Open main menu

Brandenburg-Prussian events

This is a list of all Flag of Brandenburg Brandenburg and Flag of Prussia Prussia's events.[1]

Contents

BrandenburgEdit

These events are available only to   Brandenburg.


id

 The incorporation of Prussia into Brandenburg

----

After inheriting and ruling the Prussian duchy for a few generations the Hohenzollern officially incorporated the area into Brandenburg. However the area was still formally in a state of vassalage under the Polish king and treading easily was advisable. Angering the Polish king could lead to war, but the savings for not having to pay taxes to Poland would be substantial.


 
Trigger conditions Mean time to happen

12 months


 
Ok
id

 Reform of the Brandenburg Army

----

The Elector Friedrich Wilhelm (1640-1688), known as the Great Elector, had been one of the major winners of the Thirty Years War, increasing the size of his Prussian realm by nearly a third. His major achievement was to achieve the administrative unity and the setting up of a small professional army of 24,000 men. He also managed to get his country free of Polish lordship over Prussia, and to welcome 20,000 French Protestant refugees. On 28th June 1675, his army fought a tactical stalemate with the Swedes at the battle of Fehrbellin. The Swedes were unable to go on the offensive due to poor preparations, and thus lost the war. That Sweden was unable to carry the sword of Gustavus Adolphus had a striking resonance all over Europe and Prussia occupied Swedish Pomerania until 1679.


 
Trigger conditions Mean time to happen

200 months


 
Army Reform
  • Gain   20 army tradition
  • Gain   150 military power
  • Gain   2 army professionalism


id

 The Sale of Indulgences

----

Joachim II Hector was compelled by his father, Joachim I Nestor, to sign an inheritance contract in which he promised to remain Roman Catholic. Joachim Nestor had co-financed his younger brother's, the Archbishop-Elector Albert of Mainz, elevation to the episcopal see of Halberstadt and accumulation of the sees of Magdeburg and Mainz by incurring huge debts with the banking house of Fugger in order to pay the Holy See. To pay off the debts, Joachim Nestor agreed to recover these costs from the population of his electorate by permitting the sale of indulgences.


 
Trigger conditions
  • Is   Brandenburg
  • Year is 1480 or later but before 1505
  • Religion is   Catholic
  • Is not in a regency
Mean time to happen

70 months


 
Sell Indulgences
  • Gain modifier “Sell Indulgences” until the current ruler's death, giving:
    •   +10% National tax modifier
  •   Catholicism gains   2% reform desire
 
Ignore it
  • Lose   1 papal influence
id

 The Grain Tax

----

Joachim II Hector, Elector of Brandenburg, died in 1571, leaving his son John George of Brandenburg deep in debt. John George instituted the Grain Tax to deal with the debts but it drove part of the peasantry into dependence on the nobility that was exempt from taxation.


 
Trigger conditions Mean time to happen

50 months


 
Institute the Grain Tax
  • Gain modifier “Grain Tax” until the current ruler's death, giving:
    •   +10% National tax modifier
    •   +1 National unrest
 
Do nothing
  • Gain   1% inflation


id

 The Fate of Neumark

----

Due to lack of funds and due to an unstable political situation our predecessors have seen fit to first pawn and then sell the lands of Neumark to the Teutonic order. The area was once claimed by settlers from Brandenburg, however, and the burghers of the province claim the Order is neglecting them.
The Teutons have already tried to pawn Neumark to the Polish King but the Burghers of Neumark have rejected that solution. As long as order is duly compensated we have every reason to believe the Grand Master would accept if we offered to re-purchase the province.


 
Trigger conditions Mean time to happen

44 months


 
Make the Grandmaster a generous offer.
 
We must conserve our funds.
  • Lose   5 prestige
id

 Treaty of Cölln

----

The Grandmaster has accepted our offer and will transfer Neumark to our control in return for a lump sum of money. Neumark will once again be united with Brandenburg.


 
Trigger conditions
  • None
Is triggered only by

event “The Fate of Neumark” option “Take their money!”


 
Excellent!
id

 The Teutonic Order Declines

----

The Grandmaster of the Teutonic Order has declined our request to acquire Neumark. If we want to regain the province we will have to fight for it.


 
Trigger conditions
  • None
Is triggered only by

event “The Fate of Neumark” option “Neumark shall remain ours until the end of days.”


 
Most regrettable.

(Nothing)

id

 Hohenzollern Rule of Brandenburg

----

When the Hohenzollerns acquired the March of Brandenburg in 1411 the state had a long history of being very loosely governed under Wittelsbach and Luxembourg overlords. Local nobility, clergy and the city councils have grown used to being left to their own devices. Robber barons and lawlessness are prevalent in many parts of the realm.

Our dynasty has had some success in curtailing the power of the Nobility and the Burghers, often turning their strongholds into rubble in the process. We are, however, still far from the undisputed masters of these lands. Recently even the clergy, common in all parts of our administration, seem to be working against us. If we are to avoid becoming just another temporary dynasty in this region we must strongly assert our authority and build a government apparatus that we can trust.


 
Trigger conditions Mean time to happen

3 months


 
We must build our own government institutions!
  • Lose   35 administrative power
  • Gain ruler modifier “New Chancellery” until the end of the game, giving:
    • (unrecognized string “monthly autonomy change” for Template:Icon) −0.05 Monthly autonomy change
    •   +1 National unrest
  • The   Clergy, if the country has that estate, gains influence modifier “Secular Administrators: §Y$VAL$%§!” (−10 influence) for 25 years
 
Through bribery and nepotism we can ensure loyalty to the state.
  • Gain   1 corruption
  • The   Clergy, if the country has that estate, gains 10 loyalty
id

 Franconian Hohenzollerns

----

At the death of Friedrich I of Brandenburg the Hohenzollern lands were split between his sons.
With the rule of Friedrich II over Brandenburg coming to an end the title has passed to his brother, Albrecht Achilles. Since Albrecht is already the ruler of Brandenburg-Ansbach in Franconia he will now be ruler of both Brandenburg and Ansbach. The Hohenzollern lands are now once again united.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
And so the lands of our family are reunited!
 
Albrecht must leave the throne to another member of the Family.
  • A new ruler of the von Hohenzollern dynasty comes to power
  • If the country has the States General mechanic, strengthen the Monarchists by 100%
id

 Dispositio Achillea

----

The following description is used if the country is the senior partner in a personal union with   Ansbach:

The Hohenzollern lands are now all in the hands of [Root.Monarch.GetName] but worried minds fear that they may be split and be divided once again in the future. Indeed the March of Brandenburg itself might be split among an overabundance of sons. It is clear that once strong lands such as Saxony or Thuringia have suffered hard from being parceled out to the many heirs of the principal title holders, something [Root.Monarch.GetName] would rather avoid. Indeed even at the Imperial court we have received worried warnings that we have not sufficiently protected our succession. An Electorate is expected to be indivisible.

If we are to protect the Brandenburg Electorate forever, however, we might well have to let go of the Franconian holdings of our dynasty in Ansbach to our younger sons.

The following description is used otherwise:

The lands of Brandenburg are now all in the hands of [Root.Monarch.GetName] but worried minds fear that the March of Brandenburg might be split among an overabundance of sons. It is clear that once strong lands such as Saxony or Thuringia have suffered hard from being parceled out to the many heirs of the principal title holders, something [Root.Monarch.GetName] would rather avoid. Indeed even at the Imperial court we have received worried warnings that we have not sufficiently protected our succession. An Electorate is expected to be indivisible.

 
Trigger conditions
  • Is   Brandenburg
  • Is an Elector of the Holy Roman Empire
  • Country flag albrecht_achilles_flag is not set
  • At least one of:
    • Ruler is not named Albrecht III Achilles
    • Is the senior partner in a personal union with   Ansbach
Is triggered only by

(please describe trigger here)


 
Brandenburg must be indivisible!
  • Gain country modifier “Dispositio Achillea” until the end of the game, giving:
    •   +25% Chance of new heir
    •   −10% Stability cost
  • If the country is the senior partner in a personal union with   Ansbach:
    •   Ansbach:
      • The union with Brandenburg ends
      • A new ruler of the von Hohenzollern dynasty comes to power
    • Lose the Restore Personal Union casus belli against Ansbach
 
This is only a problem in families that don't stick together.
  • If the country is the senior partner in a personal union with   Ansbach:
    • Lose   1 stability
    • Lose   10 prestige
  • Else:
    • If the country has a stability of less than +3,
      • then it gains  1 stability,
      • else it gains  50 administrative power.
    • Gain   10 prestige
    • Every known country of this country's dynasty gets opinion modifier “Traditional Inheritance” (+50, decaying by −1 per year) towards this country
  • The Holy Roman Emperor gets opinion modifier “Insecure Electorate Succession” (−50, decaying by +1 per year) towards this country
id

 Financial Prerogatives of the Kreditwerk

----

In times of financial needs the [Root.Monarch.GetTitle]s of [Root.GetName] have traditionally been able to ask the estates of the realm for more money. This is often done through a financial institution known as the Kreditwerk which is controlled by the estate but guarantees the finances of the state.
A recent series of bad harvests and assorted domestic problems have strained the economy of both the [Root.Monarch.GetTitle] and the estates themselves as [Root.Monarch.GetName] turns to the Kreditwerk the Estates are weary of the [Root.Monarch.GetName]'s will to pay back what is owed. In order for them to give us better terms they will expect more far-reaching privileges and prerogatives.


 
Trigger conditions
  • Is   Brandenburg
  • Owns at least 5 non-colony provinces
  • Government is monarchy
  • Year is 1550 or later but before 1600
Mean time to happen

150 months
Modifiers

  • Has at least 2 loans: ×0.8

 
Make it so!
  • Gain modifier “Kreditwerk” until the current ruler's death, giving:
    •   −1 Interest per annum
    • (unrecognized string “monthly autonomy change” for Template:Icon) +0.05% Monthly autonomy change
 
We cannot surrender our finances to these Noble Bankers...
  • Lose   ducats equal to 0.75 years of income


PrussiaEdit

These events are available only to   Prussia.


id

 Frederick William's Absolutism

----

King Frederick William of Prussia endowed the Prussian state with its military and bureaucratic character. He was fanatically addicted to work and a firm autocrat. Frederick William reorganized the administrative system, raised the army to 80,000 men (equivalent to 4 percent of the population) and geared the whole organization of the state to the military machine. Prussia thus became a militaristic and absolutist state - the new great power of Northern Europe.


 
Trigger conditions Mean time to happen

64 months


 
Ok
  • Gain country modifier “The Absolutism” until the end of the game, giving:
    • (unrecognized string “monthly autonomy change” for Template:Icon) −0.05 Monthly autonomy change
    •   +20 Maximum absolutism
id

 The Great Prussian Military Reform

----

Under its 2nd and 3rd Kings, Frederick William I and Frederick II (the Great), Prussia became a thoroughly militaristic state boasting the most efficient army in Europe. Without a doubt the great military reforms were an absolute necessity for an expansionist country so precariously positioned between vengeful neighbors.


