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Kingdom rankCharca
Primary culture
Aimara (Andean)

Capital province
Charcas (2942)

Autocracy Government monarchy.png

State religion

Technology group
AndeanAndean technology group
Aymaran ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.


For countries with Primary culture.png Aimara primary culture.

Traditions.png Traditions:

+10% Production efficiency
+15% Fort defense

Idea cost.png Legacy of Tiwanaku

−10% Idea cost

Possible advisors.png Yatiri Healing

+1 Possible advisor

Land attrition.png Chu'uqi Production

−10% Land attrition

Yearly prestige.png Cultivate Aymara Dances

+1 Yearly prestige

Morale of armies.png The Tinku Rites

+10% Morale of armies

Stability cost modifier.png Encourage the Chal'lla

−15% Stability cost modifier

Recruitment time.png Ayni Duties

−10% Recruitment time

Idea bonus.png Ambition:

+10% Goods produced modifier

Charca is the wealthiest kingdom in Upper Peru and the primary nation of the Aymara culture, at start date. Although historically conquered by Cusco, they were given autonomy in Inca. The first European contact happened around 1525 and all of their land had been annexed by the Spanish, by 1538.

Flag of Charca Charca is a good choice for mid and experienced players going for a different approach to Flag of Inca Inca or trying to get the A Sun God achievement. Their religion is Inti.png Inti and have generic missions.

Events[edit | edit source]

Main articles: Aimara culture events, Inti events

Charcans have no custom events or missions, but Aimara culture events and Inti events add flavour to the campaign and provide Inti.png authority, Yearly prestige.png prestige and stability increases.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Charca. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting situation and early game[edit | edit source]

Flag of Charca Charca borders Flag of Calchaqui Calchaqui, Flag of Pacajes Pacajes and Flag of Colla Colla, all 3 of them easily conquerable. Charca has only one expanding direction (N), at the start of the game. They also hold Potosi, the most lucrative gold(actually silver) mine in the game and have decent traditions and early ideas: Production efficiency.png+10% Production efficiency and first idea gives Idea cost.png-10% Idea cost. They also have one of the fastest routes to reforming religion, needing only 4 or 5 provinces to be colonized in order to border European colonies.

Allying just one of their neighbours, Charca can annex another and vassalize the third one. Going further north, into Flag of Cusco Cusco, with the help of a new ally and the vassal gained from the last war, will give control over most of the central and southern part of the Peru regions, before 1480. By 1490, Quito or Lima provinces can be easily conquered. To the east, Flag of Guarani Guarani and Flag of Mapuche Mapuche tribes will periodically border Charca. This is a good time to annex them, to get closer to Brazilian lands needed later. Ideally, Charca should border European colonial provinces before 1550, somewhere near Rio de Janeiro or La Plata. The religious reform removes primitive penalties and adds some tech levels for free. It is possible to be upgraded directly to Great Power status after reforming religion. Converting to Catholicism or Islam can also benefit in the long run, so Charca will not be regarded as a heretic country by almost everyone else.

Ideas[edit | edit source]

Choosing Exploration idea group.png Exploration and Humanist idea group.png Humanist ideas will help discovering and colonizing empty lands, as well as reducing unrest and prepare for adopting a new religion.

Mid-game, Trade idea group.png Trade and Maritime idea group.png Maritime ideas will greatly improve trade income and Naval forcelimit.png naval forcelimits, as well as giving access to useful Policies.png policies.

Administrative idea group.png Administrative and Plutocratic idea group.png Plutocratic idea groups can also be considered.

Alliances[edit | edit source]

Having a powerful European ally is very hard due to different religions and distance between borders. It is recommended to annex, if possible, one of the islands in Macaronesia. Doing this halves the border distance penalty to alliance acceptance. Having 2 common rivals and good Diplomatic reputation.png diplomatic reputation can add a very needed alliance. Usually, Flag of Spain Spain will attack on every truce end, trying to complete their missions of owning Peru and Potosi. Allying Spain is almost always impossible, but Flag of Portugal Portugal, Flag of France France or Flag of England England can be befriended and will prevent Spanish aggression.

Wars[edit | edit source]

If found defending against European countries, Flag of Charca Charca can use the navy to defend itself, as colonial nations do not pose a threat locally. Keeping up with Diplomatic technology.png diplomatic technology gives enough Morale of navies.png naval morale to ward off any invasions and focus on sieges in South American enemy provinces, protecting the wargoal. Colonial provinces are very cheap to demand in peace treaties.

When attacking colonial nations, their overlord will not join them in the war and it is easy to take land from them. Sometimes, European nations will have only 4 provinces in a colonial region, thus not creating a colonial nation and Charca will have to attack them directly to gain the provinces. Again, a good navy will do most of the job. If attacked on multiple fronts, it is recommended to concede provinces, rather than fighting and risking to get stackwiped, sieged completely or getting into much debt. Taking the provinces back is easier later on.

Mid and late game[edit | edit source]

By 1650, the most of South America can be under Charcan control, collecting trade in Caribbean and Brazil nodes and having a top five navy. Developing provinces and buildings will be difficult, Charca should improve its gold mining and naval capabilities, while saving up money to embrace Institutions.png institutions. In a peaceful scenario, the entire continent can be owned before 1650. It is, though, imperative that Charca keeps hold of Potosi, as it generates a big part of its income and can result in serious economic trouble if lost.

Inca and A Sun God[edit | edit source]

Choosing to form Flag of Inca Inca will swap Aimaran ideas with Incan ones, as well as upgrading to Empire rank regardless of total development. Additionally, some tactics from the Sun God guide can be adapted to the Charcan campaign.


Execute decision.pngTawantinsuyu, the Empire of the Incas

Once one of many small regional kingdoms our state now holds land in all the four regions of the Andes. Our kingdom has transformed into something greater, a mighty empire of many peoples united under a strong class of rulers. To our subjects we are simply their overlords, the Incas.

Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.
Not playing with random New World.


Flag of Inca Inca does not exist.
The country:


The country:

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
Player must own and core all green provinces, one blue province and one red province. Forming Inca grants permanent claims on the shaded area.

Achievements[edit | edit source]

A Sun God icon
Form Inca, embrace all Institutions and own all of South America as core provinces.
Country guides

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois