Open main menu

Base estates

The estates below are the base estates group which are available to all nations unless supplemented/replaced by special estate groups added via expansions.

Contents

BurghersEdit

 
This estate represents the urban population of your country such as Artisans, Merchants or others that reside inside city walls. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent.

The estate is not available for nations with the   Vaishyas or   Jain estates.

  Influence – The estate has a base influence of 10%, modified by:

  • +15% Is a   Free City
  • +15% Is a   Republic
  • +10% Has enacted the   Meritocratic Recruitment tier 4 government reform
  • +10% Has enacted the   Mercantile Tithe tier 4 government reform
  • +10%   Goslar Ideas Goslar City Rights
  • +5% Has enacted the   Plutocratic tier 1 government reform
  • +5% Has a province with more than   30 development
  • +5% Has a province with a   Center of Trade (but is not a Free City)
  • +5% Has its   capital that is an Hanseatic City (but is not a Free City)
  • +5% Has its   capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
  • +10% If   Trade income is at least 75%
  • +5% If   Trade income is between 50% and 74%
  • −5% If   Trade income is less than 25%
  • −5% Follows the   Nahuatl religion
  • −10% Is the   Celestial Empire
  • −40% If the   Nobility, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

  Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has full   Plutocratic idea group
  • +10% For   Corruption at 100% (scaled)
  • +5% Has enacted the   Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the   Mercantile Tithe tier 4 government reform
  • +5% For   Mercantilism at 100% (scaled)
  • +5% For   Navy Tradition at 100% (scaled)
  • +5% For   Republican Tradition at 100% (scaled)
  • +5%   Brandenburg Ideas Geheimer Rat für die Kurmark,   Goslar Ideas Goslar City Rights,   Siena Ideas The Council of Priori,   Ulm Ideas Großer Schwörbrief
  • -5% to +5% with current   Prestige
  • −20% If the   Nobility, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If the Burghers are disloyal after a privilege is revoked,   Particularist rebels will rise in revolt in that province.

Disaster: If the   Burghers estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Plutocratic Coup disaster.

The Burghers national modifiers are as follows:

  Burghers   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Loyalty
0-29
  •  −2.5% Trade efficiency
  •  +2.5% Development cost
  •  +0.5 National Unrest
  •  −5% Trade efficiency
  •  +5% Development cost
  •  +1 National Unrest
  •  −7.5% Trade efficiency
  •  +7.5% Development cost
  •  +1.5 National Unrest
  •  −10% Trade efficiency
  •  +10% Development cost
  •  +2 National Unrest
  Loyalty
30-59
 +5% Trade efficiency  +10% Trade efficiency  +15% Trade efficiency  +20% Trade efficiency
  Loyalty
60-100
  •  +5% Trade efficiency
  •  −2.5% Development cost
  •  +10% Trade efficiency
  •  −5% Development cost
  •  +15% Trade efficiency
  •  −7.5% Development cost
  •  +20% Trade efficiency
  •  −10% Development cost

ClergyEdit

 
This estate represents the educated priests of your state religion. They have a long tradition of serving in the administration of your country and their traditional responsibility is to care for the spiritual well-being of it and your people. Over the centuries they have acquired both land properties and privileges from former rulers as well as pious individuals.

The Clergy estate is not available for the   United States unless the government is a   theocracy. It is not compatible with the   Brahmins estate for nations with   Sikh or   Hindu religion.

  Influence – The estate has a base influence of 10%, modified by:

  • +20% Is the   Papal States
  • +20% Is   Hejaz and owns Mecca (385)
  • +15% For   Inti authority at 100% (scaled)
  • +10% Has enacted the   Administrative Clergy tier 4 government reform
  • +10% For   Patriarch Authority at 100% (scaled)
  • +5% Is a   Theocracy
  • −10% Is the   Celestial Empire
  • −10% Has the   Hussite aspect Clerical poverty
  • −15% If state religion is not dominant
  • −40% If the   Burghers, the   Nobility, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

  Loyalty – The estate's loyalty equilibrium is modified with:

  • +10% Has completed the   Religious idea group
  • +10% Is the Papal controller
  • +10% Is   Protestant
  • +10%   Mantua Ideas Noble Clergymen
  • +10% For   Corruption at 100% (scaled)
  • +5% For   Religous Unity at 100% (scaled)
  • +5%   Saxe-Lauenburg Ideas The Church of Hadeln
  • +5% Has enacted the   Administrative Clergy tier 4 government reform
  • +5% Has the   Feudal Theocracy tier 1 government reform
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • -2.5% to +2.5% with current   Devotion
  • -5% to +5% with current   Prestige
  • -10% to +10% with current   Piety
  • −20% If the   Burghers, the   Nobility, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If the Clergy are disloyal after a privilege is revoked,   Zealot rebels of the state religion will rise in revolt.

Disaster: If the   Clergy estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Clergy disaster.

The Clergy national modifiers are as follows:

  Clergy   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Loyalty
0-29
  •  −2.5% National tax modifier
  •  +2.5% Stability cost
  •  +0.5 National Unrest
  • Depending on religion and government:
  •  −0.125 Yearly devotion
  •  −0.25 Yearly papal influence
  •  −6.25% Church power
  •  −0.25 Monthly fervor
  •  −5% National tax modifier
  •  +5% Stability cost
  •  +1 National Unrest
  • Depending on religion and government:
  •  −0.25 Yearly devotion
  •  −0.5 Yearly papal influence
  •  −12.5% Church power
  •  −0.5 Monthly fervor
  •  −7.5% National tax modifier
  •  +7.5% Stability cost
  •  +1.5 National Unrest
  • Depending on religion and government:
  •  −0.375 Yearly devotion
  •  −0.75 Yearly papal influence
  •  −18.75% Church power
  •  −0.75Monthly fervor
  •  −10% National tax modifier
  •  +10% Stability cost
  •  +2 National Unrest
  • Depending on religion and government:
  •  −0.5 Yearly devotion
  •  −1 Yearly papal influence
  •  −25% Church power
  •  −1 Monthly fervor
  Loyalty
30-59
 +5% National tax modifier  +10% National tax modifier  +15% National tax modifier  +20% National tax modifier
  Loyalty
60-100
  •  +5% National tax modifier
  •  −2.5% Stability cost
  • Depending on religion and government:
  •  +0.125 Yearly devotion
  •  +0.25 Yearly papal influence
  •  +2.5% Church power
  •  +0.25 Monthly fervor
  •  +10% National tax modifier
  •  −5% Stability cost
  • Depending on religion and government:
  •  +0.25 Yearly devotion
  •  +0.5 Yearly papal influence
  •  +5% Church power
  •  +0.5 Monthly fervor
  •  +15% National tax modifier
  •  −7.5% Stability cost
  • Depending on religion and government:
  •  +0.375Yearly devotion
  •  +0.75 Yearly papal influence
  •  +7.5% Church power
  •  +0.75 Monthly fervor
  •  +20% National tax modifier
  •  −10% Stability cost
  • Depending on religion and government:
  •  +0.5 Yearly devotion
  •  +1 Yearly papal influence
  •  +10% Church power
  •  +1 Monthly fervor

NobilityEdit

 
This estate represents the families of landed aristocrats in your country. Their privileges are guaranteed by old traditions and most have originally been won through performing great services to the state. Their traditional responsibility is to fight and protect the realm against outside dangers as well as help the ruler keep the peace.

Parliamentary and Revolutionary government types along with   Peasant Republics do not use this estate. Additionally, only   Muslim,   Sikh, and   Buddhist nations may combine this estate with the   Marathas or   Rajputs estates.

  Influence – The estate has a base influence of 10%, modified by:

  • +10% Has the   Mamluk Government tier 1 government reform
  • +10% Has enacted the   Noble of the Robe tier 4 government reform
  • +10% Has enacted the   Divine Nobility tier 4 government reform
  • +10% Has ruler modifier Power to Magnates
  • +5% Is a   Monarchy
  • +5% Has enacted the   Feudal Nobility or   Noble Elite tier 1 government reform
  • +5% Is in the   Eastern technology group
  • −5% Has enacted the   Plutocracy tier 1 government reform
  • −10% Has enacted the   Curtail Noble Privileges tier 2 government reform
  • −10% Has enacted the   Permanent Marathas Council or   Governmental Purbias Register tier 4 government reform
  • −10% Has the country modifier Black Army
  • −10% Is the   Celestial Empire
  • −40% If the   Burghers, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

  Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the   Aristocratic idea group
  • +10% Has enacted the   Prussian Monarchy tier 1 government reform
  • +10% For   Corruption at 100% (scaled)
  • +10%   Prussia Ideas Noble Cadets
  • +5% Has enacted the   Divine Nobility tier 4 government reform
  • +5% Has enacted the   Noble of the Robe tier 4 government reform
  • +5% Has a consort from local minor noble dynasty
  • +5% For   Army Tradition at 100 (scaled)
  • +5%   Brandenburg Ideas Geheimer Rat für die Kurmark
  • +5%   Siena Ideas Siena Lordship
  • -5% to +5% with current   Legitimacy
  • -5% to +5% with current   Prestige
  • −5% Has enacted the   Permanent Marathas Council or   Governmental Purbias Register tier 4 government reform
  • −20% If the   Burghers, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If the Nobility are disloyal after a privilege is revoked,   Noble rebels will rise in revolt.

Disaster: If the   Nobility estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Aristocratic Coup disaster.

The Nobility national modifiers are as follows:

  Nobility   Influence 0–19   Influence 20–39   Influence 40–59   Influence 60–100
  Loyalty
0–29
  •  −2.5% Manpower recovery speed
  •  +2.5% Land maintenance modifier
  •  +0.5 National Unrest
  •  −5% Manpower recovery speed
  •  +5% Land maintenance modifier
  •  +1 National Unrest
  •  −7.5% Manpower recovery speed
  •  +7.5% Land maintenance modifier
  •  +1.5 National Unrest
  •  −10% Manpower recovery speed
  •  +10% Land maintenance modifier
  •  +2 National Unrest
 Loyalty
30–59
 +5% Manpower recovery speed  +10% Manpower recovery speed  +15% Manpower recovery speed  +20% Manpower recovery speed
 Loyalty
60–100
  •  +5% Manpower recovery speed
  •  −2.5% Land maintenance modifier
  •  +0.08 Monthly heir support gain
  •  +10% Manpower recovery speed
  •  −5% Land maintenance modifier
  •  +0.16 Monthly heir support gain
  •  +15% Manpower recovery speed
  •  −7.5% Land maintenance modifier
  •  +0.25 Monthly heir support gain
  •  +20% Manpower recovery speed
  •  −10% Land maintenance modifier
  •  +0.33 Monthly heir support gain

PrivilegesEdit

The bonuses or penalties of privileges are categorized in modifiers which are always active until the privilege is revoked and effects which are either one time effects or province modifiers and usually do something the moment the privilege is granted. A good example of this is the Monopoly on Trade Good privilege, where the country receives a large sum of   ducats and gets a province modifier until revoked (both of which are listed under effects). For readability both types of effects are put into the same column in this table.

The following interactive tables list the potential privileges (names may change depending on estate names) [1]:

Nobility privilegesEdit

  Privilege         Requirements Effects  
  Noble Land Rights −5 −5 +5 +5
  •   +100 Governing capacity
  Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Metals (  Iron,   Copper)
    •   Livestock
    •   Gems
  •   +1 Mercantilism
  • Grants 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000%   local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
 
  Primacy of the Nobility −10 −5 −5 0
  •   +1 Monthly military power
  Nobility in Officer Corps 0 −5 0 +5
  •   −0.5% Army tradition decay
  •   −25% General cost
  •   −15 Army tradition
  Increased Levies 0 −5 0 +10
  • Scaling to the estate's land ownership, at 100% :
    •   −25% National tax modifier
    •   +100% National manpower modifier
  Aristocratic Counselors 0 −5 +5 +10
  •   −25% Military advisor cost
  •   +10% Stability cost modifier
  Right of Counsel 0 −10 +10 +10
  Strong Duchies 0 −10 +5 +10
  • Is not   France and
  • Has at least 2 vassals   and or marches  
  •   +2 Diplomatic relations
  •   −10% Liberty desire in subjects
  French Strong Duchies 0 −10 +10 +10
  • Is   France and
  • Has at least 2 vassals   and or marches  
  •   +3 Diplomatic relations
  •   −10% Liberty desire in same continent subjects
  Supremacy over the Crown 0 −5 +10 +10
  • Allows estates to propose agendas without a Diet.
  • +10% Loyalty on every other estate.
 
  Junker Supremacy 0 −5 +5 0
  • Has the   Prussian Monarchy government reform or
  • Has the   Prussian Republic government reform
  •   +0.02 Militarization of state.
  •   +5% All Power Costs.
 
