Central African events

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This is a list of Central African events. They can be found in /Europa Universalis IV/events/CentralAfrican.txt.

Events[edit]

id

Msg event.pngRise of the Maroserana


We do not know exactly who they are or where they came from. A new ruling class has emerged and begun to transform [Root.GetAdjective] society. Known as the Maroserana, they may have arrived from the mainland, but local [Root.Culture.GetName] practices and religion are integral to how they maintain power. By venerating rulers of the past and having the [Root.Monarch.GetTitle] appoint mediums communicating with ancestors, they tie their own reign to the entire history of [Root.GetName]. Combined with more formalized contact with important partners, craftsmen and scientists throughout the nation, the new practices introduced by the Maroserana are likely to benefit our nation.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Year is 1600 or later
  • Primary culture is Malagasy
  • At least one of:
  • None of:
    • Global flag rise_of_maroserana is set
Mean time to happen

600 months


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
      • Flag of Mahafaly Mahafaly:
        • Trigger country event “Rise of the Maroserana” in 2 days
    • If:
      • Limited to:
      • Flag of Sakalava Sakalava:
        • Trigger country event “Rise of the Maroserana” in 2 days
    • Set global flag rise_of_maroserana

Event button 547.png
The rulers and the people learn from each other.
  • Gain country modifier “Maroserana” for 36500 days
id

Msg event.pngTranscribe the Ibonia


Of the many stories told among our people, the Ibonia is one of the most widespread. Describing the life of the hero Iboniamasiboniamanoro and his adventures to save his betrothed Iampelasoamananoro, many different versions of it are told throughout [Root.GetName].

While we take pride in the way these stories have been retold throughout the ages, the Ibonia is largely unknown abroad. To spread our stories over the world, we will have to put them into writing. However, this will inevitably force us to select a definite version, most likely the one retold in [Root.Capital.GetName]. Those who grew up with other variants of the story may lose faith in [Root.Monarch.GetName]. Is it worth the risk?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Primary culture is Malagasy
  • Administrative tech.png Administrative technology is at least 17
  • None of:
    • Global flag ibonia_transcribed is set
Mean time to happen

120 months


Event button 547.png
The Ibonia must be printed and spread across the world.
  • Gain Prestige.png 20 prestige
  • Lose Administrative power.png 25 administrative power
  • Lose Legitimacy.png 10 legitimacy
  • Hidden effect:
    • Set global flag ibonia_transcribed
Event button 547.png
It will remain told with the many voices of the [Root.GetAdjective] people.
  • Lose Prestige.png 5 prestige
id

Msg event.pngSoldiers Break Fady


Fady, a concept of social and religious taboo, restrict behavior in Malagasy society and is often difficult for outsiders to grasp. Our troops in Malagasy lands have sometimes found themselves ostracized by locals due to their inability to follow these rules, but has avoided causing serious offense. Recently, however, some of them accidentally set up a camp in an area declared to be fady to even enter without being properly prepared.

Unlike previous incidents, locals have been seriously concerned about this contravention and taken the matter to a higher instance, making this a diplomatic incident. How should we handle this situation?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Any known country:
    • Primary culture is Malagasy
    • Is not at war with the country that got this event
    • Is not the country that got this event
    • Any owned province:
      • Culture is Malagasy
      • This country has units stationed here
Mean time to happen

600 months


Event button 547.png
Dismiss it as an absurd superstition.
  • One random known Malagasy country that is not at war with this country, but owns a Malagasy-culture province in which this country has units stationed:
    • Trigger country event “[From.GetAdjective] Visitors Break Fady” in 1 day
Event button 547.png
Issue an apology for our ignorance of local customs.
  • Lose Prestige.png 5 prestige
  • Lose Diplomatic power.png 20 diplomatic power
id

Msg event.png[From.GetAdjective] Visitors Break Fady


The social rules and taboos we call fady are important across [Root.GetName], but many of them are defined locally. Our administration accommodates this and in fact, respecting and allowing these local variations is part of the policy making communities loyal to the [Root.Monarch.GetTitle].

