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Duchy rankBremen
Primary culture
Westphalian (Germanic)

Capital province
Bremen (1874)

Free CityGovernment republic.png

State religion

Technology group
WesternWestern technology group
Bremen ideas
Traditions.png Traditions:
+10% National tax modifier
+2% Missionary strength

Diplomatic reputation.png Lex Saxonum

+1 Diplomatic reputation

Tolerance own.png Memories of Verden

+2 Tolerance of the true faith

Improve relations.png Deep Pockets

+15% Improve relations

Trade efficiency.png Free Imperial City of Bremen

+10% Trade efficiency

Provincial trade power modifier.png Vegesack Harbor

+10% Provincial trade power modifier

Fort defense.png Bremish Walls

+25% Fort defense

Ship costs.png Foundation of Bremerhaven

−10% Ship cost

Idea bonus.png Ambition:

+1 Missionary

Bremen is a free city of the HRE and a member of the trade league of Lübeck.



First MovesEdit

As a free city, Bremen is protected by the Emperor at the beginning of the game. As the player's goal will probably be to grow as fast as possible, they'll lose this protection early into the game. Bremen is quite weak but still richer than some of its OPM-neighbors. Finding allies is a good starting path. Due to its size, Bremen won't be able to immediately ally great regional powers like   Brandenburg or   Bohemia. Allying   Hamburg and   Lübeck may be a good choice if these OPM rival the player's enemies.

A recommended first move would be to fabricate a claim on   East Frisia and to annex it, as it is the only OPM around you that does not belong to the HRE and thus will result in lower aggressive expansion and the Emperor won't demand to return unlawful territory. Adding this province to the HRE can boost your relations with the emperor as well.

If   Denmark doesn't ally a great power like   Poland or Bohemia, it is recommended to fabricate claims on their territory:   Sweden's declaration of independence creates a window of opportunity to expand in Scandinavia, if Sweden has under 50% libery desire, they well help Denmark, so it is not recommended to attack.

Abandoning your first government typeEdit

Once the player has grown enough, they'll face a huge challenge: the emperor will have high Agressive Expansion and possibly even Unlawful territory penalties due to the player's fast expansion within the HRE, and the player's enemies may be allied to great powers like   France or the   Commonwealth which refuse to ally the player because the player are still too small or because they are already allied to the player's rivals.

From there, it should be envisaged to change the player's government type, as the republican system affects your safety. Although the player is not powerful enough to ally great powers, they can improve relations with them in order to contract royal marriages and prevent them from attacking the player or from joining wars against you. For instance, if the   Netherlands have rivaled the player and are allied to France, they cannot call their ally to arms if you contracted a royal marriage with their ally.

The fastest way to abandon the republican system is to re-elect the current ruler until they declare the country a republican dictatorship (requires   Res Publica). When the ruler dies, the country will become a monarchy which allows it to contract marriages with other states.


Colonizing the new world is not really recommended, although it is possible. At first the player will need to wait until higher diplomatic technology is reached in order to have a sufficient colonial range to reach America or Africa. That means that other colonial powers will be a step ahead of the player. Furthermore, the trade generated by the player's colonies cannot be transfered to their home trade node unless the player has good control over the English Channel and/or Sevilla nodes. It may be better to save the player's diplomatic points to increase your diplomatic reputation. In reality, Germany didn't enter the colonial race until the late 19th century.

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