  Golden Liberty 0 −15 +5 +10
  • Has the   Elective Monarchy government reform or
  • The privilege is already active (  Poland starts with it) and is a   Monarchy.
  •   +50% National manpower modifier.
  • The estate is exempt from the Seize Land interaction (the interaction has no effect on their land share and influence).

Revoking it costs 2   Stability and requires:

  • No regency council and
  • the year is at least 1600 or the country does not have   Elective Monarchy as government reform.
  The Nieszawa Privileges 0 −5 +5 +5 This privilege is added through the   Poland event The Nieszawa Privileges-'Conventiones Particulares'.
  •   −20% Stability cost modifier
  •   +5% Technology cost

Revoking it costs 2   Stability and requires:

  • No regency council and
  • the year is at least 1600 or the country does not have   Elective Monarchy as government reform.
  Pacta Conventa 0 −5 +5 +5 This privilege is added through the   Poland event The Pacta Conventa and the Henrykian Articles.
  •   +50% Cost of reducing war exhaustion.
  •   +50% Reduce inflation cost,.
  Veto of Heir Apparent 0 −5 −5 0 Has the   Elective Monarchy government reform.
  •   +0.33 Monthly heir support gain.
  Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a   crown land share of ≤ 10% for   monarchies with a   nobility estate.
  •   +25 Minimum autonomy.
  • Every estate looses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.

Clergy privilegesEdit

  Privilege         Requirements Effects  
  Clergy Land Rights −5 −5 +5 +5
  •   +100 Governing capacity
  Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    •   Slaves (only if state religion is   Nahuatl)
    •   Incense
    •   Wool
    •   Wine
  •   +1 Mercantilism
  • Grants 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000%   local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
 
  Religious State −10 −5 −5 0
  •   +1 Monthly administrative power
  Clerical Advisory Council 0 −5 +5 +10
  •   −25% Administrative advisor cost
  •   +10% Stability cost modifier
  Establish New World Missions 0 −5 +5 +5
  • Has at least 1   colonist or
  • Has at least 1   colony
  •   +50% Native assimilation
  Papal Emissary 0 −5 +5 +5
  •   +1 Yearly papal influence
  •   +5% Curia powers cost
  Clerical ministers 0 −5 0 +10
  • If   is enabled and the country is Buddhist ( ,   or  ),  +0.5% yearly karma decay
  • If   is enabled and the country is  ,  +10% church power
  • If   is enabled and the country is  ,  +0.5 monthly fervor
  • If   is enabled and the country is in   muslim religion group,  +0.1 monthly piety
  • If   is enabled and the country is  ,  +0.25 yearly harmony
  • If   is enabled and the country is  ,  +0.5% yearly patriarch authority
  • If   is enabled and the country is  ,  +10% church power
  • Otherwise, -20%  missionary maintenance cost
  Oversight by the Clergy 0 −5 +10 +10
  Inwards perfection −5 −5 +10 +5
  •   +1 Stability hit to declare war
  • Scaling to the estate's land ownership, at 100% :
    •   −15% Development cost
  Enforced Unity of Faith 0 −5 +10 0
  • Has not the privileges   Enforced Interfaith Dialog or Guaranteed Religious Minority Rights
  • Has not the   dhimmi estate
  •   −2 Tolerance of heretic
  •   −2 Tolerance of heathen
  •   +1 Missionary strength
  •  +1 Tolerance of the true faith
  Expansionist Zealotry 0 −5 0 0
  • Is not   Confucian.
  • Any known country follows a different religion.
  •   −10% Clergy loyalty equilibrium if at peace with heretics or heathens for at least 15 years.
  •   −5% Morale of armies if at peace with heretics or heathens for at least 15 years.
  •   +10% Clergy loyalty equilibrium while at war with heretics or heathens.
  •   +5% Morale of armies while at war with heretics or heathens.
 
  Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a   crown land share of ≤ 10% for   theocracies with a   clergy estate.
  • Every estate looses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
  •   +25 Minimum autonomy.

Burghers privilegesEdit

  Privilege         Requirements Effects  
  Burghers Land Rights −5 −5 +5 +5
  •   +100 Governing capacity
  Monopoly on Trade Good 0 −10 +10 0
  • Does not have a revolution disaster active or progressing.
  • Has a province with one of the following trade goods:
    • Textiles (  Silk,   Cloth)
    •   Dyes
    •   Glass
    •   Paper
  •   +1 Mercantilism
  • Grants 8 years worth of production income from provinces with that trade good.
  • Provinces with that trade good gain the province modifier 'Monopoly on Trade Good' granting -1000%   local production efficiency until the privilege is revoked.
  • Can not be revoked for 10 years.
 
