Army professionalism events
Available only with the Cradle of Civilization DLC enabled. |
These are generic events which are related to army professionalism.[1]
Sack of [From.GetCapitalName]
As [From.GetCapitalName] fell it was therefore expected that our soldiers be allowed to loot the city to enrich themselves. What was less expected was the total and utter destruction of the city that took place. Refusing to follow orders our men descended upon the helpless burghers, doing despicable things and ruining the area for a long time to come.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
Our country winning a siege (Base weight: 10/110) Weight modifiers
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Option conditions
We need better payment routines and harder discipline!
We must punish the perpetrators!
Such are the rules of warfare.
Plunder the Curia Treasury!
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[Root.GetCapitalName] Looted!
None
The event “Sack of [From.GetCapitalName]” - option “We need better payment routines and harder discipline!”
The province:
Province owner:
The Sack of [Root.GetCapitalName]

The following description is used if:
- Province owner is not
The Papal State
- As the city of [Root.GetCapitalName] fell into enemy hands, the advancing armies of [From.GetAdjective] embarked on several days of plundering. Inside the city walls a smoldering ruin is all that remains of the once thriving city and the survivors are seeking refuge as far away as they can.
- Province owner is
The Papal State
- As the city of [Root.GetCapitalName] fell into enemy hands, the advancing armies of [From.GetAdjective] embarked on several days of plundering. Inside the city walls a smoldering ruin is all that remain of the once thriving city and the survivors are seeking refuge as far away as they can. Worse, the godless invaders have plundered the curia treasury, looting the coffers of God himself.''
Trigger conditions
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Is triggered only by
The event “Sack of [From.GetCapitalName]” - options:
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Option conditions
Our people will never forget the atrocities of [From.GetName]! The province: Province owner:
All this for thirty pieces of silver. The province:
Province owner:
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[Root.GetCapitalName] Looted!
Trigger conditions
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Is triggered only by
The event “Sack of [From.GetCapitalName]” - option “We must punish the perpetrators!” |
Barbarians! The province: Province owner: |
Delayed Salaries
If we only pay a fraction of our troops many will no doubt desert.
We could also choose to pay none of them and tell them to live off the land, but that would likely devastate the entire area.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
We must pay the elite troops Let them live off the land |
The many jobs of a Soldier
While this can stimulate the local economy it does mean that these troopers are no longer maintaining, or practicing with, the equipment we have provided them. In order to stop this trend, we would have to increase their pay substantially.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) Weight modifiers
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Immediate effects
3 provinces are saved as targeted province:
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They must not be allowed to do dabble in the roles other occupations. We will allow it for now. |
Foreign Talent
That does not mean, however, that there are not individuals who would be interested in such a career opportunity, if we made it worth their while.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 75/18455) |
Hire [professional_country.GetAdjective] officers
Let us continue to rely on our own people. |
Infiltration of [From.GetName]
Our spymaster reports that we have managed to get a number of agents into the service of the [From.GetAdjective] [From.GetStateForm].
Trigger conditions
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Is triggered only by
The event “Foreign Talent” - option “Hire [professional_country.GetAdjective] officers” (25% chance) |
Excellent... |
Wargames
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
Allow them to re-enact the battle.
We will soon give them a real war to try their theories in. |
Private Contractors
As our armies in [enemy_country.GetName] advance deeper into enemy territory there are increasing reports of corruption and unwarranted cooperation between our logistical officers and local entrepreneurs. If we are to maintain efficiency we must root out these practices, but in the short run we will risk disrupting the system even more by fighting the corruption.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
Root out the rot! We will have to let it be. |
An Army Career
Some of our higher officers are now imploring us to open more opportunities for able men to rise in the ranks, while others oppose this vehemently and maintain that there are qualities only blood can assure.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
We must safeguard the ancient traditions of our officer corps.
We can make room for newcomers in the higher parts of the hierarchy. |
Esprit de Corps
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
This is what separates the [Root.GetAdjective] troops from all other. |
Lack of Officers
With increased demands on quality, new officers also take longer to train and are harder to recruit.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 75/18455) |
Shorten the training. We shall overcome this in time. |
Local Militias
It has been suggested that we send professional soldiers to at least instruct all militias in the country and that we rely less on them when conducting operations in many areas. This would, according to our generals, lead to an increase in quality and make us less vulnerable to things we cannot control. It would, however, also most likely mean dismissing a great number of our reserve troops.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 100/18455) |
We need the militias. Let us not rely on local abilities. |

Fires of Industry

Growth of Regimental Towns
Treason against [Root.GetDefiniteArticleBeforePluralCountry][Root.GetName]
This is a system that to some extent relies on trust as the central government is not involved in the details of countryside mustering, and the only form of control we have are the, often sporadic, inspections the army itself conducts. One such inspection in [cheating_rolls.GetName] has unearthed quite a local scandal. The rolls we have for the area is full of fictional names and nobody seems to know what we could actually muster from the region.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The bi-yearly pulse IV (Base weight: 75/18455) Weight modifiers |
This is unfortunate.
We must punish the perpetrator and conduct our own survey. |
Proliferation of the Musket
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Mean time to happen
12 months |
Ok.
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Footnotes[edit | edit source]
- ↑ These events can be found in /Europa Universalis IV/events/ArmyProfessionalism.txt.