 
Trigger conditions Mean time to happen

200 months


 
Army Reform
  • Gain   20 army tradition
  • Gain   5 army professionalism
  • If DLC   Rights of Man is active:
    • Gain   20 militarization
    • Gain   100 military power
  • Else:
    • Gain   150 military power
id

 The Enlightened Reforms of Frederick the Great

----

After the end of the reign of Louis XIV in France and the following wars of the Spanish succession, the age of enlightenment slowly began to spread all over Europe by the words of writers and philosophers of the time such as Locke, Rousseau, Diderot, Hume, Leibniz and Montesquieu. The New Ideals included religious freedom, education, freedom of speech and political opinion. The monumental work that captured the essence of the enlightenment was Diderot's Encyclopedie, taking 25 years for its completion and in the end totaling a collection of no less then 35 volumes of 1000 pages each describing everything from how to knit a sock to methods of improving the manufacturing of artillery pieces. Of the monarchs of Europe none was a stronger believer of these ideas than the Prussian King, Friedrich II, also known as Frederick the Great.


 
Trigger conditions
  • Is   Prussia
  • Year is 1700 or later
  • Is not in a regency
  • One of the ruler's     skills is at least 6
Mean time to happen

12 months


 
Reforms of Enlightenment
  • Gain modifier “Prussian Reforms of Enlightenment” until the current ruler's death, giving:
    •   −25% Idea cost
 
No Change
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
 
Reforms of Reaction
  • Lose   1 stability
  • Gain modifier “Prussian Reforms of Reaction” until the current ruler's death, giving:
    •   −25% Technology cost
id

 Von Scharnhorst's and Von Stein's Reforms

----

After the humiliating defeat against Napoleon's armies and the harsh terms that followed in the peace, the need for drastic measures for Prussia to regain its former military and economic strength was obvious. A wide range of reforms implemented led to the abolishment of serfdom, privileges being revoked and an efficient decentralized government as well as compulsory military service. However this was not a sure thing as different segments of society wanted different types of reforms. It could have been quite differently.


 
Trigger conditions Mean time to happen

30 months


 
Plebeian Mass Reform
  • Gain   50 diplomatic power
 
Frederickian Elite Reform
  • Gain   50 administrative power
 
Balanced Reform
  • Gain   50 military power
id

 Prutenic Tables

----

The astronomer Erasmus Reinhold was supported and financed by Albert I, Duke of Prussia, who also financed the printing of the Prutenic Tables. They were also called the Prussian Tables and were an ephemeris or astronomical tables. The astronomical tables were calculated by Reinhold and based on Nicolaus Copernicus' 'De revolutionibus orbium coelestium', the epochal exposition of Copernican heliocentrism published in 1543. Reinhold intended to replace the Alfonsine Tables with his Prutenic Tables and added redundant tables to his new tables so that compilers of almanacs familiar with the older Alfonsine Tables could perform all the steps in an analogous manner.


 
Trigger conditions
  • Is   Prussia
  • Has embraced the   Printing Press
  • Year is before 1580
  • Is not in a regency
Mean time to happen

50 months


 
Finance the printing
  • Lose   ducats equal to 0.5 years of income
  • Gain modifier “Prutenic Tables” until the current ruler's death, giving:
    • -25%   Technology cost
    • -25%   Idea cost
  • If DLC   Rule Britannia is active, gain   1 innovativeness
 
Ignore the man
  • Lose   5 prestige
id

 An Army with a State

----

While various ways to increase the standing army the country could support have been undertaken in the past they have not been sufficient for our needs. Now that our bureaucracy is advanced enough to support a more rigorous system [Root.Monarch.GetName] has drawn up a plan to reshape the old provincial militias and mercenaries entirely.
The country will be divided into cantons and each residing male will be expected to enroll in the army. Civilian involvement should remain limited, instead [Root.Monarch.GetName] intends for the military administrators of each regiment to be responsible for recruitment within a Canton.


 
Trigger conditions
  • Is   Prussia
  • Government is monarchy
  • Ruler's   military skill is at least 5
  • Year is 1700 or later but before 1800
Mean time to happen

300 months


 
Prussia is an army with a state, not a state with an army.
  • Lose   1 stability
  • Gain   5 army professionalism
  • If DLC   Rights of Man is active:
    • Gain   40 militarization
  • Else:
    • Gain   100 military power
  • Gain   1 year's worth of manpower
 
We cannot let military needs dictate the needs of the state!
  • Gain   ducats equal to 1 year of income
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.


Brandenburg and PrussiaEdit

These events are available to both   Brandenburg and   Prussia.

id

 The Prussian African Trade Company

----

As all major nations of this period, Friedrich Wilhelm also tried to duplicate the enormous success of the Dutch Veerinigte Oostindische Companie and tap into the richness it brought its investors and the Dutch economy from 'The New World'. However as most other duplication attempts, especially by countries with little tradition of Naval Power, it would ultimately fail to deliver anything but grief to its investors.


