Bremen

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Duchy rankBremen
Bremen.png
Primary culture
Lower Saxon (Germanic)

Capital province
Bremen (1874)

Government
Free City Government republic.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Bremen ideas
Traditions.png Traditions:
+10% National tax modifier
+2% Missionary strength

Diplomatic reputation.png Lex Saxonum

+1 Diplomatic reputation

Tolerance own.png Memories of Verden

+2 Tolerance of the true faith

Improve relations.png Deep Pockets

+15% Improve relations

Trade efficiency.png Free Imperial City of Bremen

+10% Trade efficiency

Provincial trade power modifier.png Vegesack Harbor

+10% Provincial trade power modifier

Fort defense.png Bremish Walls

+25% Fort defense

Ship costs.png Foundation of Bremerhaven

−10% Ship cost

Idea bonus.png Ambition:

+1 Missionary

Bremen is a free city of the Holy Roman Empire and a member of the trade league of Lübeck.

Decisions[edit]

id

Execute decision.pngForm Hanover

Now that we control the key provinces of this region, local nobles have no other choice but to accept our leadership. When they fall in line, the united duchy of Hanover will become the leading power of the region.
 
Potential requirements

The country:

If the country is AI controlled,

Allow

The country:


Effects

The country:

  • changes to Flag of Hanover Hanover.
  • Hanover (1758) becomes the capital of the country.
  • Hanover (1758) gains Tax Base Icon.png1 base tax.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • gets permanent claims on all not owned provinces in Braunschweig and Weser areas and with Lower Saxon culture in North Germany region
  • gains Prestige.png25 prestige.
  • If Flag of Hanover Hanover
    • is not' a Kingdom rank kingdom
    • is either an elector of the Holy Roman Empire or is not a member of the HRE
      • then it becomes a Kingdom rank kingdom
  • If does not have custom ideas
  • gets new Mission.png missions
id

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the Holy Roman Empire.
  • All of the following must be true:
    • Owns Berlin (50)
    • Owns München (65)
    • Owns Brunswick (57)
    • Owns Augsburg (1868) or Stuttgart (70)
    • Owns Nürnberg (67) or Frankfurt (1876)
    • Owns Niederhessen or Köln (85)
    • Owns Königsberg (41) or Strasbourg
    • Owns Hamburg (44) or Lübeck
    • Owns Dresden (61) or Erfurt
  • 50 Owned core province in:
    • North Germany
    • South Germany

Effects

The country:

  • changes to Flag of Germany Germany.
  • gets Empire rank empire government rank.
  • leaves the HRE.
  • The emperor of the HRE:
    • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
    • gets the Msg event.png event ‘Germany breaks out of the Empire’.
  • gets permanent claims on all provinces of North Germany and South Germany that are not owned by Germany.
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

If the country does not have custom ideas

Strategy[edit]

Strategy The below is one of many player suggested strategies for Bremen. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

First Moves[edit]

As a free city, Bremen is protected by the Emperor at the beginning of the game. As the player's goal will probably be to grow as fast as possible, they'll lose this protection early into the game. Bremen is quite weak but still richer than some of its OPM-neighbors. Finding allies is a good starting path. Due to its size, Bremen won't be able to immediately ally great regional powers like Flag of Brandenburg Brandenburg or Flag of Bohemia Bohemia. Allying Flag of Hamburg Hamburg and Flag of Lübeck Lübeck may be a good choice if these OPM rival the player's enemies.

A recommended first move would be to fabricate a claim on Flag of East Frisia East Frisia and to annex it, as it is the only OPM around you that does not belong to the HRE and thus will result in lower aggressive expansion and the Emperor won't demand to return unlawful territory. Adding this province to the HRE can boost your relations with the emperor as well. Taking East Frisia will also give you a trade bonus, as it is the location of the Ems estuary.

If Flag of Denmark Denmark doesn't ally a great power like Flag of Poland Poland or Bohemia, it is recommended to fabricate claims on their territory: Flag of Sweden Sweden's declaration of independence creates a window of opportunity to expand in Scandinavia, if Sweden has under 50% liberty desire, they well help Denmark, so it is not recommended to attack.

Abandoning your first government type[edit]

Once the player has grown enough, they'll face a huge challenge: the emperor will have high Aggressive Expansion and possibly even Unlawful territory penalties due to the player's fast expansion within the HRE, and the player's enemies may be allied to great powers like Flag of France France or the Flag of Commonwealth Commonwealth which refuse to ally the player because the player are still too small or because they are already allied to the player's rivals.

From there, it should be envisaged to change the player's government type, as the republican system affects your safety. Although the player is not powerful enough to ally great powers, they can improve relations with them in order to contract royal marriages and prevent them from attacking the player or from joining wars against you. For instance, if the Flag of Netherlands Netherlands have rivaled the player and are allied to France, they cannot call their ally to arms if you contracted a royal marriage with their ally.

The fastest way to abandon the republican system is to re-elect the current ruler until they declare the country a republican dictatorship (requires Res Publica.png Res Publica). When the ruler dies, the country will become a monarchy which allows it to contract marriages with other states.

Colonization[edit]

Colonizing the new world is not really recommended, although it is possible. At first the player will need to wait until higher diplomatic technology is reached in order to have a sufficient colonial range to reach America or Africa. That means that other colonial powers will be a step ahead of the player. Furthermore, the trade generated by the player's colonies cannot be transferred to their home trade node unless the player has good control over the English Channel and/or Sevilla nodes. It may be better to save the player's diplomatic points to increase your diplomatic reputation. In reality, Germany didn't enter the colonial race until the late 19th century.

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