  Enforced Interfaith Dialog 0 −5 +5 0
  • Has a province of a different religion than the state's one
  • Has not the   dhimmi estate
  •   +2 Tolerance of heretic
  •   +2 Tolerance of heathen
  •   −10 Clergy loyalty
  Land of Commerce −10 −5 −5 0
  •   +1 Monthly diplomatic power
  Burghers in the Admirality 0 −5 0 +5
  • Loses  15 Navy tradition
  •   −0.5% Navy tradition decay
  •   −25% admiral cost
  Commercial Advisory Council 0 −5 +5 +10
  •   −25% Diplomatic advisor cost
  •   +10% Stability cost modifier
  Grant New World Charters 0 −5 +5 +5
  • Has at least 1   colonist or
  • Has at least 1   colony
  •   +5% Settler Chance
  •   +10 Global settler increase
  •   −10% Global tariffs


  Indebted to the Bourgeoisie 0 −5 +5 +5
  •   −1 Mercantilism
  •   +0.5 Inflation
  • Take a 5 five-year loan at 1.0% interest
  •   −5% Trade efficiency
  • The privilege will be removed automatically when repaid.
  Free Enterprise 0 −10 +10 +10
  Patronage of the Arts 0 −5 +5 +5
  • Grants Prestige based on current value:
    • Over 50:   +10 Prestige
    • 0 to 50:   +15 Prestige
    • −25 to 0:   +20 Prestige
    • −50 to −25:   +25 Prestige
    • Under −50:   +30 Prestige
  •   +0.5 Yearly Prestige
  •   −5% National Tax Modifier
  The Great Privilege 0 −5 0 0 This privilege is added to   Burgundy through the imperial incident event 'The Emperor Demands the Lowlands'.
  • Inherit all   Junior partners in the lowland region.
  • Gain 2 years worth of income.
  • All provinces in the low countries region gain 'The Great Privilege' modifier which grants   +50% minimum local autonomy until the privilege is revoked.
  • Can not be revoked for 20 years.
 
  Exclusive Trade Rights 0 −5 +5 +5 Owns at least 3   centers of trade in a trade node.
  • On a randomly selected trade node, which fulfills the previous condition add the 'Exclusive Trade Rights' modifier on every owned province with a   center of trade granting   +20% minimum local autonomy and   −15% local development cost until the privilege is removed.
  •   +3 Mercantilism
 
  Control over Monetary Policy 0 −10 +5 +5
  •   +5% Production efficiency
  •   +0.15 Yearly inflation reduction
  •   −0.5 Interest per annum
  •   +5% All power costs
 
  Private Trade Fleet 0 −5 +5 +10
  • Has a port.
  • Has at least 1 ship.
  •   −20% Light ship cost
  •   +10% Ship trade power
 
  Concede to the Prussian Confederation 0 −5 +10 +10
  • The   Burghers gain 20% of land.
  • The   Burghers gain 20 loyalty.
  • The Prussian Confederation will not revolt.
  •   +35% Minimum autonomy
  Estates Statutory Rights 0 −5 0 +10 This privilege is added through the event Estate Statutory Rights when the country has a   crown land share of ≤ 10% for   republics with a   burghers estate.
  • Every estate looses 30% of their land share and gives it to the crown.
  • Can not be revoked for 20 years.
  •   +25% Minimum autonomy.

AgendasEdit

Burghers agendasEdit

These agenda can only be proposed by the   Burghers estate.

