 1 year.
This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
There is nothing we can do

Every owned core province except the capital province gets:

  • Local autonomy.png +15 local autonomy.
Event button 547.png
Support one of the factions

The country:

  • loses Administrative power.png 100 administrative power.
  • gains Legitimacy.png 10 legitimacy.
  • gains Horde unity 10 horde unity.
  • gains Mandate.png 10 mandate
Event button 547.png
Start negotiations to minimize the damage

The country:

  • loses Gold Icon.png 0.5 years of income.
  • loses Yearly prestige.png 25 prestige.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate
id

Msg event.pngCivil Disorder Transfer into Chaos


Minor political conflicts have tormented our nation for some time now. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
There is nothing we can do

The country loses Stability.png 1 stability.
Pretender rebels.png Pretender rebels (size 1) rise up in revolt in a random own core province. The AI ​​chooses this option in 20% of cases.

Event button 547.png
We will stop this at any cost

The country:

  • loses Gold Icon.png 0.25 years of income.
  • loses Yearly prestige.png 25 prestige.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate

The AI ​​chooses this option in 80% of cases.

id

Msg event.pngNew Factional Powers


In the midst of the ongoing chaos small but powerful factions have emerged and each one of them is trying to gain the upper hand by swaying important nobles from our court to side with them and their cause.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Support one side

The country:

  • loses Administrative power.png 75 administrative power.
  • loses Diplomatic power.png 75 diplomatic power.
  • gains Legitimacy.png +5 legitimacy.
  • gains Horde unity +5 horde unity.
  • gains Mandate.png 5 mandate

Pretender rebels.png Pretender rebels (size 1) rise up in revolt in a random own core province.

Event button 547.png
Don't support any faction

The country loses Stability.png 1 stability.

id

Msg event.pngFaction Requests Financial Aid


The war chest is beginning to run low for several of the combatants and as a result some are asking for financial support. If we invest our money wisely our favored faction may be able to overcome the other opponents and put and end to the turmoil.


 
Trigger conditions

The country had the event ‘New Factional Powers’ and thereby chosen the option “Support one side”.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Lend support

The country:

  • loses Gold Icon.png 0.5 years of income.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate
Event button 547.png
Ignore their pleas

The country:

  • loses Yearly prestige.png 10 prestige.
  • loses Legitimacy.png 5 legitimacy.
  • loses Horde unity 5 horde unity.
  • loses Mandate.png 5 mandate
id

Msg event.pngFavored Faction Threatens to Splinter


It has come to our attention that an individual of unknown origin has managed to sway the opinions of the leader of our favored faction. As a consequence we are now facing two new groups thirsting for individual power instead of one.


 
Trigger conditions

The country:

Any owned province (saved as targeted province):

  • is not the capital.
  • has not an Culture icon.png accepted culture.
  • has less than Local autonomy.png 75 local autonomy.
Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Let them splinter

The country:

  • gains Legitimacy.png +5 legitimacy.
  • gains Horde unity +5 horde unity.
  • gains Mandate.png 5 mandate

Pretender rebels.png Pretender rebels (size 1) rise up in revolt in targeted province.

Event button 547.png
Summon the faction leaders to begin negotiations

The country:

  • loses Yearly prestige.png 10 prestige.

Targeted province:

  • gains Local autonomy.png +50 local autonomy.
id

Msg event.pngTotal War Emerges Internally


What initially began as minor clashes between different factions has turned into pure mayhem. We don't have much time to turn this around, if we are to act this is the time or our nation will likely crumble before us.


 
Trigger conditions

The country:

  • has revolts in at least 20% of the provinces.

This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
We can't do anything about it

The country:

  • loses Legitimacy.png 5 legitimacy.
  • loses Horde unity 5 horde unity.
  • loses Mandate.png 5 mandate

Every owned core provinces except the capital province:

  • gain Local autonomy.png +15 local autonomy.
Event button 547.png
Try to suppress the worst spots

The country:

  • loses Administrative power.png 100 administrative power.
  • loses Diplomatic power.png 100 diplomatic power.
  • loses Military power.png 100 military power.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate
id

Msg event.pngDominant Factions Emerge


The conflict has taken a most unexpected turn, some of the smaller factions have increased their power and influence immensely during the past few weeks. These groups could pose a serious threat if not handled carefully.


 
Trigger conditions

The country:

This event fires only once for a country.

Is triggered only by

the monthly pulse of the ‘Civil War’ disaster


Event button 547.png
Fight it out

Pretender rebels.png Pretender rebels (size 1) rise up in revolt in a random own core province.

Event button 547.png
Negotiate a settlement between all major factions

The country:

  • loses Gold Icon.png 0.5 years of income.
  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.
  • gains Mandate.png 5 mandate

End event[edit | edit source]

If this country:

  • has at least Legitimacy.png 90 legitimacy or Mandate.png 75 mandate if the country is the Empire of China.
  • has no ongoing Pretender rebels.png Pretender rebels

then it loses the above-mentioned effect and the following event is triggered:

id

Msg event.pngEnd of Civil War


Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order.


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Civil War’ disaster


Event button 547.png
Victory is ours!

The country:

  • gains Legitimacy.png 10 legitimacy.
  • gains Horde unity 10 horde unity.
  • gains Mandate.png 10 mandate
  • gains Stability.png 3 stability.

