Cherokee missions

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Cherokee missions is a list of Mission.png missions for Flag of Cherokee Cherokee. It requires the Leviathan.png Leviathan expansion for the mission tree to be full.[1]

Principal PeopleThe Council HouseWhite GovernmentRed GovernmentBotanical ExportsThe Cave CountryThe Beloved WomanThunder and LightningNew World ModernizationBirds of PreyLike ThunderAlong the RiverPlatform MoundsMedicine WheelEastern AgricultureUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionNative ColonizationBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestCherokee missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Stable government[edit | edit source]

Mission Completion requirements Effects Prerequisites
Principal People icon
Principal People
The name of our people in our own language is Aniyunwiya, the principal people. We hold that name because our tribe is destined for greatness and, if we wish to fulfill that destiny, we need to start increasing our prestige.
  • Yearly prestige.png Prestige is at least +30
  • None of:
    • Corruption.png Corruption is at least 1
  • Gain country modifier “The Seven Clans” for 20 years, giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Advisor cost.png −10% Advisor cost
The Council House icon
The Council House
A Council House is the center of each of our villages. Our leader rules from there, weddings and meetings are held inside it and it works as a symbol of our diplomatic power. We should invite some allies to come and see it with their own eyes.
  • Has at least Alliance.png 2 allies
  • Capital
    • At least one of:
      • Has Native longhouse.png Longhouse building
      • Fort level.png Fort level is at least 3
  • Every country in the world:
    • Limited to:
      • Is allied to Our country
      • Religion is Totemism Totemist
    • Gain opinion modifier “Conciliatory Views” (Opinion.png +50 Opinion / −2 Yearly decay) towards Our country
  • Gain Diplomatic power.png 50 diplomatic power
Mission che principal peole.png Principal People
White Government icon
White Government
The White Government makes the decisions in times of peace. Our advisors, counselors, messengers and priests take part in it, as well as our ruler. It is their duty to ensure that such peace is maintained.
  • Stability.png Stability is at least +1
  • Has at least Gold Icon.png 200 ducats
  • Is employing any Diplomatic power.png Diplomatic advisor
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain skill 2 Treasurer advisor (50% cheaper to employ)
Mission che the council house.png The Council House
Red Government icon
Red Government
The Red Government makes the decisions in times of war. Our war counselors, war speakers and great warriors take part in it, as well as our ruler. It is their duty to lead us toward victory.
  • Has at least General.png 1 general
  • Manpower.png Manpower reserves are at least 60% of maximum
  • Army size is at least 100% of force limit
  • Gain Military power.png 100 military power
  • Gain General.png general with 75 army tradition
Mission iroquois the five nations.png White Government
Thunder and Lightning icon
Thunder and Lightning
We have achieved greatness in times of both peace and war, times of hardship and ease. The final step to fulfill the destiny that has been gifted to us is to reach total reliability.
  • Yearly prestige.png Prestige is at least +75
  • Has at least Alliance.png 4 allies
  • Stability.png Stability is at least +2
  • If:
    • Limited to:
      • None of:
        • Stability.png Stability is at least +3
    • Gain Stability.png 1 stability
    • Gain Administrative power.png 50 administrative power
  • Else:
    • Gain Administrative power.png 100 administrative power
  • Gain country modifier “Perfect Stability” for 15 years, giving the following effects:
    • Technology cost.png −10% Technology cost
Mission che red government.png Red Government

Improve Cherokee[edit | edit source]

Mission Completion requirements Effects Prerequisites
Botanical Exports icon
Botanical Exports
Many plants grow in our fertile soil, and many of them hold interesting properties. Some may be used for healing, but others are more inclined to do harm; both types equally powerful. We should use these resources to improve our international trade.
  • Chesapeake Bay trade node:
    • Our country is the strongest trade power in this node
  • Gain country modifier “Black Drink” for 15 years, giving the following effects:
    • Trade efficiency.png +5% Trade efficiency
  • Gain ruler modifier “Effective Remedies” for the rest of the game, giving the following effects:
    • Manpower recovery speed.png +10% Manpower recovery speed
The Cave Country icon
The Cave Country
One of the many names given to our people means “those who inhabit the cave country”, and it is, in fact, a name that suits us. The land surrounding our villages is as steep as our people’s nature.
  • If:
    • Limited to:
      • Government is Native Tribe
    • At least 2 of the following are true:
      • Every owned province:
        • Has Native great trail.png Great Trail building
  • Else, if:
    • Limited to:
      • None of:
        • Government is Native Tribe
    • At least 2 of the following are true:
      • Every owned province:
        • At least one of:
          • Has Latin workshop.png Workshop building
          • Has Latin counting house.png Counting House building
  • Gain country modifier “Tunnel Construction” for 15 years, giving the following effects:
    • Envoy travel time.png −25% Envoy travel time
    • Trade range.png +25% Trade range
The Beloved Woman icon
The Beloved Woman
A Ghigau, or Beloved Woman, is chosen for her bravery in battle, her wisdom in life and her integrity and devotion to the truth. It would be a great honor to have one in our own court.
  • At least one of:
    • Employed advisor where:
      • Is female
    • Ruler is female
    • Has a female heir
  • Gain country modifier “Mother Clan” for the rest of the game, giving the following effects:
    • Female advisor chance.png +50% Female advisor chance
    • Morale of armies.png +5% Morale of armies
    • Advisor cost.png −5% Advisor cost

Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
New World Modernization icon
New World Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
  • Is not tribal
  • None of:
    • Government is Native Tribe
  • Any neighbouring country:
    • The country has embraced the Feudalism.png Feudalism institution
    • None of:
      • Is at least 1 technology ahead
  • If DLC Rule Britannia.png Rule Britannia is active, gain Innovativeness.png 3 innovativeness
  • Gain Yearly prestige.png 20 prestige


Southeastern development[edit | edit source]

Mission Completion requirements Effects Prerequisites
Birds of Prey icon
Birds of Prey
We must act as human raptors, as dangerous as the precise descent of the falcon. Building a powerful army and filling it with our feared warriors is an appropriate show of force.
  • Is not a subject nation
  • All neighbouring countries:
    • None of:
      • Army size is at least as large as that of Our country
  • Army size is at least 100% of force limit
  • None of:
    • Has at least 1 mercenary regiment
  • Gain country modifier “Birdmen Hunting” for 20 years, giving the following effects:
    • Morale of armies.png +10% Morale of armies
Like Thunder icon
Like Thunder
We have already proved the strength of our army, but that is not enough. When a thunder strikes the earth, the soil becomes more fertile in that area; when thunder strikes our men, we shall as well raise stronger.
  • Any country in the world:
    • Is at war with Our country
    • Army strength is at least 1.5 times that of Our country
  • Gain Military power.png 75 military power
  • All provinces in the Mississippi area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the West Florida area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Alabama area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Kentucky area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
  • All provinces in the Upper Louisiana area:
    • Limited to:
      • None of:
        • Is a core of Our country
      • None of:
    • Our country gains a permanent claim on this province
Mission se birdmen.png Birds of Prey
Along the River icon
Along the River
Our army is more powerful than ever, the spirits look at us and hold their breaths as we march upon the land. All that surrounds the river stream shall be ours.
  • At least 15 owned provinces with:
    • At least one of:
      • Is in Mississippi area
      • Is in West Florida area
      • Is in Alabama area
      • Is in Kentucky area
      • Is in Upper Louisiana area
  • If:
    • Limited to:
      • At least one of:
        • Has enacted the “Martial Tradition” government reform
        • Has enacted the “War Band” government reform
    • Gain country modifier “Our River” for 25 years, giving the following effects:
      • Army tradition.png +0.5 Yearly army tradition
  • Else:
    • Gain Military power.png 100 military power
Native build army mission.png Like Thunder
Platform Mounds icon
Platform Mounds
Building our houses on the top of a hill will provide us with some extra defensiveness. We could also reinforce our palisades to make sure that no one even thinks of attacking us.
  • At least 2 of the following are true:
    • Every owned province:
      • At least one of:
        • Has Native palisade.png Palisade building
        • Has Native fortified house.png Fortified House building
  • Every province in the world:
    • Limited to:
      • Province is owned by Our country
      • At least one of:
        • Has Native palisade.png Palisade building
        • Has Native fortified house.png Fortified House building
    • Gain province modifier “Palisaded Village” for 20 years, giving the following effects:
      • Local defensiveness.png +25% Local defensiveness
Medicine Wheel icon
Medicine Wheel
Religion is an important part of our lives not only because of the spiritual calmness that it brings to our community, but also due to the blessings it grants to our health. We should have a proper place to perform our rites.
  • If:
    • Limited to:
      • Religion is Totemism Totemist
    • Any owned province:
      • Has Native sweat lodge.png Sweat Lodge building
    • Stability.png Stability is at least +1
  • Else:
    • At least 3 of the following are true:
      • Every owned province:
        • At least one of:
          • Has Latin temple.png Temple building
          • Has Latin cathedral.png Cathedral building
  • Gain country modifier “Solar Blessing” for 15 years, giving the following effects:
    • Missionary strength.png +1% Missionary strength
Eastern Agriculture icon
Eastern Agriculture
We have been blessed with a rich soil in which our crops can grow splendidly. Seeds would grow as fast as children and their liveliness would be no smaller than theirs. Taking care of our crops means taking care of our community.
  • At least 3 of the following are true:
    • Every owned province:
      • Has Native irrigation.png Irrigation building
  • Country's total Development.png development is at least 50
  • Gain Gold Icon.png ducats equal to 1 year of income
  • Gain country modifier “Agricultural Complex” for 20 years, giving the following effects:
    • Production efficiency.png +10% Production efficiency


Generic New World missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our position for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Reform progress growth.png 50 government reform progress
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Native royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Control unrest.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Native royal marriage.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission unite home region.png Unite Home Area
Native Colonization icon
Native Colonization
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is neither Government tribal.png tribal nor native tribe Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Native build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering the New World, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is neither Government tribal.png tribal nor native tribe

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission iroquois warriors.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission settlers north america.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission unite home region.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Control unrest.png Control Unrest

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node

Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:

  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Mission native dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Cherokee_Missions.txt, /Europa Universalis IV/missions/Southeastern_Natives_Missions.txt and /Europa Universalis IV/missions/New_World_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30