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Kingdom rankAssam
Primary culture
Assamese (East Aryan)

Capital province
Assam (566)

Despotic MonarchyGovernment monarchy.png

State religion

Technology group
IndianIndian technology group
Assamese ideas
Traditions.png Traditions:
−1 National unrest
+10% National manpower modifier

Chance of new heir.png The Buranjis

+50% Chance of new heir

Development cost.png Wet Rice Cultivation

−10% Development cost

Attrition for enemies.png River Warfare

+1 Attrition for enemies
−10% Shock damage received

Manpower recovery speed.png Reform the Paik System

+15% Manpower recovery speed

Stability cost modifier.png Process of Appeal

−10% Stability cost modifier

National tax modifier.png Land Survey

+10% National tax modifier

Diplomat.png Ahom Diplomacy

+1 Diplomat

Idea bonus.png Ambition:

+1 Diplomatic reputation
For the area, see Assam (area).

Assam is a small Hindu nation that starts on the far-eastern fringes of India. It is bordered by the minor states of Flag of Koch Koch and Flag of Kachar Kachar, both of whom isolate it from the powerful sultanate of Flag of Bengal Bengal. The hulking behemoth of Flag of Ming Ming is also close enough to influence the area. Historically, within the timeframe of the game, the land of Assam was ruled by the Kingdom of Ahom, a people from Southeast Asia. Their legacy provides Assam's unique national ideas. However, being both Hindu and Indian means one should focus expanding west and south towards India.

The position at 1444 for Assam is not as dire as many other small countries. Though two of its neighbors, Tibet and Shan, are bigger than the country, there is usually not too much to worry about. A few reasons for this is that they have a different culture and religion, they are both in the Chinese technology group, and both are a bit richer than Assam. It is unlikely that they would wish to attack the small country. Furthermore, Tibet is mountainous, poor, and often has a horde (e.g. Flag of Oirat Horde Oirat Horde, Flag of Chagatai Chagatai) as an ally. Shan is tropical, poor, and at times may have Tibet as an ally.


Assam can form Flag of Bharat Bharat as an East Aryan nation.

Execute decision.pngForm Bharat (as Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.

Potential requirements
  • Playing with normal or historical nations

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • has a culture of the Eastern Aryan culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Gauda (563), Assam (566), Bidar (1948), Halar (2052), Kumari (4410), and Mansura (4503).


The country:


Opening moves[edit]

Assam has a better start than most of its neighbours. The basic premise of how to play Assam, is to look for opportunities to capitalize on. This means finding someone who is weaker than the player, and then declaring war on them.Assam is in a favourable position for this, an alliance with one of the stronger states near it, the only blocker Assam has to its expansion is very fewclaimable lands. To the east, there is an OPM who is ripe for the taking- whoever they ally can also be vassalized/annexed. For Assam, allies shouldn't be hard to come by- they don't need to be too strong, just enough to tip things in the player's favour. Nepal, Koch and Kechar would be enough allies, and probably the most likely.

The player only needs to start claiming all the nearby lands, and taking it from the weakest state. The only real dangers arr, a large coalition forms, or Bengal bursting through all the little states and attacking Assam. This should not be a problem, though, as the player should be sufficiently large to stop them, should this start to happen. The player must also pay attention to the religion and culture of the lands they are taking. It's much more preferable to take some Hindu, Assamese land than anything else. Keep this in mind, so the player can keep a centralized and efficient country together. This usually means expanding West, as Assam's culture and religion are both this way. Keeping a few Buddhist vassals and feeding them is also a viable strategy, whilst the player expands to the West. Assam also has the ability to form Hindustan, should they wish. This gives claims on all of India, and promotes trade- so if the player wishes to go that route, it is entirely viable.

Replacing Bengal[edit]

After some time Assam should be a nation which may take on Bengal. If the game has not progressed too far, Bengal is likely to be able to muster around 9,000 to 14,000 troops, which is likely a fair bit more than Assam or its fledgling allies individually can. The key in this instance, then, is to meet up first before attacking the Bengali army. Alternatively, if the player is feeling patient, they could wait for or sponsor a Hindu rebellion in Bengal. The rebels should be loyal to Assam's country whether or not Assam actually used support rebels, due to being religious rebels for Hinduism and Assam is clearly Hindu. Additionally, these rebels may come prepared, as they usually have more than 10,000 troops and a general. Either way, if the player would rather avoid fighting Bengal's army, they should be capable of besieging and taking some provinces with the help of the rebels.

Taking Dacca will give Assam a port, and taking it as well as Silhet will allow the player to encircle the pesky little wasteland in the middle of Assam's land. It will take at least two wars if the player wishes to take all of the land. However, it is advisable to instead vassalize Bengal on the second war, as it will save a large amount of administrative points when coring; Bengal has many high base tax provinces. Assam should also be capable of peacefully vassalizing Nepal soon, considering their size.

Once Bengal has been absorbed, Assam shouldn't have too much difficulty in expansion, so long as it expands towards the rest of India. Flag of Orissa Orissa may declare Assam to be a rival, but can be ignored by allying with Vijayanagar. Eventually, it should come to a fight between Assam and Vijayanagar, however, as both the player and Vijayanagar likely wishes to control India. Shan is also unlikely to want to be an ally forever, so it is recommended to counter it by finding another ally, and keep things balanced. The last thing that any growing Assam may desire is for Shan to be swallowed up by Flag of Ming Ming China, then have that China see it as a threat.

Idea groups[edit]

Early idea groups that the player, as Assam, may find appealing are as follows:

  • Defensive (the +1.00% attrition for enemies matches up nicely with Assam's national idea giving +1.00% attrition and -10% Shock damage received)
  • Trade (as Assam should soon dominate the Bengal trade node and may want to increase the trade flowing into it from Malacca and Siam)
  • Diplomacy (the increase in diplomatic relation will allow the player to vassalize more of the smaller Indian states without losing Diplomatic Points)
  • Administration (having cheaper mercenaries can give Assam an edge in many wars)
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche