Canal events

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These are the events which can fire during the construction of a Canal[1]

Generic Bad Events[edit]

id

Msg event.pngProvince icon.pngPoor Planning

It seems that the preparations for our canal construction in [Root.GetName] have been inadequate. The project has seen several setbacks recently due to poor planning. Putting together a commission to reorganize and re-plan the whole thing might get it back on schedule.
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Go ahead
  • Province owner loses Administrative power.png 100 Administrative power
Event button 547.png
It's too costly
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngWeak Leadership

Many of the troubles concerning our canal construction in [Root.GetName] seem to be related to weak leadership on site. We should consider replacing those in charge.
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Commission new leaders
  • Province owner loses Administrative power.png 100 Administrative power
Event button 547.png
They will have to make do
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngNew Leadership?

In light of the many setbacks and hardships that have plagued our canal project in [Root.GetName], it's not surprising to hear that the local leadership has become dispirited and that much of the workforce has sunk into apathy. Perhaps we need to send someone else to take over and reorganize the operation?
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Commission new leaders for the project
  • Province owner loses Administrative power.png 100 Administrative power
Event button 547.png
There are no resources for it
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngDwindling Local Trade

Many of those who work on constructing the canal in [Root.GetName] supplement their living by selling trade goods to the local population. But lately this trade has dwindled, and without it many of the workers risk not surviving.
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Help them alleviate the situation
  • Province owner loses Diplomatic power.png 100 Diplomatic power
Event button 547.png
We can't be held responsible
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngDisastrous Landslide

Our canal project in [Root.GetName] seems cursed. A massive landslide has buried some of our labor camps, killing many and caused parts of the canal to be dredged again.
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Send them more resources
  • Province owner loses Administrative power.png 100 Administrative power
Event button 547.png
There is nothing we can do
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngLack of Provision

Unforeseen problems have left our canal construction in [Root.GetName] low on provisions for its labor force. Unless additional provisions reach them quickly, the project might suffer serious setbacks.
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Make sure they get what they need
  • Province owner loses Diplomatic power.png 100 Diplomatic power
Event button 547.png
There is nothing we can do
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngSevere Floods


Severe floods have caused a lot of damage in [Root.GetName] and have thus delayed the construction of the canal. Unless it receives additional funds the project risks getting delayed.


 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Invest additional funds
  • Province owner loses Diplomatic power.png 100 Diplomatic power
Event button 547.png
We can't afford it
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngIncreased Drunkenness

Our idea to reward the workers on our canal project in [Root.GetName] with increased rations of alcohol seems to have unwanted effects. Increased drunkenness was expected but it also seems to have increased the death toll among those already weakened by dysentery and fever.
 
Trigger conditions
  • Is constructing a canal
  • Country flag canal_construction_alcohol_rations is set
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Reduce the rations again
  • Gain Local unrest.png 10 Unrest
  • Hidden effect: Clear country flag canal_construction_alcohol_rations
Event button 547.png
What's done is done
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngCanal Company Scheme

It seems that the privately owned canal company that was set up a few years ago has gone bankrupt. They apparently faced severe economic problems early on, but hid this information from the public and deceived investors into sinking more and more money into the project. Many have been ruined by what is now commonly called the 'canal scheme' and angry mobs are gathering in [Root.Owner.Capital.GetCapitalName], demanding justice and economic retribution.
 
Trigger conditions
  • Is constructing a canal
  • Country flag canal_company_formed is set for at least Time Icon.png 5 years
  • Country flag canal_company_scheme is not set
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
It is not our fault!
  • Lose 0.05 progress towards completing the great project
  • Country's capital:
    • Gain Local unrest.png 10 Unrest
    • Anti tax rebels.png Peasant rebels (size 2) rise in revolt
  • Set country flag canal_company_scheme
  • If province owner is a subject nation
Event button 547.png
Let's foot the bill...
  • Lose 0.05 progress towards completing the great project
  • Province owner loses Gold Icon.png ducats equal to 1 years of income
  • Set country flag canal_company_scheme
  • If province owner is a subject nation

Generic Good/Neutral Events[edit]

id

Msg event.pngProvince icon.pngRations of Alcohol

The miserable conditions surrounding our canal project in [Root.GetName] has left the workforce depressed and unmotivated. Something has to be done or the whole enterprise risk grinding to a halt. One suggestion has been to increase the rations of alcohol.
 
Trigger conditions
  • Is constructing a canal
  • Province owner is not Muslim
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Sounds like a good idea
  • Gain 0.025 progress towards completing the great project
  • Province owner loses Gold Icon.png ducats equal to 0.5 years of income
  • Set country flag canal_construction_alcohol_rations
  • If province owner is a subject nation
Event button 547.png
It seems the wrong way to go
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngCanal Company Formed

A wealthy group of investors and merchants interested in the economic prospects of a canal through [Root.GetName] have formed a commercial company in order to support the construction.
 
Trigger conditions
  • Is constructing a canal
  • Country flag canal_company_formed is not set
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Excellent!
  • Gain 0.025 progress towards completing the great project
  • If province owner is a subject nation
  • Hidden effect: Set country flag canal_company_formed


id

Msg event.pngProvince icon.pngGood Leadership?

Amazingly, it looks like our canal project in [Root.GetName] has progressed ahead of its schedule!
 
Trigger conditions

None

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Could this be true?
  • Gain 0.025 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngGood Weather

Our canal project in [Root.GetName] has been graced by good weather conditions lately and the work is progressing ahead of schedule!
 
Trigger conditions

Is constructing a canal

Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Finally some good news.
  • Gain 0.025 progress towards completing the great project
  • If province owner is a subject nation

Context-Sensitive Events[edit]

id

Msg event.pngProvince icon.pngOutbreak of Illness

An outbreak of illness has struck our canal project in [Root.GetName]! Many workers have deceased after suffering from fever, nausea and in some cases bleeding from the mouth and eyes. Reports mention the skin of some victims turning yellow...
 
Trigger conditions
  • Is constructing a canal
  • At least one of:
    • Climate is Tropical.png tropical
    • Climate is Arid.png arid
  • Province owner has Manpower.png12 000 Manpower
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Send soldiers to replace them
  • Province owner loses Manpower.png10 000 Manpower
Event button 547.png
Pray and hope for the best
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngOutbreak of Illness

An outbreak of illness has struck our canal project in [Root.GetName]! The reports mention sudden coldness and shivering followed by fever and cases of vomiting, convulsions and damages to the eyes. It seems to appear frequently near swamps and marshland and has been named marsh fever or mala aria - Italian for bad air.
 
Trigger conditions
  • Is constructing a canal
  • At least one of:
    • Climate is Tropical.png tropical
    • Climate is Arid.png arid
  • Province owner has Manpower.png12 000 Manpower
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Send soldiers to take their place
  • Province owner loses Manpower.png10 000 Manpower
Event button 547.png
Don't risk more lives
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngViolent Thunderstorms

Even the weather seems to be against our canal project in [Root.GetName]. Violent thunderstorms have destroyed much of the camps and following mudslides have set us back severely.
 
Trigger conditions
  • Is constructing a canal
  • Climate is Tropical.png tropical
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Send them more resources
  • Province owner loses Diplomatic power.png 100 Diplomatic power
Event button 547.png
There is nothing we can do
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.png{{{title}}}

{{{desc}}}
 
Trigger conditions
  • Is constructing a canal
  • Province is Panama
  • Province owner hasManpower.png12 000 Manpower
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
Hire more workers

Province owner loses Administrative power.png 100 Administrative power

Event button 547.png
Send soldiers

Province owner loses Manpower.png10 000 Manpower


id

Msg event.pngProvince icon.pngLack of Fresh Water

Our canal project in [Root.GetName] has progressed far inland. Unfortunately this has led to the camps on the frontier no longer has an accessible source of fresh water. Additional resources are needed to make sure they can be supplied properly.
 
Trigger conditions
  • Is constructing a canal
  • At least one of:
    • Climate is Tropical.png tropical
    • Climate is Arid.png arid
Mean time to happen:

300 months
Modifiers

  • Kiel canal: ×3
  • Panama canal: ×0.75

Event button 547.png
We will handle it
  • Province owner loses Diplomatic power.png 100 Diplomatic power
Event button 547.png
Let them try to solve it
  • Lose 0.05 progress towards completing the great project
  • If province owner is a subject nation


id

Msg event.pngProvince icon.pngCanal in [From.Owner.GetName] Delayed

Our subject [From.Owner.GetName] has sent word that our canal construction has been delayed due to various factors beyond their control.
 
Trigger conditions

None

Is triggered only by

Many Canal events


Event button 547.png
Regrettable


id

Msg event.pngProvince icon.pngCanal Project in [From.Owner.GetName] Ahead of Time

Our subject [From.Owner.GetName] has sent word that our canal construction is proceeding at a faster rate than expected due to their skilled handling of the project.
 
Trigger conditions

None

Is triggered only by

Many Canal events


Event button 547.png
Wonderful!

Canal completion Events[edit]

id

Msg event.pngProvince icon.pngKiel Canal Finished

By what has been considered an unprecedented construction effort in the region, the construction of the Kiel Canal connecting the North Sea with the Baltic has been completed in [Root.GetName]. Our fleet can now move between these key areas quicker and safer, giving us opportunity for unique military maneuvers and trade projects.
 
Trigger conditions
  • Kiel canal completed

This event fires only once during a campaign

Mean time to happen:

1 day


Event button 547.png
It will change the course of ships and of history!

Province owner gains Prestige.png 30 Prestige


id

Msg event.pngProvince icon.pngSuez Canal Finished

Throughout history, attempts have been made to connect the Red Sea and the Mediterranean in some capacity, but none have succeeded on the level of [Root.Owner.GetName]'s project. Where ships once needed to encircle a continent to travel between Europe and the Indian Ocean, the barrier of land that many captains have no doubt cursed for centuries has been chipped away by our ingenious engineers. None thought it would be possible for decades, but we dared not only to think it, but to do it.
 
Trigger conditions
  • Suez canal completed

This event fires only once during a campaign

Mean time to happen:

1 day


Event button 547.png
It will change the course of ships and of history!

Province owner gains Prestige.png 40 Prestige


id

Msg event.pngProvince icon.pngPanama Canal Finished

"Many claimed it was impossible. Other put it in the realm of the distant future, or of dreams, but [Root.Owner.GetName] put it in the realm of reality. Of ideas to connect two oceans, the Atlantic and the Pacific always seemed the most distant, despite being separated by so little land. But through resilience, ingenuity and the sheer resources we have poured into the project, it has been completed, allowing our ships safe passage without the need to round Cape Horn. The canal, considered centuries ahead of its time, will not only serve as a gateway, but as a monument to the fact that nothing is impossible for [Root.Owner.GetName].
 
Trigger conditions
  • Panama canal completed

This event fires only once during a campaign

Mean time to happen:

1 day


Event button 547.png
It will change the course of ships and of history!

Province owner gains Prestige.png 50 Prestige

  1. As defined in /Europa Universalis IV/events/CanalEvents.txt