Name Triggers Success Additional rewards
Hire a Diplomatic Advisor
  •   Does not already employ a Diplomatic Advisor
  •   Has a Diplomatic Advisor
  •   Does not have negative monthly income
None
Fire our Diplomatic Advisor
  •   Has a Diplomatic Advisor
  •   The Diplomatic Advisor has been fired. Have the country flag just_fired_dip_advisor
None
Pay off the National Debt
  •   Has at least 5 loans
  •   Is not banrkupt
  •   Has no loans
  •   Is not banrkupt
  • Gain   Treasurer whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Restore Republican Virtues
  •   Is a Republic or a Dictatorship
  •   Has at least   20 Republican Tradition
  •   Does not have   65 Republican Tradition
  •   Does not have the country modifier “Republican Virtues Restored”
  •   Has at least   85 Republican Tradition
  • Gain country modifier “Republican Virtues Restored” for 15 years, giving the following effects:
    •  +0.5 Yearly republican tradition
Restore the Currency
  •     Inflation is at 10% or more
  •     Inflation is not at 30%
  •   Does not have the country modifier “Booming Economy”
  •     Inflation is not at 5%
  • Gain country modifier “Booming Economy” for 15 years, giving the following effects:
    •   +15% Trade efficiency
    •   +0.5 Yearly prestige
    •   −0.05 Monthly autonomy change
Recover from Hyperinflation
  •     Inflation is at 30% or more
  •     Inflation is not at 15%
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
  • The country loses   10 inflation
Build a Navy for our Nation
  •   Is not primitive
  •   Has at least one port province
  •   Has at least 1 ship
  •   Country does not have has 50% of the   force limit total navy size
  •   Does not have 250 ships
  •   Does not have the country modifier “Thriving Ship Building Sector”
  •   Country has 75% of the   force limit total navy size
  • Gains an   admiral as of   40 navy tradition.
Protect against the X Fleet
  •   Is not primitive
  •   Has at least one port province
  •   Country does not have has 100% of the   force limit total navy size
  •   Does not have the country modifier “Naval Enthusiasm”
  • Any rival country :
    • Is not at war with ROOT
    • Has a bigger navy than ROOT
    • Has between 1.05 and 1.25 times the fleet of ROOT
  •   Country has at least the navy size of the rival country

If the rival country does not exist anymore, like because they have been annexed, then the task is automatically completed

  • Gain country modifier “Naval Enthusiasm” for 10 years, giving the following effects:
    •   +10% morale of navies
    •   +20% national sailors modifier
    •   +1 yearly naval tradition
Improve our Reputation
  •   Does not have -2 diplomatic reputation
  •   Has at least 1 diplomatic reputation

None

Build a Treasury
  •   Does not have 6 months worth of income
  •   Has no loans
  •   Is not at war
  •   Has at least 30 months worth of income
  •   Has no loans

If   Inflation is at 5% or more,

  • then gain   Master of Mint whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
  • else the Burghers gain +5 additional loyalty
Establish a Trade Post in India
  •   Is not at war
  •   Has its capital in Europe
  •   Has at least 6 ports
  •   Does not own any province in the super-region of India
  •   At least one province in the super-region of India :
    • Has a port
    • Is in range of ROOT
    • Has been discoveed by ROOT
  •   At least one owned province :
    • Is in the super-region of India
    • Produces Spices or Silk
    • Has a port
  • A province owned in India producing either Spices or Silk will get the “Major Trading Post” modifier until the end of the game, giving the following effects:
    •   +1 local goods produced.
Establish a Trade Post in Malacca
  •   Is not at war
  •   Has its capital in Europe
  •   Has at least 6 ports
  •   Has no province producing Chinaware
  •   Does not own any province in the Indonesian Charter trade company
  •   At least one province in the Indonesian Charter trade company :
    • Has a port
    • Is in range of ROOT
    • Has been discoveed by ROOT
    • Has been discoveed by ROOT
  •   At least one owned province :
    • Is in the Indonesian Charter trade company
    • Produces Spices
    • Has a port
  • A province owned in the Indonesian Charter trade company producing Spices will get the “Major Trading Post” modifier until the end of the game, giving the following effects:
    •   +1 local goods produced.
Establish a Trade Post in China
  •   Is not at war
  •   Has its capital in Europe
  •   Has at least 6 ports
  •   Has no province producing Chinaware
  •   Does not own any province in the super-region of China
  •   At least one province in the super-region of China :
    • Has a port
    • Is in range of ROOT
    • Has been discoveed by ROOT
    • Has been discoveed by ROOT
  •   Does not have the country modifier “Chinaware Trade”
  •   At least one owned province :
    • Is in the super-region of China
    • Produces Chinaware
    • Has a port
  • Gain country modifier “Chinaware Trade” for 10 years, giving the following effects:
    •   +10 tax income
  • A province owned in China producing Chinaware will get the “Major Trading Post” modifier until the end of the game, giving the following effects:
    •   +1 local goods produced.

ReferencesEdit

  1. These privileges can be found in the file /Europa Universalis IV/common/estate_privileges/00_privileges.txt
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology