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Bahmanis

Kingdom rankBahmanis
Bahmanis.png
Primary culture
Kannada (Dravidian)

Capital province
Bidar (1948)

Government
Feudal MonarchyGovernment monarchy.png

State religion
ShiaShiite.png

Technology group
IndianIndian technology group
Bahmani ideas
Traditions.png Traditions:
+10% Cavalry combat ability
+0.5 Yearly army tradition

Manpower recovery speed.png Gharbians

+10% Manpower recovery speed

Prestige.png Legacy of Gisu Daraz

+0.5 Yearly prestige
+25% Religious unity

Max promoted cultures.png Dakani Language

+1 Max promoted culture

Trade efficiency.png Karimis

+10% Trade efficiency

Diplomatic reputation.png Takht-e-Firoza

+1 Diplomatic reputation

Legitimacy.png Bahmani Primogeniture

+1 Yearly legitimacy

Idea cost.png Great Madrasa of the Deccan

−10% Idea cost

Idea bonus.png Ambition:

−10% Stability cost modifier
Shield Bahmanis.png
The sack of Flag of Delhi Delhi in 1398 was a monumental event for the subcontinent, but in Bidar it did not have the impact it did elsewhere. The Bahmani Sultans declared their independence from the north 50 years prior and had already built a new state in the dry Deccani upland. Rich in economic assets, among others the fabled diamond mines of Golconda, the Sultans are now wealthier than most kings. Their court, and its fabled Turquoise throne, is famous beyond the subcontinent. Fame that greatly helps to attract the greedy and gifted from the wider Muslim world.

The Bahmani Sultanate is also a troubled state. Cutting ties with the north has meant that it is without direct access to the west. At the same time the kingdom has a much smaller Muslim minority than most northern Sultanates and in its isolation even the most persianate of nobles have begun to adopt local culture and language. Newcomers and indigenized nobles often end up in conflict with each other and the new capital of Bidar has been built partly to avoid the intrigues of the old one in Gulbarga.

Not far from the kingdom's southern border lies the City of Victory, Flag of Vijayanagar Vijayanagar. The city is the seat of the Sangama Rajas, and with its 400 000 inhabitants it is a very different place from the orderly fort city of Bidar. This is the capital of an Empire that stretches across Southern India and that has recently conquered almost the entire Tamil country in the far south. Vijayanagar is a formidable rival to Bahmani power, and has continued to advance on the contested zone between the two kingdoms. The seizure of the western Bahmani ports by agents of the Vijayanagara Empire is a strike right at the heart of the Sultanate's lifeline of immigration and imports.

In the east Kapilendra, founder of the Gajapati dynasty of Flag of Orissa Orissa, has orchestrated the sudden rise of his kingdom as a military power. Striking at Flag of Jaunpur Jaunpur, Flag of Bengal Bengal, Vijayanagar and Bahmani interests at the same time the new king has in short time made a name for himself as a conqueror. Should he choose to turn his attention south, towards Flag of Andhra Andhra and Flag of Telingana Telingana, his actions may shake up the deadlock entirely.

Bahmanis is a Shia sultanate located in Southern India. In 1444 it is a medium-to-large power in India, dwarfed only by Vijayanagar. Bahmanis starts with cores on Gujarati and Vijayanagari provinces, allowing them to access the sea. Bahmanis' primary culture, Kannada, belongs to the Dravidian culture group and Bahmanis can form Flag of Hindustan Hindustan.


Contents

MissionsEdit

Main article: Bahmani missions

EventsEdit

Main article: Bahmani events

DecisionsEdit

Bahmanis can form   Hindustan as a Dravidian nation.

 Form Hindustan (as Dravidian)


Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

  Hindustan does not exist.
The country:

  • is not the Mughals
  • has a culture of the Dravidian culture group.
  • is Muslim.
  • is not   Steppe Nomads
  • does not have country flag formed_india_flag
  • is not colonial nation.

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Dravidian culture group.
  • owns its core provinces:
    • Multan (506), Surat (517), Central Doab (524), Madurai (536), Tondainadu (539), Vijayanagar (541), Daulatabad (545), Cuttack (552), Pataliputra (558), Bidar (1948), Halar (2052), Kandy (2099), Kumari (4410), Seringapatam (4421), Ujjain (4461), and Mansura (4503).

Effects

The country:

StrategyEdit

In 1444, Bahmanis is in one of the stronger positions in India, holding a central location on the sub-continent, allowing for multiple paths of expansion. At this point, Bahmanis' is matched only by Vijayanagar, in terms of land and manpower.

Bahmanis' religion is Shia. While allowing for alliances with neighbouring Muslim countries (such as   Gujarat, or   Delhi,   Jaunpur or   Bengal, which are Sunni), Bahmanis' land is entirely Hindu. Vijayanagar does not have these religious unity issues, but do not have at its disposal as many potential strong allies as Bahmanis.

