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Duchy rankBeloozero
Primary culture
Novgorodian (East Slavic)

Capital province
Beloozero (312)

Russian PrincipalityGovernment monarchy.png

State religion

Technology group
EasternEastern technology group
Beloozero ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Infantry combat ability

Cavalry cost.png Martial Heritage

−10% Cavalry cost

Prestige.png Monastic Traditions

+1 Yearly prestige

Legitimacy.png Strengthen Local Lineages

+1 Yearly legitimacy

Trade power.png Northern Trade

+25% Domestic trade power

Army tradition.png Officers of Beloozero

+0.5 Yearly army tradition

Attrition for enemies.png Boreal Warfare

+1 Attrition for enemies

Technology cost.png Scientific Patronage

−5% Technology cost

Idea bonus.png Ambition:

+10% Goods produced modifier
For the area, see Beloozero (area).

Beloozero is a country located in the Russian region, stuck between Flag of Novgorod Novgorod to the north, and Flag of Muscovy Muscovy and Flag of Yaroslavl Yaroslavl to the south. It starts in 1444 as a vassal of Muscovy.




 Form Russian Nation

Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

The country:

If the country is AI-controlled, then it:


  Russia does not exist

The country:


If is   Novgorod:

  • complete missions "Invade Novgorod" and "Conquer Novgorod"

The country:

  • changes to   Russia.
  • gets   empire government rank.
  • gains a permanent claim on all unowned settled provinces in the regions:
  • gains  25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If the country:

  • has Veche Republic or Russian Principality government
    • then it becomes a Tsardom.
  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • does not have custom ideas


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Start as a country of Russian culture and form Russia.

Starting as a Russian nation, By 1600 own the East Siberian Coastline.
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