Some of the soldiers from [From.GetName] crossing our country have displayed a much more careless behavior and seriously broken local fady. What is worse, they have refused to apologize and hypocritically called our customs superstitious, while maintaining social and religious rules themselves which they seem to have no such reservations about. This is nothing short of an insult against our people.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Such slights can't go unchallenged.
  • Gain Diplomatic Insult casus belli against the other country for 32 months
id

Msg event.pngLukasa


To maintain our history and knowledge, the wise artisans of [Root.GetName] have created lukasa, memory boards, to chronicle everything from genealogies to maps. A complex system of carvings and beads on the boards serves as a mnemonic, helping historians to recall and recite the past.

$ARTIST$ has grown particularly adept in the art of creating the lukasa, and this opportunity to store knowledge for the future must be seized before this brilliant artist leaves our employ. What should we immortalize?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Primary culture is Luba
  • Has Advisor Artist.png Artist advisor
Mean time to happen

900 months


Event button 547.png
The laws of our administration.
  • Gain Administrative power.png 50 administrative power
Event button 547.png
Our trade routes and partners.
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Our greatest warriors.
  • Gain Army tradition.png 10 army tradition
Event button 547.png
The ancestry of the [Root.Monarch.Dynasty.GetName] clan.
  • Gain Legitimacy.png 30 legitimacy
id

Msg event.pngExpand the Mbudye


The power of the [Root.Monarch.GetTitle] has always been balanced by the influence of the Mbudye, a council of men and women of spiritual and historical knowledge. Some of the most influential elders in the council have recently passed away, leaving [Root.Monarch.GetName] with less guidance than the [Root.Monarch.GetTitle] has usually enjoyed.

Fortunately, many younger promising candidates are prepared to step in, having proved themselves in the art of reading memory boards and understanding the old traditions and stories. Should we allow them to quickly ascend to join the Mbudye to retain the council's position of influence?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Primary culture is Luba
  • Does not have country modifier “Expanded Mbudye”
Mean time to happen

1200 months


Event button 547.png
Allow the young candidates to join.
  • Gain country modifier “Expanded Mbudye” for 7300 days, giving the following effects:
    • Advisor cost.png −15% Advisor costs
Event button 547.png
Push through reforms while the council is weak.
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Military power.png 25 military power
id

Msg event.pngMbudye Clashes with [Root.Monarch.GetTitle]


Since we decided to expand the Mbudye council, some decisions have been met with opposition. It seems the new members brought with them new interpretations of our history and laws, which has led to the cooperation between the [Root.Monarch.GetTitle] and the council becoming strained and [Root.Monarch.GetName]'s wisdom being called into question.

The council's approval is crucial to how [Root.GetName] is ruled, and a [Root.Monarch.GetTitle] choosing to ignore their advice would significantly hurt [Root.Monarch.GetHerHis] credibility. How should we resolve this conflict?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Has country modifier “Expanded Mbudye”
Mean time to happen

180 months


Event button 547.png
Ignore the new council members.
  • Lose Legitimacy.png 20 legitimacy
Event button 547.png
Concede that the council knows best.
  • Lose Prestige.png 10 prestige
id

Msg event.pngGenerational Conflict in Mbudye


Our decision to make some relatively young additions to the Mbudye, the governing council, has led to conflicts between members. The new councilors, although inquisitive and eager to learn at first, have now begun to argue about how to read the memory boards and questioning details of important pieces of information recalled by the oldest members.

Although it's possible that the old generation is going senile, the insolence displayed by the newcomers suggesting this is staggering. Should the [Root.Monarch.GetTitle] silence them or heed their advice?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Has country modifier “Expanded Mbudye”
Mean time to happen

180 months


Event button 547.png
The elders' memories have never failed us.
  • Gain Legitimacy.png 20 legitimacy
  • Lose Administrative power.png 50 administrative power
Event button 547.png
The new interpretations will determine the future.
  • Gain skill 1 Theologian advisor (50% cheaper to employ)
  • Gain skill 1 Statesman advisor (50% cheaper to employ)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Lose Icon stability.png 1 stability
id

Msg event.pngAntonio Fernandes


A man has come from the coast. He calls himself a Portuguese exile, a "degregado." He has a gift for languages, and says he has been working as a translator at one of the settlements on the coast that we do trade with. Now he wishes to explore the interior, and discover the source of the gold trade along the coast.
We have no reason to distrust this man, but the greedy Portuguese traders are another matter.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Religion is Shamanism Fetishist
  • Capital is in Zimbabwe, Lower Zambezi, or Butua areas
  • Flag of Portugal Portugal owns a province in East Africa region
Is triggered only by

