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Cherokee

Cherokee
Cherokee.png
Primary culture
Cherokee (Iroquoian)

Capital province
Cheraw (936)

Government
Native CouncilGovernment tribal.png

State religion
TotemistTotemism.png

Technology group
North AmericanNorth American technology group
Cherokee ideas
Traditions.png Traditions:
−10% Advisor cost
+25% Hostile core-creation cost on us

Construction cost.png Moundbuilders Legacy

−10% Construction cost

Stability cost modifier.png Massacre of the Ani-Kutani

−10% Stability cost modifier

National manpower modifier.png Red Chiefs

+20% National manpower modifier

Idea cost.png Cherokee Adaptability

−10% Idea cost

Morale of armies.png Ghigau

+10% Morale of armies

Fort defense.png Mountainous Isolation

+10% Fort defense

Diplomat.png Cherokee Emperor

+1 Diplomat

Idea bonus.png Ambition:

+10% Institution spread
Shield Cherokee.png
In the mountain valleys of the Appalachians, the Aniyunwiya, or Cherokee, have settled over what were once the cities of the mound builder people. At last free of the tyrannical rule of the Ani-Kutani priest cast, the Cherokee, distant relatives of the Iroquoian people to the north, now seek to expand their power over the surrounding regions.

To the south, the Coosa chiefdom and its Flag of Creek Creek people still hold considerable sway, and represent the major obstacle to the rising Cherokee power. To the north, the Flag of Shawnee Shawnee and their Algonquian relatives are much weaker, and unless allied together, should present much less of a threat.

The Cherokee are a Native American tribe that resides in Eastern North America, in the Mississippi region. In 1444, it borders only the Flag of Creek Creek to the south. Flag of Choctaw Choctaw borders Creek to the west, and Flag of Chickasaw Chickasaw borders Choctaw to the north. One empty province away to the north is Flag of Shawnee Shawnee, which borders Flag of Miami Miami. Two empty provinces to the east on the coast is Flag of Powhatan Powhatan. Its national ideas are geared towards turning the country into an efficient, innovative and militaristic power that can compete with western countries.

StrategyEdit

Starting situationEdit

The Cherokee share a border with the powerful Creek to the south. To the north and west reside three other major tribes: the Chickasaw, the Shawnee, and the Choctaw. To the east lie many empty coastal provinces that will make great colonies in the future, but for now the Cherokee must focus on dealing with immediate threats and improving the economy before they can support a colony.

Of all the tribes in the southeast, the Cherokee and the Creek are the most powerful, so naturally the Creek will almost always declare rivalry at the start of the game. The Choctaw will likely be friendly and will accept an alliance. The Chickasaw are also possible allies but they are more likely to take a neutral attitude and often ally with the Creek. The Shawnee and the various minor tribes will be unlikely to interfere or be interested in diplomacy in the early years of the game. The destruction or vassalization of the Creek should be the first priority.

The Cherokee only begin with 15 development, so they earn on average a ducat every month, far too little to support colonies, large armies, or multiple advisors. There are only enough ducats in the starting treasury to build a single native building and recruit some troops, so anything beyond that will require patience and loans, and the Cherokee will need plenty of both to survive. Thankfully, the Cherokee have a fairly straightforward path to jumpstarting their future economy: conquering the Creek will double the country's starting development. Players with Common Sense will benefit from manually developing provinces, though this is more expensive for primitives.

As primitive members of the North American tech group, the Cherokee start with level 1 technology and a 50% increase to technology costs from not having any institutions. Worse, they cannot adopt any until they have reformed their government. They also cannot fabricate claims, can only colonize adjacent provinces, cannot build boats, have reduced gold income along with increased development costs, and are vulnerable to colonial conquests. Although that list is long, the region's lack of gold and the Cherokee's distance from the coast renders many of the penalties inert.

AchievementsEdit

 
Own and have cores on the Thirteen Colonies as Cherokee with all institutions embraced.
Country guides

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche