Breton missions

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This is a list of all missions of Flag of Brittany Brittany.[1]

Build to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionBuild AlliancesExpand up the LoireConquer NormandyLa Guerre FolleBrest DockyardsFound New BrittanySeeking Better WeatherDominate Atlantic TradeBreton Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Mission Completion requirements Effects Prerequisites
Mission noble council.png Build Alliances HavePrestige.pngprestige of at least 30

One of the following must be true:

  • Allied with Flag of England England
  • Allied with Flag of Burgundy Burgundy
  • Any country:
    • Is not Flag of France France
    • Allied with Brittany
    • Relative army strength ratio compared to Brittany is at least 1.5
Brittany gains a permanent claim on Loire Valley area
Mission unite home region.png Expand up the Loire Brittany or its non-tributary subjects own at least 2 provinces in the Loire Valley Brittany gains a permanent claim on Normandy area Mission noble council.png Build Alliances
Mission landsknecht soldier.png Conquer Normandy Brittany or its non-tributary subjects own all the provinces in the Normandy area Brittany gains a permanent claim on the following provinces:
  • Île-de-France
  • Orléanais
  • Wessex
Mission unite home region.png Expand up the Loire
Mission conquer 50 development.png La Guerre Folle Owns core province: Paris

One of the following must be true

  • Have more own and non-tributary subject development than France.
  • All provinces in the following areas are owned by Brittany:
    • Île-de-France
    • Orléanais
Brittany gets 'Lords of Paris' until the end of the game, giving the following effects: Mission landsknecht soldier.png Conquer Normandy
Mission establish high seas navy.png Brest Dockyards Finistère:
  • Owned by Brittany
  • Controlled by Brittany
  • One of the following must be true:
    • Have a Latin dock.png Dock
    • Have a Latin drydock.png Drydock
Finistère:
  • Gain Latin drydock.png Drydock.
  • Start construction of 5 Early Carrack for 0.0% of the cost, and 100% of the time.

Brittany gains a claim on Munster area.

Mission invade island.png Found New Brittany Brittany is the colonial overlord of a nation in the Canada colonial region. Brittany gets 'The Rush for the Colonies' for Time Icon.png 20 years, giving the following effects:

Global settler increase.png+15.0% Global settler increase

Mission establish high seas navy.png Brest Dockyards
Mission iberian conquistador.png Seeking Better Weather Brittany is the colonial overlord of a nation in the Caribbean colonial region. Brittany gains 'Breton Commercial Interests' (Trade power.png+30.0% Trade power) for Time Icon.png 20 years. Mission invade island.png Found New Brittany
Mission dominate home trade node.png Dominate Atlantic Trade Brittany is the strongest Trade power.png Trade Power in:
  • Gulf of St. Lawrence.
  • Caribbean.

At least 2:

  • All subject countries:
    • Own at least 10 cities.
    • Is a colony of Brittany
Finistère:
  • +2 Production.png Base Production
  • Province trade power value.png Center of Trade level is increased by +1

Nantais :

  • +2 Production.png Base Production
Mission iberian conquistador.png Seeking Better Weather

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Generic Missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Breton_missions.txt.