{{{triggered only}}}


Event button 547.png
We will treat our guest as a guest.
  • Flag of Portugal Portugal gains opinion modifier “Welcomed Fernandes” (+20, decaying by −1 per year) towards this country
  • 30% chance that Flag of Portugal Portugal gains a claim on a random owned non-capital province producing Gold Gold, if one exists
Event button 547.png
The Portuguese are not to be trusted.
  • Flag of Portugal Portugal gains opinion modifier “Killed Fernandes” towards this country
id

Msg event.pngIncreased Trade with India


When the Europeans first settled along the coast, they seemed to set off into the unknown as often as they could. Now however, ships have started returning as well. They bring spices and fabrics we can trade for, and the Europeans are more than eager for our gold and ivory. This way the Europeans have given us a much more efficient ways of trading with the distant lands of India.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Capital is in East Africa region
  • Any neighbouring country:
    • Capital is in Europe
    • Owns a province with a port in East Africa region
    • Western India is within colonial range of that country
  • Does not have country modifier “increased_african_indian_trade”
Mean time to happen

360 months
Modifiers

  • Has activated Trade idea group.png Trade Ideas: ×0.7

Event button 547.png
We should demand more for our goods.
  • Gain country modifier “increased_african_indian_trade” for 10950 days
Event button 547.png
Send as much to India as the European ships can carry!
  • Gain Gold Icon.png ducats equal to 0.5 years of income
id

Msg event.pngDescended from the Same Breast


As our mothers' lineages determine our inheritance and our right to rule, it also links us back to our common mother. The tribes and families of $COUNTRY$ will avoid so much infighting and quarreling, if we could always keep in mind the simple creed of our people. We are all descended from the same breast.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Primary culture is Nyasa or Makua
  • Icon stability.png Stability less than +2
Mean time to happen

800 months


Event button 547.png
In peace, $COUNTRY$.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
id

Msg event.pngThe Land of Flames


For generations and generations, Maravi has been renowned for its ironworks. Fields of open-ground furnaces have given us our name, "the Land of Flames."
Now that our enemy draws near, it is time to fan those flames, and show them that our furnaces are not just for tools and nails, but also for knives and spears!


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is Flag of Maravi Maravi
  • Is at war
  • Does not have country modifier “The Land of Flames”
Mean time to happen

120 months


Event button 547.png
Our iron will scorch the enemy from this land.
  • Gain Military power.png 50 military power
  • Gain country modifier “The Land of Flames” for 365 days, giving the following effects:
    • Regiment cost.png −20% Regiment cost
    • Manpower recovery speed.png +25% Manpower recovery speed
id

Msg event.pngThe Chewa


The Chewa came from the distant west, and settled with our ancestors here. When, our elders do not remember, but they tell tales of their secret languages and the markings on their skin. Even now we honor those markings, for as the Chewa became a part of us, we became a part of them. Whether you are Banda or Phiri, you don their masks and listen to their wisdom.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Primary culture is Nyasa
  • Does not have country modifier “The Chewa”
Mean time to happen

800 months


Event button 547.png
We listen.
  • Gain country modifier “The Chewa” for 7300 days
id

Msg event.pngNyau Secret Societies


To an outsider it looks like whispers behind their back, strange rituals at night, and esoteric initiation ceremonies. To us, it is the natural spread of knowledge, understanding and history. Every young man and woman in every village is brought into a Nyau society, where they learn and share an understanding of the world. This will guide them through their lives, and form a bond with societies in other villages through their rituals.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Religion is Shamanism Fetishist
  • Primary culture is Nyasa or Makua
  • Does not have country modifier “secret_society_timer”
Mean time to happen

800 months
Modifiers

  • Has country modifier “The Chewa”: ×0.8

Event button 547.png
It is the way of our people.
  • Gain Administrative power.png 35 administrative power
  • Every owned Nyasa-culture province with Shamanism Fetishist religion:
    • Gain province modifier “Nyau Secret Society” for 3650 days, giving the following effects:
      • Local unrest.png −2 Local unrest
      • Local missionary strength.png +2% Local missionary strength
  • Hidden effect:
    • Gain country modifier “secret_society_timer” for 3650 days
Event button 547.png
Forbid this nonsense!
  • Lose Icon stability.png 1 stability
id

