Casus belli
Casus belli is a Latin term meaning case of war. In the game, a country with a casus belli (commonly abbreviated to "CB") on another country is deemed to have a valid cause for war. When declaring war, the player is presented with a list of available CBs. They may pick a CB from the list or choose to declare war without a casus belli and accept the penalties of +20 base aggressive expansion[1] and −2 stability (halved with full Diplomatic ideas).
Each casus belli has a particular war goal associated with it, generally either controlling a particular province or winning a certain proportion of battles. Meeting the war goal will cause the warscore of whichever side has achieved it to gradually rise (up to a max bonus of 25% at a rate of +0.4% per month).
The casus belli also determines what peace terms may be demanded at no or reduced diplomatic power cost; additionally, some CBs disallow some peace terms entirely. Extracting additional concessions beyond those of the original CB (unjustified demands) will cost
diplomatic power to be demanded.
List of casus belli[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
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Please help improve this article or section by expanding it with: Imperial Reconquest CB; religious requirements when calling allies into holy wars;wargoal changes from patch 1.33. |
War goals[edit | edit source]
Each CB has an associated war goal. This describes what each side has to do to get ticking warscore, i.e. additional warscore over time from having accomplished the goal. Wargoals include:
- Take province / Defend province: Control a specific province. This may be a province chosen on declaring the war, or the capital. Each side gets ticking warscore as long as they control the target. Neither side gets ticking warscore if a third party (e.g. rebels) controls it.
- Show superiority: Have at least 10% warscore from battles. No side gets ticking warscore if neither has said warscore from battles
- Blockade ports: Amount and rate of ticking warscore scales by the proportion of blockading.
Triggered[edit | edit source]
A triggered casus belli appears when certain actions are performed (like insulting other countries), and can also be given by events and missions. Triggered casus belli only last for a certain amount of time before they expire and are no longer valid. Without Art of War, none of these CBs can be used by an overlord on a subject's behalf. The duration of the CBs is listed in months.
Unless otherwise noted, aggressive expansion, prestige and warscore cost modifiers and affected peace offers are the ones for the attacker only; for the defender, they are all 100% and the defender can also take provinces without spending diplomatic power.
Casus belli | Wargoal | ![]() |
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Acquisition | Affected peace offers |
---|---|---|---|---|---|---|---|
Restoration of Union | Take capital | 240 | 100% | 100% | 100% | Given by missions or to senior personal union partner when a junior partner becomes independent, for a total warscore cost of 60%. Also given to countries with royal ties to a monarchy who introduces a new heir.
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Hundred Years War | Take capital | 240 | attacker: 100% |
100% | 100% | Only triggered by the event The Surrender of Maine. | Attacker:
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defender: 25% |
100% | 75% | Defender:
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Force Union | Take capital | 360 | 100% | 100% | 100% | Given to ![]() ![]()
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Defected Province | Take target province | 12 | 100% | attacker:
200% |
50% | When a province defects due to rebels |
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Canceled Loan | Superiority | 12 | 100% | attacker:
200% |
75% | Given to debtor when creditor defaults on a loan |
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Discovered Spy | Superiority | 12 | 100% | attacker:
200% |
75% | Given by two Japanese events involving ninja |
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Disloyal Vassal | Take capital | 120 | 100% | attacker:
200% |
attacker:
50% |
Given to overlord when a vassal breaks free |
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defender:
1 |
defender:
1 | ||||||
Imperial Liberation | Take target province | 60 | 100% | 200% | 75% | Given to the Emperor when he demands unlawful territory and the other country refuses |
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Diplomatic Insult | Superiority | 12 | 100% | 200% | 75% | By event and the "Send Insult" diplomatic action |
These options and modifiers also affect the defender. |
Dishonored Call | Superiority | 96 | 100% | 200% | 75% | When an ally refuses a call to arms |
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Subjugation | Take capital | 120 | 100% | 200% | 100% | From vassalization missions and Nobility estate agendas |