 
Trigger conditions
  • Is   Brandenburg, or is   Prussia and   Brandenburg does not exist
  • Has an active merchant in Kongo, South Africa, Guinea, Niger, Central Africa, East Africa, or Horn of Africa region
Mean time to happen

200 months


 
We will exploit this!
  • Gain   5 prestige
  • Gain   explorer with 5 navy tradition
  • Gain country modifier “Prussian African Trade Company” until the end of the game, giving:
    •   +5% Trade steering
id

 Berliner Unwille

----

Frederick II's desire and determination to build a residence on the island of Spree was met with Unwille (indignation) by the citizens of Berlin and in 1448 the indignation against the cession of the city's lands for an electoral stronghold culminated in open revolt. The citizens of Berlin flooded the excavation of the residence Stadtschloss but Frederick II prevailed and the palace was finally built, the city's rights decisively curtailed.


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Owns province Berlin
  • Year is 1448 or later but before 1475
  • Is not in a regency
Mean time to happen

80 months


 
Ignore the rabble
  • Rebels (size 1) rise in revolt in Berlin
 
Listen to the people
  • Gain modifier “Berliner Unwille stopped” until the current ruler's death, giving:
    •   +20% Local construction cost
id

 University of Königsberg

----

Albert of Prussia, the last Grand Master of the Teutonic Knights, erected an academic gymnasium in 1542 on a piece of land behind Königsberg Cathedral on the Kneiphof island of the Pregel River from the Samland chapter. The University of Königsberg was inaugurated on August 17, 1544, after Albert of Prussia had issued the deed of foundation of the Collegium Albertinum on 20 July 1544. The University of Königsberg's first rector was the poet Georg Sabinus, son-in-law of Philipp Melanchthon and the two Lithuanian scholars Stanislovas Rapalionis and Abraomas Kulvietis were among the first professors of the university.


 
Trigger conditions Mean time to happen

200 months


 
Sponsor the University
  • Lose   ducats equal to 0.25 years of income
  • Gain   5 prestige
  • Gain   100 administrative power
 
Do nothing
  • Lose   1 prestige
id

 The Matter of Berlin

----

The twin cities of Berlin-Cölln have long served efficiently as the capital of the state of Brandenburg. The swampy and forested lands beneath and around the city is holding its growth back, as is the generally low population of the Brandenburger lands. As a state with ambitions we must overcome these problems as an ever-growing bureaucracy and court demands a larger and statelier royal residence.
If the city is to grow we must embark on a series of renovations, from greatly expanding the surrounding fortifications, to draining the swamps and planning new, efficient, suburbs outside the current limits of the city. This must be accompanied by a renovation of our royal residence to create a more fittingly impressive place of audience for foreign and internal dignitaries wishing to confer with our [Root.Monarch.GetTitle]s.


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Capital is Berlin
  • Year is 1650 or later but before 1710
  •   Administrative technology is at least 20
  • Treasury contains at least   0.2 years' worth of income
Mean time to happen

180 months


 
Let work commence!
  • Lose   ducats equal to 0.75 years of income
  • Set country flag pru_berlin_renovations_flag
  • Province Berlin gets the modifier “Renovations of Berlin” until the end of the game, giving:
    •   −20% Local tax modifier
    •   −10% Local construction cost
    •   −15% Local development cost
 
Why spend money on such superficial matters?
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
id

 Unification of Berlin

----

Our extensive renovations of the twin cities of Berlin and Cölln have finally paid off. Swamps have been drained, fortifications built and a number of new well-connected suburbs have grown up around the city to house our administrators, court functionaries and the local industry needed to supply the luxury goods they require. So much has our city grown that it is no longer useful to speak of the cities of Berlin and Cölln, they have now merged to one which we will simply call Berlin.
Most impressive of all, however, are the palaces, churches, roads, bridges and gardens in and around our new capital. In a properly grand setting such as the Albastersaal visitors can now marvel at the glorious [Root.Monarch.Dynasty.GetName] family ancestry in the form of statues of our ancestors along with the major emperors of the Roman Empire.


 
Trigger conditions
  • Has had country flag pru_berlin_renovations_flag for at least 10 years
  • Owns core province Berlin, which has the modifier “Renovations of Berlin”
Mean time to happen

48 months


 
Truly we have built a proper temple to the fame of the [Root.Monarch.Dynasty.GetName]s!
  • Clear country flag pru_berlin_renovations_flag
  • Province Berlin:
    • Rename provincial capital to Berlin[2]
    • Gain   2 base tax
    • Gain   2 base production
    • Gain   2 base manpower
    • Lose province modifier "Renovations of Berlin"
    • Gain province modifier “Unification of Berlin” until the end of the game, giving:
      •   +0.5 Yearly prestige
      •   −10% Local construction cost
      •   −15% Local developemnt cost
id

 Unification of Berlin

----

Our extensive renovations of the twin cities of Berlin and Cölln have finally paid off. Swamps have been drained, fortifications built and a number of new well-connected suburbs have grown up around the city to house our administrators, court functionaries and the local industry needed to supply the luxury goods they require. So much has our city grown that it is no longer useful to speak of the cities of Berlin and Cölln, they have now merged to one which we will simply call Berlin.\nMost impressive of all, however, are the palaces, churches, roads, bridges and gardens in and around our new capital. In a properly grand setting such as the Albastersaal visitors can now marvel at the glorious [Root.Monarch.Dynasty.GetName] family ancestry in the form of statues of our ancestors along with the major emperors of the Roman Empire.


 
Trigger conditions
  • Is   Brandenburg
  • Ruler is named Albrecht III Achilles
  • Country flag albrecht_achilles_flag is set
  •   Ansbach exists and its ruler is named Albrecht II Achilles
Is triggered only by

(please describe trigger here)


Immediate effects
  • Clear country flag albrecht_achilles_flag
  • Hidden effect:
    •   Ansbach gets country event “Franconian Hohenzollerns”

 
Truly we have built a proper temple to the fame of the [Root.Monarch.Dynasty.GetName]s!