The disaster also ends if the Pretender rebels.png pretender rebels can enforce their demands.

Related events[edit | edit source]

The following event may also occur during this disaster.

id

Msg event.pngProvince icon.png$PROVINCENAME$ is Lost


$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak.


 
Trigger conditions

The province is under siege by Flag of rebels rebels.
The province owner:

Mean time to happen:

120 months


Event button 547.png
We'll have to accept defeat, for now

The siege status of the province is increased by 3.

Events for Lan Xang[edit | edit source]

Flag of Lan Xang Lan Xang has three unique events which get triggered by the monthly pulse if their conditions are fulfilled[2].

id

Msg event.pngThe Kingdom of Champassak


As the civil war rages on, Champassak has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.



 
Trigger conditions

The country:

  • Is Flag of Lan Xang Lan Xang
  • Pretender rebels.png Pretender rebels have risen in revolt

Flag of Champasak Champasak does not exist.
Province Champasak:

  • Is owned by us
  • Is controlled by Pretender rebels.png pretender rebels
Is triggered only by

Monthly pulse of the “Civil War” disaster


Immediate effects

Hidden effect:

  • If owns core provinces Vientiane or Luang Prabang:
    • Set country flag champassak_flag
    • Every owned provinces in Champasak and Khorat areas
      • Flag of Champasak Champasak gains a core on this province
      • Remove the rebels
    • Release Flag of Champasak Champasak as a Vassal.png vassal
    • Flag of Champasak Champasak:
      • Becomes a Government monarchy.png monarchy
      • Enacts government reform 'Mandala System'
      • Gets a new ruler of our dynasty comes to power

Event button 547.png
We will crush the pretenders. Eventually.

Flag of Lan Xang Lan Xang:

  • Lose Stability.png 1 stability
  • Lose Yearly prestige.png 25 prestige

If country flag champassak_flag is set

  • Hidden effect:
    • Build in Capital.png Flag of Champasak Champasak's capital land units up to forcelimit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery

Else:


id

Msg event.pngThe Kingdom of Vientiane


As the civil war rages on, Vientiane has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.



 
Trigger conditions

The country:

  • Is Flag of Lan Xang Lan Xang
  • Pretender rebels.png Pretender rebels have risen in revolt

Flag of Vientiane Vientiane does not exist.
Province Vientiane:

  • Is owned by us
  • Is controlled by Pretender rebels.png pretender rebels
Is triggered only by

Monthly pulse of the “Civil War” disaster


Immediate effects

Hidden effect:

  • If owns core provinces Luang Prabang or Champasak:
    • Set country flag vientiane_flag
    • Every owned provinces in Vientiane and Khorat areas
      • Flag of Vientiane Vientiane gains a core on this province
      • Remove the rebels
    • Release Flag of Vientiane Vientiane as a Vassal.png vassal
    • Flag of Vientiane Vientiane:
      • Becomes a Government monarchy.png monarchy
      • Enacts government reform 'Mandala System'
      • Gets a new ruler of our dynasty comes to power

Event button 547.png
We will crush the pretenders. Eventually.

Flag of Lan Xang Lan Xang:

  • Lose Stability.png 1 stability
  • Lose Yearly prestige.png 25 prestige

If country flag vientiane_flag is set

  • Hidden effect:
    • Build in Capital.png Flag of Vientiane Vientiane's capital land units up to forcelimit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery

Else:


id

Msg event.pngThe Kingdom of Luang Prabang


As the civil war rages on, Luang Prabang has emerged as an independent kingdom, ruled by a former Prince of Lan Xang. Soon there will be nothing left of our beloved nation.



 
Trigger conditions

The country:

  • Is Flag of Lan Xang Lan Xang
  • At least one of:
    • All of:
      • Flag of Luang Prabang Luang Prabang does not exist
      • Province Luang Prabang:
        • Is owned by us
        • Is controlled by Pretender rebels.png pretender rebels
      • Pretender rebels.png Pretender rebels have risen in revolt
    • Does not own core provinces Champasak and Vientiane
Is triggered only by

Monthly pulse of the “Civil War” disaster


Immediate effects

Hidden effect:

  • If owns core provinces Champasak or Vientiane:
    • Set country flag luang_prabang_flag
    • Every owned provinces in Luang Prabang area
    • Release Flag of Luang Prabang Luang Prabang as a Vassal.png vassal
    • Flag of Luang Prabang Luang Prabang:
      • Becomes a Government monarchy.png monarchy
      • Enacts government reform 'Mandala System'
      • Gets a new ruler of our dynasty comes to power

Event button 547.png
We will crush the pretenders. Eventually.

Flag of Lan Xang Lan Xang:

  • Lose Stability.png 1 stability
  • Lose Yearly prestige.png 25 prestige

If country flag luang_prabang_flag is set

  • Hidden effect:
    • Build in Capital.png Flag of Luang Prabang Luang Prabang's capital land units up to forcelimit: Infantry.png 60% infantry, Cavalry.png 30% cavalry, Artillery.png 10% artillery

Else:

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/disasters/civil_war.txt and for the events in /Europa Universalis IV/events/disaster_CivilWar.txt.
  2. See in /Europa Universalis IV/events/flavorLXA.txt