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Obscure Documents | Take capital | 12 | 100% | 100% | 150% | By Russian "Time of Troubles" disaster event "False Dimitri Overthrown" |
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Religious Unity | Take capital | 24 | 100% | 200% | 75% | Given to the emperor when an HRE member refuses the emperor's demand for religious conformance |
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Border Friction | Take target province | 12 | 75% | 100% | 75% | Some events |
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Trade War | Superiority | 24 | 100% | 200% | 75% | By event Not to be confused with Trade Dispute or Trade Conflict. |
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Trade Conflict | Blockade ports | 24 | 100% | 100% | 100% | Via the "Justify Trade Conflict" covert action Not available to Merchant Republics (they get their own version, see below). |
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Trade League Dispute | Blockade ports | 24 | 100% | 100% | 100% | Available to the leader of a trade league against countries they could otherwise justify a trade conflict against. |
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Annexation War | Take capital | 24 | 50% | 100% | 100% | Only used for the historical Spanish conquest of the Incas (1531–1533) This CB is broken and doesn't work properly, nor can it be obtained normally. It could have been a colonial conquest CB. |
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Government Form War | Take capital | 120 | 75% | 100% | 100% | By event (![]() ![]() |
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Forced ally to break alliance | Superiority | 120 | 100% | 200% | 75% | Given when a Great Power forces an ally to break their alliance with the country. |
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Crush the Peasantry | Take capital | 120 | 75% | 100% | 100% | Against HRE Peasant Republics (initially ![]() ![]()
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Peasant Revolt | Take capital | 120 | 75% | 100% | 100% | For HRE Peasant Republics (initially ![]() ![]()
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Holy War Feast of Pheasants |
Superiority | 60 | 75% | 125% | 100% | With ![]() ![]() ![]()
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This option and the modifiers also affect the defender. |
Force Tributary State Mission reward |
Take capital | 300 | 50% | 200% | 50% | Given by the japanese mission Imperial Mandate and several polynesian missions |
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Imperial Reconquest | Take capital | 120 | 25% | 100 | 100% | The Emperor declares war on ![]() |
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Imperial Realm War | Superiority | 60 | attacker: 100% |
75% | 100% |
Given to the emperor by the diplomatic action “Declare Reichskrieg” which costs
All HRE members automatically join the war on the emperor's side when this CB is used. |
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defender: 75% |
125% | 100% | |||||
Claim the Norwegian Crown | Take capital | 20 | 100% | 100% | 100% | Given to ![]() ![]() |
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Balkan Unification | Take target province | permanent | 100% | 200% | 75% | Given to ![]() ![]()
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Independence Eyalets |
Defend capital | 12 | attacker: 100% |
100% | 75% | Used by an eyalet when it revolts against the ![]() |
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defender: 50% |
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Imperial Ban Burgundian Succession Crisis |
Take capital | none | 100% | attacker:
200% |
attacker:
75% |
Used by the Holy Roman Emperor against Burgundy during the Burgundian Succession Crisis if the Emperor demands the lowlands and Burgundy refuses. Requires the imperial reform “Call for Reichsreform”; without this reform, the emperor uses the Liberation CB instead. |
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defender:
100% |
defender:
100% | ||||||
Ottoman Campaign of Conquest | Take capital | 60 | 100% | 100% | 100% | Given to ![]() ![]() |
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Disloyal Eyalet | Take capital | 120 | 100% | attacker:
200% |
attacker:
50% |
Given to overlord when an eyalet breaks free |
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defender:
100% |
defender:
100% | ||||||
Ottoman Invasion | Take capital | 600 | attacker:
75% |
200% | attacker:
75% |
Given to ![]() ![]() ![]() During this war, the Mamluks may collapse if the Ottomans occupy their capital (event “Collapse of the Mamluk Sultanate”). |
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defender:
25% |
defender:
25% |
Automatic[edit | edit source]
An automatic casus belli is given when certain conditions between the attacker and the defender are met. These last as long as the condition is still satisfied. The "advanced casus belli" are Imperialism and Nationalism and are gained at diplomatic technology 23.
