Breton missions

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This is a list of all Mission.png missions of Flag of Brittany Brittany.[1]

Build to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionBuild AlliancesExpand up the LoireConquer NormandyLa Guerre FolleBrest DockyardsFound New BrittanySeeking Better WeatherDominate Atlantic TradeBreton Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Expansion to the East[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build Alliances icon
Build Alliances
Wedged in between much stronger nations, Brittany will need powerful allies if it is to survive and prosper.
Flag of Brittany Brittany:
  • Has at least Yearly prestige.png 30 prestige
  • One of the following must be true:
    • Is Alliance.png allied with Flag of England England
    • Is Alliance.png allied with Flag of Burgundy Burgundy
    • Is Alliance.png allied with any country (except Flag of France France) with an army at least 1.5 stronger
Flag of Brittany Brittany gains permanent claims on the following area:
  • Loire Valley
Expand up the Loire icon
Expand up the Loire
The lands upriver from Nantes are as wealthy as they are disputed, with its strong castles and fertile farmlands often fought over by the armies of France, England and others. Now, perhaps, is the moment to stake our own claim to these lands and expand our power in France, so that we may no longer be a lesser power to be ignored in the struggle for supremacy in Paris.
Flag of Brittany Brittany or its non-tributary subjects own at least 2 provinces in the following area:
  • Loire Valley
Flag of Brittany Brittany gains permanent claims on the following area:
  • Normandy
Mission noble council.png Build Alliances
Conquer Normandy icon
Conquer Normandy
Many years ago, Cotentin and the beautiful church-fortress of Mont Saint Michel were part of Breton lands. However, the Dukes of Normandy seized them from us, and they and the Kings of England have held it ever since. Now, with English power on the continent waning, perhaps we might find ourselves in a position to reverse these losses and claim Normandy for ourselves.
Flag of Brittany Brittany or its non-tributary subjects own the following area:
  • Normandy
Flag of Brittany Brittany gains permanent claims on the following areas:
  • Île-de-France
  • Orléanais
  • Wessex
Mission unite home region.png Expand up the Loire
La Guerre Folle icon
La Guerre Folle
The arrogant Kings of France would claim our lands given the slightest of opportunities. We must break their power by taking Paris, so that never again will they dare to take up arms against us.
Flag of Brittany Brittany:
  • Owns core province Paris (183)

Flag of Brittany Brittany and its non-tributary subjects either:

  • Have more Development.png development than Flag of France France.
  • Own the following areas:
    • Île-de-France
    • Orléanais
Flag of Brittany Brittany gets "Lords of Paris" until the end of the game, giving:
  • Yearly prestige.png +1 Yearly prestige
  • Improve relations.png +15% Improve relations
Mission landsknecht soldier.png Conquer Normandy

Across the Atlantic[edit | edit source]

Mission Completion requirements Effects Prerequisites
Brest Dockyards icon
Brest Dockyards
Brest occupies a strategic location on the Atlantic coast. We must construct a dockyard there to serve as the primary base of the Breton fleet and a springboard for expansion across the seas.
Province Finistère (170): Province Finistère (170):
  • Gains Latin drydock.png Drydock.
  • Gets Heavy ship.png 5 heavy ships for free

Flag of Brittany Brittany gains claims on the following area:

  • Munster
Found New Brittany icon
Found New Brittany
Across the Atlantic lies a land much like our own. To colonize it and bring it into the Breton nation would be the only natural course of action.
Flag of Brittany Brittany has a Subject colony icon.png colonial nation in the Canada colonial region. Flag of Brittany Brittany gets "The Rush for the Colonies" for Time Icon.png 20 years, giving:
  • Global settler increase.png +15% Global settler increase
Mission establish high seas navy.png Brest Dockyards
Seeking Better Weather icon
Seeking Better Weather
Brittany is infamous for the dreariness of its weather which provides a steady diet of wind and rain that is well-appreciated by our farmers but few besides them. We should give our people the option of living in a warmer climate by establishing a Caribbean colony… even if the weather there, too, might sometimes leave much to be desired.
Flag of Brittany Brittany has a Subject colony icon.png colonial nation in the Caribbean colonial region. Flag of Brittany Brittany gets "Breton Commercial Interests" (Trade power.png +30% trade power) for Time Icon.png 20 years in the Caribbean trade node Mission invade island.png Found New Brittany
Dominate Atlantic Trade icon
Dominate Atlantic Trade
The colonies are a path to riches if we can ensure that their trade wealth flows into our main trade hubs of Brest and Nantes. We must make sure that Brittany is a first-rate nation – at least where our importance in the trade networks of the Atlantic is concerned.
Flag of Brittany Brittany:
  • Has at least Subject colony icon.png 2 colonial nations with at least 10 provinces each.
  • Is the Trade power.png strongest Trade Power in following trade nodes:
    • Gulf of St. Lawrence
    • Caribbean
If owns province Finistère (170), it:
  • Gains Production.png 2 Base Production
  • If does not have a Province trade power value.png Center of Trade level 3
    • Increases its Province trade power value.png Center of Trade level by +1
  • Else, gains an extra Production.png 1 Base Production

Else, Flag of Brittany Brittany gains Diplomatic power.png 100 Diplomatic power
If owns province Nantais (172), it:

  • Gains Production.png 2 Base Production

Else, Flag of Brittany Brittany gains Administrative power.png 100 Administrative power

Mission iberian conquistador.png Seeking Better Weather

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Generic Missions[edit | edit source]

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Expand Nation icon
Expand Nation
We have been given a strong and viable country by those that came before us. It is time we expand upon our legacy and grow [Root.GetName] so that we may leave a stronger and more influential country to our children.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Conquer New States icon
Conquer New States
As we expand we must ensure that we can truly integrate the new lands we conquer into our administrative apparatus. After conquest comes the hard work of establishing true [Root.GetAdjective] Rule over the conquered territories.
Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Assemble an Army icon
Assemble an Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Yearly army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Breton_missions.txt.