(Nothing)

id

 The [Root.GetAdjective] Legal System

----

As our [Root.GovernmentName] has expanded and aged the complexity and extent of overlapping and often inconsistent legal practices has grown out of all control. Legal cases are decided by local, often privately employed, judges according to rules that differ so much from case to case that it is impossible to guarantee any form of legal certainty. Some courts are rendered impotent by a maze of feudal, imperial and traditional jurisdictions while others see judges make a fortune by corrupting the authority of our laws.
Nonetheless the education institutions of our state have produced a great number of legal minds and scholars. It is time we put them to use planning a new, uniform and consistent and well-regulated legal system for our state. Let us reform the [Root.GetAdjective] courts to ensure efficient handling of litigation, impartial judges paid for by the state and hired based on merit, a reduction of overlapping jurisdictions and a clear hierarchy of appeals.


 
Trigger conditions Mean time to happen

180 months
Modifiers

  • Country flag hired_cocceji is set: ×0.7

 
Yes! Start in God's name!
  • Lose   1 stability
  • Gain modifier “Unified Legal System” until the end of the game, giving:
    •   −10% Administrative technology cost
 
We have no time for legal Procedure and other formalities…
  • Gain   200 administrative power
id

 Edict of Potsdam

----

For over a century now Europe has seen the effects of the Reformation and Counter-Reformation. As religious borders begin to solidify many Protestants or Reformed subjects of Catholic rulers find themselves on the run. With the revocation of edicts of tolerance hundreds of thousands seek a new home.
Brandenburg is not a densely populated region. If we were to offer these men and women refuge and pay for new homes and perhaps a tax exemption until they get stabilized we could undoubtedly harbor many of them.


 
Trigger conditions
  • Is   Prussia or   Brandenburg
  • Is not at war
  • Year is 1650 or later but before 1700
  • Religion is   Protestant or   Reformed
  • Owns at least 3 non-colony provinces
Mean time to happen

150 months
Modifiers

  •   France:
    • Country flag revoked_the_edict_of_nantes is set: ×0.6

 
Let it be known that they can settle in Brandenburg!
  • Lose   ducats equal to 0.75 years of income
  • Lose   2 stability
  • One random owned province other than the capital with the state's primary culture and religion:
    • Gain   1 base manpower
    • Gain   1 base tax
    • Gain   1 base production
    • If owner's state religion is   Protestant:
      • Change religion to   Reformed
    • If owner's state religion is   Reformed:
      • Change religion to   Protestant
  • Capital:
    • Gain   1 base manpower
    • Gain   2 base tax
    • Gain   2 base production
  • Hidden effect:
    • Every known   Catholic country in Europe, except those in which country flag revoked_the_edict_of_nantes is set:
      • Gain opinion modifier “Edict of Potsdam” (−30, decaying by +1 per year) towards this country
  • One random country in which country flag revoked_the_edict_of_nantes is set:
    • Gain opinion modifier “Received Huguenot Refugees” (−50, decaying by 1 per year) towards this country
 
We cannot afford to receive them.
  • Gain   200 administrative power
id

 The Burghers of Königsberg

----

With all the reforms taking place in our great [Root.GovernmentName] these days there is bound to be some friction between the different ruling classes. The Burghers of Königsberg are currently particularly dissatisfied, strongly opposing the idea of only being allowed to convene their council at the leisure of [Root.Monarch.GetTitle] [Root.Monarch.GetName]. Led by an articulate and well supported alderman by the name of Hieronymus Roth the Burghers are now threatening to seek the aid of [some_neighbor_country.Monarch.GetTitle] [some_neighbor_country.Monarch.GetName] in [some_neighbor_country.Country.GetName], if we refuse to agree to their terms.


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Government is monarchy
  • Is not in a regency or consort regency
  • Owns province Königsberg
  • Year is 1660 or later
  • Any country in the world, other than an ally or war enemy, has negative opinion of this country
Mean time to happen

90 months


Immediate effects
  • Hidden effect:
    • Save as event target named some_neighbor_country one random neighbouring country, other than an ally or war enemy, that has negative opinion of this country

 
Let our regiments to deal with this.
  • Province Königsberg:
    •   Particularist rebels (size 2) rise in revolt
 
We will have to make concessions.
  • Every owned province other than the capital in West Prussia, East Prussia, and Pomerelia areas:
    • Gain   25% local autonomy
id

 Without a Care

----

Over the centuries [Root.GovernmentName] has seen its share of war. However, it has also begun to experience an increase in the enlightened pursuit of the finer things in life, such as philosophy, art and music. Evidence of this is for instance found in our very own [Root.Monarch.GetTitle], often entertaining [Root.Monarch.GetHerHis] guests with music composed by [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself].
However, something is missing from [Root.Monarch.GetTitle]'s life as [Root.Monarch.GetSheHe] spends [Root.Monarch.GetHerHis] days in [Root.Capital.GetName], constantly surrounded by pomp and ceremony. A summer residence, sans souci, without a care, away from the busy city-life is what [Root.Monarch.GetName] desires and [Root.Monarch.GetSheHe] has already personally drawn up sketches for a modest one-story building, enveloped by a magnificent garden.


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Owns province Potsdam
  • Year is 1730 or later
  • Has embraced   Enlightenment
  • Is not in a regency or consort regency
Mean time to happen

180 months


 
Let [Root.Monarch.GetName] have [Root.Monarch.GetHerHis] Sanssouci.
  • Lose   ducats equal to 0.75 years of income
  • Set country flag pru_sanssouci_palace_flag
  • Set ruler flag pru_sanssouci_builder_flag
  • Province Potsdam gains province modifier “Construction of Sanssouci” for 2 years
  • Hidden effect:
    • Trigger country event “Sanssouci Palace” in 2 years and 1 day
 
The [Root.Monarch.GetTitle] already has a home in [Root.Capital.GetName].
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
id

 Sanssouci Palace

----

The following description is used if ruler flag pru_sanssouci_builder_flag is set:

The [Root.Monarch.GetTitle] has been jubilant ever since construction of [Root.Monarch.GetHerHis] summer palace was completed and [Root.Monarch.GetHerHis] vision realized. Provided that [Root.Monarch.GetName] is not busy with war, this is where [Root.Monarch.GetSheHe] will spend [Root.Monarch.GetHerHis] days from early May to the beginning of October, entertaining the brightest minds of our era, be it over political debate or philosophical discussion, to the delicate tones of the current popular music. The social elite of [Root.Country.GetName] are, and will remain, very impressed by the royal addition to [potsdam_province.GetName].

The following description is used otherwise:

The visionary ruler who set out to build Sanssouci sadly never got to experience the finished palace. If they could see it now however, they would surely have enjoyed the many gatherings now taking place there. The great philosophers and artists of our age will often be invited to spend time at this sophisticated refuge and the magnificent gardens surrounding the palace are bound to stand as a beacon of enlightened pastime for centuries.

 
Trigger conditions
  • Country flag pru_sanssouci_palace_flag is set
  • Owns province Potsdam
Is triggered only by

Event “Without a Care” option “Let [Root.Monarch.GetName] have [Root.Monarch.GetHerHis] Sanssouci.”


 
Excellent.
  • Gain   10 prestige
  • Province Potsdam gains province modifier “Sanssouci” until the end of the game, giving:
    •   −50% Local tax modifier
  • Clear country flag pru_sanssouci_palace_flag
  • Clear ruler flag pru_sanssouci_builder_flag
id

 The [Root.GetName] Recess

----

The [Root.GetAdjective] estates have watched with increasing concern as we have increased the size of our standing army and the administration required to keep it running. Traditionally the landed nobles and the burghers of our cities are the guarantors of our finances and they are very suspicious of our intentions going forward.
This situation will need to be resolved quickly and efficiently. Let us offer the diet a deal they can accept wholesale or face the very armies they fret about!
The nobles can retain some of their privileges and even receive our help to force their peasants to remain enserfed in these times of change. In return nobles and cities must surrender their traditional functions of revenue collection the state. [Root.GetName] will run its own finances from now on!


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Government is monarchy but not Constitutional Monarchy
  • Year is 1650 or later but before 1700
  • Is not in a regency, or is in a consort regency
  • Owns at least 6 non-colony provinces
  • At least one of:
    • Army size is at least 70% of force limit
    • Is the Holy Roman Emperor and army size is at least 40% of force limit
Mean time to happen

150 months


 
They shall dance to my tune or the devil will fetch me!
  • Lose   85 military power
  • If DLC   Rights of Man is active and has government reform Prussian Monarchy:
    • Gain   20 militarization
  • Gain modifier “The Last Diet” until the current ruler's death, giving:
    •   −10% Land maintenance modifier
  • If the   Nobility estate exists and government is a monarchy:
    •   Nobility gains 10 loyalty
    •   Burghers loses 15 loyalty
    • Gain modifier “Burgher Rights Trampled” until the current ruler's death, giving:
      •   +1 National unrest
      •   −10% Production efficiency
 
Money talks, we need the support of the Burghers.
  • Lose   ducats equal to 1 years of income
  • Gain modifier “The Last Diet” until the current ruler's death, giving:
    •   −10% Land maintenance modifier
  • If the   Nobility estate exists and government is a monarchy:
    •   Nobility loses 15 loyalty
    •   Burghers gains 10 loyalty
    • Gain modifier “Junkers Displeased” until the current ruler's death, giving:
      •   +1 National unrest
      •   −10% National tax modifier
  • If DLC   Rights of Man is active and the country has government reform Prussian Monarchy:
    • Gain   10 militarization
 
We could never trample their ancient rights!
  • Lose   ducats equal to 0.25 years of income
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
id

 Canals to [berlin_province.GetCapitalName]

----

The heartlands of [Root.Country.GetName] have long suffered a structural disadvantage from not being connected to the waterways in the area. To remedy this we have arranged for a canal to be built between the Oder and the river Spree which runs through our capital of [berlin_province.GetCapitalName]. The trade and transport this could allow for would increase local revenue and prosperity in our land for many years to come and due to this the amount of money already invested is not insignificant. However, the task has proven more difficult than anticipated and the construction has now ground to a halt... The project is out of funds and the workers have put down their tools.


