Asakura
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Primary culture
Capital province
Government
State religion
Technology group
Traditions:
The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
The warring factions of Japan have finally been united under a strong emperor.
The warring factions of Japan have finally been united under a strong emperor.

Primary culture
Saigoku (Japanese)
Capital province
Echizen (1023)
Government
State religion
Technology group
Asakura ideas

- +10% Production efficiency
- +5% Discipline
- +1 Diplomatic relation
- +10% Goods produced modifier
- −10% Development cost
- +10% Infantry combat ability
- +1 Yearly legitimacy
- +2 Tolerance of the true faith
- −10% Aggressive expansion impact
- −10% Stability cost modifier
Asakura is a daimyo in central Japan. It does not exist in the 1444 start, but may be released normally or played in later years past 1471.
Contents
Missions[edit]
- Main article: Japanese missions
Decisions[edit]
All daimyos are eligible to form Japan.
id
Unite Japan!
Potential requirements
The country:
|
Allow
The country:
|
Effects
The country:
All subject daimyos of the country:
The country:
If
The AI will not take this decision with less than 30 cities. |
id
Japan is united
Potential requirements
The country:
|
Allow
The country:
There is no country that:
|
Effects
The country:
If
The AI will always take this decision. |
id
Japan is united
Potential requirements
The country:
|
Allow
The country:
There is no other country that:
|
Effects
The country:
If
The AI will always take this decision. |
Strategy[edit]
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Please note the style guidelines and the example page.
Achievements[edit]
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