Msg event.pngRemembering the [Root.Monarch.GetTitle]


With the passing of the old [Root.Monarch.GetTitle] we need to decide how they will be remembered in the festival. As we let the eternal fire that has been burning since they took the throne fade, a great wooden animal, held aloft by a dozen men, will celebrate them. Through what creature will we remember the old, as we light a new fire for [Root.Monarch.GetTitle] [Root.Monarch.GetName]?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Religion is Shamanism Fetishist
  • Primary culture is Nyasa or Makua
  • Does not have ruler modifier “chose_rememberance”
Mean time to happen

400 months


Event button 547.png
Njobvu, the elephant, to remember their greatness.
  • Gain Prestige.png 15 prestige
  • Gain Legitimacy.png 10 legitimacy
Event button 547.png
Ndondo, the snake, to remember how our homes were built.
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Kasiyamaliro, the antelope, to joyfully remember we all join our ancestors one day.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
Event button 547.png
Mkango, the lion, to remember that our ancestors must not be trifled with.
  • Gain Military power.png 25 military power
id

Msg event.pngCambarantama


Ntare I Cambarantama was a legendary king and founder of Burundi, descendant of the ancient Ntwero clan, and the first Mwami of the first cycle of Burundian kings. Now, the cycle begins anew for the first time, with Ntare III Kivimira Savuyimba Semunganzashamba Rushatsi Cambarantama.
Being one with the beginning, he is the founder of a new era for all the clans of Burundi.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Culture is in Great Lakes group
  • Year is 1650 or later but before 1720
  • Ruler is at least 30 years old
  • Owns province Nkoma
Mean time to happen

400 months


Event button 547.png
He is worthy of being a [Root.GetAdjective] [Root.Monarch.GetTitle].
  • A new 20 year old ruler named Ntare I Kivimira of the Cambarantama dynasty with skills Administrative power.png 5 / Diplomatic power.png 4 / Military power.png 4
  • If DLC Rights of Man.png Rights of Man is active, he gains the personality trait Legitimacy.png Righteous
Event button 547.png
He would make an excellent advisor to [Root.Monarch.GetTitle] [Root.Monarch.GetName].
  • Gain skill 2 Commandant advisor named Ntare Cambarantama (50% cheaper to employ)
id

Msg event.pngThe Batembuzi of Kitara


Long before we ruled this land, almost from the beginning of the world, the ancient Empire of Kitara stretched across all the Great Lakes, under the reign of the Batembuzi. The Batembuzi dynasty was founded by none other than Ruhanga, the creator, and his descendants held divine powers. Many kingdoms have claimed to carry the heritage of ancient Kitara, and if we follow the lineage of [Root.Monarch.GetTitle] [Root.Monarch.GetName] back far enough, we might also find a drop of that divine blood.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Culture is in Great Lakes group
  • Religion is Shamanism Fetishist
  • Does not have country modifier “abatembuzy_timer”
  • Capital is in Rwanda, Buzinza, Uganda, Kenya, or Bunyoro areas
Mean time to happen

800 months


Immediate effects
  • Hidden effect:
    • Gain country modifier “abatembuzy_timer” for 3650 days
    • Set province flag great_lakes_claim in one random neighbouring province owned by a neighbour that is not an ally or subject of this country and:
      • Is in Rwanda, Buzinza, Uganda, Kenya or Bunyoro area
      • Is not a core of this country
      • This country does not has a claim

Option conditions

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
[Root.Monarch.GetName] rules $COUNTRY$ with the authority of the Batembuzi.
  • Gain Prestige.png 10 prestige
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Ensure our neighbors are aware of [Root.Monarch.GetName]'s powerful lineage.
  • Gain Prestige.png 10 prestige
  • Gain Diplomatic power.png 75 diplomatic power

Event trigger.pngEnabled if: province flag great_lakes_claim is set in any province

Event button 547.png
We will restore the borders of old Kitara!
  • Gain Prestige.png 10 prestige
  • One random province in which province flag great_lakes_claim is set:
    • This country gains a claim
    • Clear province flag great_lakes_claim