This is a compilation and strategy article for Champa.
Mechanics and flavor content are transcluded from other pages.
|
Please help with verifying or updating this infobox. It was last verified for version 1.33.
|
Notes:
For
Cham countries.
Traditions:
- +15% Light ship combat ability
- +1 Yearly navy tradition
Memory of the My Son Temples
- +2 Tolerance of the true faith
A Seafaring People
- −20% Light ship cost
South Indian Connections
- +10% Global trade power
Cham Migrations
- +15 Global settler increase
Che Man's Legacy
- +20% Improve relations
Agarwood
- +10% Trade efficiency
Resisting Foreign Rule
- +10% Fort defense
Ambition:
- +25% Naval force limit modifier
- For the area, see Champa.
Champa is a Hindu state in Indochina. In 1444, it borders
Lan Xang and
Dai Viet to the North, and to the West
Jarai,
Koho,
Rhade and
Khmer. Champa is a tributary of
Ming.
- Main article: Champan events
- Main article: Champan missions
Champa is in a tough position in 1444, surrounded by stronger neighbours and backed into a corner, but an experience player can work Champa out of their corner and create a prosperous kingdom.
When the game begins, rival Khmer, and anybody who rivaled you. You should start fabricating on Jarai, Koho, and Rhade. Also start fabricating on Khmer. They will almost always declared on by Lan Xang or Ayutthaya and Khmer will be weak and ripe for the picking. After you defeat Jarai, Rhade, Koho, and Khmer, you should be preparing for war with one of the big south asian blobs, namely Ayutthaya, Lan Xang, or Dai Viet. You could also colonize borneo, taiwan, or the Philippines. After you defeat the big blobs, Asia and the world is open to Champa's imperialism.
West African technology group
|
Air Mali
|
Nomadic technology group
|
|
Mesoamerican technology group
|
Maya
|
South American technology group
|
Mapuche
|