Casus belli | Wargoal | Conditions | ![]() |
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Affected peace offers |
---|---|---|---|---|---|---|
Humiliate Rival | Take capital |
|
100% | 125% | 100% |
|
Conquest | Take target province |
With |
100% | 100% | 100% |
This also affects the defender. |
Reconquest | Take target province |
With |
25% | 200% | 75% |
These options and modifiers also affect the defender. |
Independence | Defend capital |
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attacker: 100% |
100% | 75% |
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defender: 50% |
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Colonial Independence | Defend capital |
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attacker: 100% |
100% | 75% |
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defender: 50% |
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Nationalism | Take target province | 50% | 150% | 50% |
These options and modifiers also affect the defender. | |
Imperialism | Take capital |
|
75% | 100% | 75% |
These options and modifiers also affect the defender. |
Annex Revolutionary State | Show Superiority |
|
25% | 150% | 25% |
These options and modifiers also affect the defender. |
Contain Hegemon | Take capital | 75% | 100% | 75% |
These options and modifiers also affect the defender. | |
War Against the World | Take capital |
|
75% | 100% | 75% |
These options and modifiers also affect the defender. |
War for the Emperor Subject Daimyo attacking the Shogun |
Take capital |
|
75% | 100% | 100% |
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War for the Emperor Independent Daimyo attacking the Shogun |
Take capital |
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75% | 100% | 100% |
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Annex Daimyo | Take capital |
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75% | 100% | 100% |
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Sengoku | Take capital |
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75% | 100% | 100% |
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Colonialism | Take target colony |
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attacker: 25% |
50% | 25% (125% for all peace terms which are not covered by the CB) |
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defender: 25% |
100% | 50% | ||||
Liberation | Take capital |
|
100% | 300% | 75% |
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Holy War | Superiority |
|
75% | 125% | 100% |
This option and the modifiers also apply to the defender. |
Defender of the Faith | Defend country Win "decisive" battles. Target is a country that's at war with defender (which doesn't join the war). |
Normally a country of the same religion being attacked by a heretic or heathen country will trigger a call to arms for the defender of the faith. This CB is available to defend countries where such a call couldn't happen (e.g. because the target is a secondary participant, existing wars blocked the call, or they weren't DOTF at the time). |
100% | 200% | 75% |
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Cleansing of Heresy | Superiority |
|
75% | 200% | 100% |
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External Perfectionism | Superiority | 75% | 125% | 100% |
This option and the modifiers also apply to the defender. | |
Excommunication War / Excommunicated Ruler | Superiority |
|
50% | 125% | 100% |
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Trade Dispute | Superiority |
|
100% | 200% | 75% |
These options and modifiers also affect the defender. |
Trade League Dispute | Superiority |
|
100% | 200% | 75% |
These options and modifiers also affect the defender. |
Imperial Ban | Take target province |
|
100% | attacker:
200% |
attacker:
75% |
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defender:
100% |
defender:
100% | |||||
Coalition | Superiority |
|
10% | 100% | 75% |
May Dismantle Revolution The attacking war leader gets +30 war enthusiasm with this CB. |
Claim on Throne | Take capital |
|
attacker: 100% |
200% | 140% |
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defender: 50% |
100% | 75% |
| |||
Tribal Conquest | Superiority |
|
75% | 100% | 100% |
These options and modifiers also affect the defender. |
Tribal Feud | Take target province |
|
75% | 100% | 100% |
These options and modifiers also affect the defender. |
Revoke Electorate | Take capital |
|
100% | 200% | 75% |
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Liberate Elector | Superiority |
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100% | 150% | 75% |
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Claim the Electorate | Take Capital |
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100% | 100% | 100% |
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Trade Protection | Blockade ports |
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100% | 100% | 100% |
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Crush the Revolution | Take capital |
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50% | 150% | 50% |
Except as noted above, these options and modifiers also affect the defender. Both sides get an additional +50 war enthusiasm when at war with this CB. |
Spread the Revolution | Superiority |
|
50% | 150% | 50% |
Except as noted above, these options and modifiers also affect the defender. |
Unify China
While being the war leader in a war which was declared with this CB, a country which has the Celestial Empire or Chinese Kingdom government reform, gains cores on all provinces in the China subcontinent which it occupies |
Superiority |
|
25% | 150% | 50% | Attacker:
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Defender:
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Take Mandate of Heaven | Take capital |
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50% | 100% | 50% | Attacker:
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Defender:
| ||||||
Humiliate | Take capital |
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0% | 0% | 0% |
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Religious League | Superiority |
|
50% | 150% | 50% |
Both sides get an additional +50 war enthusiasm when at war with this CB. |
Support Rebels | Take capital |
|
100% | 200% | 50% |
While at war with this CB, the targeted rebels' armies are friendly to attacker. |
Maya Confederation | Take capital |
|
75% | 100% | 75% |
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Flower Wars | Take capital |
|
100% | 200% | 50% |
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Force Migration | Take capital |
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attacker: 50% |
100% | 200% |
|
defender: 50% |
100% | 100% | ||||
Force Tributary State | Take capital |
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50% | 200% | 50% |
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Expand Empire | Take capital |
|
25% | 25% | 100% |
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Great Holy War | Superiority |
|
75% | 200% | 75% |
Except as noted above, these options and modifiers also affect the defender. |
War against Heresy | Superiority |
|
75% | 200% | 75% |
Except as noted above, these options and modifiers also affect the defender. |
Majapahit Campaigns | Take capital |
|
80% | 150% | 80% |
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Malacca Campaigns | Take capital |
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80% | 150% | 80% |
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Sword of Islam | Superiority |
|
75% | 200% | 75% |
Except as noted above, these options and modifiers also affect the defender. |
Tribal Border Feud | Superiority |
|
attacker: 100% |
100% | 100% |
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defender: 50% | ||||||
Push back the colonizers | Superiority |
|
100% | 100% | 100% |
|
Conquest of China | Take capital |
|
100% | 100% | 100% |
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Conquest details[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.30. |
Having a claim allows the selection of the targeted province as a wargoal. The covert Fabricate Claims diplomatic action provides a claim on a single province (for details of which provinces can have claims fabricated on them, see Espionage § Covert actions). This is an immediate action that costs a certain number of points of spy network strength, starting at 20 and increasing by 5 spy network points per existing claim. In addition, many missions, events and unification national decisions give permanent or temporary claims, sometimes on a large region. There are also some events, such as Border Friction, that allow claims to be gained.
A temporary claim will expire in 25 years after a nation first gets the claim (permanent claims never expire). A claim can't expire during a war with the province's owner; permanent claims never expire, though they can still be given up in a peace deal. Regardless of CB used, claims provide −10% core creation cost, or −25% for a permanent claim.
Choosing a CB[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.30. |
Conquest is ordinarily the easiest CB to get by simply fabricating a claim, but also the least useful. Taking too many provinces can quickly result in a large coalition being formed against the country due to aggressive expansion (AE). It is still desirable to fabricate claims before fighting, in order to reduce coring cost and time, and the diplomatic point cost.
- Holy War and Cleansing of Heresy work on any heathen or heretic, which also removes diplomatic point cost for taking any province, and are both unlocked by the last Religious idea.
- If you have a special CB due to your government form or religion that allows you to take land, you'll usually be better off using it when possible, since it's tailored to your needs. Claims are still useful in these situations, but not strictly necessary. Daimyo, Maya reforming the religion, the Emperor of China, and steppe hordes all want to conquer land with less AE and maybe warscore cost, while Nahuatl trying to reform the religion want cheaper vassalization. The revolution target wants to Spread the Revolution (in fact it can hardly do much more), while their monarchist neighbours want to Crush the Revolution.
- Becoming revolutionary is a common world conquest strategy, because the bonuses of being the revolution target and the reduced warscore and diplomatic power cost of the revolutionary CB, in combination with
administrative efficiency from high
revolutionary zeal, make it possible to conquer huge amounts of land very quickly.
- Becoming revolutionary is a common world conquest strategy, because the bonuses of being the revolution target and the reduced warscore and diplomatic power cost of the revolutionary CB, in combination with
- Note that a casus belli only reduces the cost of provinces that fulfill its criteria. For instance, Colonialism has 25% aggressive expansion and 50% warscore cost, but only for taking provinces that are overseas for both or from overseas colonial nations. Provinces on the same continent as the target's capital or directly connected to the capital will incur full costs (unless they're a colonial nation). When choosing such a CB, it will list the names of all the applying provinces, or show the number of these provinces if there are too many.
- Also note that the reduced warscore cost also affects options that are set on total province cost. So if a country's warscore cost is just over 100, the reduced cost for being wargoal might just make the country annexable/vassalizable.
If the goal of the war is not to seize territory or force-vassalize, then the choice of CB is less important, since extorting money or releasing nations doesn't cause AE. Conquest is fine to use in such a situation. If the country happens to be a rival and releasing vassals or countries is not desired, the special Humiliate Rival CB is ideally suited for this purpose. The drawback is that allies can't be called in on a promise of land with a CB that can't be used to fulfil that promise, so you will need favours.
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
/Europa Universalis IV/common/cb_types/00_cb_types
- ↑ the base aggressive expansion gets increased by various factors. See AE for details.
- ↑ Does not have the flag burgundy_during_imperial_incident. This gets set for
Burgundy by the event The Burgundian Succession and gets removed by several of the later events of the event chain
- ↑ Script permits attacker demanding provinces, but defender will only be able to cede their capital, which is blocked. Migrating to own tribal land and then settling down, which would be a way for defender to get more provinces, is not allowed while the war is ongoing.
- ↑ Attacker can demand the tribal land that the defender is being forced to migrate to, but then the migration will fail.