 
Trigger conditions
  • Is   Brandenburg or   Prussia
  • Government is monarchy
  • Owns province Berlin
  • Is not at war
  • Year is 1500 or later but before 1600
  • Is not in a regency, or is in a consort regency
Mean time to happen

300 months


Option conditions

 Enabled if: Always enabled:

 
An additional investment is clearly in place.
  • Lose   ducats equal to 1 years of income
  • Province Berlin:
    • Gain   1 base tax
    • Gain   1 base production

 Enabled if: Enabled if:

  • Government is monarchy
 
We should persuade the Nobility to aid us.
  • If government is a monarchy and the   Nobility estate exists:
    • Lose   85 diplomatic power
    •   Nobility gains influence modifier “Instrumental in the building of Canals: §Y$VAL$%§!” (15 influence) for 25 years
  • If the   Nobility estate does not exist:
    • Lose   85 diplomatic power
    • Lose   15 administrative power
  • Province Berlin:
    • Gain   1 base tax
    • Gain   1 base production

 Enabled if: Always enabled:

 
This is highly unfortunate.
  • Lose   5 prestige

id

 Confiscation of the Ruppiner Land

----

The death of Count Wichmann, the last of the Lindow-Ruppin line the Ruppiner lands have been reverted to the rule of the [Root.Monarch.Dynasty.GetName]s of Brandenburg. Though the region was considered part of wider Brandenburg the counts were immediate subjects of the empire. Many of the Ruppiner lands had been pawned of over the years but the extinction of the last prince means that we can now directly confiscate both the city of Neuruppin and many of the lands surrounding it.


 
Trigger conditions
  • Is   Prussia or   Brandenburg
  • Government is monarchy
  • Owns province Ruppin
  • Year is 1500 or later but before 1530
Mean time to happen

90 months


 
Our hold over this province has now solidified!
  • Province Ruppin:
    • Gain   1 base tax
    • Gain   1 base production
    • Gain   1 base manpower


id

 Resurgence of the Robber-Barons

----

The Brandenburger lands are not the richest in Germany and for long periods of time law and order have been hard to come by. As a result many families have a tradition of lining their pockets in times of financial need by violent or coercive means.
Our countryside is plagued by Robber Barons from the less well-to-do noble families of the realm. They are a menace both to our authority and to the burghers of our already struggling merchant cities. If our state is to thrive here in 'the sandbox of Germany' we must restore order and these destructive traditions of the local nobility.


 
Trigger conditions
  • Is   Prussia or   Brandenburg
  • Owns at least 5 non-colony provinces
  • Government is monarchy
  • Year is 1500 or later but before 1550
Mean time to happen

150 months


 
I never spilled the blood of noblemen, I only executed rogues, robbers and murders.
  • Gain country modifier “Robber Barons Crushed” for 30 years, giving:
    •   +0.5 Yearly legitimacy
    •   −5% Development cost
  • Two random, adjacent owned provinces other than the capital:
    •   Noble rebels (size 1) rise in revolt
  • If the   Nobility estate exists:
    •   Nobility loses 10 loyalty
    •   Burghers gains 10 loyalty
 
We cannot risk angering the nobles.
  • Gain modifier “Robber Baron Resurgence” for 15 years, giving:
    • (unrecognized string “montholy autonomy change” for Template:Icon) +0.05% Monthly autonomy change
    •   +1 National unrest
  • If the   Nobility estate exists:
    •   Nobility gains 10 loyalty
    •   Burghers loses 10 loyalty


Advisors and PersonagesEdit

id

 Immanuel Kant

----

Kant was the foremost thinker of the Enlightenment and one of the greatest philosophers of all time. In him were subsumed new trends that had begun with the Rationalism (stressing reason) of Rene Descartes and the Empiricism (stressing experience) of Francis Bacon. He thus inaugurated a new era in the development of philosophical thought.


 
Trigger conditions
  • Is   Prussia
  • Year is 1781 or later but before 1800
Mean time to happen

36 months


 
Ok
  • Gain   10 prestige
  • Gain skill 3 Philosopher advisor named Immanuel Kant (50% cheaper to employ)
  • If DLC   Rule Britannia is active, gain   3 innovativeness
id

 Leonhard Thurneysser

----

While seeking a cure for his ailing wife, Elector John George of Brandenburg met Leonhard Thurneysser, a metallurgist and pharmaceutical doctor, who successfully cured his wife from her ailment. Grateful, the Elector appointed Thurneysser his personal doctor and took him to Berlin at a salary of 1352 Taler. The former Franciscan monastery was made available to Thurneysser and he led the construction of a glass studio at Grimnitz Castle. Thurneysser had served the Medical Professor John Huber as Famulus, helped to gather and prepare herbs and medicines. While he worked with Huber, Thurneysser had access to the writings of Paracelsus, which impressed him deeply. Thurneysser sold medicine of his own creation, astrological calendars, horoscopes and talismans for protection against evil and became very wealthy. His print shop produced writings in various scripts, including German, Latin, Greek, Hebrew and Arabic.


 
Trigger conditions Mean time to happen

200 months


 
Hire him as an advisor
  • Gain   25 administrative power
  • Gain skill 2 Natural Scientist advisor named Leonhard Thurneysser (50% cheaper to employ)
 
We do not need him
  • Gain   5 prestige
id

 A man of Law and Integrity

----

A state like ours has an insatiable hunger for good administrators, jurists and scholars. The legal system in particular needs to not only be maintained but also at times reformed, expanded or repurposed. In times such as those it is great to have access to men of talent. In Samuel von Cocceji we believe that we have sound such a man. Active as a professor of law and a judge since his early 20s von Cocceji has the integrity and character to stand up to anyone, [Root.Monarch.GetName] included, for a strong, fair and righteous legal apparatus.


