Asakura

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +10% Production efficiency
- +5% Discipline
- +1 Diplomatic relation
- +10% Goods produced modifier
- −10% Development cost
- +10% Infantry combat ability
- +1 Yearly legitimacy
- +2 Tolerance of the true faith
- −10% Aggressive expansion impact
- −10% Stability cost modifier
Asakura is a daimyo in central Japan. It does not exist in the 1444 start, but may be released normally or played in later years past 1471.
Missions[edit | edit source]
- Main article: Japanese missions
Events[edit | edit source]
- Main articles: Daimyo events, Japanese_events
Decisions[edit | edit source]
All daimyos are eligible to form Japan.
Unite Japan!
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
Potential requirements
The country:
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Allow
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Effects
The country:
All
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The AI will not take this decision with less than 30 cities.
Japan is united
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The warring factions of Japan have finally been united under a strong emperor.
Potential requirements
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Allow
The country:
There is no country that:
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Effects
The country:
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The AI will always take this decision.
Japan is united
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The warring factions of Japan have finally been united under a strong emperor.
Potential requirements
The country:
|
Allow
There is no other country that:
|
Effects
The country:
|
The AI will always take this decision.
Strategy[edit | edit source]
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Achievements[edit | edit source]
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