|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- +10% Trade efficiency
- +10% Infantry combat ability
- −10% Cavalry cost
- +1 Yearly prestige
- +1 Yearly legitimacy
- +25% Domestic trade power
- +0.5 Yearly army tradition
- +1 Attrition for enemies
- −5% Technology cost
- +10% Goods produced modifier
- For the area, see Beloozero (area).
Missions[edit | edit source]
- Main article: Russian Principalities missions
Decisions[edit | edit source]
Form Russian Nation
Please help with verifying or updating this infobox. It was last verified for version 1.33.
Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
If the country is AI-controlled, then it:
Playing with normal or historical nations
Russia does not exist