 
Trigger conditions Mean time to happen

60 months


 
Hired!
  • Set country flag hired_cocceji
  • Gain skill 3 Statesman advisor named Samuel von Cocceji (50% cheaper to employ)
id

 On War

----

‘Everything in war is very simple. But the simplest thing is difficult', [Root.Mil_Advisor.GetName] says solemnly during a council meeting. 'That is profound!', our [Root.Monarch.GetTitle] exclaims, to which our military advisor reddens and admits to having stolen the phrase from a philosophical young man who has been rising through the ranks of our army over the past few years. In addition to being an experienced commander, this person is apparently making something of a name for himself even in the higher circles of society. He is also described as spending a lot of his time contemplating and discussing the moral aspects of war – some say that given enough time he is likely to publish a book on the subject... Perhaps he could be of use to us?


 
Trigger conditions
  • Is   Prussia or   Brandenburg
  • Year is 1790 or later
  • Has a military advisor
  • Is not in a regency or consort regency
Mean time to happen

90 months


 
He is clearly a man of great thought – make him our advisor.
  • Gain skill 3 Army Reformer advisor named Carl von Clausewitz (50% cheaper to employ)
 
An experienced soldier? We want him in charge of our troops.
  • Create a  4/ 3/ 4/ 1 general named Carl von Clausewitz
 
We have enough philosophers in our realm.
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
id

 Praxis Pietatis Melica

----

The Cantor and teacher at the Zum Grauen Kloster Gymnasium in Berlin, Johann Crüger, has come to reach quite some renown as a composer of concerts and an extensive writer on Musical Education. Crüger has also spent years putting together a great book of over 240 hymns known as the Praxis Pietatis Melica or the Practice of Piety. The intention is for new hymns to be added for the benefit of the many faithful across the German lands. The book has already gained widespread popularity among the faithful Protestants in Germany and its popularity continues to grow.


 
Trigger conditions
  • Is   Brandenburg
  • Owns province Berlin
  • Religion is   Protestant
  • Year is 1635 or later but before 1700
Mean time to happen

195 months


 
Nun danket alle Gott.
  • Gain   10 prestige
  • Gain skill 3 Artist advisor named Johann Crüger (50% cheaper to employ)
id

 Moses Mendelssohn

----

The multi-lingual Jewish scholar and philosopher Moses Mendelssohn is of humble origin. Originally intended to become a rabbi, his religious education, however, led him to [berlin_province.GetCapitalName], where he has instead risen to become a published author, highly regarded among Christians and Jews alike. His writings and publications, which are made in both German and Hebrew, along with the open discussions taking place even in his own home, are paving the way for tolerance between people on a scale unseen in [Root.Country.GetName] before. A fascinating person of high intellect and deep thought, some call him a 'German Socrates'.


 
Trigger conditions
  • Is   Prussia
  • Year is 1730 or later but before 1760
Mean time to happen

90 months


 
Such an asset!
  • Gain skill 3 Philosopher advisor named Moses Mendelssohn (50% cheaper to employ)
  • If DLC   Rule Britannia is active, gain   1 innovativeness
id

 Johannes Agricola

----

Originally one of Martin Luther's theological closer allies, Johannes Agricola has had a bitter falling out with the great reformer. Agricola's stance in whether Mosaic Law applies to Christians is directly opposite of Luther's and the reformer is now in search of a new base from which to work and propagate. His insistence on the Gospels alone as the source for Christian conduct as well as having been seen to be favorable to a settlement with the Catholics has also made Agricola ill-regarded by the more radical reformers. His theological views would make him an excellent superintendent for the newly formed Brandenburg church, however, and a good court preacher of the [Root.Monarch.Dynasty.GetName]'s.


 
Trigger conditions Mean time to happen

63 months


 
Bring him here!
  • Gain skill 2 Theologian advisor of Saxon culture named Johannes Agricola (50% cheaper to employ)
  • Gain   25 administrative power
  • If DLC   Common Sense is active, gain   10 church power
  • Every neighbouring   Protestant country gains opinion modifier “Agricola's Reputation” (−50, decaying by +2 per year) towards this country
 
We cannot abide his reconciliatory views.
  • Gain   15 legitimacy


Related eventsEdit

These events are available only by being triggered from other events.

id

 The Fate of Neumark

----

While originally part of Brandenburg, the Margraves have in the past first pawned and then transferred Neumark to us in order to raise money. Distant and plagued by robber barons the province has generally been more trouble than it was worth for our order.
We have received an offer to pawn the province back to Brandenburg. Should we accept it seems unlikely that we will ever get Neumark back, still the Elector is willing to pay good money for it and we could certainly make good use of those funds.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
Take their money!
  • Gain   100 ducats
  •   Brandenburg:
    • Trigger country event “Treaty of Cölln”
    • Gain opinion modifier “Pawning of Neumark” (+50, decaying by −1 per year) towards this country
 
Neumark shall remain ours until the end of days.
id

 Franconian Hohenzollerns

----

At the death of Friedrich I of Brandenburg the Hohenzollern lands were split between his sons.
With the rule of Friedrich II over Brandenburg coming to an end the title has passed to his brother, Albrecht Achilles. Since Albrecht is already the ruler of Brandenburg-Ansbach in Franconia he will now be ruler of both Brandenburg and Ansbach. The Hohenzollern lands are now once again united.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
And so the lands of our family are reunited!
  • Form a personal union over (unrecognized string “ansbach” for Template:Icon)
  • Hidden effect:
    • Trigger country event “Dispositio Achillea” in 5 years

FootnotesEdit

  1. These events can be found in /Europa Universalis IV/events/flavorBRAPRU.txt.
  2. Initially the capital is named "Berlin-Cölln".