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Cascadia

Kingdom rankCascadia
Cascadia.png
Primary culture
American (British)[1]

Capital province
Salish (874)

Government
Republic Government republic.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Cascadian ideas
Traditions.png Traditions:
−10% Construction cost
+15% Morale of armies

Max promoted cultures.png Cascadian Melting Pot

+2 Max promoted cultures

Native uprising chance.png Chinook Jargon

−50% Native uprising chance
+50% Native assimilation

Fort maintenance.png The Forts of Hudson Bay

−20% Fort maintenance

Foreign spy detection.png Settling the Boundaries

+33% Foreign spy detection

Trade power.png Nootka Sound Trading

+25% Domestic trade power

Merchants.png The Hudson Bay Company

+1 Merchant

Land attrition.png The Oregon Trail

−20% Land attrition

Idea bonus.png Ambition:

+25% Ship trade power

Cascadia is a formable country in the Colonial Cascadia region of North America. It is not playable at any start date.

FormationEdit

Cascadia can be formed by any former colonial nation in the Cascadia region.

id

 Form Cascadia


All along the Columbia river and on the Pacific coast of America, our colonies stand united and independent and it is time we decided a name for our new nation, free from the labels of our colonial overlords. As Cascadia, we will lay claim to all lands north of the Columbia river and create a new nation of trade, freedom, and beauty!


 
Potential requirements

The game is not using a random New World.
The country:

If this country is AI-controlled, it must own at least 3 provinces.

Allow

The country:

  Cascadia does not exist.


Effects

The country:

  • changes to   Cascadia.
  • gains a permanent claim on every non-owned province of Colonial Cascadia.
  • gains  25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If the country:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a   kingdom.
  • does not have custom ideas
Country guides

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

  1. If the country forming Cascadia is in the British culture group, Cascadia will adopt American culture. Likewise with Mexican for Iberian nations.