This generally places Bahmanis in a favourable position for expansion, given that it does not succumb to religious rebels. As it is the case with other countries of the Indian technology group, the player may want to rely on a large proportion of cavalry as part of its unit mix (up to 100% without penalties). In addition, Bahmanis has a good income, which allows fielding this cavalry.

The player should also check for the initial web of rivalries. Even though Gujarat makes a natural ally, it is possible that it will rival Bahamanis at game start.

Taking on Vijayanagar EarlyEdit

Vijayanagar holds several of Bahmanis' cores at game start and thus stands as a somewhat obvious expansion target. Vijayanagar controls most of the Ceylon node, a rich node given the relatively high concentration of high development provinces. This means that they will usually have a sizeable income, allowing them to use mercenaries when their manpower runs out.

This suggests that a quick attack after game start could hinder them from recruiting up to (or even past) their unit limit, given that the player managed to make some allies among the neighbours. One should be wary of   Orissa, as they tend to rival Bahmanis and/or ally Vijayanagar.

An alliance with any of the neighbouring Sunni countries or Gujarat might deter Vijayanagar from an early strike, although they might not want to help in an offensive war.

To ensure the quick defeat of Vijayanagar, the player needs numbers to simply overwhelm Vijayanagar's forces. Luckily, Bahmanis' income allows the player to go over the force limit and hire mercenaries. Most of Vijayanagar's forces should be stationed at their capital and this stack makes a good first target.

Hiring the army morale advisor might help getting a stack wipe without burning too much manpower. The player should make sure that the best general used and as such it can be advisable to recruit the heir, or if they're not happy with his stats, the ruler. Their heir is older than the ruler, so odds are the player won't even see him on the throne.

Depending on the state of the player’s army after defeating Vijayanagar’s, it might be advisable to ensure that it is no longer a threat by taking back all Bahmanis cores and releasing a few countries that the player can then vassalize or annex.

Returning cores to existing countries should be done with caution, as these countries (  Orissa, for example) could use Vijayanagar’s weakness to themselves expand and ultimately pose a threat to Bahmanis.

Containing VijayanagarEdit

A more defensive strategy could consist in containing Vijayanagar, mainly by expanding in areas where it would naturally expand and using strong allies as a deterrent. This strategy rests first on deterrence through allies, which the player should secure with Muslim countries that are not rivals. For that strategy, the two Hindu OPMs (  Chanda and   Bastar) make obvious targets.

If   Gujarat rivals the player, a good defensive move is to wait until war is declared between Gujarat and Vijayanagar, the latter generally declaring if Gujarat stands somewhat isolated. AI Gujarat tends to be more opportunistic and could itself declare on Bahmanis or Vijayanagar if the two are fighting.

As for greater scale expansion,   Orissa or its vassal   Garjat makes a prime target for that kind of strategy, as it finds itself usually isolated between a Muslim Bengal and a hostile Vijayanagar. Note that Orissa might ally Hindu   Nepal, which does not pose much of a threat as long as it does not expand.

  Malwa and its vassal   Gondwana are also another choice for defensive expansion. However, although Malwa will generally rival Gujarat, it may be allied, due to it being Sunni, to other Sunni countries in the area, which might make it more difficult for an early strike.

Once the player has expanded around Vijayanagar, either towards Orissa, Garjat and   Bengal or towards Malwa and Gondwana, it would be advisable to strike Vijayanagar, in order at least to snatch the non-primary culture cores back (Chaul, South Konkan and Goa) as these cores expire in 1494. The core at North Kanara expires in 1594, leaving a bit more time if the player is otherwise stretched in terms of manpower or budget; it will take more than one war to defeat Vijayanagar.

After the first war with Vajayanagar, the player can guarantee the small Hindu minors in the South to hinder Vijayanagar’s expansion and that way, Bahmanis should stand as the first power in India, leaving all possibilities open to the player.

Idea groupsEdit

Given also the piety bonuses of the Shia religion, the Religious idea group allows for a fast expansion, with the Deus Vult casus belli that allows the Religious War against heretics or heathens, which is most of Bahmanis' neighbours.

On the other hand, the Shia impiety bonuses to technology, combined with the initial low religious unity and Bahmanis’ unique ideas and traditions may orient the player on the path of Humanism instead, depending on the playstyle and the long term goals of the player.

It is to be noted however that taking an Administrative idea group while planning expansion through direct coring of territory may not be optimal. Depending on the player's strategy, Religious or Humanist may be better suited to form the second idea group rather than the first.

AchievementsEdit

 
Starting as Vijayanagar or Bahmanis conquer the other’s capital and have them not exist.


 
Form Hindustan or Bharat and own or have a subject own Cape, London, Hong Kong (Canton) and Ottawa (Kichesipi).
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