Baluchistan

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- −10% Fort maintenance
- +25% Looting speed
- +1 Attrition for enemies
- −10% Shock damage received
- +1 Yearly legitimacy
- +15% National manpower modifier
- +10% Domestic trade power
- +10% National tax modifier
- +0.5 Yearly army tradition
- +20% Land force limit modifier
Baluchistan is a country located in East Persia. In 1444, it borders Timurids to the North and the West,
Afghanistan to the North and
Multan and
Sindh to the East.
Decisions[edit | edit source]
Baluchistan can form either the Mughals or Persia.
Form Mughal Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Delhi (522) is part of a state. |
Effects
The country:
If Delhi (522) is part of the HRE, but its owner is not a member then:
Delhi (522):
|
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Form Persian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Strategy[edit | edit source]
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