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Kingdom rankBrunei
Primary culture
Bornean (Malay)

Capital province
Brunei (636)

Mandala System Government monarchy.png

State religion

Technology group
ChineseChinese technology group
Bruneian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Morale of armies
−10% Ship cost

Galley combat ability.png Galley Fleet

+20% Galley combat ability

National sailors modifier.png Sea Nomads

+20% National sailors modifier

Diplomatic reputation.png Bruneian Diplomacy

+1 Diplomatic reputation

Liberty desire in subjects.png Hegemon of Borneo

−10% Liberty desire in subjects

Global settler increase.png Settle the Islands

+20 Global settler increase

Morale of navies.png Naval Prowess

+15% Morale of navies

Trade efficiency.png Merchant Alliances

+10% Trade efficiency

Idea bonus.png Ambition:

+10% Ship durability
For the area, see Brunei.

Brunei is a Malayan sultanate in Indonesia.

Decisions[edit | edit source]

Brunei can form Malaya.


Execute decision.pngForm Malaya

Unify all Malayan provinces in the region under one strong ruler.

Potential requirements

Flag of Malaya Malaya does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations


The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • if is Muslim, then owns provinces:
    • Kutaraja (627)
    • Melaka (596)
    • Brunei (636)
    • Makassar (641)
    • Demak (629).
  • else, owns provinces:
    • Palembang (622)
    • Pakuan (2687)
    • Surabaya (628)
    • Kutai (638)
    • Chaiya (2390).
  • owns at least 40 provinces in:


The country:

  • becomes Flag of Malaya Malaya.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets the Msg event.png event 'A Maritime State'
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets a permanent claim on all unowned provinces in:
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will always take this decision.

Missions[edit | edit source]

Main article: Bruneian Missions

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Brunei. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Brunei, as well as other large states with Malayan culture (the Sumatran nations, Flag of Majapahit Majapahit, Flag of Malacca Malacca) are capable of forming the Flag of Malaya Malaya. The strategy for all of them is somewhat similar, and should always work, bar some unfortunate random events.

State of the Nation[edit | edit source]

In 1444, there are no friends in Indonesia and Malaysia: all countries are hostile or declare rivalry shortly after the game starts. There's little point to seek alliances with any of them - swift conquest is the only way forward. The big players are the Sumatran nations, Majapahit, Brunei and Malacca. Flag of Makassar Makassar is a rich OPM out of the way. On the mainland, Flag of Ayutthaya Ayutthaya holds two provinces with Malayan culture and Sunni religion, which can be claimed later. The rest of the world is not of concern, for this distant corner of civilization.

Forming Malaya[edit | edit source]

To form the country, the territory of any two of the Malay regions (Siak/Pagarruyung/Pasai, Malacca, and Brunei/Kutai) must be owned, as well as four provinces on Java, including two capitals. Owning Majapahit or Makassar lands is not a requirement, but since they have zero possibility of forming meaningful alliances, they can be crushed in due time.

The Conquest of Malaya[edit | edit source]

It is possible to forge claims on Flag of Luwu Luwu and Flag of Kutai Kutai from the beginning. Luwu should be vassalized as soon as possible, and in the meantime, some additional forces should be recruited. Ideally, the Brunei army at force limit should be sufficient. Investment in cogs is crucial early on, to haul the troops around the islands and not be crushed while the expeditionary force awaits reinforcements.

As soon as Luwu is vassalized, Kutai can be attacked. With some luck and a skilled general, Brunei should prevail against Kutai; although Malacca may be an easier target, it requires gaining a casus belli with them, and sharing no bordering sea zone, it may be helpful to take colonization just to colonize Pontiak, Tulangbewang, and Lombok to gain borders with Sumatra, Java, and the Malay peninsula. It's also possible that Malacca has lost a war to one of the Sumatran nations or Ayutthaya and is even weaker than usual. Vassalize them and move on to Sumatra.

An alternative option to outright conquest is to make vassals of all opponents and taking care not to sink expensive fleets. Then when the vassal in integrated the aggressive expansion cost has been spread over time and the fleets are also acquired. This enables Brunei to maintain a strong fleet which is critical for long term survival.

Defeat any Malayan power holding Malaccan cores and force them to return any of Malacca's cores as well as claiming as many provinces as necessary to reduce them to a size that can be vassalized in the next war. It's possible that Malacca has claims on some of Sumatran provinces, they can be sold to them to reduce overextension. Transfer control of bordering occupied provinces to Malacca, and feed them to them in the peace deal.

Start thinking about integrating Makassar. If there's a Diplomat adviser available, that will speed up the process significantly. Improve relations with Malacca, until the integration of Makassar is complete they will be unsatisfied with their vassal status as they are almost the same strength as Brunei. Good relations with Ayutthaya are preferable to keep them happy, just in case. They will be outraged when Malacca is annexed, and with their allies command larger force than Brunei can muster at this point.

When the truce with the previously mentioned Sumatran nation expires, vassalize them and sell them the provinces previously claimed from them; it may also be advisable to feed them the rest of Java. Keep forces strong to avoid dissatisfaction, and annex them together with Malacca as soon as possible. With that, the goal is almost complete. What remains is colonizing the Spice Islands and optionally subduing Majapahit.

On the technology side, it's crucial to get the first national idea as soon as possible, so all administrative points should go towards that instead of coring. Withhold investment in diplomatic technology and spend the points instead for the first two ideas in Exploration idea group to allow colonizing of Java and forming Malaya. With some luck, Malaya can be formed in 40 years or so, with all island nations fully annexed by 1490.

Post-Formation[edit | edit source]

From here Malaya is in the prime position to completely dominate Far Eastern trade and become the Great Britain of the east. After formation, turn to the Siam trade node in which Ayutthaya currently resides and dominates. By now they should have annexed their vassal and are intimidating as a force at the moment. If they're still alive, ally with Flag of Pegu Pegu and then declare war after claiming Flag of Pattani Pattani. There is sometimes a mission to free Pattani from Aytthayan hands as Pattani is both Sunni and of Malaya culture group. After taking and annexing the most important provinces, vassalize whoever is available want and then take down the others. Vassal feed as much as possible and then create more vassals. These will be buffers against Flag of Ming Ming as Malaya cannot even dream to go against future rival Ming in a land fight. After taking control of Siam's trade node, Malaya should start, or continuing, colonization of the surrounding islands. These provide many eastern goods such as chinaware and more spices. As Malaya it's possible to get 4 colonists. 2 from exploration, 1 from expansion, and 1 from the Malayan ideas. These will help in colonizing the various small islands and eventually Flag of Australia Australia. Australia is fairly regularly untouched by the Europeans at this time as they are usually still creating a stable foothold in the new world. Colonize here and the new colony nation of Malayan Australia will be created.

It is imperative to invest in the development of individual provinces in order to keep on institutions throughout the game. Brunei's core region lacks for provinces with low development costs due to tropical terrain, which can be remedied through conquest or colonization, saving a great deal of monarch power. Ensure to funnel trade from here to the Philippines. As for the other venues of trade, taking from Hangzhou and Canton should be done with merchant fleets. Conquest of Japan is completely possible if Malaya attempts to balance trade power to justify trade conflict. Superior naval size should be sufficient in dealing with them with blockades and vassalization. Diplo annex them for control of the Nippon trade node ready to be funneled right into Hangzhou.

Strong allies will be scarce. Ming or other Chinese minors, the only other relevant nations, will most likely be rivalling Malaya and threaten any continued expansion. However, as Ming sometimes collapses within the first few decades, Chinese minors may be easy targets before they ally each other. Vassals will be the greatest source of power. Attempt to vassalize as many nations as possible and feed them whatever provinces Malaya has conquered. This will provide a private army that pays Malaya instead through vassal income. Be aware that vassals may declare independence wars should they grow too strong; and as such, it may be advisable to integrate vassals once they field a formidable army, maintain high relations with them, and ally other major powers temporarily. Flag of Lan Xang Lan Xang works best for their accepted cultures and buffer against Ming. Flag of Nepal Nepal should be prioritized as a vassal for their amazing land military based national ideas. Hopefully they haven't grown too much for a full vassalization in one war.

In case of a strong angry Ming, it is worth building high level forts in the narrow parts of Northern Malayan peninsula, these will delay invasions and allow use of the navy to attack exposed flanks. Be careful not to allow a concerted effort by the opposition to pick off the navy in small squadrons. One option to draw an enemy away is to trap it on an island, possibly by baiting with a small sacrificial force of mercenaries.

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