Charca

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
For countries with Aimara primary culture.
- +10% Production efficiency
- +15% Fort defense
- −10% Idea cost
- +1 Possible advisor
- −10% Land attrition
- +1 Yearly prestige
- +10% Morale of armies
- −15% Stability cost modifier
- −10% Recruitment time
- +10% Goods produced modifier
Charca is the wealthiest kingdom in Upper Peru and the primary nation of the Aymara culture, at start date. Although historically conquered by Cusco, they were given autonomy in Inca. The first European contact happened around 1525 and all of their land had been annexed by the Spanish, by 1538.
Charca is a good choice for mid and experienced players going for a different approach to
Inca or trying to get the A Sun God achievement. Their religion is
Inti and have generic missions.
Events[edit | edit source]
- Main articles: Aimara culture events, Inti events
Charcans have no custom events or missions, but Aimara culture events and Inti events add flavour to the campaign and provide authority,
prestige and stability increases.
Strategy[edit | edit source]

Starting situation and early game[edit | edit source]
Charca borders
Calchaqui,
Pacajes and
Colla, all 3 of them easily conquerable. Charca has only one expanding direction (N), at the start of the game.
They also hold Potosi, the most lucrative gold(actually silver) mine in the game and have decent traditions and early ideas:
+10% Production efficiency and first idea gives
-10% Idea cost.
They also have one of the fastest routes to reforming religion, needing only 4 or 5 provinces to be colonized in order to border European colonies.
Allying just one of their neighbours, Charca can annex another and vassalize the third one. Going further north, into Cusco, with the help of a new ally and the vassal gained from the last war, will give control over most of the central and southern part of the Peru regions, before 1480.
By 1490, Quito or Lima provinces can be easily conquered. To the east,
Guarani and
Mapuche tribes will periodically border Charca. This is a good time to annex them, to get closer to Brazilian lands needed later. Ideally, Charca should border European colonial provinces before 1550, somewhere near Rio de Janeiro or La Plata.
The religious reform removes primitive penalties and adds some tech levels for free. It is possible to be upgraded directly to Great Power status after reforming religion.
Converting to Catholicism or Islam can also benefit in the long run, so Charca will not be regarded as a heretic country by almost everyone else.
Ideas[edit | edit source]
Choosing Exploration and
Humanist ideas will help discovering and colonizing empty lands, as well as reducing unrest and prepare for adopting a new religion.
Mid-game, Trade and
Maritime ideas will greatly improve trade income and
naval forcelimits, as well as giving access to useful
policies.
Administrative and
Plutocratic idea groups can also be considered.
Alliances[edit | edit source]
Having a powerful European ally is very hard due to different religions and distance between borders. It is recommended to annex, if possible, one of the islands in Macaronesia. Doing this halves the border distance penalty to alliance acceptance.
Having 2 common rivals and good diplomatic reputation can add a very needed alliance.
Usually,
Spain will attack on every truce end, trying to complete their missions of owning Peru and Potosi. Allying Spain is almost always impossible, but
Portugal,
France or
England can be befriended and will prevent Spanish aggression.
Wars[edit | edit source]
If found defending against European countries, Charca can use the navy to defend itself, as colonial nations do not pose a threat locally. Keeping up with
diplomatic technology gives enough
naval morale to ward off any invasions and focus on sieges in South American enemy provinces, protecting the wargoal. Colonial provinces are very cheap to demand in peace treaties.
When attacking colonial nations, their overlord will not join them in the war and it is easy to take land from them. Sometimes, European nations will have only 4 provinces in a colonial region, thus not creating a colonial nation and Charca will have to attack them directly to gain the provinces. Again, a good navy will do most of the job. If attacked on multiple fronts, it is recommended to concede provinces, rather than fighting and risking to get stackwiped, sieged completely or getting into much debt. Taking the provinces back is easier later on.
Mid and late game[edit | edit source]
By 1650, the most of South America can be under Charcan control, collecting trade in Caribbean and Brazil nodes and having a top five navy. Developing provinces and buildings will be difficult, Charca should improve its gold mining and naval capabilities, while saving up money to embrace institutions. In a peaceful scenario, the entire continent can be owned before 1650.
It is, though, imperative that Charca keeps hold of Potosi, as it generates a big part of its income and can result in serious economic trouble if lost.
Inca and A Sun God[edit | edit source]
Choosing to form Inca will swap Aimaran ideas with Incan ones, as well as upgrading to Empire rank regardless of total development.
Additionally, some tactics from the Sun God guide can be adapted to the Charcan campaign.
Tawantinsuyu, the Empire of the Incas
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Once one of many small regional kingdoms our state now holds land in all the four regions of the Andes. Our kingdom has transformed into something greater, a mighty empire of many peoples united under a strong class of rulers. To our subjects we are simply their overlords, the Incas.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
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Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Achievements[edit | edit source]
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