Please help with verifying or updating older sections of this article. At least some were last verified for version 1.30.
The regional divisions of the Central and South American super-region.
Central and South America regions
South America super-region
Brazil region
Colombia region
La Plata region
Upper Peru region
Peru region
Central America super-region
Caribbeans region
Central America region
Mexico region
The Central and South American regions are the combined region of Central America super-region and South America super-region . Besides the unique native mechanics here (which are also present in North America super-region ) these parts also contain unique religious mechanics for Inti, Mayan and Nahuatl. Nations with these religions need to fully reform their religion before being able to embrace institutions at which point they will be able to keep all the benefits gained from the reforms in addition to getting a technology boost.
The area (like its North American counterpart) sports a large number of uncolonized provinces. While there are several OPM migratory tribes along the eastern coast most of the nations here are located in two main clusters in the northwest and the west, making it a bit harder for outside forces to reach and wage war against them (thus allowing them to survive longer into the game). Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.
The break-down of the Central and South American regions is as follows:
Government types
Tribal governments are the dominant government form in these parts.
Native Council scattered in the northern, eastern and southern parts.
Despotic Monarchy in the northwestern and western parts
A single Theocracy in the western part.
Religions
Mayan and Nahuatl in the northwestern part.
Inti in the western part.
Animist prevails in the rest of the area.
Technology groups
Mesoamerican in the northern part.
Andean in the western part.
South American in the rest of the area.
Culture groups
Aridoamerican, Central American, and Otomanguean in the northwestern part.
Caribbean, Chibchan and Mayan in the northern part.
Andean, Matacoan and Marañón in the western part.
Je and Tupi in the eastern part.
Araucanian in the southern part.
Formable / Reformable nations [ edit | edit source ]
Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.
These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels manage to take control of their cultural provinces.
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with Tupinamba primary culture.
Traditions:
+10% Manpower recovery speed
+10% Reinforce speed
Agnatic Kinship
−10% Stability cost modifier
The Two Tribes
−1% Prestige decay
It Is A Good Day To Die
+10% Infantry combat ability
Slash And Burn
+15% National manpower modifier
Cultivate The Land
+10% Production efficiency
Head Hunters
−1% Yearly army tradition decay
Wall Builders
+10% Fort defense
Ambition:
−10% Infantry cost
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Guarani
Native Council
Animist
South American
Guarani
Tupi (Guarani )
Povos das Missoes (2884)
Potiguara
Native Council
Animist
South American
Tupi
Tupi (Tupinamba)
Ceara (751)
Tapuia
Native Council
Animist
South American
Tapuian
Je (Ge )
Espirito Santo (761)
Tupinamba
Native Council
Animist
South American
Tupi
Tupi (Tupinamba)
Belem (748)
Tupiniquim
Native Council
Animist
South American
Tupi
Tupi (Tupinamba )
Ilheus (757)
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For Mayan countries.
Traditions:
−1 National unrest
+15% Fort defense
The Sacred Cenote
−10% Stability cost modifier
Building Traditions
−10% Development cost
Ancient Feuds
−10% Aggressive expansion impact
Shipwreck Survivors
−5% Technology cost
Kuchkabal
+10% National tax modifier
Remote Isolation
+1 Attrition for enemies
Caste War
+10% Morale of armies
Ambition:
+10% Infantry combat ability
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with the Native tribe government type whose capital is not in one of the following locations:
North America subcontinent
California region
Rio Grande region
Traditions:
+15% Manpower recovery speed
+100% Prestige from land battles
Counting Coups
+10% Morale of armies
Storytelling Tradition
−10% Idea cost
Clan Mothers
+10% Production efficiency
Adopt Clan Totems
−10% Stability cost modifier
The Little War
−2 National unrest
War and Peace Chiefs
+20% National manpower modifier
Great Winter Hunts
+25 Global settler increase
Ambition:
+1 Diplomatic relation
Notes: This region holds provinces necessary for forming Maya and UPCA . The province of Sotuta (846) is of religious importance for Mayan nations.
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Can Pech
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Yucatec)
Campeche (845)
Chactemal
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Yucatec)
Belize (843)
Chorti
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Highland Mayan)
Chortli (2637)
Cocomes
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Yucatec)
Sotuta (846)
Itza
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Putun )
Petén (842)
Kiche
Tribal Despotism
Mayan
Mesoamerican
K'iche
Mayan (Highland Mayan)
Qumarkaj (4587)
Kaqchikel
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Highland Mayan)
Iximché (2653)
Miskito
Native Council
Animist
Mesoamerican
Native
Chibchan (Miskito)
Mosquito (838)
Tzotzil
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Lacandon )
Tzotzil (4585)
Xiu
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Yucatec )
Xiu (4590)
Yokotan
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Chontales )
Xicallanco (2632)
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with the Native tribe government type whose capital is not in one of the following locations:
North America subcontinent
California region
Rio Grande region
Traditions:
+15% Manpower recovery speed
+100% Prestige from land battles
Counting Coups
+10% Morale of armies
Storytelling Tradition
−10% Idea cost
Clan Mothers
+10% Production efficiency
Adopt Clan Totems
−10% Stability cost modifier
The Little War
−2 National unrest
War and Peace Chiefs
+20% National manpower modifier
Great Winter Hunts
+25 Global settler increase
Ambition:
+1 Diplomatic relation
Notes: This region holds provinces necessary for forming Venezuela .
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Arawak
Native Council
Animist
South American
Arawak
Caribbean (Lokono )
Essequibo (743)
Carib
Native Council
Animist
South American
Carib
Caribbean (Carib )
Uyapari (2805)
Muisca
Tribal Monarchy
Inti
Andean
Muiscan
Chibchan (Muisca )
Bogota (825)
Tairona
Native Council
Animist
South American
Native
Chibchan (Muisca)
Magdalena (829)
Notes: This region holds provinces necessary for forming Chile and Paraguay .
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Charrua
Native Council
Animist
South American
Charruan
Je (Charruan )
Rio de la Plata (778)
Mapuche
Native Council
Animist
South American
Mapuche
Araucanian (Mapuche )
Huillimapu (784)
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For Mayan countries.
Traditions:
−1 National unrest
+15% Fort defense
The Sacred Cenote
−10% Stability cost modifier
Building Traditions
−10% Development cost
Ancient Feuds
−10% Aggressive expansion impact
Shipwreck Survivors
−5% Technology cost
Kuchkabal
+10% National tax modifier
Remote Isolation
+1 Attrition for enemies
Caste War
+10% Morale of armies
Ambition:
+10% Infantry combat ability
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For Nahuatl countries.
Traditions:
+50% Chance of new heir
+25% Income from vassals
Olmec Legacy
−10% Idea cost
Altepetl
+10% Global trade power
The Ball Game
+1 Diplomatic reputation
The Feathered Serpent
−1 National unrest
Ritual Bloodletting
+1 Yearly legitimacy
Pyramid Architecture
−10% Construction cost
Obsidian and Jade
+5% Trade efficiency
+20% Trade range
Ambition:
+20% Fort defense
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with the Native tribe government type whose capital is not in one of the following locations:
North America subcontinent
California region
Rio Grande region
Traditions:
+15% Manpower recovery speed
+100% Prestige from land battles
Counting Coups
+10% Morale of armies
Storytelling Tradition
−10% Idea cost
Clan Mothers
+10% Production efficiency
Adopt Clan Totems
−10% Stability cost modifier
The Little War
−2 National unrest
War and Peace Chiefs
+20% National manpower modifier
Great Winter Hunts
+25 Global settler increase
Ambition:
+1 Diplomatic relation
Notes: The province of Cholula (2644) is of religious importance for Nahuatl nations.
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Aztec
Autocracy
Nahuatl
Mesoamerican
Aztec
Central American (Aztec )
Mexico (852)
Chichimeca
Native Council
Animist
Mesoamerican
Native
Aridoamerican (Chichimecan )
Guachichil (857)
Coixtlahuaca
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Otomanguean (Mixtec)
Coixtlahuacan (2646)
Colima
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Aridoamerican (Tecos)
Colima (2657)
Guamar
Native Council
Animist
Mesoamerican
Native
Aridoamerican (Guamares )
Guamares (2615)
Huastec
Tribal Despotism
Mayan
Mesoamerican
Mayan
Mayan (Wastek )
Tziccoac (2641)
Matlatzinca
Autocracy
Nahuatl
Mesoamerican
Mesoamerican
Central American (Matlantzica )
Tullucan (2626)
Mixtec
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Otomanguean (Mixtec )
Mixtec (847)
Otomi
Autocracy
Nahuatl
Mesoamerican
Mesoamerican
Aridoamerican (Otomi )
Xilotepec (4641)
Tarascan
Autocracy
Nahuatl
Mesoamerican
Tarascan
Central American (Purepecha )
Patzcuaro (2624)
Teotitlan
Autocracy
Nahuatl
Mesoamerican
Mesoamerican
Central American (Aztec)
Tepeacac (2628)
Tlapanec
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Otomanguean (Tlapanec )
Tlapanec (849)
Tlaxcala
Autocracy
Nahuatl
Mesoamerican
Mesoamerican
Central American (Aztec)
Tlaxcala (850)
Tonala
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Aridoamerican (Tepic)
Huichol (2617)
Totonac
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Central American (Totonac )
Tohancapan (848)
Xalisco
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Aridoamerican (Tepic)
Sayultecas (854)
Zapotec
Tribal Monarchy
Nahuatl
Mesoamerican
Mesoamerican
Otomanguean (Zapotek )
Zapotec (844)
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries in the Andean technology group.
Traditions:
+1 Yearly legitimacy
+50% Chance of new heir
Talking Knots
+10% National tax modifier
Mountain Roads Network
+10% Provincial trade power modifier
Tears of the Sun
+0.10 Yearly inflation reduction
Llamas Farming
+10% Production efficiency
Monumental Ornaments
−10% Development cost
Hidden Cities
+10% Fort defense
Zampano Music
+1 Yearly prestige
Ambition:
+10% Trade efficiency
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with Aimara primary culture.
Traditions:
+10% Production efficiency
+15% Fort defense
Legacy of Tiwanaku
−10% Idea cost
Yatiri Healing
+1 Possible advisor
Chu'uqi Production
−10% Land attrition
Cultivate Aymara Dances
+1 Yearly prestige
The Tinku Rites
+10% Morale of armies
Encourage the Chal'lla
−15% Stability cost modifier
Ayni Duties
−10% Recruitment time
Ambition:
+10% Goods produced modifier
Notes: This region holds provinces necessary for forming Inca . The province of Lima (809) is of religious importance for Inti nations.
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Cajamarca
Tribal Monarchy
Inti
Andean
Andean
Andean (Quechua)
Cajamarca (813)
Chachapoya
Tribal Monarchy
Inti
Andean
Chachapoyan
Marañón (Chachapoyan )
Chachapoyas (2943)
Chimu
Autocracy
Inti
Andean
Chimu
Andean (Chimuan )
Chanchan (812)
Colla
Autocracy
Inti
Andean
Aymaran
Andean (Aimara)
Puno (804)
Cusco
Autocracy
Inti
Andean
Incan
Andean (Quechua )
Cuzco (808)
Huyla
Tribal Monarchy
Inti
Andean
Andean
Andean (Quechua)
Huanuco (814)
Ichma
Clerical State
Inti
Andean
Aymaran
Andean (Aimara)
Lima (809)
Only theocracy nation in the Americas
Pacajes
Autocracy
Inti
Andean
Aymaran
Andean (Aimara)
Tiahuanaco (2831)
Quito
Tribal Monarchy
Inti
Andean
Andean
Chibchan (Caran )
Quito (820)
Wanka
Autocracy
Inti
Andean
Andean
Andean (Quechua)
Huancavelica (810)
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries in the Andean technology group.
Traditions:
+1 Yearly legitimacy
+50% Chance of new heir
Talking Knots
+10% National tax modifier
Mountain Roads Network
+10% Provincial trade power modifier
Tears of the Sun
+0.10 Yearly inflation reduction
Llamas Farming
+10% Production efficiency
Monumental Ornaments
−10% Development cost
Hidden Cities
+10% Fort defense
Zampano Music
+1 Yearly prestige
Ambition:
+10% Trade efficiency
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Notes:
For countries with Aimara primary culture.
Traditions:
+10% Production efficiency
+15% Fort defense
Legacy of Tiwanaku
−10% Idea cost
Yatiri Healing
+1 Possible advisor
Chu'uqi Production
−10% Land attrition
Cultivate Aymara Dances
+1 Yearly prestige
The Tinku Rites
+10% Morale of armies
Encourage the Chal'lla
−15% Stability cost modifier
Ayni Duties
−10% Recruitment time
Ambition:
+10% Goods produced modifier
Notes: This region holds provinces necessary for forming Chile .
State
Government
Religion
Tech group
National ideas
Culture group
Capital
Notes
Calchaqui
Tribal Monarchy
Inti
Andean
Andean
Andean (Diaguita )
Jujuy (794)
Charca
Autocracy
Inti
Andean
Aymaran
Andean (Aimara )
Charcas (2942)
Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.