Monthly war exhaustion −0.02 Recover army morale speed +5%
Missionary strength +2%
Development cost −10%
Diplomatic reputation +1
National tax modifier +10%
Regiment cost −10%
Yearly army tradition +0.5
End of Armenian Diaspora
Production efficiency +10%
Attrition for enemies +1
For the area, see Armenia (area).
is formable country located in southern Armenia Caucasia. It does not exist at the 1444 start, as , a vassal of Kharabakh , is the only Armenian culture nation existing at that date.
Reformation [ edit ]
Armenia may be formed by a country with Armenian culture. The only existing country with Armenian culture in the 1444 start is
, which begins as a vassal of Kharabakh .
Kingdom of Armenia
The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.
Playing with normal or historical nations
Has not enacted this decision before
not Armenia If controlled by AI:
not playing a custom nation
does Armenia not exist Owns at least 3 non-colony provinces
Is not a former colonial nation Is
not the or Holy Roman Empire The Papal State Primary culture is Armenian
Is not a colonial nation Allow
does Armenia not exist Is
not at war is
not a subject nation other than a tributary state. Religion is
not a steppe horde Owns core provinces:
Either Mush (2306) or Van (2307)
Armenia Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
If government rank is
Duchy, change to Kingdom Gain permanent claims on all non-owned, non-core provinces in the areas Armenia, Samtskhe, Erzurum, Kurdistan, and Çukurova (except Cyprus)
Gain country modifier
“Increased Centralization” for 20 years, giving the following effects:
Monthly autonomy change −0.05 National unrest +1 Gain
prestige 25 Trigger country event “, unless the country has custom ideas or already has Armenian ideas New Traditions & Ambitions”
Provinces in orange must be owned and cored to form Armenia. One red province must be owned and cored. Shaded provinces are permanently claimed after formation.
Achievements [ edit ]
As a Coptic Nation, gain all 5 Blessings.
Nomadic technology group
Mesoamerican technology group
South American technology group